X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Ffiles.c;h=45dec406063d6c3ed9d471506ecf4c70e1156710;hb=401f78b66d66488fe465945bef36b10faa6b55ef;hp=8c2b6e1b0ba7914d4badc787cc0acd5708ad4acb;hpb=90c3a49422dd88de77ffc7b8dd1d4f1d73d0d9a3;p=rocksndiamonds.git diff --git a/src/files.c b/src/files.c index 8c2b6e1b..45dec406 100644 --- a/src/files.c +++ b/src/files.c @@ -1,7 +1,7 @@ /*********************************************************** * Rocks'n'Diamonds -- McDuffin Strikes Back! * *----------------------------------------------------------* -* (c) 1995-2002 Artsoft Entertainment * +* (c) 1995-2006 Artsoft Entertainment * * Holger Schemel * * Detmolder Strasse 189 * * 33604 Bielefeld * @@ -264,6 +264,11 @@ static struct LevelFileConfigInfo chunk_config_ELEM[] = TYPE_BOOLEAN, CONF_VALUE_8_BIT(6), &li.continuous_snapping, TRUE }, + { + EL_PLAYER_1, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(12), + &li.shifted_relocation, FALSE + }, /* (these values are different for each player) */ { @@ -739,6 +744,17 @@ static struct LevelFileConfigInfo chunk_config_NOTE[] = &xx_envelope.ysize, MAX_ENVELOPE_YSIZE, }, + { + -1, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(3), + &xx_envelope.autowrap, FALSE + }, + { + -1, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(4), + &xx_envelope.centered, FALSE + }, + { -1, -1, TYPE_STRING, CONF_VALUE_BYTES(1), @@ -1249,7 +1265,11 @@ static void setEventFlagsFromEventBits(struct ElementChangeInfo *change) { int i; - /* important: only change event flag if corresponding event bit is set */ + /* important: only change event flag if corresponding event bit is set + (this is because all xx_event_bits[] values are loaded separately, + and all xx_event_bits[] values are set back to zero before loading + another value xx_event_bits[x] (each value representing 32 flags)) */ + for (i = 0; i < NUM_CHANGE_EVENTS; i++) if (xx_event_bits[CH_EVENT_BITFIELD_NR(i)] & CH_EVENT_BIT(i)) change->has_event[i] = TRUE; @@ -1259,7 +1279,11 @@ static void setEventBitsFromEventFlags(struct ElementChangeInfo *change) { int i; - /* important: only change event bit if corresponding event flag is set */ + /* in contrast to the above function setEventFlagsFromEventBits(), it + would also be possible to set all bits in xx_event_bits[] to 0 or 1 + depending on the corresponding change->has_event[i] values here, as + all xx_event_bits[] values are reset in resetEventBits() before */ + for (i = 0; i < NUM_CHANGE_EVENTS; i++) if (change->has_event[i]) xx_event_bits[CH_EVENT_BITFIELD_NR(i)] |= CH_EVENT_BIT(i); @@ -1446,7 +1470,11 @@ void setElementChangePages(struct ElementInfo *ei, int change_pages) void setElementChangeInfoToDefaults(struct ElementChangeInfo *change) { xx_change = *change; /* copy change data into temporary buffer */ + +#if 0 + /* (not needed; set by setConfigToDefaultsFromConfigList()) */ xx_num_contents = 1; +#endif setConfigToDefaultsFromConfigList(chunk_config_CUSX_change); @@ -1665,6 +1693,11 @@ static int getFileTypeFromBasename(char *basename) strncmp(basename, "LEVELS.D", 8) == 0)) return LEVEL_FILE_TYPE_SP; + /* check for typical filename of a Diamond Caves II level package file */ + if (strSuffix(basename, ".dc") || + strSuffix(basename, ".dc2")) + return LEVEL_FILE_TYPE_DC; + /* ---------- try to determine file type from filesize ---------- */ checked_free(filename); @@ -2032,12 +2065,12 @@ static int LoadLevel_HEAD(FILE *file, int chunk_size, struct LevelInfo *level) STEPSIZE_NORMAL); for (i = 0; i < MAX_PLAYERS; i++) - level->initial_player_stepsize[0] = initial_player_stepsize; + level->initial_player_stepsize[i] = initial_player_stepsize; initial_player_gravity = (getFile8Bit(file) == 1 ? TRUE : FALSE); for (i = 0; i < MAX_PLAYERS; i++) - level->initial_player_gravity[0] = initial_player_gravity; + level->initial_player_gravity[i] = initial_player_gravity; level->encoding_16bit_field = (getFile8Bit(file) == 1 ? TRUE : FALSE); level->em_slippery_gems = (getFile8Bit(file) == 1 ? TRUE : FALSE); @@ -2606,7 +2639,21 @@ static int LoadLevel_MicroChunk(FILE *file, struct LevelFileConfigInfo *conf, num_entities = max_num_entities; } - *(int *)(conf[i].num_entities) = num_entities; + if (num_entities == 0 && (data_type == TYPE_ELEMENT_LIST || + data_type == TYPE_CONTENT_LIST)) + { + /* for element and content lists, zero entities are not allowed */ + Error(ERR_WARN, "found empty list of entities for element %d", + element); + + /* do not set "num_entities" here to prevent reading behind buffer */ + + *(int *)(conf[i].num_entities) = 1; /* at least one is required */ + } + else + { + *(int *)(conf[i].num_entities) = num_entities; + } element_found = TRUE; @@ -3884,7 +3931,7 @@ static void LoadLevelFromFileInfo_SP(struct LevelInfo *level, { level->no_valid_file = TRUE; - Error(ERR_WARN, "cannot fseek level '%s' -- using empty level", filename); + Error(ERR_WARN, "cannot fseek in file '%s' -- using empty level", filename); return; } @@ -3919,7 +3966,7 @@ static void LoadLevelFromFileInfo_SP(struct LevelInfo *level, level->name[i] = '-'; /* correct trailing multipart level meta information in level name */ - for (i = SP_LEVEL_NAME_LEN - 1; i>=0 && level->name[i] == name_last; i--) + for (i = SP_LEVEL_NAME_LEN - 1; i >= 0 && level->name[i] == name_last; i--) level->name[i] = '-'; /* ---------- check for normal single level ---------- */ @@ -4034,230 +4081,2208 @@ static void LoadLevelFromFileInfo_SP(struct LevelInfo *level, *level = multipart_level; } -/* ------------------------------------------------------------------------- */ -/* functions for loading generic level */ -/* ------------------------------------------------------------------------- */ -void LoadLevelFromFileInfo(struct LevelInfo *level, - struct LevelFileInfo *level_file_info) +#define DC_LEVEL_HEADER_SIZE 344 + +unsigned short getDecodedWord_DC(unsigned short data_encoded, boolean init) { - /* always start with reliable default values */ - setLevelInfoToDefaults(level); + static int last_data_encoded; + static int offset1; + static int offset2; + int diff; + int diff_hi, diff_lo; + int data_hi, data_lo; + unsigned short data_decoded; - switch (level_file_info->type) + if (init) { - case LEVEL_FILE_TYPE_RND: - LoadLevelFromFileInfo_RND(level, level_file_info); + last_data_encoded = 0; + offset1 = -1; + offset2 = 0; + + return 0; + } + + diff = data_encoded - last_data_encoded; + diff_hi = diff & ~0xff; + diff_lo = diff & 0xff; + + offset2 += diff_lo; + + data_hi = diff_hi - (offset1 << 8) + (offset2 & 0xff00); + data_lo = (diff_lo + (data_hi >> 16)) & 0x00ff; + data_hi = data_hi & 0xff00; + + data_decoded = data_hi | data_lo; + + last_data_encoded = data_encoded; + + offset1 = (offset1 + 1) % 31; + offset2 = offset2 & 0xff; + + return data_decoded; +} + +int getMappedElement_DC(int element) +{ + switch (element) + { + case 0x0000: + element = EL_ROCK; break; - case LEVEL_FILE_TYPE_EM: - LoadLevelFromFileInfo_EM(level, level_file_info); - level->game_engine_type = GAME_ENGINE_TYPE_EM; + /* 0x0117 - 0x036e: (?) */ + /* EL_DIAMOND */ + + /* 0x042d - 0x0684: (?) */ + /* EL_EMERALD */ + + case 0x06f1: + element = EL_NUT; break; - case LEVEL_FILE_TYPE_SP: - LoadLevelFromFileInfo_SP(level, level_file_info); + case 0x074c: + element = EL_BOMB; break; - default: - LoadLevelFromFileInfo_RND(level, level_file_info); + case 0x07a4: + element = EL_PEARL; break; - } - /* if level file is invalid, restore level structure to default values */ - if (level->no_valid_file) - setLevelInfoToDefaults(level); + case 0x0823: + element = EL_CRYSTAL; + break; - if (level->game_engine_type == GAME_ENGINE_TYPE_UNKNOWN) - level->game_engine_type = GAME_ENGINE_TYPE_RND; + case 0x0e77: /* quicksand (boulder) */ + element = EL_QUICKSAND_FAST_FULL; + break; - if (level_file_info->type != LEVEL_FILE_TYPE_RND) - CopyNativeLevel_Native_to_RND(level); -} + case 0x0e99: /* slow quicksand (boulder) */ + element = EL_QUICKSAND_FULL; + break; -void LoadLevelFromFilename(struct LevelInfo *level, char *filename) -{ - static struct LevelFileInfo level_file_info; + case 0x0ed2: + element = EL_EM_EXIT_OPEN; + break; - /* always start with reliable default values */ - setFileInfoToDefaults(&level_file_info); + case 0x0ee3: + element = EL_EM_EXIT_CLOSED; + break; - level_file_info.nr = 0; /* unknown level number */ - level_file_info.type = LEVEL_FILE_TYPE_RND; /* no others supported yet */ - level_file_info.filename = filename; + case 0x0eeb: + element = EL_EM_STEEL_EXIT_OPEN; + break; - LoadLevelFromFileInfo(level, &level_file_info); -} + case 0x0efc: + element = EL_EM_STEEL_EXIT_CLOSED; + break; -static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename) -{ - int i, j; + case 0x0f4f: /* dynamite (lit 1) */ + element = EL_EM_DYNAMITE_ACTIVE; + break; - if (leveldir_current == NULL) /* only when dumping level */ - return; + case 0x0f57: /* dynamite (lit 2) */ + element = EL_EM_DYNAMITE_ACTIVE; + break; - /* all engine modifications also valid for levels which use latest engine */ - if (level->game_version < VERSION_IDENT(3,2,0,5)) - { - /* time bonus score was given for 10 s instead of 1 s before 3.2.0-5 */ - level->score[SC_TIME_BONUS] /= 10; - } + case 0x0f5f: /* dynamite (lit 3) */ + element = EL_EM_DYNAMITE_ACTIVE; + break; -#if 0 - leveldir_current->latest_engine = TRUE; /* !!! TEST ONLY !!! */ -#endif + case 0x0f67: /* dynamite (lit 4) */ + element = EL_EM_DYNAMITE_ACTIVE; + break; - if (leveldir_current->latest_engine) - { - /* ---------- use latest game engine ----------------------------------- */ + case 0x0f81: + case 0x0f82: + case 0x0f83: + case 0x0f84: + element = EL_AMOEBA_WET; + break; - /* For all levels which are forced to use the latest game engine version - (normally all but user contributed, private and undefined levels), set - the game engine version to the actual version; this allows for actual - corrections in the game engine to take effect for existing, converted - levels (from "classic" or other existing games) to make the emulation - of the corresponding game more accurate, while (hopefully) not breaking - existing levels created from other players. */ + case 0x0f85: + element = EL_AMOEBA_DROP; + break; - level->game_version = GAME_VERSION_ACTUAL; + case 0x0fb9: + element = EL_DC_MAGIC_WALL; + break; - /* Set special EM style gems behaviour: EM style gems slip down from - normal, steel and growing wall. As this is a more fundamental change, - it seems better to set the default behaviour to "off" (as it is more - natural) and make it configurable in the level editor (as a property - of gem style elements). Already existing converted levels (neither - private nor contributed levels) are changed to the new behaviour. */ + case 0x0fd0: + element = EL_SPACESHIP_UP; + break; - if (level->file_version < FILE_VERSION_2_0) - level->em_slippery_gems = TRUE; + case 0x0fd9: + element = EL_SPACESHIP_DOWN; + break; - return; - } + case 0x0ff1: + element = EL_SPACESHIP_LEFT; + break; - /* ---------- use game engine the level was created with ----------------- */ + case 0x0ff9: + element = EL_SPACESHIP_RIGHT; + break; - /* For all levels which are not forced to use the latest game engine - version (normally user contributed, private and undefined levels), - use the version of the game engine the levels were created for. + case 0x1057: + element = EL_BUG_UP; + break; - Since 2.0.1, the game engine version is now directly stored - in the level file (chunk "VERS"), so there is no need anymore - to set the game version from the file version (except for old, - pre-2.0 levels, where the game version is still taken from the - file format version used to store the level -- see above). */ + case 