X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Ffiles.c;h=466360035445e37be06ba0efade537367b426d6a;hb=9a7426789c04bf396df78eb915522f9e57af985e;hp=2a72397139931fb4d9c735428353d0925c65e1cb;hpb=2443a8a09966a9940e1420c91d24a297325c2a00;p=rocksndiamonds.git diff --git a/src/files.c b/src/files.c index 2a723971..46636003 100644 --- a/src/files.c +++ b/src/files.c @@ -1181,14 +1181,18 @@ void SaveScore(int level_nr) #define SETUP_TOKEN_TIME_LIMIT 13 #define SETUP_TOKEN_FULLSCREEN 14 #define SETUP_TOKEN_ASK_ON_ESCAPE 15 +#define SETUP_TOKEN_GRAPHICS_SET 16 +#define SETUP_TOKEN_SOUNDS_SET 17 +#define SETUP_TOKEN_MUSIC_SET 18 -#define NUM_GLOBAL_SETUP_TOKENS 16 +#define NUM_GLOBAL_SETUP_TOKENS 19 /* shortcut setup */ #define SETUP_TOKEN_SAVE_GAME 0 #define SETUP_TOKEN_LOAD_GAME 1 +#define SETUP_TOKEN_TOGGLE_PAUSE 2 -#define NUM_SHORTCUT_SETUP_TOKENS 2 +#define NUM_SHORTCUT_SETUP_TOKENS 3 /* player setup */ #define SETUP_TOKEN_USE_JOYSTICK 0 @@ -1231,15 +1235,19 @@ static struct TokenInfo global_setup_tokens[] = { TYPE_SWITCH, &si.team_mode, "team_mode" }, { TYPE_SWITCH, &si.handicap, "handicap" }, { TYPE_SWITCH, &si.time_limit, "time_limit" }, + { TYPE_SWITCH, &si.fullscreen, "fullscreen" }, { TYPE_SWITCH, &si.ask_on_escape, "ask_on_escape" }, - { TYPE_SWITCH, &si.fullscreen, "fullscreen" } + { TYPE_STRING, &si.graphics_set, "graphics_set" }, + { TYPE_STRING, &si.sounds_set, "sounds_set" }, + { TYPE_STRING, &si.music_set, "music_set" }, }; static struct TokenInfo shortcut_setup_tokens[] = { /* shortcut setup */ { TYPE_KEY_X11, &ssi.save_game, "shortcut.save_game" }, - { TYPE_KEY_X11, &ssi.load_game, "shortcut.load_game" } + { TYPE_KEY_X11, &ssi.load_game, "shortcut.load_game" }, + { TYPE_KEY_X11, &ssi.toggle_pause, "shortcut.toggle_pause" } }; static struct TokenInfo player_setup_tokens[] = @@ -1287,8 +1295,13 @@ static void setSetupInfoToDefaults(struct SetupInfo *si) si->fullscreen = FALSE; si->ask_on_escape = TRUE; + si->graphics_set = getStringCopy(GRAPHICS_SUBDIR); + si->sounds_set = getStringCopy(SOUNDS_SUBDIR); + si->music_set = getStringCopy(MUSIC_SUBDIR); + si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME; si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME; + si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE; for (i=0; i