X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Ffiles.c;h=5a5bf6405538feceb3115a6dd39a4d9deecc1d5d;hb=7d171d862abdecced79f60535b49a686386cefe1;hp=8e6ec1bb99c58cae3cca6f98f50d4bf1c7b1cefb;hpb=f7eeeedb1a0bb21cbd8366cf241faffc76aafc16;p=rocksndiamonds.git diff --git a/src/files.c b/src/files.c index 8e6ec1bb..5a5bf640 100644 --- a/src/files.c +++ b/src/files.c @@ -29,7 +29,7 @@ #define CHUNK_SIZE_NONE -1 /* do not write chunk size */ #define FILE_VERS_CHUNK_SIZE 8 /* size of file version chunk */ #define LEVEL_HEADER_SIZE 80 /* size of level file header */ -#define LEVEL_HEADER_UNUSED 7 /* unused level header bytes */ +#define LEVEL_HEADER_UNUSED 0 /* unused level header bytes */ #define LEVEL_CHUNK_CNT2_SIZE 160 /* size of level CNT2 chunk */ #define LEVEL_CHUNK_CNT2_UNUSED 11 /* unused CNT2 chunk bytes */ #define LEVEL_CHUNK_CNT3_HEADER 16 /* size of level CNT3 header */ @@ -49,22 +49,6 @@ #define TAPE_COOKIE_TMPL "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x" #define SCORE_COOKIE "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.2" -/* values for level file type identifier */ -#define LEVEL_FILE_TYPE_UNKNOWN 0 -#define LEVEL_FILE_TYPE_RND 1 -#define LEVEL_FILE_TYPE_BD 2 -#define LEVEL_FILE_TYPE_EM 3 -#define LEVEL_FILE_TYPE_SP 4 -#define LEVEL_FILE_TYPE_DX 5 -#define LEVEL_FILE_TYPE_SB 6 -#define LEVEL_FILE_TYPE_DC 7 - -#define LEVEL_FILE_TYPE_RND_PACKED (10 + LEVEL_FILE_TYPE_RND) -#define LEVEL_FILE_TYPE_EM_PACKED (10 + LEVEL_FILE_TYPE_EM) - -#define IS_SINGLE_LEVEL_FILE(x) (x < 10) -#define IS_PACKED_LEVEL_FILE(x) (x > 10) - /* ========================================================================= */ /* level file functions */ @@ -106,15 +90,15 @@ void setElementChangeInfoToDefaults(struct ElementChangeInfo *change) change->trigger_element = EL_EMPTY_SPACE; change->explode = FALSE; - change->use_content = FALSE; - change->only_complete = FALSE; - change->use_random_change = FALSE; - change->random = 100; - change->power = CP_NON_DESTRUCTIVE; + change->use_target_content = FALSE; + change->only_if_complete = FALSE; + change->use_random_replace = FALSE; + change->random_percentage = 100; + change->replace_when = CP_WHEN_EMPTY; for (x = 0; x < 3; x++) for (y = 0; y < 3; y++) - change->content[x][y] = EL_EMPTY_SPACE; + change->target_content[x][y] = EL_EMPTY_SPACE; change->direct_action = 0; change->other_action = 0; @@ -126,8 +110,14 @@ void setElementChangeInfoToDefaults(struct ElementChangeInfo *change) static void setLevelInfoToDefaults(struct LevelInfo *level) { + static boolean clipboard_elements_initialized = FALSE; + int i, j, x, y; + level->native_em_level = &native_em_level; + + level->game_engine_type = GAME_ENGINE_TYPE_RND; + level->file_version = FILE_VERSION_ACTUAL; level->game_version = GAME_VERSION_ACTUAL; @@ -157,13 +147,19 @@ static void setLevelInfoToDefaults(struct LevelInfo *level) level->double_speed = FALSE; level->initial_gravity = FALSE; level->em_slippery_gems = FALSE; - level->block_last_field = FALSE; - level->sp_block_last_field = TRUE; + level->instant_relocation = FALSE; + level->can_pass_to_walkable = FALSE; + level->grow_into_diggable = TRUE; - level->use_spring_bug = FALSE; + level->block_last_field = FALSE; /* EM does not block by default */ + level->sp_block_last_field = TRUE; /* SP blocks the last field */ + level->block_delay = 8; /* when blocking, block 8 frames */ + level->sp_block_delay = 9; /* SP indeed blocks 9 frames, not 8 */ level->can_move_into_acid_bits = ~0; /* everything can move into acid */ + level->dont_collide_with_bits = ~0; /* always deadly when colliding */ + level->use_spring_bug = FALSE; level->use_step_counter = FALSE; level->use_custom_template = FALSE; @@ -200,10 +196,16 @@ static void setLevelInfoToDefaults(struct LevelInfo *level) { int element = i; + /* never initialize clipboard elements after the very first time */ + if (IS_CLIPBOARD_ELEMENT(element) && clipboard_elements_initialized) + continue; + setElementChangePages(&element_info[element], 1); setElementChangeInfoToDefaults(element_info[element].change); - if (IS_CUSTOM_ELEMENT(element) || IS_GROUP_ELEMENT(element)) + if (IS_CUSTOM_ELEMENT(element) || + IS_GROUP_ELEMENT(element) || + IS_INTERNAL_ELEMENT(element)) { for (j = 0; j < MAX_ELEMENT_NAME_LEN + 1; j++) element_info[element].description[j] = '\0'; @@ -217,9 +219,12 @@ static void setLevelInfoToDefaults(struct LevelInfo *level) element_info[element].use_gfx_element = FALSE; element_info[element].gfx_element = EL_EMPTY_SPACE; + + element_info[element].modified_settings = FALSE; } - if (IS_CUSTOM_ELEMENT(element)) + if (IS_CUSTOM_ELEMENT(element) || + IS_INTERNAL_ELEMENT(element)) { element_info[element].access_direction = MV_ALL_DIRECTIONS; @@ -228,19 +233,23 @@ static void setLevelInfoToDefaults(struct LevelInfo *level) element_info[element].push_delay_fixed = -1; /* initialize later */ element_info[element].push_delay_random = -1; /* initialize later */ + element_info[element].drop_delay_fixed = 0; + element_info[element].drop_delay_random = 0; element_info[element].move_delay_fixed = 0; element_info[element].move_delay_random = 0; element_info[element].move_pattern = MV_ALL_DIRECTIONS; element_info[element].move_direction_initial = MV_START_AUTOMATIC; element_info[element].move_stepsize = TILEX / 8; + element_info[element].move_enter_element = EL_EMPTY_SPACE; element_info[element].move_leave_element = EL_EMPTY_SPACE; element_info[element].move_leave_type = LEAVE_TYPE_UNLIMITED; element_info[element].slippery_type = SLIPPERY_ANY_RANDOM; - element_info[element].explosion_delay = 18; + element_info[element].explosion_type = EXPLODES_3X3; + element_info[element].explosion_delay = 16; element_info[element].ignition_delay = 8; for (x = 0; x < 3; x++) @@ -253,7 +262,6 @@ static void setLevelInfoToDefaults(struct LevelInfo *level) element_info[element].walk_to_action = 0; element_info[element].smash_targets = 0; element_info[element].deadliness = 0; - element_info[element].consistency = 0; element_info[element].can_explode_by_fire = FALSE; element_info[element].can_explode_smashed = FALSE; @@ -267,10 +275,10 @@ static void setLevelInfoToDefaults(struct LevelInfo *level) /* now set default properties */ SET_PROPERTY(element, EP_CAN_MOVE_INTO_ACID, TRUE); - - element_info[element].modified_settings = FALSE; } - else if (IS_GROUP_ELEMENT(element) || element == EL_INTERNAL_EDITOR) + + if (IS_GROUP_ELEMENT(element) || + IS_INTERNAL_ELEMENT(element)) { /* initialize memory for list of elements in group */ if (element_info[element].group == NULL) @@ -287,9 +295,13 @@ static void setLevelInfoToDefaults(struct LevelInfo *level) } } + clipboard_elements_initialized = TRUE; + BorderElement = EL_STEELWALL; - level->no_level_file = FALSE; + level->no_valid_file = FALSE; + + level->changed = FALSE; if (leveldir_current == NULL) /* only when dumping level */ return; @@ -527,6 +539,20 @@ static void determineLevelFileInfo_Filetype(struct LevelFileInfo *lfi) lfi->type = getFileTypeFromBasename(lfi->basename); } +#if 1 +static void setLevelFileInfo(struct LevelFileInfo *level_file_info, int nr) +{ + /* always start with reliable default values */ + setFileInfoToDefaults(level_file_info); + + level_file_info->nr = nr; /* set requested level number */ + + determineLevelFileInfo_Filename(level_file_info); + determineLevelFileInfo_Filetype(level_file_info); +} + +#else + static struct LevelFileInfo *getLevelFileInfo(int nr) { static struct LevelFileInfo level_file_info; @@ -541,7 +567,7 @@ static struct LevelFileInfo *getLevelFileInfo(int nr) return &level_file_info; } - +#endif /* ------------------------------------------------------------------------- */ /* functions for loading R'n'D level */ @@ -549,7 +575,7 @@ static struct LevelFileInfo *getLevelFileInfo(int nr) int getMappedElement(int element) { - /* map some (historic, now obsolete) elements */ + /* remap some (historic, now obsolete) elements */ #if 1 switch (element) @@ -610,6 +636,32 @@ int getMappedElement(int element) return element; } +int getMappedElementByVersion(int element, int game_version) +{ + /* remap some elements due to certain game version */ + + if (game_version <= VERSION_IDENT(2,2,0,0)) + { + /* map game font elements */ + element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT : + element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT : + element == EL_CHAR(']') ? EL_CHAR_UUMLAUT : + element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element); + } + + if (game_version < VERSION_IDENT(3,0,0,0)) + { + /* map Supaplex gravity tube elements */ + element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT : + element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT : + element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP : + element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN : + element); + } + + return element; +} + static int LoadLevel_VERS(FILE *file, int chunk_size, struct LevelInfo *level) { level->file_version = getFileVersion(file); @@ -654,12 +706,17 @@ static int LoadLevel_HEAD(FILE *file, int chunk_size, struct LevelInfo *level) level->block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE); level->sp_block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE); + level->can_move_into_acid_bits = getFile32BitBE(file); + level->dont_collide_with_bits = getFile8Bit(file); level->use_spring_bug = (getFile8Bit(file) == 1 ? TRUE : FALSE); + level->use_step_counter = (getFile8Bit(file) == 1 ? TRUE : FALSE); - level->can_move_into_acid_bits = getFile16BitBE(file); + level->instant_relocation = (getFile8Bit(file) == 1 ? TRUE : FALSE); + level->can_pass_to_walkable = (getFile8Bit(file) == 1 ? TRUE : FALSE); + level->grow_into_diggable = (getFile8Bit(file) == 1 ? TRUE : FALSE); - level->use_step_counter = (getFile8Bit(file) == 1 ? TRUE : FALSE); + level->game_engine_type = getFile8Bit(file); ReadUnusedBytesFromFile(file, LEVEL_HEADER_UNUSED); @@ -940,16 +997,16 @@ static int LoadLevel_CUS3(FILE *file, int chunk_size, struct LevelInfo *level) getMappedElement(getFile16BitBE(file)); element_info[element].change->explode = getFile8Bit(file); - element_info[element].change->use_content = getFile8Bit(file); - element_info[element].change->only_complete = getFile8Bit(file); - element_info[element].change->use_random_change = getFile8Bit(file); + element_info[element].change->use_target_content = getFile8Bit(file); + element_info[element].change->only_if_complete = getFile8Bit(file); + element_info[element].change->use_random_replace = getFile8Bit(file); - element_info[element].change->random = getFile8Bit(file); - element_info[element].change->power = getFile8Bit(file); + element_info[element].change->random_percentage = getFile8Bit(file); + element_info[element].change->replace_when = getFile8Bit(file); for (y = 0; y < 3; y++) for (x = 0; x < 3; x++) - element_info[element].change->content[x][y] = + element_info[element].change->target_content[x][y] = getMappedElement(getFile16BitBE(file)); element_info[element].slippery_type = getFile8Bit(file); @@ -1010,8 +1067,10 @@ static int LoadLevel_CUS4(FILE *file, int chunk_size, struct LevelInfo *level) ei->collect_score = getFile8Bit(file); ei->collect_count = getFile8Bit(file); - ei->push_delay_fixed = getFile16BitBE(file); - ei->push_delay_random = getFile16BitBE(file); + ei->drop_delay_fixed = getFile8Bit(file); + ei->push_delay_fixed = getFile8Bit(file); + ei->drop_delay_random = getFile8Bit(file); + ei->push_delay_random = getFile8Bit(file); ei->move_delay_fixed = getFile16BitBE(file); ei->move_delay_random = getFile16BitBE(file); @@ -1037,9 +1096,10 @@ static int LoadLevel_CUS4(FILE *file, int chunk_size, struct LevelInfo *level) ei->explosion_delay = getFile8Bit(file); ei->ignition_delay = getFile8Bit(file); + ei->explosion_type = getFile8Bit(file); /* some free bytes for future custom property values and padding */ - ReadUnusedBytesFromFile(file, 2); + ReadUnusedBytesFromFile(file, 1); /* read change property values */ @@ -1063,16 +1123,16 @@ static int LoadLevel_CUS4(FILE *file, int chunk_size, struct LevelInfo *level) change->trigger_element = getMappedElement(getFile16BitBE(file)); change->explode = getFile8Bit(file); - change->use_content = getFile8Bit(file); - change->only_complete = getFile8Bit(file); - change->use_random_change = getFile8Bit(file); + change->use_target_content = getFile8Bit(file); + change->only_if_complete = getFile8Bit(file); + change->use_random_replace = getFile8Bit(file); - change->random = getFile8Bit(file); - change->power = getFile8Bit(file); + change->random_percentage = getFile8Bit(file); + change->replace_when = getFile8Bit(file); for (y = 0; y < 3; y++) for (x = 0; x < 3; x++) - change->content[x][y] = getMappedElement(getFile16BitBE(file)); + change->target_content[x][y] = getMappedElement(getFile16BitBE(file)); change->can_change = getFile8Bit(file); @@ -1156,7 +1216,7 @@ static void LoadLevelFromFileInfo_RND(struct LevelInfo *level, if (!(file = fopen(filename, MODE_READ))) { - level->no_level_file = TRUE; + level->no_valid_file = TRUE; if (level != &level_template) Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename); @@ -1172,6 +1232,8 @@ static void LoadLevelFromFileInfo_RND(struct LevelInfo *level, getFileChunkBE(file, chunk_name, NULL); if (strcmp(chunk_name, "CAVE") != 0) { + level->no_valid_file = TRUE; + Error(ERR_WARN, "unknown format of level file '%s'", filename); fclose(file); return; @@ -1186,6 +1248,8 @@ static void LoadLevelFromFileInfo_RND(struct LevelInfo *level, if (!checkCookieString(cookie, LEVEL_COOKIE_TMPL)) { + level->no_valid_file = TRUE; + Error(ERR_WARN, "unknown format of level file '%s'", filename); fclose(file); return; @@ -1193,6 +1257,8 @@ static void LoadLevelFromFileInfo_RND(struct LevelInfo *level, if ((level->file_version = getFileVersionFromCookieString(cookie)) == -1) { + level->no_valid_file = TRUE; + Error(ERR_WARN, "unsupported version of level file '%s'", filename); fclose(file); return; @@ -1279,6 +1345,8 @@ static void LoadLevelFromFileInfo_RND(struct LevelInfo *level, /* functions for loading EM level */ /* ------------------------------------------------------------------------- */ +#if 0 + static int map_em_element_yam(int element) { switch (element) @@ -1591,29 +1659,26 @@ static int map_em_element_field(int element) #define EM_LEVEL_XSIZE 64 #define EM_LEVEL_YSIZE 32 -static void LoadLevelFromFileInfo_EM(struct LevelInfo *level, - struct LevelFileInfo *level_file_info) +static void OLD_LoadLevelFromFileInfo_EM(struct LevelInfo *level, + struct LevelFileInfo *level_file_info) { char *filename = level_file_info->filename; FILE *file; unsigned char leveldata[EM_LEVEL_SIZE]; unsigned char *header = &leveldata[EM_LEVEL_XSIZE * EM_LEVEL_YSIZE]; - unsigned char code0 = 0x65; - unsigned char code1 = 0x11; - boolean level_is_crypted = FALSE; int nr = level_file_info->nr; int i, x, y; if (!(file = fopen(filename, MODE_READ))) { - level->no_level_file = TRUE; + level->no_valid_file = TRUE; Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename); return; } - for(i = 0; i < EM_LEVEL_SIZE; i++) + for (i = 0; i < EM_LEVEL_SIZE; i++) leveldata[i] = fgetc(file); fclose(file); @@ -1624,20 +1689,20 @@ static void LoadLevelFromFileInfo_EM(struct LevelInfo *level, if ((leveldata[0] == 0xf1 || leveldata[0] == 0xf5) && leveldata[2] == 0xe7 && leveldata[3] == 0xee) { - level_is_crypted = TRUE; + unsigned char code0 = 0x65; + unsigned char code1 = 0x11; if (leveldata[0] == 0xf5) /* error in crypted Emerald Mine 2 levels */ leveldata[0] = 0xf1; - } - if (level_is_crypted) /* decode crypted level data */ - { - for(i = 0; i < EM_LEVEL_SIZE; i++) + /* decode crypted level data */ + + for (i = 0; i < EM_LEVEL_SIZE; i++) { leveldata[i] ^= code0; leveldata[i] -= code1; - code0 = (code0 + 7) & 0xff; + code0 = (code0 + 7) & 0xff; } } @@ -1670,9 +1735,9 @@ static void LoadLevelFromFileInfo_EM(struct LevelInfo *level, level->num_yamyam_contents = 4; - for(i = 0; i < level->num_yamyam_contents; i++) - for(y = 0; y < 3; y++) - for(x = 0; x < 3; x++) + for (i = 0; i < level->num_yamyam_contents; i++) + for (y = 0; y < 3; y++) + for (x = 0; x < 3; x++) level->yamyam_content[i][x][y] = map_em_element_yam(header[i * 9 + y * 3 + x]); @@ -1700,6 +1765,151 @@ static void LoadLevelFromFileInfo_EM(struct LevelInfo *level, level->field[x][y] = EL_PLAYER_2; } +#else + +void CopyNativeLevel_RND_to_EM(struct LevelInfo *level) +{ + struct LevelInfo_EM *level_em = level->native_em_level; + struct LEVEL *lev = level_em->lev; + struct PLAYER *ply1 = level_em->ply1; + struct PLAYER *ply2 = level_em->ply2; + int i, x, y; + + lev->width = MIN(level->fieldx, EM_MAX_CAVE_WIDTH); + lev->height = MIN(level->fieldy, EM_MAX_CAVE_HEIGHT); + + lev->time_initial = level->time; + lev->required_initial = level->gems_needed; + + lev->emerald_score = level->score[SC_EMERALD]; + lev->diamond_score = level->score[SC_DIAMOND]; + lev->alien_score = level->score[SC_ROBOT]; + lev->tank_score = level->score[SC_SPACESHIP]; + lev->bug_score = level->score[SC_BUG]; + lev->eater_score = level->score[SC_YAMYAM]; + lev->nut_score = level->score[SC_NUT]; + lev->dynamite_score = level->score[SC_DYNAMITE]; + lev->key_score = level->score[SC_TIME_BONUS]; /* ??? CHECK THIS */ + + for (i = 0; i < MAX_ELEMENT_CONTENTS; i++) + for (y = 0; y < 3; y++) + for (x = 0; x < 3; x++) + lev->eater_array[i][y * 3 + x] = + map_element_RND_to_EM(level->yamyam_content[i][x][y]); + + lev->ameuba_time = level->amoeba_speed; + lev->wonderwall_time_initial = level->time_magic_wall; + lev->wheel_time = level->time_wheel; + + /* first fill the complete playfield with the default border element */ + for (y = 0; y < EM_MAX_CAVE_HEIGHT; y++) + for (x = 0; x < EM_MAX_CAVE_WIDTH; x++) + level_em->cave[x][y] = ZBORDER; + + /* then copy the real level contents from level file into the playfield */ + for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++) + { + int new_element = map_element_RND_to_EM(level->field[x][y]); + + level_em->cave[x + 1][y + 1] = new_element; + } + + ply1->x_initial = 0; + ply1->y_initial = 0; + + ply2->x_initial = 0; + ply2->y_initial = 0; + + /* at last, set the two players at their positions in the playfield */ + for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++) + { + if (level->field[x][y] == EL_PLAYER_1) + { + ply1->x_initial = x + 1; + ply1->y_initial = y + 1; + } + else if (level->field[x][y] == EL_PLAYER_2) + { + ply2->x_initial = x + 1; + ply2->y_initial = y + 1; + } + } +} + +void CopyNativeLevel_EM_to_RND(struct LevelInfo *level) +{ + struct LevelInfo_EM *level_em = level->native_em_level; + struct LEVEL *lev = level_em->lev; + struct PLAYER *ply1 = level_em->ply1; + struct PLAYER *ply2 = level_em->ply2; + int i, x, y; + + level->fieldx = MIN(lev->width, MAX_LEV_FIELDX); + level->fieldy = MIN(lev->height, MAX_LEV_FIELDY); + + level->time = lev->time_initial; + level->gems_needed = lev->required_initial; + + sprintf(level->name, "Level %d", level->file_info.nr); + + level->score[SC_EMERALD] = lev->emerald_score; + level->score[SC_DIAMOND] = lev->diamond_score; + level->score[SC_ROBOT] = lev->alien_score; + level->score[SC_SPACESHIP] = lev->tank_score; + level->score[SC_BUG] = lev->bug_score; + level->score[SC_YAMYAM] = lev->eater_score; + level->score[SC_NUT] = lev->nut_score; + level->score[SC_DYNAMITE] = lev->dynamite_score; + level->score[SC_TIME_BONUS] = lev->key_score; /* ??? CHECK THIS */ + + level->num_yamyam_contents = MAX_ELEMENT_CONTENTS; + + for (i = 0; i < level->num_yamyam_contents; i++) + for (y = 0; y < 3; y++) + for (x = 0; x < 3; x++) + level->yamyam_content[i][x][y] = + map_element_EM_to_RND(lev->eater_array[i][y * 3 + x]); + + level->amoeba_speed = lev->ameuba_time; + level->time_magic_wall = lev->wonderwall_time_initial; + level->time_wheel = lev->wheel_time; + + for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++) + { + int new_element = map_element_EM_to_RND(level_em->cave[x + 1][y + 1]); + + if (new_element == EL_AMOEBA_WET && level->amoeba_speed == 0) + new_element = EL_AMOEBA_DEAD; + + level->field[x][y] = new_element; + } + + level->field[ply1->x_initial - 1][ply1->y_initial - 1] = EL_PLAYER_1; + level->field[ply2->x_initial - 1][ply2->y_initial - 1] = EL_PLAYER_2; +} + +static void LoadLevelFromFileInfo_EM(struct LevelInfo *level, + struct LevelFileInfo *level_file_info) +{ + if (!LoadNativeLevel_EM(level_file_info->filename)) + level->no_valid_file = TRUE; +} + +#endif + +void CopyNativeLevel_RND_to_Native(struct LevelInfo *level) +{ + if (level->game_engine_type == GAME_ENGINE_TYPE_EM) + CopyNativeLevel_RND_to_EM(level); +} + +void CopyNativeLevel_Native_to_RND(struct LevelInfo *level) +{ + if (level->game_engine_type == GAME_ENGINE_TYPE_EM) + CopyNativeLevel_EM_to_RND(level); +} + + /* ------------------------------------------------------------------------- */ /* functions for loading SP level */ /* ------------------------------------------------------------------------- */ @@ -1713,8 +1923,12 @@ static void LoadLevelFromFileInfo_EM(struct LevelInfo *level, static void LoadLevelFromFileStream_SP(FILE *file, struct LevelInfo *level, int nr) { + int num_special_ports; int i, x, y; + /* for details of the Supaplex level format, see Herman Perk's Supaplex + documentation file "SPFIX63.DOC" from his Supaplex "SpeedFix" package */ + /* read level body (width * height == 60 * 24 tiles == 1440 bytes) */ for (y = 0; y < SP_LEVEL_YSIZE; y++) { @@ -1739,28 +1953,104 @@ static void LoadLevelFromFileStream_SP(FILE *file, struct LevelInfo *level, } } - ReadUnusedBytesFromFile(file, 4); + ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */ - /* Initial gravitation: 1 == "on", anything else (0) == "off" */ + /* initial gravity: 1 == "on", anything else (0) == "off" */ level->initial_gravity = (fgetc(file) == 1 ? TRUE : FALSE); - ReadUnusedBytesFromFile(file, 1); + ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */ /* level title in uppercase letters, padded with dashes ("-") (23 bytes) */ for (i = 0; i < SP_LEVEL_NAME_LEN; i++) level->name[i] = fgetc(file); level->name[SP_LEVEL_NAME_LEN] = '\0'; - /* initial "freeze zonks": 2 == "on", anything else (0) == "off" */ - ReadUnusedBytesFromFile(file, 1); /* !!! NOT SUPPORTED YET !!! */ + /* initial "freeze zonks": 2 == "on", anything else (0, 1) == "off" */ + ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */ /* number of infotrons needed; 0 means that Supaplex will count the total - amount of infotrons in the level and use the low byte of that number. + amount of infotrons in the level and use the low byte of that number (a multiple of 256 infotrons will result in "0 infotrons needed"!) */ level->gems_needed = fgetc(file); - /* information about special gravity port entries */ - ReadUnusedBytesFromFile(file, 65); /* !!! NOT SUPPORTED YET !!! */ + /* number of special ("gravity") port entries below (maximum 10 allowed) */ + num_special_ports = fgetc(file); + + /* database of properties of up to 10 special ports (6 bytes per port) */ + for (i = 0; i < 10; i++) + { + int port_location, port_x, port_y, port_element; + int gravity; + + /* high and low byte of the location of a special port; if (x, y) are the + coordinates of a port in the field and (0, 0) is the top-left corner, + the 16 bit value here calculates as 2 * (x + (y * 60)) (this is twice + of what may be expected: Supaplex works with a game field in memory + which is 2 bytes per tile) */ + port_location = getFile16BitBE(file); + + /* change gravity: 1 == "turn on", anything else (0) == "turn off" */ + gravity = fgetc(file); + + /* "freeze zonks": 2 == "turn on", anything else (0, 1) == "turn off" */ + ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */ + + /* "freeze enemies": 1 == "turn on", anything else (0) == "turn off" */ + ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */ + + ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */ + + if (i >= num_special_ports) + continue; + + port_x = (port_location / 2) % SP_LEVEL_XSIZE; + port_y = (port_location / 2) / SP_LEVEL_XSIZE; + + if (port_x < 0 || port_x >= SP_LEVEL_XSIZE || + port_y < 0 || port_y >= SP_LEVEL_YSIZE) + { + Error(ERR_WARN, "special port position (%d, %d) out of bounds", + port_x, port_y); + + continue; + } + + port_element = level->field[port_x][port_y]; + + if (port_element < EL_SP_GRAVITY_PORT_RIGHT || + port_element > EL_SP_GRAVITY_PORT_UP) + { + Error(ERR_WARN, "no special port at position (%d, %d)", port_x, port_y); + + continue; + } + + /* change previous (wrong) gravity inverting special port to either + gravity enabling special port or gravity disabling special port */ + level->field[port_x][port_y] += + (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT : + EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT; + } + + ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */ + + /* change special gravity ports without database entries to normal ports */ + for (y = 0; y < SP_LEVEL_YSIZE; y++) + for (x = 0; x < SP_LEVEL_XSIZE; x++) + if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT && + level->field[x][y] <= EL_SP_GRAVITY_PORT_UP) + level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT; + + /* auto-determine number of infotrons if it was stored as "0" -- see above */ + if (level->gems_needed == 0) + { + for (y = 0; y < SP_LEVEL_YSIZE; y++) + for (x = 0; x < SP_LEVEL_XSIZE; x++) + if (level->field[x][y] == EL_SP_INFOTRON) + level->gems_needed++; + + level->gems_needed &= 0xff; /* only use low byte -- see above */ + } level->fieldx = SP_LEVEL_XSIZE; level->fieldy = SP_LEVEL_YSIZE; @@ -1771,13 +2061,13 @@ static void LoadLevelFromFileStream_SP(FILE *file, struct LevelInfo *level, level->time_wheel = 0; level->amoeba_content = EL_EMPTY; - for(i = 0; i < LEVEL_SCORE_ELEMENTS; i++) + for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++) level->score[i] = 0; /* !!! CORRECT THIS !!! */ /* there are no yamyams in supaplex levels */ - for(i = 0; i < level->num_yamyam_contents; i++) - for(y = 0; y < 3; y++) - for(x = 0; x < 3; x++) + for (i = 0; i < level->num_yamyam_contents; i++) + for (y = 0; y < 3; y++) + for (x = 0; x < 3; x++) level->yamyam_content[i][x][y] = EL_EMPTY; } @@ -1798,7 +2088,7 @@ static void LoadLevelFromFileInfo_SP(struct LevelInfo *level, if (!