X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Ffiles.c;h=49ed450ee1a8da045e2ba4be474aaa7c9f5da455;hb=61b373e48107ac90eac8c19aa506b1827120cda9;hp=65fb1bdc22b4ad158443ed7482b014aef6bfea63;hpb=ca2d65072bf921ae4341eaa86ff7f674f3e3ba91;p=rocksndiamonds.git diff --git a/src/files.c b/src/files.c index 65fb1bdc..49ed450e 100644 --- a/src/files.c +++ b/src/files.c @@ -258,6 +258,12 @@ static struct LevelFileConfigInfo chunk_config_INFO[] = &li.solved_by_one_player, FALSE }, + { + -1, -1, + TYPE_INTEGER, CONF_VALUE_8_BIT(12), + &li.time_score_base, 1 + }, + { -1, -1, -1, -1, @@ -3716,6 +3722,9 @@ static void CopyNativeLevel_EM_to_RND(struct LevelInfo *level) if (jx != -1 && jy != -1) level->field[jx][jy] = EL_PLAYER_1 + nr; } + + // time score is counted for each 10 seconds left in Emerald Mine levels + level->time_score_base = 10; } @@ -5733,6 +5742,9 @@ static void LoadLevelFromFileStream_DC(File *file, struct LevelInfo *level, // Diamond Caves has the same (strange) behaviour as Emerald Mine that gems // can slip down from flat walls, like normal walls and steel walls level->em_slippery_gems = TRUE; + + // time score is counted for each 10 seconds left in Diamond Caves levels + level->time_score_base = 10; } static void LoadLevelFromFileInfo_DC(struct LevelInfo *level, @@ -6256,7 +6268,7 @@ static void LoadLevel_InitVersion(struct LevelInfo *level) if (level->game_version < VERSION_IDENT(3,2,0,5)) { // time bonus score was given for 10 s instead of 1 s before 3.2.0-5 - level->score[SC_TIME_BONUS] /= 10; + level->time_score_base = 10; } if (leveldir_current->latest_engine)