X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Ffiles.c;h=47dfe11972294618b3aaa16a27516a5242f7e69d;hb=685cf50a110c3294f71dba9004812f53d0623692;hp=363e033ecc9da80c014a910ec30146978ca8b8c0;hpb=97c3df7e864d08508a6b1c2a4001f9e7868719f6;p=rocksndiamonds.git diff --git a/src/files.c b/src/files.c index 363e033e..47dfe119 100644 --- a/src/files.c +++ b/src/files.c @@ -12937,29 +12937,14 @@ static boolean sound_info_listed(struct MusicFileInfo *list, char *basename) return music_info_listed_ext(list, basename, TRUE); } -static boolean checkLevelSetHasMusic_NoConf(void) -{ - int i; - - for (i = leveldir_current->first_level; - i <= leveldir_current->last_level; i++) - if (levelset.music[level_nr] == MUS_UNDEFINED) - return TRUE; - - return FALSE; -} - void LoadMusicInfo(void) { - char *music_directory = getCustomMusicDirectory_NoConf(); + int num_music_noconf = getMusicListSize_NoConf(); int num_music = getMusicListSize(); - int num_music_noconf = 0; int num_sounds = getSoundListSize(); - Directory *dir = NULL; - DirectoryEntry *dir_entry; struct FileInfo *music, *sound; struct MusicFileInfo *next, **new; - boolean read_music_from_directory = TRUE; + int i; while (music_file_info != NULL) @@ -12985,89 +12970,64 @@ void LoadMusicInfo(void) new = &music_file_info; - for (i = 0; i < num_music; i++) + // get (configured or unconfigured) music file info for all levels + for (i = leveldir_current->first_level; + i <= leveldir_current->last_level; i++) { - music = getMusicListEntry(i); + int music_nr; - if (music->filename == NULL) - continue; + if (levelset.music[i] != MUS_UNDEFINED) + { + // get music file info for configured level music + music_nr = levelset.music[i]; + } + else + { + // get music file info for unconfigured level music + int level_pos = i - leveldir_current->first_level; - if (strEqual(music->filename, UNDEFINED_FILENAME)) - continue; + music_nr = MAP_NOCONF_MUSIC(level_pos % num_music_noconf); + } - // a configured file may be not recognized as music - if (!FileIsMusic(music->filename)) + char *basename = getMusicInfoEntryFilename(music_nr); + + if (basename == NULL) continue; - if (!music_info_listed(music_file_info, music->filename)) + if (!music_info_listed(music_file_info, basename)) { - *new = get_music_file_info(music->filename, i); + *new = get_music_file_info(basename, music_nr); if (*new != NULL) new = &(*new)->next; } } - // if all levels have game music configured, do not read music from directory - if (!checkLevelSetHasMusic_NoConf()) - { - read_music_from_directory = FALSE; - } - else if (music_directory == NULL) - { - Warn("cannot find music directory with unconfigured music"); - - read_music_from_directory = FALSE; - } - else if ((dir = openDirectory(music_directory)) == NULL) - { - Warn("cannot read music directory '%s'", music_directory); - - read_music_from_directory = FALSE; - } - - while (read_music_from_directory && - (dir_entry = readDirectory(dir)) != NULL) // loop all entries + // get music file info for all remaining configured music files + for (i = 0; i < num_music; i++) { - char *basename = dir_entry->basename; - boolean music_already_used = FALSE; - int i; - - // skip all music files that are configured in music config file - for (i = 0; i < num_music; i++) - { - music = getMusicListEntry(i); - - if (music->filename == NULL) - continue; + music = getMusicListEntry(i); - if (strEqual(basename, music->filename)) - { - music_already_used = TRUE; - break; - } - } + if (music->filename == NULL) + continue; - if (music_already_used) + if (strEqual(music->filename, UNDEFINED_FILENAME)) continue; - if (!FileIsMusic(dir_entry->filename)) + // a configured file may be not recognized as music + if (!FileIsMusic(music->filename)) continue; - if (!music_info_listed(music_file_info, basename)) + if (!music_info_listed(music_file_info, music->filename)) { - *new = get_music_file_info(basename, MAP_NOCONF_MUSIC(num_music_noconf)); + *new = get_music_file_info(music->filename, i); if (*new != NULL) new = &(*new)->next; } - - num_music_noconf++; } - if (dir != NULL) - closeDirectory(dir); - + // get sound file info for all configured sound files for (i = 0; i < num_sounds; i++) { sound = getSoundListEntry(i);