(file = fopen(filename, MODE_READ))) { - level->no_level_file = TRUE; + level->no_valid_file = TRUE; Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename); @@ -1808,7 +2098,7 @@ static void LoadLevelFromFileInfo_SP(struct LevelInfo *level, /* position file stream to the requested level inside the level package */ if (fseek(file, nr * SP_LEVEL_SIZE, SEEK_SET) != 0) { - level->no_level_file = TRUE; + level->no_valid_file = TRUE; Error(ERR_WARN, "cannot fseek level '%s' -- using empty level", filename); @@ -1978,6 +2268,7 @@ void LoadLevelFromFileInfo(struct LevelInfo *level, case LEVEL_FILE_TYPE_EM: LoadLevelFromFileInfo_EM(level, level_file_info); + level->game_engine_type = GAME_ENGINE_TYPE_EM; break; case LEVEL_FILE_TYPE_SP: @@ -1988,6 +2279,11 @@ void LoadLevelFromFileInfo(struct LevelInfo *level, LoadLevelFromFileInfo_RND(level, level_file_info); break; } + + if (level->game_engine_type == GAME_ENGINE_TYPE_UNKNOWN) + level->game_engine_type = GAME_ENGINE_TYPE_RND; + + CopyNativeLevel_Native_to_RND(level); } void LoadLevelFromFilename(struct LevelInfo *level, char *filename) @@ -2040,6 +2336,11 @@ static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename) pre-2.0 levels, where the game version is still taken from the file format version used to store the level -- see above). */ +#if 1 + /* player was faster than enemies in 1.0.0 and before */ + if (level->file_version == FILE_VERSION_1_0) + level->double_speed = TRUE; +#else /* do some special adjustments to support older level versions */ if (level->file_version == FILE_VERSION_1_0) { @@ -2049,19 +2350,23 @@ static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename) /* player was faster than monsters in (pre-)1.0 levels */ level->double_speed = TRUE; } +#endif - /* Default behaviour for EM style gems was "slippery" only in 2.0.1 */ + /* default behaviour for EM style gems was "slippery" only in 2.0.1 */ if (level->game_version == VERSION_IDENT(2,0,1,0)) level->em_slippery_gems = TRUE; + /* springs could be pushed over pits before (pre-release version) 2.2.0 */ if (level->game_version < VERSION_IDENT(2,2,0,0)) level->use_spring_bug = TRUE; - if (level->game_version < VERSION_IDENT(3,0,9,0)) + /* only few elements were able to actively move into acid before 3.1.0 */ + if (level->game_version < VERSION_IDENT(3,1,0,0)) { int i, j; level->can_move_into_acid_bits = 0; /* nothing can move into acid */ + level->dont_collide_with_bits = 0; /* nothing is deadly when colliding */ setMoveIntoAcidProperty(level, EL_ROBOT, TRUE); setMoveIntoAcidProperty(level, EL_SATELLITE, TRUE); @@ -2085,8 +2390,25 @@ static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename) } } } + +#if 1 /* USE_NEW_BLOCK_STYLE */ + /* blocking the last field when moving was corrected in version 3.1.1 */ + if (level->game_version < VERSION_IDENT(3,1,1,0)) + { +#if 0 + printf("::: %d\n", level->block_last_field); +#endif + + /* even "not blocking" was blocking the last field for one frame */ + level->block_delay = (level->block_last_field ? 7 : 1); + level->sp_block_delay = (level->sp_block_last_field ? 7 : 1); + + level->block_last_field = TRUE; + level->sp_block_last_field = TRUE; + } +#endif } - else + else /* always use the latest game engine version */ { #if 0 printf("\n::: ALWAYS USE LATEST ENGINE FOR THIS LEVEL: [%d] '%s'\n", @@ -2130,7 +2452,7 @@ static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename) static void LoadLevel_InitElements(struct LevelInfo *level, char *filename) { - int i, j; + int i, j, x, y; /* map custom element change events that have changed in newer versions (these following values were accidentally changed in version 3.0.1) */ @@ -2189,7 +2511,7 @@ static void LoadLevel_InitElements(struct LevelInfo *level, char *filename) } } - /* correct custom element fields (for old levels without these options) */ + /* correct custom element values (for old levels without these options) */ for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) { int element = EL_CUSTOM_START + i; @@ -2207,6 +2529,39 @@ static void LoadLevel_InitElements(struct LevelInfo *level, char *filename) } } + /* initialize "can_explode" field for old levels which did not store this */ + /* !!! CHECK THIS -- "<= 3,1,0,0" IS PROBABLY WRONG !!! */ + if (level->game_version <= VERSION_IDENT(3,1,0,0)) + { + for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) + { + int element = EL_CUSTOM_START + i; + + if (EXPLODES_1X1_OLD(element)) + element_info[element].explosion_type = EXPLODES_1X1; + + SET_PROPERTY(element, EP_CAN_EXPLODE, (EXPLODES_BY_FIRE(element) || + EXPLODES_SMASHED(element) || + EXPLODES_IMPACT(element))); + } + } + + /* correct previously hard-coded move delay values for maze runner style */ + if (level->game_version < VERSION_IDENT(3,1,1,0)) + { + for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) + { + int element = EL_CUSTOM_START + i; + + if (element_info[element].move_pattern & MV_MAZE_RUNNER_STYLE) + { + /* previously hard-coded and therefore ignored */ + element_info[element].move_delay_fixed = 9; + element_info[element].move_delay_random = 0; + } + } + } + #if 0 /* set default push delay values (corrected since version 3.0.7-1) */ if (level->game_version < VERSION_IDENT(3,0,7,1)) @@ -2232,6 +2587,16 @@ static void LoadLevel_InitElements(struct LevelInfo *level, char *filename) } #endif + /* map elements that have changed in newer versions */ + level->amoeba_content = getMappedElementByVersion(level->amoeba_content, + level->game_version); + for (i = 0; i < MAX_ELEMENT_CONTENTS; i++) + for (x = 0; x < 3; x++) + for (y = 0; y < 3; y++) + level->yamyam_content[i][x][y] = + getMappedElementByVersion(level->yamyam_content[i][x][y], + level->game_version); + /* initialize