X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Ffiles.c;h=58cc705c9c1c6f227ca7df73e3ad9065d5cda033;hb=c9433eab5c4317ed4f89164b386a7d33562e29be;hp=7683103022d5eab1ce410a2badb9a76e174692d7;hpb=cb5fe20318d9b2c18cb82bc1f7197150cfba7bc0;p=rocksndiamonds.git diff --git a/src/files.c b/src/files.c index 76831030..58cc705c 100644 --- a/src/files.c +++ b/src/files.c @@ -1,7 +1,7 @@ /*********************************************************** * Rocks'n'Diamonds -- McDuffin Strikes Back! * *----------------------------------------------------------* -* (c) 1995-2001 Artsoft Entertainment * +* (c) 1995-2002 Artsoft Entertainment * * Holger Schemel * * Detmolder Strasse 189 * * 33604 Bielefeld * @@ -30,7 +30,7 @@ #define LEVEL_CHUNK_CNT2_SIZE 160 /* size of level CNT2 chunk */ #define LEVEL_CHUNK_CNT2_UNUSED 11 /* unused CNT2 chunk bytes */ #define TAPE_HEADER_SIZE 20 /* size of tape file header */ -#define TAPE_HEADER_UNUSED 7 /* unused tape header bytes */ +#define TAPE_HEADER_UNUSED 3 /* unused tape header bytes */ /* file identifier strings */ #define LEVEL_COOKIE_TMPL "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_x.x" @@ -140,7 +140,8 @@ static int checkLevelElement(int element) static int LoadLevel_VERS(FILE *file, int chunk_size, struct LevelInfo *level) { - ReadChunk_VERS(file, &(level->file_version), &(level->game_version)); + level->file_version = getFileVersion(file); + level->game_version = getFileVersion(file); return chunk_size; } @@ -444,6 +445,10 @@ void LoadLevel(int level_nr) /* player was faster than monsters in (pre-)1.0 levels */ level.double_speed = TRUE; } + + /* Default behaviour for EM style gems was "slippery" only in 2.0.1 */ + if (level.game_version == VERSION_IDENT(2,0,1)) + level.em_slippery_gems = TRUE; } else { @@ -471,6 +476,12 @@ void LoadLevel(int level_nr) SetBorderElement(); } +static void SaveLevel_VERS(FILE *file, struct LevelInfo *level) +{ + putFileVersion(file, level->file_version); + putFileVersion(file, level->game_version); +} + static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level) { int i, x, y; @@ -610,6 +621,8 @@ void SaveLevel(int level_nr) return; } + level.file_version = FILE_VERSION_ACTUAL; + level.game_version = GAME_VERSION_ACTUAL; /* check level field for 16-bit elements */ level.encoding_16bit_field = FALSE; @@ -638,7 +651,7 @@ void SaveLevel(int level_nr) putFileChunkBE(file, "CAVE", CHUNK_SIZE_NONE); putFileChunkBE(file, "VERS", FILE_VERS_CHUNK_SIZE); - WriteChunk_VERS(file, FILE_VERSION_ACTUAL, GAME_VERSION_ACTUAL); + SaveLevel_VERS(file, &level); putFileChunkBE(file, "HEAD", LEVEL_HEADER_SIZE); SaveLevel_HEAD(file, &level); @@ -677,8 +690,6 @@ static void setTapeInfoToDefaults() int i; /* always start with reliable default values (empty tape) */ - tape.file_version = FILE_VERSION_ACTUAL; - tape.game_version = GAME_VERSION_ACTUAL; TapeErase(); /* default values (also for pre-1.2 tapes) with only the first player */ @@ -700,7 +711,8 @@ static void setTapeInfoToDefaults() static int LoadTape_VERS(FILE *file, int chunk_size, struct TapeInfo *tape) { - ReadChunk_VERS(file, &(tape->file_version), &(tape->game_version)); + tape->file_version = getFileVersion(file); + tape->game_version = getFileVersion(file); return