0x1060: + element = EL_BUG_DOWN; + break; - /* player was faster than enemies in 1.0.0 and before */ - if (level->file_version == FILE_VERSION_1_0) - for (i = 0; i < MAX_PLAYERS; i++) - level->initial_player_stepsize[i] = STEPSIZE_FAST; + case 0x1078: + element = EL_BUG_LEFT; + break; - /* default behaviour for EM style gems was "slippery" only in 2.0.1 */ - if (level->game_version == VERSION_IDENT(2,0,1,0)) - level->em_slippery_gems = TRUE; + case 0x1080: + element = EL_BUG_RIGHT; + break; - /* springs could be pushed over pits before (pre-release version) 2.2.0 */ - if (level->game_version < VERSION_IDENT(2,2,0,0)) - level->use_spring_bug = TRUE; + case 0x10de: + element = EL_MOLE_UP; + break; - if (level->game_version < VERSION_IDENT(3,2,0,5)) - { - /* time orb caused limited time in endless time levels before 3.2.0-5 */ - level->use_time_orb_bug = TRUE; + case 0x10e7: + element = EL_MOLE_DOWN; + break; - /* default behaviour for snapping was "no snap delay" before 3.2.0-5 */ - level->block_snap_field = FALSE; + case 0x10ff: + element = EL_MOLE_LEFT; + break; - /* extra time score was same value as time left score before 3.2.0-5 */ - level->extra_time_score = level->score[SC_TIME_BONUS]; + case 0x1107: + element = EL_MOLE_RIGHT; + break; -#if 0 - /* time bonus score was given for 10 s instead of 1 s before 3.2.0-5 */ - level->score[SC_TIME_BONUS] /= 10; -#endif - } + case 0x11c0: + element = EL_ROBOT; + break; - if (level->game_version < VERSION_IDENT(3,2,0,7)) - { - /* default behaviour for snapping was "not continuous" before 3.2.0-7 */ - level->continuous_snapping = FALSE; - } + case 0x13f5: + element = EL_YAMYAM; + break; - /* only few elements were able to actively move into acid before 3.1.0 */ - /* trigger settings did not exist before 3.1.0; set to default "any" */ - if (level->game_version < VERSION_IDENT(3,1,0,0)) - { - /* correct "can move into acid" settings (all zero in old levels) */ + case 0x1425: + element = EL_SWITCHGATE_OPEN; + break; - level->can_move_into_acid_bits = 0; /* nothing can move into acid */ - level->dont_collide_with_bits = 0; /* nothing is deadly when colliding */ + case 0x1426: + element = EL_SWITCHGATE_CLOSED; + break; - setMoveIntoAcidProperty(level, EL_ROBOT, TRUE); - setMoveIntoAcidProperty(level, EL_SATELLITE, TRUE); - setMoveIntoAcidProperty(level, EL_PENGUIN, TRUE); - setMoveIntoAcidProperty(level, EL_BALLOON, TRUE); + case 0x1437: + element = EL_DC_SWITCHGATE_SWITCH_UP; + break; - for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) - SET_PROPERTY(EL_CUSTOM_START + i, EP_CAN_MOVE_INTO_ACID, TRUE); + case 0x143a: + element = EL_TIMEGATE_CLOSED; + break; - /* correct trigger settings (stored as zero == "none" in old levels) */ + case 0x144c: /* conveyor belt switch (green) */ + element = EL_CONVEYOR_BELT_3_SWITCH_MIDDLE; + break; - for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) - { - int element = EL_CUSTOM_START + i; - struct ElementInfo *ei = &element_info[element]; + case 0x144f: /* conveyor belt switch (red) */ + element = EL_CONVEYOR_BELT_1_SWITCH_MIDDLE; + break; - for (j = 0; j < ei->num_change_pages; j++) - { - struct ElementChangeInfo *change = &ei->change_page[j]; + case 0x1452: /* conveyor belt switch (blue) */ + element = EL_CONVEYOR_BELT_4_SWITCH_MIDDLE; + break; - change->trigger_player = CH_PLAYER_ANY; - change->trigger_page = CH_PAGE_ANY; - } - } - } + case 0x145b: + element = EL_CONVEYOR_BELT_3_MIDDLE; + break; - /* try to detect and fix "Snake Bite" levels, which are broken with 3.2.0 */ - { - int element = EL_CUSTOM_START + 255; - struct ElementInfo *ei = &element_info[element]; - struct ElementChangeInfo *change = &ei->change_page[0]; + case 0x1463: + element = EL_CONVEYOR_BELT_3_LEFT; + break; - /* This is needed to fix a problem that was caused by a bugfix in function - game.c/CreateFieldExt() introduced with 3.2.0 that corrects the behaviour - when a custom element changes to EL_SOKOBAN_FIELD_PLAYER (before, it did - not replace walkable elements, but instead just placed the player on it, - without placing the Sokoban field under the player). Unfortunately, this - breaks "Snake Bite" style levels when the snake is halfway through a door - that just closes (the snake head is still alive and can be moved in this - case). This can be fixed by replacing the EL_SOKOBAN_FIELD_PLAYER by the - player (without Sokoban element) which then gets killed as designed). */ + case 0x146b: + element = EL_CONVEYOR_BELT_3_RIGHT; + break; - if ((strncmp(leveldir_current->identifier, "snake_bite", 10) == 0 || - strncmp(ei->description, "pause b4 death", 14) == 0) && - change->target_element == EL_SOKOBAN_FIELD_PLAYER) - change->target_element = EL_PLAYER_1; - } -} + case 0x1473: + element = EL_CONVEYOR_BELT_1_MIDDLE; + break; -static void LoadLevel_InitElements(struct LevelInfo *level, char *filename) -{ - int i, j, x, y; + case 0x147b: + element = EL_CONVEYOR_BELT_1_LEFT; + break; - /* map custom element change events that have changed in newer versions - (these following values were accidentally changed in version 3.0.1) - (this seems to be needed only for 'ab_levelset3' and 'ab_levelset4') */ - if (level->game_version <= VERSION_IDENT(3,0,0,0)) - { - for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) - { - int element = EL_CUSTOM_START + i; + case 0x1483: + element = EL_CONVEYOR_BELT_1_RIGHT; + break; - /* order of checking and copying events to be mapped is important */ - /* (do not change the start and end value -- they are constant) */ - for (j = CE_BY_OTHER_ACTION; j >= CE_VALUE_GETS_ZERO; j--) - { - if (HAS_CHANGE_EVENT(element, j - 2)) - { + case 0x148b: + element = EL_CONVEYOR_BELT_4_MIDDLE; + break; + + case 0x1493: + element = EL_CONVEYOR_BELT_4_LEFT; + break; + + case 0x149b: + element = EL_CONVEYOR_BELT_4_RIGHT; + break; + + case 0x14ac: + element = EL_EXPANDABLE_WALL_HORIZONTAL; + break; + + case 0x14bd: + element = EL_EXPANDABLE_WALL_VERTICAL; + break; + + case 0x14c6: + element = EL_EXPANDABLE_WALL_ANY; + break; + + case 0x14ce: /* growing steel wall (left/right) */ + element = EL_EXPANDABLE_STEELWALL_HORIZONTAL; + break; + + case 0x14df: /* growing steel wall (up/down) */ + element = EL_EXPANDABLE_STEELWALL_VERTICAL; + break; + + case 0x14e8: /* growing steel wall (up/down/left/right) */ + element = EL_EXPANDABLE_STEELWALL_ANY; + break; + + case 0x14e9: + element = EL_SHIELD_DEADLY; + break; + + case 0x1501: + element = EL_EXTRA_TIME; + break; + + case 0x154f: + element = EL_ACID; + break; + + case 0x1577: + element = EL_EMPTY_SPACE; + break; + + case 0x1578: /* quicksand (empty) */ + element = EL_QUICKSAND_FAST_EMPTY; + break; + + case 0x1579: /* slow quicksand (empty) */ + element = EL_QUICKSAND_EMPTY; + break; + + /* 0x157c - 0x158b: */ + /* EL_SAND */ + + /* 0x1590 - 0x159f: */ + /* EL_DC_LANDMINE */ + + case 0x15a0: + element = EL_EM_DYNAMITE; + break; + + case 0x15a1: /* key (red) */ + element = EL_EM_KEY_1; + break; + + case 0x15a2: /* key (yellow) */ + element = EL_EM_KEY_2; + break; + + case 0x15a3: /* key (blue) */ + element = EL_EM_KEY_4; + break; + + case 0x15a4: /* key (green) */ + element = EL_EM_KEY_3; + break; + + case 0x15a5: /* key (white) */ + element = EL_DC_KEY_WHITE; + break; + + case 0x15a6: + element = EL_WALL_SLIPPERY; + break; + + case 0x15a7: + element = EL_WALL; + break; + + case 0x15a8: /* wall (not round) */ + element = EL_WALL; + break; + + case 0x15a9: /* (blue) */ + element = EL_CHAR_A; + break; + + case 0x15aa: /* (blue) */ + element = EL_CHAR_B; + break; + + case 0x15ab: /* (blue) */ + element = EL_CHAR_C; + break; + + case 0x15ac: /* (blue) */ + element = EL_CHAR_D; + break; + + case 0x15ad: /* (blue) */ + element = EL_CHAR_E; + break; + + case 0x15ae: /* (blue) */ + element = EL_CHAR_F; + break; + + case 0x15af: /* (blue) */ + element = EL_CHAR_G; + break; + + case 0x15b0: /* (blue) */ + element = EL_CHAR_H; + break; + + case 0x15b1: /* (blue) */ + element = EL_CHAR_I; + break; + + case 0x15b2: /* (blue) */ + element = EL_CHAR_J; + break; + + case 0x15b3: /* (blue) */ + element = EL_CHAR_K; + break; + + case 0x15b4: /* (blue) */ + element = EL_CHAR_L; + break; + + case 0x15b5: /* (blue) */ + element = EL_CHAR_M; + break; + + case 0x15b6: /* (blue) */ + element = EL_CHAR_N; + break; + + case 0x15b7: /* (blue) */ + element = EL_CHAR_O; + break; + + case 0x15b8: /* (blue) */ + element = EL_CHAR_P; + break; + + case 0x15b9: /* (blue) */ + element = EL_CHAR_Q; + break; + + case 0x15ba: /* (blue) */ + element = EL_CHAR_R; + break; + + case 0x15bb: /* (blue) */ + element = EL_CHAR_S; + break; + + case 0x15bc: /* (blue) */ + element = EL_CHAR_T; + break; + + case 0x15bd: /* (blue) */ + element = EL_CHAR_U; + break; + + case 0x15be: /* (blue) */ + element = EL_CHAR_V; + break; + + case 0x15bf: /* (blue) */ + element = EL_CHAR_W; + break; + + case 0x15c0: /* (blue) */ + element = EL_CHAR_X; + break; + + case 0x15c1: /* (blue) */ + element = EL_CHAR_Y; + break; + + case 0x15c2: /* (blue) */ + element = EL_CHAR_Z; + break; + + case 0x15c3: /* (blue) */ + element = EL_CHAR_AUMLAUT; + break; + + case 0x15c4: /* (blue) */ + element = EL_CHAR_OUMLAUT; + break; + + case 0x15c5: /* (blue) */ + element = EL_CHAR_UUMLAUT; + break; + + case 0x15c6: /* (blue) */ + element = EL_CHAR_0; + break; + + case 0x15c7: /* (blue) */ + element = EL_CHAR_1; + break; + + case 0x15c8: /* (blue) */ + element = EL_CHAR_2; + break; + + case 0x15c9: /* (blue) */ + element = EL_CHAR_3; + break; + + case 0x15ca: /* (blue) */ + element = EL_CHAR_4; + break; + + case 0x15cb: /* (blue) */ + element = EL_CHAR_5; + break; + + case 0x15cc: /* (blue) */ + element = EL_CHAR_6; + break; + + case 0x15cd: /* (blue) */ + element = EL_CHAR_7; + break; + + case 0x15ce: /* (blue) */ + element = EL_CHAR_8; + break; + + case 0x15cf: /* (blue) */ + element = EL_CHAR_9; + break; + + case 0x15d0: /* (blue) */ + element = EL_CHAR_PERIOD; + break; + + case 0x15d1: /* (blue) */ + element = EL_CHAR_EXCLAM; + break; + + case 0x15d2: /* (blue) */ + element = EL_CHAR_COLON; + break; + + case 0x15d3: /* (blue) */ + element = EL_CHAR_LESS; + break; + + case 0x15d4: /* (blue) */ + element = EL_CHAR_GREATER; + break; + + case 0x15d5: /* (blue) */ + element = EL_CHAR_QUESTION; + break; + + case 0x15d6: /* (blue) */ + element = EL_CHAR_COPYRIGHT; + break; + + case 0x15d7: /* (blue) */ + element = EL_CHAR_UP; + break; + + case 0x15d8: /* (blue) */ + element = EL_CHAR_DOWN; + break; + + case 0x15d9: /* (blue) */ + element = EL_CHAR_BUTTON; + break; + + case 0x15da: /* (blue) */ + element = EL_CHAR_PLUS; + break; + + case 0x15db: /* (blue) */ + element = EL_CHAR_MINUS; + break; + + case 0x15dc: /* (blue) */ + element = EL_CHAR_APOSTROPHE; + break; + + case 0x15dd: /* (blue) */ + element = EL_CHAR_PARENLEFT; + break; + + case 0x15de: /* (blue) */ + element = EL_CHAR_PARENRIGHT; + break; + + case 0x15df: /* (green) */ + element = EL_CHAR_A; + break; + + case 0x15e0: /* (green) */ + element = EL_CHAR_B; + break; + + case 0x15e1: /* (green) */ + element = EL_CHAR_C; + break; + + case 0x15e2: /* (green) */ + element = EL_CHAR_D; + break; + + case 0x15e3: /* (green) */ + element = EL_CHAR_E; + break; + + case 0x15e4: /* (green) */ + element = EL_CHAR_F; + break; + + case 0x15e5: /* (green) */ + element = EL_CHAR_G; + break; + + case 0x15e6: /* (green) */ + element = EL_CHAR_H; + break; + + case 0x15e7: /* (green) */ + element = EL_CHAR_I; + break; + + case 0x15e8: /* (green) */ + element = EL_CHAR_J; + break; + + case 0x15e9: /* (green) */ + element = EL_CHAR_K; + break; + + case 0x15ea: /* (green) */ + element = EL_CHAR_L; + break; + + case 0x15eb: /* (green) */ + element = EL_CHAR_M; + break; + + case 0x15ec: /* (green) */ + element = EL_CHAR_N; + break; + + case 0x15ed: /* (green) */ + element = EL_CHAR_O; + break; + + case 0x15ee: /* (green) */ + element = EL_CHAR_P; + break; + + case 0x15ef: /* (green) */ + element = EL_CHAR_Q; + break; + + case 0x15f0: /* (green) */ + element = EL_CHAR_R; + break; + + case 0x15f1: /* (green) */ + element = EL_CHAR_S; + break; + + case 0x15f2: /* (green) */ + element = EL_CHAR_T; + break; + + case 0x15f3: /* (green) */ + element = EL_CHAR_U; + break; + + case 0x15f4: /* (green) */ + element = EL_CHAR_V; + break; + + case 0x15f5: /* (green) */ + element = EL_CHAR_W; + break; + + case 0x15f6: /* (green) */ + element = EL_CHAR_X; + break; + + case 0x15f7: /* (green) */ + element = EL_CHAR_Y; + break; + + case 0x15f8: /* (green) */ + element = EL_CHAR_Z; + break; + + case 0x15f9: /* (green) */ + element = EL_CHAR_AUMLAUT; + break; + + case 0x15fa: /* (green) */ + element = EL_CHAR_OUMLAUT; + break; + + case 0x15fb: /* (green) */ + element = EL_CHAR_UUMLAUT; + break; + + case 0x15fc: /* (green) */ + element = EL_CHAR_0; + break; + + case 0x15fd: /* (green) */ + element = EL_CHAR_1; + break; + + case 0x15fe: /* (green) */ + element = EL_CHAR_2; + break; + + case 0x15ff: /* (green) */ + element = EL_CHAR_3; + break; + + case 0x1600: /* (green) */ + element = EL_CHAR_4; + break; + + case 0x1601: /* (green) */ + element = EL_CHAR_5; + break; + + case 0x1602: /* (green) */ + element = EL_CHAR_6; + break; + + case 0x1603: /* (green) */ + element = EL_CHAR_7; + break; + + case 0x1604: /* (green) */ + element = EL_CHAR_8; + break; + + case 0x1605: /* (green) */ + element = EL_CHAR_9; + break; + + case 0x1606: /* (green) */ + element = EL_CHAR_PERIOD; + break; + + case 0x1607: /* (green) */ + element = EL_CHAR_EXCLAM; + break; + + case 0x1608: /* (green) */ + element = EL_CHAR_COLON; + break; + + case 0x1609: /* (green) */ + element = EL_CHAR_LESS; + break; + + case 0x160a: /* (green) */ + element = EL_CHAR_GREATER; + break; + + case 0x160b: /* (green) */ + element = EL_CHAR_QUESTION; + break; + + case 0x160c: /* (green) */ + element = EL_CHAR_COPYRIGHT; + break; + + case 0x160d: /* (green) */ + element = EL_CHAR_UP; + break; + + case 0x160e: /* (green) */ + element = EL_CHAR_DOWN; + break; + + case 0x160f: /* (green) */ + element = EL_CHAR_BUTTON; + break; + + case 0x1610: /* (green) */ + element = EL_CHAR_PLUS; + break; + + case 0x1611: /* (green) */ + element = EL_CHAR_MINUS; + break; + + case 0x1612: /* (green) */ + element = EL_CHAR_APOSTROPHE; + break; + + case 0x1613: /* (green) */ + element = EL_CHAR_PARENLEFT; + break; + + case 0x1614: /* (green) */ + element = EL_CHAR_PARENRIGHT; + break; + + case 0x1615: /* (blue steel) */ + element = EL_STEEL_CHAR_A; + break; + + case 0x1616: /* (blue steel) */ + element = EL_STEEL_CHAR_B; + break; + + case 0x1617: /* (blue steel) */ + element = EL_STEEL_CHAR_C; + break; + + case 0x1618: /* (blue steel) */ + element = EL_STEEL_CHAR_D; + break; + + case 0x1619: /* (blue steel) */ + element = EL_STEEL_CHAR_E; + break; + + case 0x161a: /* (blue steel) */ + element = EL_STEEL_CHAR_F; + break; + + case 0x161b: /* (blue steel) */ + element = EL_STEEL_CHAR_G; + break; + + case 0x161c: /* (blue steel) */ + element = EL_STEEL_CHAR_H; + break; + + case 0x161d: /* (blue steel) */ + element = EL_STEEL_CHAR_I; + break; + + case 0x161e: /* (blue steel) */ + element = EL_STEEL_CHAR_J; + break; + + case 0x161f: /* (blue steel) */ + element = EL_STEEL_CHAR_K; + break; + + case 0x1620: /* (blue steel) */ + element = EL_STEEL_CHAR_L; + break; + + case 0x1621: /* (blue steel) */ + element = EL_STEEL_CHAR_M; + break; + + case 0x1622: /* (blue steel) */ + element = EL_STEEL_CHAR_N; + break; + + case 0x1623: /* (blue steel) */ + element = EL_STEEL_CHAR_O; + break; + + case 0x1624: /* (blue steel) */ + element = EL_STEEL_CHAR_P; + break; + + case 0x1625: /* (blue steel) */ + element = EL_STEEL_CHAR_Q; + break; + + case 0x1626: /* (blue steel) */ + element = EL_STEEL_CHAR_R; + break; + + case 0x1627: /* (blue steel) */ + element = EL_STEEL_CHAR_S; + break; + + case 0x1628: /* (blue steel) */ + element = EL_STEEL_CHAR_T; + break; + + case 0x1629: /* (blue steel) */ + element = EL_STEEL_CHAR_U; + break; + + case 0x162a: /* (blue steel) */ + element = EL_STEEL_CHAR_V; + break; + + case 0x162b: /* (blue steel) */ + element = EL_STEEL_CHAR_W; + break; + + case 0x162c: /* (blue steel) */ + element = EL_STEEL_CHAR_X; + break; + + case 0x162d: /* (blue steel) */ + element = EL_STEEL_CHAR_Y; + break; + + case 0x162e: /* (blue steel) */ + element = EL_STEEL_CHAR_Z; + break; + + case 0x162f: /* (blue steel) */ + element = EL_STEEL_CHAR_AUMLAUT; + break; + + case 0x1630: /* (blue steel) */ + element = EL_STEEL_CHAR_OUMLAUT; + break; + + case 0x1631: /* (blue steel) */ + element = EL_STEEL_CHAR_UUMLAUT; + break; + + case 0x1632: /* (blue steel) */ + element = EL_STEEL_CHAR_0; + break; + + case 0x1633: /* (blue steel) */ + element = EL_STEEL_CHAR_1; + break; + + case 0x1634: /* (blue steel) */ + element = EL_STEEL_CHAR_2; + break; + + case 0x1635: /* (blue steel) */ + element = EL_STEEL_CHAR_3; + break; + + case 0x1636: /* (blue steel) */ + element = EL_STEEL_CHAR_4; + break; + + case 0x1637: /* (blue steel) */ + element = EL_STEEL_CHAR_5; + break; + + case 0x1638: /* (blue steel) */ + element = EL_STEEL_CHAR_6; + break; + + case 0x1639: /* (blue steel) */ + element = EL_STEEL_CHAR_7; + break; + + case 0x163a: /* (blue steel) */ + element = EL_STEEL_CHAR_8; + break; + + case 0x163b: /* (blue steel) */ + element = EL_STEEL_CHAR_9; + break; + + case 0x163c: /* (blue steel) */ + element = EL_STEEL_CHAR_PERIOD; + break; + + case 0x163d: /* (blue steel) */ + element = EL_STEEL_CHAR_EXCLAM; + break; + + case 0x163e: /* (blue steel) */ + element = EL_STEEL_CHAR_COLON; + break; + + case 0x163f: /* (blue steel) */ + element = EL_STEEL_CHAR_LESS; + break; + + case 0x1640: /* (blue steel) */ + element = EL_STEEL_CHAR_GREATER; + break; + + case 0x1641: /* (blue steel) */ + element = EL_STEEL_CHAR_QUESTION; + break; + + case 0x1642: /* (blue steel) */ + element = EL_STEEL_CHAR_COPYRIGHT; + break; + + case 0x1643: /* (blue steel) */ + element = EL_STEEL_CHAR_UP; + break; + + case 0x1644: /* (blue steel) */ + element = EL_STEEL_CHAR_DOWN; + break; + + case 0x1645: /* (blue steel) */ + element = EL_STEEL_CHAR_BUTTON; + break; + + case 0x1646: /* (blue steel) */ + element = EL_STEEL_CHAR_PLUS; + break; + + case 0x1647: /* (blue steel) */ + element = EL_STEEL_CHAR_MINUS; + break; + + case 0x1648: /* (blue steel) */ + element = EL_STEEL_CHAR_APOSTROPHE; + break; + + case 0x1649: /* (blue steel) */ + element = EL_STEEL_CHAR_PARENLEFT; + break; + + case 0x164a: /* (blue steel) */ + element = EL_STEEL_CHAR_PARENRIGHT; + break; + + case 0x164b: /* (green steel) */ + element = EL_STEEL_CHAR_A; + break; + + case 0x164c: /* (green steel) */ + element = EL_STEEL_CHAR_B; + break; + + case 0x164d: /* (green steel) */ + element = EL_STEEL_CHAR_C; + break; + + case 0x164e: /* (green steel) */ + element = EL_STEEL_CHAR_D; + break; + + case 0x164f: /* (green steel) */ + element = EL_STEEL_CHAR_E; + break; + + case 0x1650: /* (green steel) */ + element = EL_STEEL_CHAR_F; + break; + + case 0x1651: /* (green steel) */ + element = EL_STEEL_CHAR_G; + break; + + case 0x1652: /* (green steel) */ + element = EL_STEEL_CHAR_H; + break; + + case 0x1653: /* (green steel) */ + element = EL_STEEL_CHAR_I; + break; + + case 0x1654: /* (green steel) */ + element = EL_STEEL_CHAR_J; + break; + + case 0x1655: /* (green steel) */ + element = EL_STEEL_CHAR_K; + break; + + case 0x1656: /* (green steel) */ + element = EL_STEEL_CHAR_L; + break; + + case 0x1657: /* (green steel) */ + element = EL_STEEL_CHAR_M; + break; + + case 0x1658: /* (green steel) */ + element = EL_STEEL_CHAR_N; + break; + + case 0x1659: /* (green steel) */ + element = EL_STEEL_CHAR_O; + break; + + case 0x165a: /* (green steel) */ + element = EL_STEEL_CHAR_P; + break; + + case 0x165b: /* (green steel) */ + element = EL_STEEL_CHAR_Q; + break; + + case 0x165c: /* (green steel) */ + element = EL_STEEL_CHAR_R; + break; + + case 0x165d: /* (green steel) */ + element = EL_STEEL_CHAR_S; + break; + + case 0x165e: /* (green steel) */ + element = EL_STEEL_CHAR_T; + break; + + case 0x165f: /* (green steel) */ + element = EL_STEEL_CHAR_U; + break; + + case 0x1660: /* (green steel) */ + element = EL_STEEL_CHAR_V; + break; + + case 0x1661: /* (green steel) */ + element = EL_STEEL_CHAR_W; + break; + + case 0x1662: /* (green steel) */ + element = EL_STEEL_CHAR_X; + break; + + case 0x1663: /* (green steel) */ + element = EL_STEEL_CHAR_Y; + break; + + case 0x1664: /* (green steel) */ + element = EL_STEEL_CHAR_Z; + break; + + case 0x1665: /* (green steel) */ + element = EL_STEEL_CHAR_AUMLAUT; + break; + + case 0x1666: /* (green steel) */ + element = EL_STEEL_CHAR_OUMLAUT; + break; + + case 0x1667: /* (green steel) */ + element = EL_STEEL_CHAR_UUMLAUT; + break; + + case 0x1668: /* (green steel) */ + element = EL_STEEL_CHAR_0; + break; + + case 0x1669: /* (green steel) */ + element = EL_STEEL_CHAR_1; + break; + + case 0x166a: /* (green steel) */ + element = EL_STEEL_CHAR_2; + break; + + case 0x166b: /* (green steel) */ + element = EL_STEEL_CHAR_3; + break; + + case 0x166c: /* (green steel) */ + element = EL_STEEL_CHAR_4; + break; + + case 0x166d: /* (green steel) */ + element = EL_STEEL_CHAR_5; + break; + + case 0x166e: /* (green steel) */ + element = EL_STEEL_CHAR_6; + break; + + case 0x166f: /* (green steel) */ + element = EL_STEEL_CHAR_7; + break; + + case 0x1670: /* (green steel) */ + element = EL_STEEL_CHAR_8; + break; + + case 0x1671: /* (green steel) */ + element = EL_STEEL_CHAR_9; + break; + + case 0x1672: /* (green steel) */ + element = EL_STEEL_CHAR_PERIOD; + break; + + case 0x1673: /* (green steel) */ + element = EL_STEEL_CHAR_EXCLAM; + break; + + case 0x1674: /* (green steel) */ + element = EL_STEEL_CHAR_COLON; + break; + + case 0x1675: /* (green steel) */ + element = EL_STEEL_CHAR_LESS; + break; + + case 0x1676: /* (green steel) */ + element = EL_STEEL_CHAR_GREATER; + break; + + case 0x1677: /* (green steel) */ + element = EL_STEEL_CHAR_QUESTION; + break; + + case 0x1678: /* (green steel) */ + element = EL_STEEL_CHAR_COPYRIGHT; + break; + + case 0x1679: /* (green steel) */ + element = EL_STEEL_CHAR_UP; + break; + + case 0x167a: /* (green steel) */ + element = EL_STEEL_CHAR_DOWN; + break; + + case 0x167b: /* (green steel) */ + element = EL_STEEL_CHAR_BUTTON; + break; + + case 0x167c: /* (green steel) */ + element = EL_STEEL_CHAR_PLUS; + break; + + case 0x167d: /* (green steel) */ + element = EL_STEEL_CHAR_MINUS; + break; + + case 0x167e: /* (green steel) */ + element = EL_STEEL_CHAR_APOSTROPHE; + break; + + case 0x167f: /* (green steel) */ + element = EL_STEEL_CHAR_PARENLEFT; + break; + + case 0x1680: /* (green steel) */ + element = EL_STEEL_CHAR_PARENRIGHT; + break; + + case 0x1681: /* gate (red) */ + element = EL_EM_GATE_1; + break; + + case 0x1682: /* secret gate (red) */ + element = EL_GATE_1_GRAY; + break; + + case 0x1683: /* gate (yellow) */ + element = EL_EM_GATE_2; + break; + + case 0x1684: /* secret gate (yellow) */ + element = EL_GATE_2_GRAY; + break; + + case 0x1685: /* gate (blue) */ + element = EL_EM_GATE_4; + break; + + case 0x1686: /* secret gate (blue) */ + element = EL_GATE_4_GRAY; + break; + + case 0x1687: /* gate (green) */ + element = EL_EM_GATE_3; + break; + + case 0x1688: /* secret gate (green) */ + element = EL_GATE_3_GRAY; + break; + + case 0x1689: /* gate (white) */ + element = EL_DC_GATE_WHITE; + break; + + case 0x168a: /* secret gate (white) */ + element = EL_DC_GATE_WHITE_GRAY; + break; + + case 0x168b: /* secret gate (no key) */ + element = EL_DC_GATE_FAKE_GRAY; + break; + + case 0x168c: + element = EL_ROBOT_WHEEL; + break; + + case 0x168d: + element = EL_DC_TIMEGATE_SWITCH; + break; + + case 0x168e: + element = EL_ACID_POOL_BOTTOM; + break; + + case 0x168f: + element = EL_ACID_POOL_TOPLEFT; + break; + + case 0x1690: + element = EL_ACID_POOL_TOPRIGHT; + break; + + case 0x1691: + element = EL_ACID_POOL_BOTTOMLEFT; + break; + + case 0x1692: + element = EL_ACID_POOL_BOTTOMRIGHT; + break; + + case 0x1693: + element = EL_STEELWALL; + break; + + case 0x1694: + element = EL_STEELWALL_SLIPPERY; + break; + + case 0x1695: /* steel wall (not round) */ + element = EL_STEELWALL; + break; + + case 0x1696: /* steel wall (left) */ + element = EL_DC_STEELWALL_1_LEFT; + break; + + case 0x1697: /* steel wall (bottom) */ + element = EL_DC_STEELWALL_1_BOTTOM; + break; + + case 0x1698: /* steel wall (right) */ + element = EL_DC_STEELWALL_1_RIGHT; + break; + + case 0x1699: /* steel wall (top) */ + element = EL_DC_STEELWALL_1_TOP; + break; + + case 0x169a: /* steel wall (left/bottom) */ + element = EL_DC_STEELWALL_1_BOTTOMLEFT; + break; + + case 0x169b: /* steel wall (right/bottom) */ + element = EL_DC_STEELWALL_1_BOTTOMRIGHT; + break; + + case 0x169c: /* steel wall (right/top) */ + element = EL_DC_STEELWALL_1_TOPRIGHT; + break; + + case 0x169d: /* steel wall (left/top) */ + element = EL_DC_STEELWALL_1_TOPLEFT; + break; + + case 0x169e: /* steel wall (right/bottom small) */ + element = EL_DC_STEELWALL_1_BOTTOMRIGHT_2; + break; + + case 0x169f: /* steel wall (left/bottom small) */ + element = EL_DC_STEELWALL_1_BOTTOMLEFT_2; + break; + + case 0x16a0: /* steel wall (right/top small) */ + element = EL_DC_STEELWALL_1_TOPRIGHT_2; + break; + + case 0x16a1: /* steel wall (left/top small) */ + element = EL_DC_STEELWALL_1_TOPLEFT_2; + break; + + case 0x16a2: /* steel wall (left/right) */ + element = EL_DC_STEELWALL_1_VERTICAL; + break; + + case 0x16a3: /* steel wall (top/bottom) */ + element = EL_DC_STEELWALL_1_HORIZONTAL; + break; + + case 0x16a4: /* steel wall 2 (left end) */ + element = EL_DC_STEELWALL_2_LEFT; + break; + + case 0x16a5: /* steel wall 2 (right end) */ + element = EL_DC_STEELWALL_2_RIGHT; + break; + + case 0x16a6: /* steel wall 2 (top end) */ + element = EL_DC_STEELWALL_2_TOP; + break; + + case 0x16a7: /* steel wall 2 (bottom end) */ + element = EL_DC_STEELWALL_2_BOTTOM; + break; + + case 0x16a8: /* steel wall 2 (left/right) */ + element = EL_DC_STEELWALL_2_HORIZONTAL; + break; + + case 0x16a9: /* steel wall 2 (up/down) */ + element = EL_DC_STEELWALL_2_VERTICAL; + break; + + case 0x16aa: /* steel wall 2 (mid) */ + element = EL_DC_STEELWALL_2_MIDDLE; + break; + + case 0x16ab: + element = EL_SIGN_EXCLAMATION; + break; + + case 0x16ac: + element = EL_SIGN_RADIOACTIVITY; + break; + + case 0x16ad: + element = EL_SIGN_STOP; + break; + + case 0x16ae: + element = EL_SIGN_WHEELCHAIR; + break; + + case 0x16af: + element = EL_SIGN_PARKING; + break; + + case 0x16b0: + element = EL_SIGN_NO_ENTRY; + break; + + case 0x16b1: + element = EL_SIGN_HEART; + break; + + case 0x16b2: + element = EL_SIGN_GIVE_WAY; + break; + + case 0x16b3: + element = EL_SIGN_ENTRY_FORBIDDEN; + break; + + case 0x16b4: + element = EL_SIGN_EMERGENCY_EXIT; + break; + + case 0x16b5: + element = EL_SIGN_YIN_YANG; + break; + + case 0x16b6: + element = EL_WALL_EMERALD; + break; + + case 0x16b7: + element = EL_WALL_DIAMOND; + break; + + case 0x16b8: + element = EL_WALL_PEARL; + break; + + case 0x16b9: + element = EL_WALL_CRYSTAL; + break; + + case 0x16ba: + element = EL_INVISIBLE_WALL; + break; + + case 0x16bb: + element = EL_INVISIBLE_STEELWALL; + break; + + /* 0x16bc - 0x16cb: */ + /* EL_INVISIBLE_SAND */ + + case 0x16cc: + element = EL_LIGHT_SWITCH; + break; + + case 0x16cd: + element = EL_ENVELOPE_1; + break; + + default: + if (element >= 0x0117 && element <= 0x036e) /* (?) */ + element = EL_DIAMOND; + else if (element >= 0x042d && element <= 0x0684) /* (?) */ + element = EL_EMERALD; + else if (element >= 0x157c && element <= 0x158b) + element = EL_SAND; + else if (element >= 0x1590 && element <= 0x159f) + element = EL_DC_LANDMINE; + else if (element >= 0x16bc && element <= 0x16cb) + element = EL_INVISIBLE_SAND; + else + { + Error(ERR_WARN, "unknown Diamond Caves element 0x%04x", element); + element = EL_UNKNOWN; + } + break; + } + + return getMappedElement(element); +} + +#if 1 + +static void LoadLevelFromFileStream_DC(FILE *file, struct LevelInfo *level, + int nr) +{ + byte header[DC_LEVEL_HEADER_SIZE]; + int envelope_size; + int envelope_header_pos = 62; + int envelope_content_pos = 94; + int level_name_pos = 251; + int level_author_pos = 292; + int envelope_header_len; + int envelope_content_len; + int level_name_len; + int level_author_len; + int fieldx, fieldy; + int num_yamyam_contents; + int i, x, y; + + getDecodedWord_DC(0, TRUE); /* initialize DC2 decoding engine */ + + for (i = 0; i < DC_LEVEL_HEADER_SIZE / 2; i++) + { + unsigned short header_word = getDecodedWord_DC(getFile16BitBE(file), FALSE); + + header[i * 2 + 0] = header_word >> 8; + header[i * 2 + 1] = header_word & 0xff; + } + + /* read some values from level header to check level decoding integrity */ + fieldx = header[6] | (header[7] << 8); + fieldy = header[8] | (header[9] << 8); + num_yamyam_contents = header[60] | (header[61] << 8); + + /* do some simple sanity checks to ensure that level was correctly decoded */ + if (fieldx < 1 || fieldx > 256 || + fieldy < 1 || fieldy > 256 || + num_yamyam_contents < 1 || num_yamyam_contents > 8) + { + level->no_valid_file = TRUE; + + Error(ERR_WARN, "cannot decode level from stream -- using empty level"); + + return; + } + + /* maximum envelope header size is 31 bytes */ + envelope_header_len = header[envelope_header_pos]; + /* maximum envelope content size is 110 (156?) bytes */ + envelope_content_len = header[envelope_content_pos]; + + /* maximum level title size is 40 bytes */ + level_name_len = MIN(header[level_name_pos], MAX_LEVEL_NAME_LEN); + /* maximum level author size is 30 (51?) bytes */ + level_author_len = MIN(header[level_author_pos], MAX_LEVEL_AUTHOR_LEN); + + envelope_size = 0; + + for (i = 0; i < envelope_header_len; i++) + if (envelope_size < MAX_ENVELOPE_TEXT_LEN) + level->envelope[0].text[envelope_size++] = + header[envelope_header_pos + 1 + i]; + + if (envelope_header_len > 0 && envelope_content_len > 0) + { + if (envelope_size < MAX_ENVELOPE_TEXT_LEN) + level->envelope[0].text[envelope_size++] = '\n'; + if (envelope_size < MAX_ENVELOPE_TEXT_LEN) + level->envelope[0].text[envelope_size++] = '\n'; + } + + for (i = 0; i < envelope_content_len; i++) + if (envelope_size < MAX_ENVELOPE_TEXT_LEN) + level->envelope[0].text[envelope_size++] = + header[envelope_content_pos + 1 + i]; + + level->envelope[0].text[envelope_size] = '\0'; + + level->envelope[0].xsize = MAX_ENVELOPE_XSIZE; + level->envelope[0].ysize = 10; + level->envelope[0].autowrap = TRUE; + level->envelope[0].centered = TRUE; + + for (i = 0; i < level_name_len; i++) + level->name[i] = header[level_name_pos + 1 + i]; + level->name[level_name_len] = '\0'; + + for (i = 0; i < level_author_len; i++) + level->author[i] = header[level_author_pos + 1 + i]; + level->author[level_author_len] = '\0'; + + num_yamyam_contents = header[60] | (header[61] << 8); + level->num_yamyam_contents = + MIN(MAX(MIN_ELEMENT_CONTENTS, num_yamyam_contents), MAX_ELEMENT_CONTENTS); + + for (i = 0; i < num_yamyam_contents; i++) + { + for (y = 0; y < 3; y++) for (x = 0; x < 3; x++) + { + unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE); +#if 1 + int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff); +#else + int element_dc = word; +#endif + + if (i < MAX_ELEMENT_CONTENTS) + level->yamyam_content[i].e[x][y] = getMappedElement_DC(element_dc); + } + } + + fieldx = header[6] | (header[7] << 8); + fieldy = header[8] | (header[9] << 8); + level->fieldx = MIN(MAX(MIN_LEV_FIELDX, fieldx), MAX_LEV_FIELDX); + level->fieldy = MIN(MAX(MIN_LEV_FIELDY, fieldy), MAX_LEV_FIELDY); + + for (y = 0; y < fieldy; y++) for (x = 0; x < fieldx; x++) + { + unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE); +#if 1 + int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff); +#else + int element_dc = word; +#endif + + if (x < MAX_LEV_FIELDX && y < MAX_LEV_FIELDY) + level->field[x][y] = getMappedElement_DC(element_dc); + } + + x = MIN(MAX(0, (header[10] | (header[11] << 8)) - 1), MAX_LEV_FIELDX - 1); + y = MIN(MAX(0, (header[12] | (header[13] << 8)) - 1), MAX_LEV_FIELDY - 1); + level->field[x][y] = EL_PLAYER_1; + + x = MIN(MAX(0, (header[14] | (header[15] << 8)) - 1), MAX_LEV_FIELDX - 1); + y = MIN(MAX(0, (header[16] | (header[17] << 8)) - 1), MAX_LEV_FIELDY - 1); + level->field[x][y] = EL_PLAYER_2; + + level->gems_needed = header[18] | (header[19] << 8); + + level->score[SC_EMERALD] = header[20] | (header[21] << 8); + level->score[SC_DIAMOND] = header[22] | (header[23] << 8); + level->score[SC_PEARL] = header[24] | (header[25] << 8); + level->score[SC_CRYSTAL] = header[26] | (header[27] << 8); + level->score[SC_NUT] = header[28] | (header[29] << 8); + level->score[SC_ROBOT] = header[30] | (header[31] << 8); + level->score[SC_SPACESHIP] = header[32] | (header[33] << 8); + level->score[SC_BUG] = header[34] | (header[35] << 8); + level->score[SC_YAMYAM] = header[36] | (header[37] << 8); + level->score[SC_DYNAMITE] = header[38] | (header[39] << 8); + level->score[SC_KEY] = header[40] | (header[41] << 8); + level->score[SC_TIME_BONUS] = header[42] | (header[43] << 8); + + level->time = header[44] | (header[45] << 8); + + level->amoeba_speed = header[46] | (header[47] << 8); + level->time_light = header[48] | (header[49] << 8); + level->time_timegate = header[50] | (header[51] << 8); + level->time_wheel = header[52] | (header[53] << 8); + level->time_magic_wall = header[54] | (header[55] << 8); + level->extra_time = header[56] | (header[57] << 8); + level->shield_normal_time = header[58] | (header[59] << 8); + + /* Diamond Caves has the same (strange) behaviour as Emerald Mine that gems + can slip down from flat walls, like normal walls and steel walls */ + level->em_slippery_gems = TRUE; + +#if 0 + /* Diamond Caves II levels are always surrounded by indestructible wall, but + not necessarily in a rectangular way -- fill with invisible steel wall */ + + /* !!! not always true !!! keep level and set BorderElement instead !!! */ + + for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++) + { +#if 1 + if ((x == 0 || x == level->fieldx - 1 || + y == 0 || y == level->fieldy - 1) && + level->field[x][y] == EL_EMPTY) + level->field[x][y] = EL_INVISIBLE_STEELWALL; +#else + if ((x == 0 || x == level->fieldx - 1 || + y == 0 || y == level->fieldy - 1) && + level->field[x][y] == EL_EMPTY) + FloodFillLevel(x, y, EL_INVISIBLE_STEELWALL, + level->field, level->fieldx, level->fieldy); +#endif + } +#endif +} + +static void LoadLevelFromFileInfo_DC(struct LevelInfo *level, + struct LevelFileInfo *level_file_info) +{ + char *filename = level_file_info->filename; + FILE *file; + int num_magic_bytes = 8; + char magic_bytes[num_magic_bytes + 1]; + int num_levels_to_skip = level_file_info->nr - leveldir_current->first_level; + + if (!(file = fopen(filename, MODE_READ))) + { + level->no_valid_file = TRUE; + + Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename); + + return; + } + + // fseek(file, 0x0000, SEEK_SET); + + if (level_file_info->packed) + { + /* read "magic bytes" from start of file */ + fgets(magic_bytes, num_magic_bytes + 1, file); + + /* check "magic bytes" for correct file format */ + if (!strPrefix(magic_bytes, "DC2")) + { + level->no_valid_file = TRUE; + + Error(ERR_WARN, "unknown DC level file '%s' -- using empty level", + filename); + + return; + } + + if (strPrefix(magic_bytes, "DC2Win95") || + strPrefix(magic_bytes, "DC2Win98")) + { + int position_first_level = 0x00fa; + int extra_bytes = 4; + int skip_bytes; + + /* advance file stream to first level inside the level package */ + skip_bytes = position_first_level - num_magic_bytes - extra_bytes; + + /* each block of level data is followed by block of non-level data */ + num_levels_to_skip *= 2; + + /* at least skip header bytes, therefore use ">= 0" instead of "> 0" */ + while (num_levels_to_skip >= 0) + { + /* advance file stream to next level inside the level package */ + if (fseek(file, skip_bytes, SEEK_CUR) != 0) + { + level->no_valid_file = TRUE; + + Error(ERR_WARN, "cannot fseek in file '%s' -- using empty level", + filename); + + return; + } + + /* skip apparently unused extra bytes following each level */ + ReadUnusedBytesFromFile(file, extra_bytes); + + /* read size of next level in level package */ + skip_bytes = getFile32BitLE(file); + + num_levels_to_skip--; + } + } + else + { + level->no_valid_file = TRUE; + + Error(ERR_WARN, "unknown DC2 level file '%s' -- using empty level", + filename); + + return; + } + } + + LoadLevelFromFileStream_DC(file, level, level_file_info->nr); + + fclose(file); +} + +#else + +static void LoadLevelFromFileInfo_DC(struct LevelInfo *level, + struct LevelFileInfo *level_file_info) +{ + char *filename = level_file_info->filename; + FILE *file; +#if 0 + int nr = level_file_info->nr - leveldir_current->first_level; +#endif + byte header[DC_LEVEL_HEADER_SIZE]; + int envelope_size; + int envelope_header_pos = 62; + int envelope_content_pos = 94; + int level_name_pos = 251; + int level_author_pos = 292; + int envelope_header_len; + int envelope_content_len; + int level_name_len; + int level_author_len; + int fieldx, fieldy; + int num_yamyam_contents; + int i, x, y; + + if (!(file = fopen(filename, MODE_READ))) + { + level->no_valid_file = TRUE; + + Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename); + + return; + } + +#if 0 + /* position file stream to the requested level inside the level package */ + if (fseek(file, nr * SP_LEVEL_SIZE, SEEK_SET) != 0) + { + level->no_valid_file = TRUE; + + Error(ERR_WARN, "cannot fseek in file '%s' -- using empty level", filename); + + return; + } +#endif + + getDecodedWord_DC(0, TRUE); /* initialize DC2 decoding engine */ + + for (i = 0; i < DC_LEVEL_HEADER_SIZE / 2; i++) + { + unsigned short header_word = getDecodedWord_DC(getFile16BitBE(file), FALSE); + + header[i * 2 + 0] = header_word >> 8; + header[i * 2 + 1] = header_word & 0xff; + } + + /* read some values from level header to check level decoding integrity */ + fieldx = header[6] | (header[7] << 8); + fieldy = header[8] | (header[9] << 8); + num_yamyam_contents = header[60] | (header[61] << 8); + + /* do some simple sanity checks to ensure that level was correctly decoded */ + if (fieldx < 1 || fieldx > 256 || + fieldy < 1 || fieldy > 256 || + num_yamyam_contents < 1 || num_yamyam_contents > 8) + { + level->no_valid_file = TRUE; + + Error(ERR_WARN, "cannot read level from file '%s' -- using empty level", + filename); + + return; + } + + /* maximum envelope header size is 31 bytes */ + envelope_header_len = header[envelope_header_pos]; + /* maximum envelope content size is 110 (156?) bytes */ + envelope_content_len = header[envelope_content_pos]; + + /* maximum level title size is 40 bytes */ + level_name_len = MIN(header[level_name_pos], MAX_LEVEL_NAME_LEN); + /* maximum level author size is 30 (51?) bytes */ + level_author_len = MIN(header[level_author_pos], MAX_LEVEL_AUTHOR_LEN); + + envelope_size = 0; + + for (i = 0; i < envelope_header_len; i++) + if (envelope_size < MAX_ENVELOPE_TEXT_LEN) + level->envelope[0].text[envelope_size++] = + header[envelope_header_pos + 1 + i]; + + if (envelope_header_len > 0 && envelope_content_len > 0) + { + if (envelope_size < MAX_ENVELOPE_TEXT_LEN) + level->envelope[0].text[envelope_size++] = '\n'; + if (envelope_size < MAX_ENVELOPE_TEXT_LEN) + level->envelope[0].text[envelope_size++] = '\n'; + } + + for (i = 0; i < envelope_content_len; i++) + if (envelope_size < MAX_ENVELOPE_TEXT_LEN) + level->envelope[0].text[envelope_size++] = + header[envelope_content_pos + 1 + i]; + + level->envelope[0].text[envelope_size] = '\0'; + + level->envelope[0].xsize = MAX_ENVELOPE_XSIZE; + level->envelope[0].ysize = 10; + level->envelope[0].autowrap = TRUE; + level->envelope[0].centered = TRUE; + + for (i = 0; i < level_name_len; i++) + level->name[i] = header[level_name_pos + 1 + i]; + level->name[level_name_len] = '\0'; + + for (i = 0; i < level_author_len; i++) + level->author[i] = header[level_author_pos + 1 + i]; + level->author[level_author_len] = '\0'; + + num_yamyam_contents = header[60] | (header[61] << 8); + level->num_yamyam_contents = + MIN(MAX(MIN_ELEMENT_CONTENTS, num_yamyam_contents), MAX_ELEMENT_CONTENTS); + + for (i = 0; i < num_yamyam_contents; i++) + { + for (y = 0; y < 3; y++) for (x = 0; x < 3; x++) + { + unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE); +#if 1 + int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff); +#else + int element_dc = word; +#endif + + if (i < MAX_ELEMENT_CONTENTS) + level->yamyam_content[i].e[x][y] = getMappedElement_DC(element_dc); + } + } + + fieldx = header[6] | (header[7] << 8); + fieldy = header[8] | (header[9] << 8); + level->fieldx = MIN(MAX(MIN_LEV_FIELDX, fieldx), MAX_LEV_FIELDX); + level->fieldy = MIN(MAX(MIN_LEV_FIELDY, fieldy), MAX_LEV_FIELDY); + + for (y = 0; y < fieldy; y++) for (x = 0; x < fieldx; x++) + { + unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE); +#if 1 + int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff); +#else + int element_dc = word; +#endif + + if (x < MAX_LEV_FIELDX && y < MAX_LEV_FIELDY) + level->field[x][y] = getMappedElement_DC(element_dc); + } + + x = MIN(MAX(0, (header[10] | (header[11] << 8)) - 1), MAX_LEV_FIELDX - 1); + y = MIN(MAX(0, (header[12] | (header[13] << 8)) - 1), MAX_LEV_FIELDY - 1); + level->field[x][y] = EL_PLAYER_1; + + x = MIN(MAX(0, (header[14] | (header[15] << 8)) - 1), MAX_LEV_FIELDX - 1); + y = MIN(MAX(0, (header[16] | (header[17] << 8)) - 1), MAX_LEV_FIELDY - 1); + level->field[x][y] = EL_PLAYER_2; + + level->gems_needed = header[18] | (header[19] << 8); + + level->score[SC_EMERALD] = header[20] | (header[21] << 8); + level->score[SC_DIAMOND] = header[22] | (header[23] << 8); + level->score[SC_PEARL] = header[24] | (header[25] << 8); + level->score[SC_CRYSTAL] = header[26] | (header[27] << 8); + level->score[SC_NUT] = header[28] | (header[29] << 8); + level->score[SC_ROBOT] = header[30] | (header[31] << 8); + level->score[SC_SPACESHIP] = header[32] | (header[33] << 8); + level->score[SC_BUG] = header[34] | (header[35] << 8); + level->score[SC_YAMYAM] = header[36] | (header[37] << 8); + level->score[SC_DYNAMITE] = header[38] | (header[39] << 8); + level->score[SC_KEY] = header[40] | (header[41] << 8); + level->score[SC_TIME_BONUS] = header[42] | (header[43] << 8); + + level->time = header[44] | (header[45] << 8); + + level->amoeba_speed = header[46] | (header[47] << 8); + level->time_light = header[48] | (header[49] << 8); + level->time_timegate = header[50] | (header[51] << 8); + level->time_wheel = header[52] | (header[53] << 8); + level->time_magic_wall = header[54] | (header[55] << 8); + level->extra_time = header[56] | (header[57] << 8); + level->shield_normal_time = header[58] | (header[59] << 8); + + fclose(file); + + /* Diamond Caves has the same (strange) behaviour as Emerald Mine that gems + can slip down from flat walls, like normal walls and steel walls */ + level->em_slippery_gems = TRUE; + +#if 0 + /* Diamond Caves II levels are always surrounded by indestructible wall, but + not necessarily in a rectangular way -- fill with invisible steel wall */ + + /* !!! not always true !!! keep level and set BorderElement instead !!! */ + + for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++) + { +#if 1 + if ((x == 0 || x == level->fieldx - 1 || + y == 0 || y == level->fieldy - 1) && + level->field[x][y] == EL_EMPTY) + level->field[x][y] = EL_INVISIBLE_STEELWALL; +#else + if ((x == 0 || x == level->fieldx - 1 || + y == 0 || y == level->fieldy - 1) && + level->field[x][y] == EL_EMPTY) + FloodFillLevel(x, y, EL_INVISIBLE_STEELWALL, + level->field, level->fieldx, level->fieldy); +#endif + } +#endif +} + +#endif + + +/* ------------------------------------------------------------------------- */ +/* functions for loading generic level */ +/* ------------------------------------------------------------------------- */ + +void LoadLevelFromFileInfo(struct LevelInfo *level, + struct LevelFileInfo *level_file_info) +{ + /* always start with reliable default values */ + setLevelInfoToDefaults(level); + + switch (level_file_info->type) + { + case LEVEL_FILE_TYPE_RND: + LoadLevelFromFileInfo_RND(level, level_file_info); + break; + + case LEVEL_FILE_TYPE_EM: + LoadLevelFromFileInfo_EM(level, level_file_info); + level->game_engine_type = GAME_ENGINE_TYPE_EM; + break; + + case LEVEL_FILE_TYPE_SP: + LoadLevelFromFileInfo_SP(level, level_file_info); + break; + + case LEVEL_FILE_TYPE_DC: + LoadLevelFromFileInfo_DC(level, level_file_info); + break; + + default: + LoadLevelFromFileInfo_RND(level, level_file_info); + break; + } + + /* if level file is invalid, restore level structure to default values */ + if (level->no_valid_file) + setLevelInfoToDefaults(level); + + if (level->game_engine_type == GAME_ENGINE_TYPE_UNKNOWN) + level->game_engine_type = GAME_ENGINE_TYPE_RND; + + if (level_file_info->type != LEVEL_FILE_TYPE_RND) + CopyNativeLevel_Native_to_RND(level); +} + +void LoadLevelFromFilename(struct LevelInfo *level, char *filename) +{ + static struct LevelFileInfo level_file_info; + + /* always start with reliable default values */ + setFileInfoToDefaults(&level_file_info); + + level_file_info.nr = 0; /* unknown level number */ + level_file_info.type = LEVEL_FILE_TYPE_RND; /* no others supported yet */ + level_file_info.filename = filename; + + LoadLevelFromFileInfo(level, &level_file_info); +} + +static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename) +{ + int i, j; + + if (leveldir_current == NULL) /* only when dumping level */ + return; + + /* all engine modifications also valid for levels which use latest engine */ + if (level->game_version < VERSION_IDENT(3,2,0,5)) + { + /* time bonus score was given for 10 s instead of 1 s before 3.2.0-5 */ + level->score[SC_TIME_BONUS] /= 10; + } + +#if 0 + leveldir_current->latest_engine = TRUE; /* !!! TEST ONLY !!! */ +#endif + + if (leveldir_current->latest_engine) + { + /* ---------- use latest game engine ----------------------------------- */ + + /* For all levels which are forced to use the latest game engine version + (normally all but user contributed, private and undefined levels), set + the game engine version to the actual version; this allows for actual + corrections in the game engine to take effect for existing, converted + levels (from "classic" or other existing games) to make the emulation + of the corresponding game more accurate, while (hopefully) not breaking + existing levels created from other players. */ + + level->game_version = GAME_VERSION_ACTUAL; + + /* Set special EM style gems behaviour: EM style gems slip down from + normal, steel and growing wall. As this is a more fundamental change, + it seems better to set the default behaviour to "off" (as it is more + natural) and make it configurable in the level editor (as a property + of gem style elements). Already existing converted levels (neither + private nor contributed levels) are changed to the new behaviour. */ + + if (level->file_version < FILE_VERSION_2_0) + level->em_slippery_gems = TRUE; + + return; + } + + /* ---------- use game engine the level was created with ----------------- */ + + /* For all levels which are not forced to use the latest game engine + version (normally user contributed, private and undefined levels), + use the version of the game engine the levels were created for. + + Since 2.0.1, the game engine version is now directly stored + in the level file (chunk "VERS"), so there is no need anymore + to set the game version from the file version (except for old, + pre-2.0 levels, where the game version is still taken from the + file format version used to store the level -- see above). */ + + /* player was faster than enemies in 1.0.0 and before */ + if (level->file_version == FILE_VERSION_1_0) + for (i = 0; i < MAX_PLAYERS; i++) + level->initial_player_stepsize[i] = STEPSIZE_FAST; + + /* default behaviour for EM style gems was "slippery" only in 2.0.1 */ + if (level->game_version == VERSION_IDENT(2,0,1,0)) + level->em_slippery_gems = TRUE; + + /* springs could be pushed over pits before (pre-release version) 2.2.0 */ + if (level->game_version < VERSION_IDENT(2,2,0,0)) + level->use_spring_bug = TRUE; + + if (level->game_version < VERSION_IDENT(3,2,0,5)) + { + /* time orb caused limited time in endless time levels before 3.2.0-5 */ + level->use_time_orb_bug = TRUE; + + /* default behaviour for snapping was "no snap delay" before 3.2.0-5 */ + level->block_snap_field = FALSE; + + /* extra time score was same value as time left score before 3.2.0-5 */ + level->extra_time_score = level->score[SC_TIME_BONUS]; + +#if 0 + /* time bonus score was given for 10 s instead of 1 s before 3.2.0-5 */ + level->score[SC_TIME_BONUS] /= 10; +#endif + } + + if (level->game_version < VERSION_IDENT(3,2,0,7)) + { + /* default behaviour for snapping was "not continuous" before 3.2.0-7 */ + level->continuous_snapping = FALSE; + } + + /* only few elements were able to actively move into acid before 3.1.0 */ + /* trigger settings did not exist before 3.1.0; set to default "any" */ + if (level->game_version < VERSION_IDENT(3,1,0,0)) + { + /* correct "can move into acid" settings (all zero in old levels) */ + + level->can_move_into_acid_bits = 0; /* nothing can move into acid */ + level->dont_collide_with_bits = 0; /* nothing is deadly when colliding */ + + setMoveIntoAcidProperty(level, EL_ROBOT, TRUE); + setMoveIntoAcidProperty(level, EL_SATELLITE, TRUE); + setMoveIntoAcidProperty(level, EL_PENGUIN, TRUE); + setMoveIntoAcidProperty(level, EL_BALLOON, TRUE); + + for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) + SET_PROPERTY(EL_CUSTOM_START + i, EP_CAN_MOVE_INTO_ACID, TRUE); + + /* correct trigger settings (stored as zero == "none" in old levels) */ + + for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) + { + int element = EL_CUSTOM_START + i; + struct ElementInfo *ei = &element_info[element]; + + for (j = 0; j < ei->num_change_pages; j++) + { + struct ElementChangeInfo *change = &ei->change_page[j]; + + change->trigger_player = CH_PLAYER_ANY; + change->trigger_page = CH_PAGE_ANY; + } + } + } + + /* try to detect and fix "Snake Bite" levels, which are broken with 3.2.0 */ + { + int element = EL_CUSTOM_START + 255; + struct ElementInfo *ei = &element_info[element]; + struct ElementChangeInfo *change = &ei->change_page[0]; + + /* This is needed to fix a problem that was caused by a bugfix in function + game.c/CreateFieldExt() introduced with 3.2.0 that corrects the behaviour + when a custom element changes to EL_SOKOBAN_FIELD_PLAYER (before, it did + not replace walkable elements, but instead just placed the player on it, + without placing the Sokoban field under the player). Unfortunately, this + breaks "Snake Bite" style levels when the snake is halfway through a door + that just closes (the snake head is still alive and can be moved in this + case). This can be fixed by replacing the EL_SOKOBAN_FIELD_PLAYER by the + player (without Sokoban element) which then gets killed as designed). */ + + if ((strncmp(leveldir_current->identifier, "snake_bite", 10) == 0 || + strncmp(ei->description, "pause b4 death", 14) == 0) && + change->target_element == EL_SOKOBAN_FIELD_PLAYER) + change->target_element = EL_PLAYER_1; + } + + /* not centering level after relocating player was default only in 3.2.3 */ + if (level->game_version == VERSION_IDENT(3,2,3,0)) /* (no pre-releases) */ + level->shifted_relocation = TRUE; +} + +static void LoadLevel_InitElements(struct LevelInfo *level, char *filename) +{ + int i, j, x, y; + + /* map custom element change events that have changed in newer versions + (these following values were accidentally changed in version 3.0.1) + (this seems to be needed only for 'ab_levelset3' and 'ab_levelset4') */ + if (level->game_version <= VERSION_IDENT(3,0,0,0)) + { + for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) + { + int element = EL_CUSTOM_START + i; + + /* order of checking and copying events to be mapped is important */ + /* (do not change the start and end value -- they are constant) */ + for (j = CE_BY_OTHER_ACTION; j >= CE_VALUE_GETS_ZERO; j--) + { + if (HAS_CHANGE_EVENT(element, j - 2)) + { SET_CHANGE_EVENT(element, j - 2, FALSE); SET_CHANGE_EVENT(element, j, TRUE); } @@ -4390,7 +6415,10 @@ static void LoadLevel_InitPlayfield(struct LevelInfo *level, char *filename) lev_fieldy = level->fieldy; /* determine border element for this level */ - SetBorderElement(); + if (level->file_info.type == LEVEL_FILE_TYPE_DC) + BorderElement = EL_EMPTY; /* (in editor, SetBorderElement() is used) */ + else + SetBorderElement(); } static void LoadLevel_InitNativeEngines(struct LevelInfo *level,char *filename) @@ -5120,8 +7148,11 @@ static int SaveLevel_CUSX(FILE *file, struct LevelInfo *level, int element) /* set default description string for this specific element */ strcpy(xx_default_description, getDefaultElementDescription(ei)); - /* set (fixed) number of content areas (may have been overwritten earlier) */ +#if 0 + /* set (fixed) number of content areas (may be wrong by broken level file) */ + /* (this is now directly corrected for broken level files after loading) */ xx_num_contents = 1; +#endif for (i = 0; chunk_config_CUSX_base[i].data_type != -1; i++) chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_base[i], FALSE); @@ -5276,6 +7307,25 @@ void SaveLevelTemplate() SaveLevelFromFilename(&level, filename); } +boolean SaveLevelChecked(int nr) +{ + char *filename = getDefaultLevelFilename(nr); + boolean new_level = !fileExists(filename); + boolean level_saved = FALSE; + + if (new_level || Request("Save this level and kill the old ?", REQ_ASK)) + { + SaveLevel(nr); + + if (new_level) + Request("Level saved !", REQ_CONFIRM); + + level_saved = TRUE; + } + + return level_saved; +} + void DumpLevel(struct LevelInfo *level) { if (level->no_valid_file) @@ -5704,7 +7754,9 @@ void SaveTape(int nr) { char *filename = getTapeFilename(nr); FILE *file; +#if 0 boolean new_tape = TRUE; +#endif int num_participating_players = 0; int info_chunk_size; int body_chunk_size; @@ -5712,6 +7764,7 @@ void SaveTape(int nr) InitTapeDirectory(leveldir_current->subdir); +#if 0 /* if a tape still exists, ask to overwrite it */ if (fileExists(filename)) { @@ -5719,6 +7772,7 @@ void SaveTape(int nr) if (!Request("Replace old tape ?", REQ_ASK)) return; } +#endif if (!(file = fopen(filename, MODE_WRITE))) { @@ -5758,8 +7812,29 @@ void SaveTape(int nr) tape.changed = FALSE; +#if 0 if (new_tape) Request("Tape saved !", REQ_CONFIRM); +#endif +} + +boolean SaveTapeChecked(int nr) +{ + char *filename = getTapeFilename(nr); + boolean new_tape = !fileExists(filename); + boolean tape_saved = FALSE; + + if (new_tape || Request("Replace old tape ?", REQ_ASK)) + { + SaveTape(nr); + + if (new_tape) + Request("Tape saved !", REQ_CONFIRM); + + tape_saved = TRUE; + } + + return tape_saved; } void DumpTape(struct TapeInfo *tape) @@ -5914,30 +7989,32 @@ void SaveScore(int nr) #define SETUP_TOKEN_SOUND_SIMPLE 4 #define SETUP_TOKEN_TOONS 5 #define SETUP_TOKEN_SCROLL_DELAY 6 -#define SETUP_TOKEN_SOFT_SCROLLING 7 -#define SETUP_TOKEN_FADING 8 -#define SETUP_TOKEN_AUTORECORD 9 -#define SETUP_TOKEN_SHOW_TITLESCREEN 10 -#define SETUP_TOKEN_QUICK_DOORS 11 -#define SETUP_TOKEN_TEAM_MODE 12 -#define SETUP_TOKEN_HANDICAP 13 -#define SETUP_TOKEN_SKIP_LEVELS 14 -#define SETUP_TOKEN_TIME_LIMIT 15 -#define SETUP_TOKEN_FULLSCREEN 16 -#define SETUP_TOKEN_FULLSCREEN_MODE 17 -#define SETUP_TOKEN_ASK_ON_ESCAPE 18 -#define SETUP_TOKEN_ASK_ON_ESCAPE_EDITOR 19 -#define SETUP_TOKEN_QUICK_SWITCH 20 -#define SETUP_TOKEN_INPUT_ON_FOCUS 21 -#define SETUP_TOKEN_PREFER_AGA_GRAPHICS 22 -#define SETUP_TOKEN_GRAPHICS_SET 23 -#define SETUP_TOKEN_SOUNDS_SET 24 -#define SETUP_TOKEN_MUSIC_SET 25 -#define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 26 -#define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 27 -#define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 28 - -#define NUM_GLOBAL_SETUP_TOKENS 29 +#define SETUP_TOKEN_SCROLL_DELAY_VALUE 7 +#define SETUP_TOKEN_SOFT_SCROLLING 8 +#define SETUP_TOKEN_FADE_SCREENS 9 +#define SETUP_TOKEN_AUTORECORD 10 +#define SETUP_TOKEN_SHOW_TITLESCREEN 11 +#define SETUP_TOKEN_QUICK_DOORS 12 +#define SETUP_TOKEN_TEAM_MODE 13 +#define SETUP_TOKEN_HANDICAP 14 +#define SETUP_TOKEN_SKIP_LEVELS 15 +#define SETUP_TOKEN_TIME_LIMIT 16 +#define SETUP_TOKEN_FULLSCREEN 17 +#define SETUP_TOKEN_FULLSCREEN_MODE 18 +#define SETUP_TOKEN_ASK_ON_ESCAPE 19 +#define SETUP_TOKEN_ASK_ON_ESCAPE_EDITOR 20 +#define SETUP_TOKEN_QUICK_SWITCH 21 +#define SETUP_TOKEN_INPUT_ON_FOCUS 22 +#define SETUP_TOKEN_PREFER_AGA_GRAPHICS 23 +#define SETUP_TOKEN_GAME_FRAME_DELAY 24 +#define SETUP_TOKEN_GRAPHICS_SET 25 +#define SETUP_TOKEN_SOUNDS_SET 26 +#define SETUP_TOKEN_MUSIC_SET 27 +#define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 28 +#define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 29 +#define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 30 + +#define NUM_GLOBAL_SETUP_TOKENS 31 /* editor setup */ #define SETUP_TOKEN_EDITOR_EL_BOULDERDASH 0 @@ -5949,15 +8026,16 @@ void SaveScore(int nr) #define SETUP_TOKEN_EDITOR_EL_DIAMOND_CAVES 6 #define SETUP_TOKEN_EDITOR_EL_DX_BOULDERDASH 7 #define SETUP_TOKEN_EDITOR_EL_CHARS 8 -#define SETUP_TOKEN_EDITOR_EL_CUSTOM 9 -#define SETUP_TOKEN_EDITOR_EL_HEADLINES 10 -#define SETUP_TOKEN_EDITOR_EL_USER_DEFINED 11 -#define SETUP_TOKEN_EDITOR_EL_DYNAMIC 12 -#define SETUP_TOKEN_EDITOR_EL_BY_GAME 13 -#define SETUP_TOKEN_EDITOR_EL_BY_TYPE 14 -#define SETUP_TOKEN_EDITOR_SHOW_ELEMENT_TOKEN 15 +#define SETUP_TOKEN_EDITOR_EL_STEEL_CHARS 9 +#define SETUP_TOKEN_EDITOR_EL_CUSTOM 10 +#define SETUP_TOKEN_EDITOR_EL_HEADLINES 11 +#define SETUP_TOKEN_EDITOR_EL_USER_DEFINED 12 +#define SETUP_TOKEN_EDITOR_EL_DYNAMIC 13 +#define SETUP_TOKEN_EDITOR_EL_BY_GAME 14 +#define SETUP_TOKEN_EDITOR_EL_BY_TYPE 15 +#define SETUP_TOKEN_EDITOR_SHOW_ELEMENT_TOKEN 16 -#define NUM_EDITOR_SETUP_TOKENS 16 +#define NUM_EDITOR_SETUP_TOKENS 17 /* editor cascade setup */ #define SETUP_TOKEN_EDITOR_CASCADE_BD 0 @@ -5969,13 +8047,14 @@ void SaveScore(int nr) #define SETUP_TOKEN_EDITOR_CASCADE_DC 6 #define SETUP_TOKEN_EDITOR_CASCADE_DX 7 #define SETUP_TOKEN_EDITOR_CASCADE_TEXT 8 -#define SETUP_TOKEN_EDITOR_CASCADE_CE 9 -#define SETUP_TOKEN_EDITOR_CASCADE_GE 10 -#define SETUP_TOKEN_EDITOR_CASCADE_REF 11 -#define SETUP_TOKEN_EDITOR_CASCADE_USER 12 -#define SETUP_TOKEN_EDITOR_CASCADE_DYNAMIC 13 +#define SETUP_TOKEN_EDITOR_CASCADE_STEELTEXT 9 +#define SETUP_TOKEN_EDITOR_CASCADE_CE 10 +#define SETUP_TOKEN_EDITOR_CASCADE_GE 11 +#define SETUP_TOKEN_EDITOR_CASCADE_REF 12 +#define SETUP_TOKEN_EDITOR_CASCADE_USER 13 +#define SETUP_TOKEN_EDITOR_CASCADE_DYNAMIC 14 -#define NUM_EDITOR_CASCADE_SETUP_TOKENS 14 +#define NUM_EDITOR_CASCADE_SETUP_TOKENS 15 /* shortcut setup */ #define SETUP_TOKEN_SHORTCUT_SAVE_GAME 0 @@ -6010,10 +8089,11 @@ void SaveScore(int nr) #define NUM_PLAYER_SETUP_TOKENS 16 /* system setup */ -#define SETUP_TOKEN_SYSTEM_SDL_AUDIODRIVER 0 -#define SETUP_TOKEN_SYSTEM_AUDIO_FRAGMENT_SIZE 1 +#define SETUP_TOKEN_SYSTEM_SDL_VIDEODRIVER 0 +#define SETUP_TOKEN_SYSTEM_SDL_AUDIODRIVER 1 +#define SETUP_TOKEN_SYSTEM_AUDIO_FRAGMENT_SIZE 2 -#define NUM_SYSTEM_SETUP_TOKENS 2 +#define NUM_SYSTEM_SETUP_TOKENS 3 /* options setup */ #define SETUP_TOKEN_OPTIONS_VERBOSE 0 @@ -6038,8 +8118,9 @@ static struct TokenInfo global_setup_tokens[] = { TYPE_SWITCH, &si.sound_simple, "simple_sound_effects" }, { TYPE_SWITCH, &si.toons, "toons" }, { TYPE_SWITCH, &si.scroll_delay, "scroll_delay" }, + { TYPE_INTEGER,&si.scroll_delay_value,"scroll_delay_value" }, { TYPE_SWITCH, &si.soft_scrolling, "soft_scrolling" }, - { TYPE_SWITCH, &si.fading, "screen_fading" }, + { TYPE_SWITCH, &si.fade_screens, "fade_screens" }, { TYPE_SWITCH, &si.autorecord, "automatic_tape_recording" }, { TYPE_SWITCH, &si.show_titlescreen, "show_titlescreen" }, { TYPE_SWITCH, &si.quick_doors, "quick_doors" }, @@ -6054,12 +8135,13 @@ static struct TokenInfo global_setup_tokens[] = { TYPE_SWITCH, &si.quick_switch, "quick_player_switch" }, { TYPE_SWITCH, &si.input_on_focus, "input_on_focus" }, { TYPE_SWITCH, &si.prefer_aga_graphics, "prefer_aga_graphics" }, + { TYPE_INTEGER,&si.game_frame_delay, "game_frame_delay" }, { TYPE_STRING, &si.graphics_set, "graphics_set" }, { TYPE_STRING, &si.sounds_set, "sounds_set" }, { TYPE_STRING, &si.music_set, "music_set" }, - { TYPE_SWITCH, &si.override_level_graphics, "override_level_graphics" }, - { TYPE_SWITCH, &si.override_level_sounds, "override_level_sounds" }, - { TYPE_SWITCH, &si.override_level_music, "override_level_music" }, + { TYPE_SWITCH3,&si.override_level_graphics, "override_level_graphics" }, + { TYPE_SWITCH3,&si.override_level_sounds, "override_level_sounds" }, + { TYPE_SWITCH3,&si.override_level_music, "override_level_music" }, }; static boolean not_used = FALSE; @@ -6085,6 +8167,7 @@ static struct TokenInfo editor_setup_tokens[] = { TYPE_SWITCH, &sei.el_dx_boulderdash,"editor.el_dx_boulderdash" }, #endif { TYPE_SWITCH, &sei.el_chars, "editor.el_chars" }, + { TYPE_SWITCH, &sei.el_steel_chars, "editor.el_steel_chars" }, { TYPE_SWITCH, &sei.el_custom, "editor.el_custom" }, #if 1 { TYPE_SWITCH, ¬_used, "editor.el_headlines" }, @@ -6109,6 +8192,7 @@ static struct TokenInfo editor_cascade_setup_tokens[] = { TYPE_SWITCH, &seci.el_dc, "editor.cascade.el_dc" }, { TYPE_SWITCH, &seci.el_dx, "editor.cascade.el_dx" }, { TYPE_SWITCH, &seci.el_chars, "editor.cascade.el_chars" }, + { TYPE_SWITCH, &seci.el_steel_chars, "editor.cascade.el_steel_chars" }, { TYPE_SWITCH, &seci.el_ce, "editor.cascade.el_ce" }, { TYPE_SWITCH, &seci.el_ge, "editor.cascade.el_ge" }, { TYPE_SWITCH, &seci.el_ref, "editor.cascade.el_ref" }, @@ -6150,6 +8234,7 @@ static struct TokenInfo player_setup_tokens[] = static struct TokenInfo system_setup_tokens[] = { + { TYPE_STRING, &syi.sdl_videodriver, "system.sdl_videodriver" }, { TYPE_STRING, &syi.sdl_audiodriver, "system.sdl_audiodriver" }, { TYPE_INTEGER, &syi.audio_fragment_size,"system.audio_fragment_size" }, }; @@ -6185,11 +8270,10 @@ static void setSetupInfoToDefaults(struct SetupInfo *si) si->sound_music = TRUE; si->sound_simple = TRUE; si->toons = TRUE; - si->double_buffering = TRUE; - si->direct_draw = !si->double_buffering; si->scroll_delay = TRUE; + si->scroll_delay_value = STD_SCROLL_DELAY; si->soft_scrolling = TRUE; - si->fading = TRUE; + si->fade_screens = TRUE; si->autorecord = TRUE; si->show_titlescreen = TRUE; si->quick_doors = FALSE; @@ -6204,24 +8288,26 @@ static void setSetupInfoToDefaults(struct SetupInfo *si) si->quick_switch = FALSE; si->input_on_focus = FALSE; si->prefer_aga_graphics = TRUE; + si->game_frame_delay = GAME_FRAME_DELAY; - si->graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR); - si->sounds_set = getStringCopy(SND_CLASSIC_SUBDIR); - si->music_set = getStringCopy(MUS_CLASSIC_SUBDIR); + si->graphics_set = getStringCopy(GFX_DEFAULT_SUBDIR); + si->sounds_set = getStringCopy(SND_DEFAULT_SUBDIR); + si->music_set = getStringCopy(MUS_DEFAULT_SUBDIR); si->override_level_graphics = FALSE; si->override_level_sounds = FALSE; si->override_level_music = FALSE; - si->editor.el_boulderdash = TRUE; - si->editor.el_emerald_mine = TRUE; - si->editor.el_emerald_mine_club = TRUE; - si->editor.el_more = TRUE; - si->editor.el_sokoban = TRUE; - si->editor.el_supaplex = TRUE; - si->editor.el_diamond_caves = TRUE; - si->editor.el_dx_boulderdash = TRUE; - si->editor.el_chars = TRUE; - si->editor.el_custom = TRUE; + si->editor.el_boulderdash = TRUE; + si->editor.el_emerald_mine = TRUE; + si->editor.el_emerald_mine_club = TRUE; + si->editor.el_more = TRUE; + si->editor.el_sokoban = TRUE; + si->editor.el_supaplex = TRUE; + si->editor.el_diamond_caves = TRUE; + si->editor.el_dx_boulderdash = TRUE; + si->editor.el_chars = TRUE; + si->editor.el_steel_chars = TRUE; + si->editor.el_custom = TRUE; si->editor.el_headlines = TRUE; si->editor.el_user_defined = FALSE; @@ -6229,15 +8315,15 @@ static void setSetupInfoToDefaults(struct SetupInfo *si) si->editor.show_element_token = FALSE; - si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME; - si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME; - si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE; + si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME; + si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME; + si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE; - si->shortcut.focus_player[0] = DEFAULT_KEY_FOCUS_PLAYER_1; - si->shortcut.focus_player[1] = DEFAULT_KEY_FOCUS_PLAYER_2; - si->shortcut.focus_player[2] = DEFAULT_KEY_FOCUS_PLAYER_3; - si->shortcut.focus_player[3] = DEFAULT_KEY_FOCUS_PLAYER_4; - si->shortcut.focus_player_all = DEFAULT_KEY_FOCUS_PLAYER_ALL; + si->shortcut.focus_player[0] = DEFAULT_KEY_FOCUS_PLAYER_1; + si->shortcut.focus_player[1] = DEFAULT_KEY_FOCUS_PLAYER_2; + si->shortcut.focus_player[2] = DEFAULT_KEY_FOCUS_PLAYER_3; + si->shortcut.focus_player[3] = DEFAULT_KEY_FOCUS_PLAYER_4; + si->shortcut.focus_player_all = DEFAULT_KEY_FOCUS_PLAYER_ALL; for (i = 0; i < MAX_PLAYERS; i++) { @@ -6259,29 +8345,39 @@ static void setSetupInfoToDefaults(struct SetupInfo *si) si->input[i].key.drop = (i == 0 ? DEFAULT_KEY_DROP : KSYM_UNDEFINED); } + si->system.sdl_videodriver = getStringCopy(ARG_DEFAULT); si->system.sdl_audiodriver = getStringCopy(ARG_DEFAULT); si->system.audio_fragment_size = DEFAULT_AUDIO_FRAGMENT_SIZE; si->options.verbose = FALSE; + +#if defined(CREATE_SPECIAL_EDITION_RND_JUE) + si->handicap = FALSE; + si->fullscreen = TRUE; + si->override_level_graphics = AUTO; + si->override_level_sounds = AUTO; + si->override_level_music = AUTO; +#endif } static void setSetupInfoToDefaults_EditorCascade(struct SetupInfo *si) { - si->editor_cascade.el_bd = TRUE; - si->editor_cascade.el_em = TRUE; - si->editor_cascade.el_emc = TRUE; - si->editor_cascade.el_rnd = TRUE; - si->editor_cascade.el_sb = TRUE; - si->editor_cascade.el_sp = TRUE; - si->editor_cascade.el_dc = TRUE; - si->editor_cascade.el_dx = TRUE; + si->editor_cascade.el_bd = TRUE; + si->editor_cascade.el_em = TRUE; + si->editor_cascade.el_emc = TRUE; + si->editor_cascade.el_rnd = TRUE; + si->editor_cascade.el_sb = TRUE; + si->editor_cascade.el_sp = TRUE; + si->editor_cascade.el_dc = TRUE; + si->editor_cascade.el_dx = TRUE; - si->editor_cascade.el_chars = FALSE; - si->editor_cascade.el_ce = FALSE; - si->editor_cascade.el_ge = FALSE; - si->editor_cascade.el_ref = FALSE; - si->editor_cascade.el_user = FALSE; - si->editor_cascade.el_dynamic = FALSE; + si->editor_cascade.el_chars = FALSE; + si->editor_cascade.el_steel_chars = FALSE; + si->editor_cascade.el_ce = FALSE; + si->editor_cascade.el_ge = FALSE; + si->editor_cascade.el_ref = FALSE; + si->editor_cascade.el_user = FALSE; + si->editor_cascade.el_dynamic = FALSE; } static void decodeSetupFileHash(SetupFileHash *setup_file_hash) @@ -6379,14 +8475,23 @@ void LoadSetup() checkSetupFileHashIdentifier(setup_file_hash, filename,getCookie("SETUP")); decodeSetupFileHash(setup_file_hash); - setup.direct_draw = !setup.double_buffering; - freeSetupFileHash(setup_file_hash); /* needed to work around problems with fixed length strings */ player_name_new = get_corrected_login_name(setup.player_name); free(setup.player_name); setup.player_name = player_name_new; + + /* "scroll_delay: on(3) / off(0)" was replaced by scroll delay value */ + if (setup.scroll_delay == FALSE) + { + setup.scroll_delay_value = MIN_SCROLL_DELAY; + setup.scroll_delay = TRUE; /* now always "on" */ + } + + /* make sure that scroll delay value stays inside valid range */ + setup.scroll_delay_value = + MIN(MAX(MIN_SCROLL_DELAY, setup.scroll_delay_value), MAX_SCROLL_DELAY); } else Error(ERR_WARN, "using default setup values"); @@ -6548,31 +8653,306 @@ void LoadCustomElementDescriptions() freeSetupFileHash(setup_file_hash); } -static void LoadSpecialMenuDesignSettingsFromFilename(char *filename) +static int getElementFromToken(char *token) +{ +#if 1 + char *value = getHashEntry(element_token_hash, token); + + if (value != NULL) + return atoi(value); +#else + int i; + + /* !!! OPTIMIZE THIS BY USING HASH !!! */ + for (i = 0; i < MAX_NUM_ELEMENTS; i++) + if (strEqual(token, element_info[i].token_name)) + return i; +#endif + + Error(ERR_WARN, "unknown element token '%s'", token); + + return EL_UNDEFINED; +} + +static int get_token_parameter_value(char *token, char *value_raw) +{ + char *suffix; + + if (token == NULL || value_raw == NULL) + return ARG_UNDEFINED_VALUE; + + suffix = strrchr(token, '.'); + if (suffix == NULL) + suffix = token; + +#if 1 + if (strEqual(suffix, ".element")) + return getElementFromToken(value_raw); +#endif + +#if 0 + if (strncmp(suffix, ".font", 5) == 0) + { + int i; + + /* !!! OPTIMIZE THIS BY USING HASH !!! */ + for (i = 0; i < NUM_FONTS; i++) + if (strEqual(value_raw, font_info[i].token_name)) + return i; + + /* if font not found, use reliable default value */ + return FONT_INITIAL_1; + } +#endif + + /* !!! USE CORRECT VALUE TYPE (currently works also for TYPE_BOOLEAN) !!! */ + return get_parameter_value(value_raw, suffix, TYPE_INTEGER); +} + +void InitMenuDesignSettings_Static() +{ +#if 0 + static SetupFileHash *image_config_hash = NULL; +#endif + int i; + +#if 0 + if (image_config_hash == NULL) + { + image_config_hash = newSetupFileHash(); + + for (i = 0; image_config[i].token != NULL; i++) + setHashEntry(image_config_hash, + image_config[i].token, + image_config[i].value); + } +#endif + +#if 1 + /* always start with reliable default values from static default config */ + for (i = 0; image_config_vars[i].token != NULL; i++) + { + char *value = getHashEntry(image_config_hash, image_config_vars[i].token); + + if (value != NULL) + *image_config_vars[i].value = + get_token_parameter_value(image_config_vars[i].token, value); + } + +#else + + int j; + + /* always start with reliable default values from static default config */ + for (i = 0; image_config_vars[i].token != NULL; i++) + for (j = 0; image_config[j].token != NULL; j++) + if (strEqual(image_config_vars[i].token, image_config[j].token)) + *image_config_vars[i].value = + get_token_parameter_value(image_config_vars[i].token, + image_config[j].value); +#endif +} + +static void InitMenuDesignSettings_SpecialPreProcessing() { - SetupFileHash *setup_file_hash; int i; + /* the following initializes hierarchical values from static configuration */ + + /* special case: initialize "ARG_DEFAULT" values in static default config */ + /* (e.g., initialize "[titlemessage].fade_mode" from "[title].fade_mode") */ + titlemessage_initial_default.fade_mode = title_initial_default.fade_mode; + titlemessage_initial_default.fade_delay = title_initial_default.fade_delay; + titlemessage_initial_default.post_delay = title_initial_default.post_delay; + titlemessage_initial_default.auto_delay = title_initial_default.auto_delay; + titlemessage_default.fade_mode = title_default.fade_mode; + titlemessage_default.fade_delay = title_default.fade_delay; + titlemessage_default.post_delay = title_default.post_delay; + titlemessage_default.auto_delay = title_default.auto_delay; + + /* special case: initialize "ARG_DEFAULT" values in static default config */ + /* (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode") */ + for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++) + { + titlemessage_initial[i] = titlemessage_initial_default; + titlemessage[i] = titlemessage_default; + } + + /* special case: initialize "ARG_DEFAULT" values in static default config */ + /* (eg, init "menu.enter_screen.SCORES.xyz" from "menu.enter_screen.xyz") */ + for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++) + { + menu.enter_screen[i] = menu.enter_screen[GFX_SPECIAL_ARG_DEFAULT]; + menu.leave_screen[i] = menu.leave_screen[GFX_SPECIAL_ARG_DEFAULT]; + } +} + +static void InitMenuDesignSettings_SpecialPostProcessing() +{ + /* special case: initialize later added SETUP list size from LEVELS value */ + if (menu.list_size[GAME_MODE_SETUP] == -1) + menu.list_size[GAME_MODE_SETUP] = menu.list_size[GAME_MODE_LEVELS]; +} + +static void LoadMenuDesignSettingsFromFilename(char *filename) +{ + static struct TitleMessageInfo tmi; + static struct TokenInfo titlemessage_tokens[] = + { + { TYPE_INTEGER, &tmi.x, ".x" }, + { TYPE_INTEGER, &tmi.y, ".y" }, + { TYPE_INTEGER, &tmi.width, ".width" }, + { TYPE_INTEGER, &tmi.height, ".height" }, + { TYPE_INTEGER, &tmi.chars, ".chars" }, + { TYPE_INTEGER, &tmi.lines, ".lines" }, + { TYPE_INTEGER, &tmi.align, ".align" }, + { TYPE_INTEGER, &tmi.valign, ".valign" }, + { TYPE_INTEGER, &tmi.font, ".font" }, + { TYPE_BOOLEAN, &tmi.autowrap, ".autowrap" }, + { TYPE_BOOLEAN, &tmi.centered, ".centered" }, + { TYPE_BOOLEAN, &tmi.parse_comments, ".parse_comments" }, + { TYPE_INTEGER, &tmi.sort_priority, ".sort_priority" }, + { TYPE_INTEGER, &tmi.fade_mode, ".fade_mode" }, + { TYPE_INTEGER, &tmi.fade_delay, ".fade_delay" }, + { TYPE_INTEGER, &tmi.post_delay, ".post_delay" }, + { TYPE_INTEGER, &tmi.auto_delay, ".auto_delay" }, + + { -1, NULL, NULL } + }; + static struct + { + struct TitleMessageInfo *array; + char *text; + } + titlemessage_arrays[] = + { + { titlemessage_initial, "[titlemessage_initial]" }, + { titlemessage, "[titlemessage]" }, + + { NULL, NULL } + }; + SetupFileHash *setup_file_hash; + int i, j, k; + #if 0 - printf("LoadSpecialMenuDesignSettings from file '%s' ...\n", filename); + printf("LoadMenuDesignSettings from file '%s' ...\n", filename); #endif if ((setup_file_hash = loadSetupFileHash(filename)) == NULL) return; + /* the following initializes hierarchical values from dynamic configuration */ + + /* special case: initialize with default values that may be overwritten */ + /* (e.g., init "menu.draw_xoffset.INFO" from "menu.draw_xoffset") */ + for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++) + { + char *value_1 = getHashEntry(setup_file_hash, "menu.draw_xoffset"); + char *value_2 = getHashEntry(setup_file_hash, "menu.draw_yoffset"); + char *value_3 = getHashEntry(setup_file_hash, "menu.list_size"); + + if (value_1 != NULL) + menu.draw_xoffset[i] = get_integer_from_string(value_1); + if (value_2 != NULL) + menu.draw_yoffset[i] = get_integer_from_string(value_2); + if (value_3 != NULL) + menu.list_size[i] = get_integer_from_string(value_3); + } + + /* special case: initialize with default values that may be overwritten */ + /* (eg, init "menu.draw_xoffset.INFO[XXX]" from "menu.draw_xoffset.INFO") */ + for (i = 0; i < NUM_SPECIAL_GFX_INFO_ARGS; i++) + { + char *value_1 = getHashEntry(setup_file_hash, "menu.draw_xoffset.INFO"); + char *value_2 = getHashEntry(setup_file_hash, "menu.draw_yoffset.INFO"); + + if (value_1 != NULL) + menu.draw_xoffset_info[i] = get_integer_from_string(value_1); + if (value_2 != NULL) + menu.draw_yoffset_info[i] = get_integer_from_string(value_2); + } + + /* special case: initialize with default values that may be overwritten */ + /* (eg, init "menu.draw_xoffset.SETUP[XXX]" from "menu.draw_xoffset.SETUP") */ + for (i = 0; i < NUM_SPECIAL_GFX_SETUP_ARGS; i++) + { + char *value_1 = getHashEntry(setup_file_hash, "menu.draw_xoffset.SETUP"); + char *value_2 = getHashEntry(setup_file_hash, "menu.draw_yoffset.SETUP"); + + if (value_1 != NULL) + menu.draw_xoffset_setup[i] = get_integer_from_string(value_1); + if (value_2 != NULL) + menu.draw_yoffset_setup[i] = get_integer_from_string(value_2); + } + /* special case: initialize with default values that may be overwritten */ + /* (eg, init "menu.enter_screen.SCORES.xyz" from "menu.enter_screen.xyz") */ for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++) { - char *value_x = getHashEntry(setup_file_hash, "menu.draw_xoffset"); - char *value_y = getHashEntry(setup_file_hash, "menu.draw_yoffset"); - char *list_size = getHashEntry(setup_file_hash, "menu.list_size"); + char *token_1 = "menu.enter_screen.fade_mode"; + char *token_2 = "menu.enter_screen.fade_delay"; + char *token_3 = "menu.enter_screen.post_delay"; + char *token_4 = "menu.leave_screen.fade_mode"; + char *token_5 = "menu.leave_screen.fade_delay"; + char *token_6 = "menu.leave_screen.post_delay"; + char *value_1 = getHashEntry(setup_file_hash, token_1); + char *value_2 = getHashEntry(setup_file_hash, token_2); + char *value_3 = getHashEntry(setup_file_hash, token_3); + char *value_4 = getHashEntry(setup_file_hash, token_4); + char *value_5 = getHashEntry(setup_file_hash, token_5); + char *value_6 = getHashEntry(setup_file_hash, token_6); + + if (value_1 != NULL) + menu.enter_screen[i].fade_mode = get_token_parameter_value(token_1, + value_1); + if (value_2 != NULL) + menu.enter_screen[i].fade_delay = get_token_parameter_value(token_2, + value_2); + if (value_3 != NULL) + menu.enter_screen[i].post_delay = get_token_parameter_value(token_3, + value_3); + if (value_4 != NULL) + menu.leave_screen[i].fade_mode = get_token_parameter_value(token_4, + value_4); + if (value_5 != NULL) + menu.leave_screen[i].fade_delay = get_token_parameter_value(token_5, + value_5); + if (value_6 != NULL) + menu.leave_screen[i].post_delay = get_token_parameter_value(token_6, + value_6); + } + + /* special case: initialize with default values that may be overwritten */ + /* (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode") */ + for (i = 0; titlemessage_arrays[i].array != NULL; i++) + { + struct TitleMessageInfo *array = titlemessage_arrays[i].array; + char *base_token = titlemessage_arrays[i].text; + + for (j = 0; titlemessage_tokens[j].type != -1; j++) + { + char *token = getStringCat2(base_token, titlemessage_tokens[j].text); + char *value = getHashEntry(setup_file_hash, token); + + if (value != NULL) + { + int parameter_value = get_token_parameter_value(token, value); + + for (k = 0; k < MAX_NUM_TITLE_MESSAGES; k++) + { + tmi = array[k]; + + if (titlemessage_tokens[j].type == TYPE_INTEGER) + *(boolean *)titlemessage_tokens[j].value = (boolean)parameter_value; + else + *(int *)titlemessage_tokens[j].value = (int)parameter_value; + + array[k] = tmi; + } + } - if (value_x != NULL) - menu.draw_xoffset[i] = get_integer_from_string(value_x); - if (value_y != NULL) - menu.draw_yoffset[i] = get_integer_from_string(value_y); - if (list_size != NULL) - menu.list_size[i] = get_integer_from_string(list_size); + free(token); + } } /* read (and overwrite with) values that may be specified in config file */ @@ -6580,40 +8960,41 @@ static void LoadSpecialMenuDesignSettingsFromFilename(char *filename) { char *value = getHashEntry(setup_file_hash, image_config_vars[i].token); - if (value != NULL) + /* (ignore definitions set to "[DEFAULT]" which are already initialized) */ + if (value != NULL && !strEqual(value, ARG_DEFAULT)) *image_config_vars[i].value = - get_auto_parameter_value(image_config_vars[i].token, value); + get_token_parameter_value(image_config_vars[i].token, value); } freeSetupFileHash(setup_file_hash); } -void LoadSpecialMenuDesignSettings() +void LoadMenuDesignSettings() { char *filename_base = UNDEFINED_FILENAME, *filename_local; - int i, j; - /* always start with reliable default values from default config */ - for (i = 0; image_config_vars[i].token != NULL; i++) - for (j = 0; image_config[j].token != NULL; j++) - if (strEqual(image_config_vars[i].token, image_config[j].token)) - *image_config_vars[i].value = - get_auto_parameter_value(image_config_vars[i].token, - image_config[j].value); + InitMenuDesignSettings_Static(); + InitMenuDesignSettings_SpecialPreProcessing(); +#if 1 + if (!GFX_OVERRIDE_ARTWORK(ARTWORK_TYPE_GRAPHICS)) +#else if (!SETUP_OVERRIDE_ARTWORK(setup, ARTWORK_TYPE_GRAPHICS)) +#endif { /* first look for special settings configured in level series config */ filename_base = getCustomArtworkLevelConfigFilename(ARTWORK_TYPE_GRAPHICS); if (fileExists(filename_base)) - LoadSpecialMenuDesignSettingsFromFilename(filename_base); + LoadMenuDesignSettingsFromFilename(filename_base); } filename_local = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS); if (filename_local != NULL && !strEqual(filename_base, filename_local)) - LoadSpecialMenuDesignSettingsFromFilename(filename_local); + LoadMenuDesignSettingsFromFilename(filename_local); + + InitMenuDesignSettings_SpecialPostProcessing(); } void LoadUserDefinedEditorElementList(int **elements, int *num_elements) @@ -6671,19 +9052,19 @@ void LoadUserDefinedEditorElementList(int **elements, int *num_elements) { if (num_unknown_tokens == 0) { - Error(ERR_RETURN_LINE, "-"); - Error(ERR_RETURN, "warning: unknown token(s) found in config file:"); - Error(ERR_RETURN, "- config file: '%s'", filename); + Error(ERR_INFO_LINE, "-"); + Error(ERR_INFO, "warning: unknown token(s) found in config file:"); + Error(ERR_INFO, "- config file: '%s'", filename); num_unknown_tokens++; } - Error(ERR_RETURN, "- token: '%s'", list->token); + Error(ERR_INFO, "- token: '%s'", list->token); } } if (num_unknown_tokens > 0) - Error(ERR_RETURN_LINE, "-"); + Error(ERR_INFO_LINE, "-"); while (*num_elements % 4) /* pad with empty elements, if needed */ (*elements)[(*num_elements)++] = EL_EMPTY; @@ -6771,7 +9152,7 @@ static struct MusicFileInfo *get_music_file_info_ext(char *basename, int music, /* ---------- music file info found ---------- */ - memset(&tmp_music_file_info, 0, sizeof(struct MusicFileInfo)); + clear_mem(&tmp_music_file_info, sizeof(struct MusicFileInfo)); for (i = 0; token_to_value_ptr[i].token != NULL; i++) { @@ -6984,18 +9365,18 @@ void print_unknown_token(char *filename, char *token, int token_nr) { if (token_nr == 0) { - Error(ERR_RETURN_LINE, "-"); - Error(ERR_RETURN, "warning: unknown token(s) found in config file:"); - Error(ERR_RETURN, "- config file: '%s'", filename); + Error(ERR_INFO_LINE, "-"); + Error(ERR_INFO, "warning: unknown token(s) found in config file:"); + Error(ERR_INFO, "- config file: '%s'", filename); } - Error(ERR_RETURN, "- token: '%s'", token); + Error(ERR_INFO, "- token: '%s'", token); } void print_unknown_token_end(int token_nr) { if (token_nr > 0) - Error(ERR_RETURN_LINE, "-"); + Error(ERR_INFO_LINE, "-"); } void LoadHelpAnimInfo()