element properties for level editor etc. */ InitElementPropertiesEngine(level->game_version); } @@ -2247,6 +2612,9 @@ static void LoadLevel_InitPlayfield(struct LevelInfo *level, char *filename) { int element = level->field[x][y]; +#if 1 + element = getMappedElementByVersion(element, level->game_version); +#else if (level->game_version <= VERSION_IDENT(2,2,0,0)) { /* map game font elements */ @@ -2265,6 +2633,7 @@ static void LoadLevel_InitPlayfield(struct LevelInfo *level, char *filename) element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN : element); } +#endif level->field[x][y] = element; } @@ -2285,6 +2654,16 @@ static void LoadLevel_InitPlayfield(struct LevelInfo *level, char *filename) void LoadLevelTemplate(int nr) { +#if 1 + char *filename; + + setLevelFileInfo(&level_template.file_info, nr); + filename = level_template.file_info.filename; + + LoadLevelFromFileInfo(&level_template, &level_template.file_info); + +#else + #if 1 struct LevelFileInfo *level_file_info = getLevelFileInfo(nr); char *filename = level_file_info->filename; @@ -2295,15 +2674,31 @@ void LoadLevelTemplate(int nr) LoadLevelFromFilename_RND(&level_template, filename); #endif +#endif +#if 1 + LoadLevel_InitVersion(&level_template, filename); + LoadLevel_InitElements(&level_template, filename); +#else LoadLevel_InitVersion(&level, filename); LoadLevel_InitElements(&level, filename); +#endif ActivateLevelTemplate(); } void LoadLevel(int nr) { +#if 1 + char *filename; + + setLevelFileInfo(&level.file_info, nr); + filename = level.file_info.filename; + + LoadLevelFromFileInfo(&level, &level.file_info); + +#else + #if 1 struct LevelFileInfo *level_file_info = getLevelFileInfo(nr); char *filename = level_file_info->filename; @@ -2313,6 +2708,7 @@ void LoadLevel(int nr) char *filename = getLevelFilename(nr); LoadLevelFromFilename_RND(&level, filename); +#endif #endif if (level.use_custom_template) @@ -2368,12 +2764,17 @@ static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level) putFile8Bit(file, (level->block_last_field ? 1 : 0)); putFile8Bit(file, (level->sp_block_last_field ? 1 : 0)); + putFile32BitBE(file, level->can_move_into_acid_bits); + putFile8Bit(file, level->dont_collide_with_bits); putFile8Bit(file, (level->use_spring_bug ? 1 : 0)); + putFile8Bit(file, (level->use_step_counter ? 1 : 0)); - putFile16BitBE(file, level->can_move_into_acid_bits); + putFile8Bit(file, (level->instant_relocation ? 1 : 0)); + putFile8Bit(file, (level->can_pass_to_walkable ? 1 : 0)); + putFile8Bit(file, (level->grow_into_diggable ? 1 : 0)); - putFile8Bit(file, (level->use_step_counter ? 1 : 0)); + putFile8Bit(file, level->game_engine_type); WriteUnusedBytesToFile(file, LEVEL_HEADER_UNUSED); } @@ -2600,12 +3001,12 @@ static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level, putFile16BitBE(file, element_info[element].change->trigger_element); putFile8Bit(file, element_info[element].change->explode); - putFile8Bit(file, element_info[element].change->use_content); - putFile8Bit(file, element_info[element].change->only_complete); - putFile8Bit(file, element_info[element].change->use_random_change); + putFile8Bit(file, element_info[element].change->use_target_content); + putFile8Bit(file, element_info[element].change->only_if_complete); + putFile8Bit(file, element_info[element].change->use_random_replace); - putFile8Bit(file, element_info[element].change->random); - putFile8Bit(file, element_info[element].change->power); + putFile8Bit(file, element_info[element].change->random_percentage); + putFile8Bit(file, element_info[element].change->replace_when); for (y = 0; y < 3; y++) for (x = 0; x < 3; x++) @@ -2652,8 +3053,10 @@ static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element) putFile8Bit(file, ei->collect_score); putFile8Bit(file, ei->collect_count); - putFile16BitBE(file, ei->push_delay_fixed); - putFile16BitBE(file, ei->push_delay_random); + putFile8Bit(file, ei->drop_delay_fixed); + putFile8Bit(file, ei->push_delay_fixed); + putFile8Bit(file, ei->drop_delay_random); + putFile8Bit(file, ei->push_delay_random); putFile16BitBE(file, ei->move_delay_fixed); putFile16BitBE(file, ei->move_delay_random); @@ -2679,9 +3082,10 @@ static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element) putFile8Bit(file, ei->explosion_delay); putFile8Bit(file, ei->ignition_delay); + putFile8Bit(file, ei->explosion_type); /* some free bytes for future custom property values and padding */ - WriteUnusedBytesToFile(file, 2); + WriteUnusedBytesToFile(file, 1); /* write change property values */ @@ -2700,16 +3104,16 @@ static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element) putFile16BitBE(file, change->trigger_element); putFile8Bit(file, change->explode); - putFile8Bit(file, change->use_content); - putFile8Bit(file, change->only_complete); - putFile8Bit(file, change->use_random_change); + putFile8Bit(file, change->use_target_content); + putFile8Bit(file, change->only_if_complete); + putFile8Bit(file, change->use_random_replace); - putFile8Bit(file, change->random); - putFile8Bit(file, change->power); + putFile8Bit(file, change->random_percentage); + putFile8Bit(file, change->replace_when); for (y = 0; y < 3; y++) for (x = 0; x < 3; x++) - putFile16BitBE(file, change->content[x][y]); + putFile16BitBE(file, change->target_content[x][y]); putFile8Bit(file, change->can_change); @@ -2888,6 +3292,13 @@ void SaveLevelTemplate() void DumpLevel(struct LevelInfo *level) { + if (level->no_valid_file) + { + Error(ERR_WARN, "cannot dump -- no valid level file found"); + + return; + } + printf_line("-", 79); printf("Level xxx (file version %08d, game version %08d)\n", level->file_version, level->game_version); @@ -2946,6 +3357,8 @@ static void setTapeInfoToDefaults() tape.recording = FALSE; tape.playing = FALSE; tape.pausing = FALSE; + + tape.no_valid_file = FALSE; } static int LoadTape_VERS(FILE *file, int chunk_size, struct TapeInfo *tape) @@ -3110,7 +3523,15 @@ void LoadTapeFromFilename(char *filename) setTapeInfoToDefaults(); if (!