chunk_size; } @@ -717,8 +729,7 @@ static int LoadTape_HEAD(FILE *file, int chunk_size, struct TapeInfo *tape) if (tape->file_version >= FILE_VERSION_1_2) { byte store_participating_players = fgetc(file); - - ReadUnusedBytesFromFile(file, TAPE_HEADER_UNUSED); + int engine_version; /* since version 1.2, tapes store which players participate in the tape */ tape->num_participating_players = 0; @@ -732,6 +743,12 @@ static int LoadTape_HEAD(FILE *file, int chunk_size, struct TapeInfo *tape) tape->num_participating_players++; } } + + ReadUnusedBytesFromFile(file, TAPE_HEADER_UNUSED); + + engine_version = getFileVersion(file); + if (engine_version > 0) + tape->engine_version = engine_version; } return chunk_size; @@ -939,6 +956,12 @@ void LoadTape(int level_nr) tape.length_seconds = GetTapeLength(); } +static void SaveTape_VERS(FILE *file, struct TapeInfo *tape) +{ + putFileVersion(file, tape->file_version); + putFileVersion(file, tape->game_version); +} + static void SaveTape_HEAD(FILE *file, struct TapeInfo *tape) { int i; @@ -955,7 +978,10 @@ static void SaveTape_HEAD(FILE *file, struct TapeInfo *tape) fputc(store_participating_players, file); + /* unused bytes not at the end here for 4-byte alignment of engine_version */ WriteUnusedBytesToFile(file, TAPE_HEADER_UNUSED); + + putFileVersion(file, tape->engine_version); } static void SaveTape_BODY(FILE *file, struct TapeInfo *tape) @@ -997,6 +1023,9 @@ void SaveTape(int level_nr) return; } + tape.file_version = FILE_VERSION_ACTUAL; + tape.game_version = GAME_VERSION_ACTUAL; + /* count number of participating players */ for(i=0; ilevel_nr, tape->file_version, tape->game_version); printf("-------------------------------------------------------------------------------\n"); @@ -1157,57 +1186,60 @@ void SaveScore(int level_nr) /* setup file functions */ /* ========================================================================= */ -#define TOKEN_STR_PLAYER_PREFIX "player_" +#define TOKEN_STR_PLAYER_PREFIX "player_" /* global setup */ -#define SETUP_TOKEN_PLAYER_NAME 0 -#define SETUP_TOKEN_SOUND 1 -#define SETUP_TOKEN_SOUND_LOOPS 2 -#define SETUP_TOKEN_SOUND_MUSIC 3 -#define SETUP_TOKEN_SOUND_SIMPLE 4 -#define SETUP_TOKEN_TOONS 5 -#define SETUP_TOKEN_SCROLL_DELAY 6 -#define SETUP_TOKEN_SOFT_SCROLLING 7 -#define SETUP_TOKEN_FADING 8 -#define SETUP_TOKEN_AUTORECORD 9 -#define SETUP_TOKEN_QUICK_DOORS 10 -#define SETUP_TOKEN_TEAM_MODE 11 -#define SETUP_TOKEN_HANDICAP 12 -#define SETUP_TOKEN_TIME_LIMIT 13 -#define SETUP_TOKEN_FULLSCREEN 14 -#define SETUP_TOKEN_ASK_ON_ESCAPE 15 -#define SETUP_TOKEN_GRAPHICS_SET 16 -#define SETUP_TOKEN_SOUNDS_SET 17 -#define SETUP_TOKEN_MUSIC_SET 18 - -#define NUM_GLOBAL_SETUP_TOKENS 19 +#define SETUP_TOKEN_PLAYER_NAME 0 +#define SETUP_TOKEN_SOUND 1 +#define SETUP_TOKEN_SOUND_LOOPS 2 +#define SETUP_TOKEN_SOUND_MUSIC 3 +#define SETUP_TOKEN_SOUND_SIMPLE 4 +#define SETUP_TOKEN_TOONS 5 +#define SETUP_TOKEN_SCROLL_DELAY 6 +#define SETUP_TOKEN_SOFT_SCROLLING 7 +#define SETUP_TOKEN_FADING 8 +#define SETUP_TOKEN_AUTORECORD 9 +#define SETUP_TOKEN_QUICK_DOORS 10 +#define SETUP_TOKEN_TEAM_MODE 11 +#define SETUP_TOKEN_HANDICAP 12 +#define SETUP_TOKEN_TIME_LIMIT 13 +#define SETUP_TOKEN_FULLSCREEN 14 +#define SETUP_TOKEN_ASK_ON_ESCAPE 15 +#define SETUP_TOKEN_GRAPHICS_SET 16 +#define SETUP_TOKEN_SOUNDS_SET 17 +#define SETUP_TOKEN_MUSIC_SET 18 +#define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 19 +#define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 20 +#define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 21 + +#define NUM_GLOBAL_SETUP_TOKENS 22 /* shortcut setup */ -#define SETUP_TOKEN_SAVE_GAME 0 -#define SETUP_TOKEN_LOAD_GAME 1 -#define SETUP_TOKEN_TOGGLE_PAUSE 2 +#define SETUP_TOKEN_SAVE_GAME 0 +#define SETUP_TOKEN_LOAD_GAME 1 +#define SETUP_TOKEN_TOGGLE_PAUSE 2 -#define NUM_SHORTCUT_SETUP_TOKENS 3 +#define NUM_SHORTCUT_SETUP_TOKENS 3 /* player setup */ -#define SETUP_TOKEN_USE_JOYSTICK 0 -#define SETUP_TOKEN_JOY_DEVICE_NAME 1 -#define SETUP_TOKEN_JOY_XLEFT 2 -#define SETUP_TOKEN_JOY_XMIDDLE 3 -#define SETUP_TOKEN_JOY_XRIGHT 4 -#define SETUP_TOKEN_JOY_YUPPER 5 -#define SETUP_TOKEN_JOY_YMIDDLE 6 -#define SETUP_TOKEN_JOY_YLOWER 7 -#define SETUP_TOKEN_JOY_SNAP 8 -#define SETUP_TOKEN_JOY_BOMB 9 -#define SETUP_TOKEN_KEY_LEFT 10 -#define SETUP_TOKEN_KEY_RIGHT 11 -#define SETUP_TOKEN_KEY_UP 12 -#define SETUP_TOKEN_KEY_DOWN 13 -#define SETUP_TOKEN_KEY_SNAP 14 -#define SETUP_TOKEN_KEY_BOMB 15 - -#define NUM_PLAYER_SETUP_TOKENS 16 +#define SETUP_TOKEN_USE_JOYSTICK 0 +#define SETUP_TOKEN_JOY_DEVICE_NAME 1 +#define SETUP_TOKEN_JOY_XLEFT 2 +#define SETUP_TOKEN_JOY_XMIDDLE 3 +#define SETUP_TOKEN_JOY_XRIGHT 4 +#define SETUP_TOKEN_JOY_YUPPER 5 +#define SETUP_TOKEN_JOY_YMIDDLE 6 +#define SETUP_TOKEN_JOY_YLOWER 7 +#define SETUP_TOKEN_JOY_SNAP 8 +#define SETUP_TOKEN_JOY_BOMB 9 +#define SETUP_TOKEN_KEY_LEFT 10 +#define SETUP_TOKEN_KEY_RIGHT 11 +#define SETUP_TOKEN_KEY_UP 12 +#define SETUP_TOKEN_KEY_DOWN 13 +#define SETUP_TOKEN_KEY_SNAP 14 +#define SETUP_TOKEN_KEY_BOMB 15 + +#define NUM_PLAYER_SETUP_TOKENS 16 static struct SetupInfo si; static struct SetupShortcutInfo ssi; @@ -1235,14 +1267,17 @@ static struct TokenInfo global_setup_tokens[] = { TYPE_STRING, &si.graphics_set, "graphics_set" }, { TYPE_STRING, &si.sounds_set, "sounds_set" }, { TYPE_STRING, &si.music_set, "music_set" }, + { TYPE_SWITCH, &si.override_level_graphics, "override_level_graphics" }, + { TYPE_SWITCH, &si.override_level_sounds, "override_level_sounds" }, + { TYPE_SWITCH, &si.override_level_music, "override_level_music" }, }; static struct TokenInfo shortcut_setup_tokens[] = { /* shortcut setup */ - { TYPE_KEY_X11, &ssi.save_game, "shortcut.save_game" }, - { TYPE_KEY_X11, &ssi.load_game, "shortcut.load_game" }, - { TYPE_KEY_X11, &ssi.toggle_pause, "shortcut.toggle_pause" } + { TYPE_KEY_X11, &ssi.save_game, "shortcut.save_game" }, + { TYPE_KEY_X11, &ssi.load_game, "shortcut.load_game" }, + { TYPE_KEY_X11, &ssi.toggle_pause, "shortcut.toggle_pause" } }; static struct TokenInfo player_setup_tokens[] = @@ -1293,6 +1328,9 @@ static void setSetupInfoToDefaults(struct SetupInfo *si) si->graphics_set = getStringCopy(GRAPHICS_SUBDIR); si->sounds_set = getStringCopy(SOUNDS_SUBDIR); si->music_set = getStringCopy(MUSIC_SUBDIR); + si->override_level_graphics = FALSE; + si->override_level_sounds = FALSE; + si->override_level_music = FALSE; si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME; si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME;