X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Ffiles.c;h=53c877712b787c7140744c4de06c1b75a2d7d076;hb=add3f75baa4b9a072bccd72537f0f5ccb5f225a5;hp=38f142585ac07cf49157ae22cd4050149e1e5796;hpb=54bde2d76b7a652fa2afd7b99bd8dbe6c5bb5112;p=rocksndiamonds.git diff --git a/src/files.c b/src/files.c index 38f14258..53c87771 100644 --- a/src/files.c +++ b/src/files.c @@ -2334,6 +2334,11 @@ void setElementChangeInfoToDefaults(struct ElementChangeInfo *change) static void setLevelInfoToDefaults_Level(struct LevelInfo *level) { + boolean add_border = FALSE; + int x1 = 0; + int y1 = 0; + int x2 = STD_LEV_FIELDX - 1; + int y2 = STD_LEV_FIELDY - 1; int i, x, y; li = *level; // copy level data into temporary buffer @@ -2372,15 +2377,35 @@ static void setLevelInfoToDefaults_Level(struct LevelInfo *level) // set default game engine type level->game_engine_type = setup.default_game_engine_type; + // some game engines should have a default playfield with border elements + if (level->game_engine_type == GAME_ENGINE_TYPE_BD || + level->game_engine_type == GAME_ENGINE_TYPE_EM || + level->game_engine_type == GAME_ENGINE_TYPE_SP) + { + add_border = TRUE; + x1++; + y1++; + x2--; + y2--; + } + // set level playfield to playable default level with player and exit for (x = 0; x < MAX_LEV_FIELDX; x++) + { for (y = 0; y < MAX_LEV_FIELDY; y++) - level->field[x][y] = EL_SAND; + { + if (add_border && (x == 0 || x == STD_LEV_FIELDX - 1 || + y == 0 || y == STD_LEV_FIELDY - 1)) + level->field[x][y] = getEngineElement(EL_STEELWALL); + else + level->field[x][y] = getEngineElement(EL_SAND); + } + } - level->field[0][0] = EL_PLAYER_1; - level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED; + level->field[x1][y1] = getEngineElement(EL_PLAYER_1); + level->field[x2][y2] = getEngineElement(EL_EXIT_CLOSED); - BorderElement = EL_STEELWALL; + BorderElement = getEngineElement(EL_STEELWALL); // detect custom elements when loading them level->file_has_custom_elements = FALSE; @@ -10750,6 +10775,18 @@ static struct TokenInfo global_setup_tokens[] = TYPE_SWITCH3, &setup.bd_smooth_movements, "bd_smooth_movements" }, + { + TYPE_SWITCH3, + &setup.bd_pushing_graphics, "bd_pushing_graphics" + }, + { + TYPE_SWITCH3, + &setup.bd_up_down_graphics, "bd_up_down_graphics" + }, + { + TYPE_SWITCH3, + &setup.bd_skip_falling_sounds, "bd_skip_falling_sounds" + }, { TYPE_INTEGER, &setup.bd_palette_c64, "bd_palette_c64" @@ -10766,6 +10803,10 @@ static struct TokenInfo global_setup_tokens[] = TYPE_INTEGER, &setup.bd_default_color_type, "bd_default_color_type" }, + { + TYPE_SWITCH, + &setup.bd_random_colors, "bd_random_colors" + }, { TYPE_SWITCH, &setup.sp_show_border_elements, "sp_show_border_elements" @@ -11591,10 +11632,14 @@ static void setSetupInfoToDefaults(struct SetupInfo *si) si->bd_skip_hatching = FALSE; si->bd_scroll_delay = TRUE; si->bd_smooth_movements = AUTO; + si->bd_pushing_graphics = TRUE; + si->bd_up_down_graphics = TRUE; + si->bd_skip_falling_sounds = AUTO; si->bd_palette_c64 = GD_DEFAULT_PALETTE_C64; si->bd_palette_c64dtv = GD_DEFAULT_PALETTE_C64DTV; si->bd_palette_atari = GD_DEFAULT_PALETTE_ATARI; si->bd_default_color_type = GD_DEFAULT_COLOR_TYPE; + si->bd_random_colors = FALSE; si->sp_show_border_elements = FALSE; si->small_game_graphics = FALSE; si->show_load_save_buttons = FALSE;