(file = fopen(filename, MODE_READ))) + { + tape.no_valid_file = TRUE; + +#if 0 + Error(ERR_WARN, "cannot read tape '%s' -- using empty tape", filename); +#endif + return; + } getFileChunkBE(file, chunk_name, NULL); if (strcmp(chunk_name, "RND1") == 0) @@ -3120,6 +3541,8 @@ void LoadTapeFromFilename(char *filename) getFileChunkBE(file, chunk_name, NULL); if (strcmp(chunk_name, "TAPE") != 0) { + tape.no_valid_file = TRUE; + Error(ERR_WARN, "unknown format of tape file '%s'", filename); fclose(file); return; @@ -3134,6 +3557,8 @@ void LoadTapeFromFilename(char *filename) if (!checkCookieString(cookie, TAPE_COOKIE_TMPL)) { + tape.no_valid_file = TRUE; + Error(ERR_WARN, "unknown format of tape file '%s'", filename); fclose(file); return; @@ -3141,6 +3566,8 @@ void LoadTapeFromFilename(char *filename) if ((tape.file_version = getFileVersionFromCookieString(cookie)) == -1) { + tape.no_valid_file = TRUE; + Error(ERR_WARN, "unsupported version of tape file '%s'", filename); fclose(file); return; @@ -3357,15 +3784,27 @@ void DumpTape(struct TapeInfo *tape) { int i, j; +#if 1 + if (tape->no_valid_file) + { + Error(ERR_WARN, "cannot dump -- no valid tape file found"); + + return; + } +#else if (TAPE_IS_EMPTY(*tape)) { Error(ERR_WARN, "no tape available for level %d", tape->level_nr); + return; } +#endif printf_line("-", 79); printf("Tape of Level %03d (file version %08d, game version %08d)\n", tape->level_nr, tape->file_version, tape->game_version); + printf(" (effective engine version %08d)\n", + tape->engine_version); printf("Level series identifier: '%s'\n", tape->level_identifier); printf_line("-", 79); @@ -4608,3 +5047,117 @@ void LoadHelpTextInfo() END_HASH_ITERATION(hash, itr) #endif } + + +/* ------------------------------------------------------------------------- * + * convert levels + * ------------------------------------------------------------------------- */ + +#define MAX_NUM_CONVERT_LEVELS 1000 + +void ConvertLevels() +{ + static LevelDirTree *convert_leveldir = NULL; + static int convert_level_nr = -1; + static int num_levels_handled = 0; + static int num_levels_converted = 0; + static boolean levels_failed[MAX_NUM_CONVERT_LEVELS]; + int i; + + convert_leveldir = getTreeInfoFromIdentifier(leveldir_first, + global.convert_leveldir); + + if (convert_leveldir == NULL) + Error(ERR_EXIT, "no such level identifier: '%s'", + global.convert_leveldir); + + leveldir_current = convert_leveldir; + + if (global.convert_level_nr != -1) + { + convert_leveldir->first_level = global.convert_level_nr; + convert_leveldir->last_level = global.convert_level_nr; + } + + convert_level_nr = convert_leveldir->first_level; + + printf_line("=", 79); + printf("Converting levels\n"); + printf_line("-", 79); + printf("Level series identifier: '%s'\n", convert_leveldir->identifier); + printf("Level series name: '%s'\n", convert_leveldir->name); + printf("Level series author: '%s'\n", convert_leveldir->author); + printf("Number of levels: %d\n", convert_leveldir->levels); + printf_line("=", 79); + printf("\n"); + + for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++) + levels_failed[i] = FALSE; + + while (convert_level_nr <= convert_leveldir->last_level) + { + char *level_filename; + boolean new_level; + + level_nr = convert_level_nr++; + + printf("Level %03d: ", level_nr); + + LoadLevel(level_nr); + if (level.no_valid_file) + { + printf("(no level)\n"); + continue; + } + + printf("converting level ... "); + + level_filename = getDefaultLevelFilename(level_nr); + new_level = !fileExists(level_filename); + + if (new_level) + { + SaveLevel(level_nr); + + num_levels_converted++; + + printf("converted.\n"); + } + else + { + if (level_nr >= 0 && level_nr < MAX_NUM_CONVERT_LEVELS) + levels_failed[level_nr] = TRUE; + + printf("NOT CONVERTED -- LEVEL ALREADY EXISTS.\n"); + } + + num_levels_handled++; + } + + printf("\n"); + printf_line("=", 79); + printf("Number of levels handled: %d\n", num_levels_handled); + printf("Number of levels converted: %d (%d%%)\n", num_levels_converted, + (num_levels_handled ? + num_levels_converted * 100 / num_levels_handled : 0)); + printf_line("-", 79); + printf("Summary (for automatic parsing by scripts):\n"); + printf("LEVELDIR '%s', CONVERTED %d/%d (%d%%)", + convert_leveldir->identifier, num_levels_converted, + num_levels_handled, + (num_levels_handled ? + num_levels_converted * 100 / num_levels_handled : 0)); + + if (num_levels_handled != num_levels_converted) + { + printf(", FAILED:"); + for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++) + if (levels_failed[i]) + printf(" %03d", i); + } + + printf("\n"); + printf_line("=", 79); + + CloseAllAndExit(0); +}