X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Ffiles.c;h=4590665ecfe94e65d9d87eb3f1dc765661f59bb8;hb=d96f981640e9eca6c5cc3e14011cacc5ae24b386;hp=16b2179131918569244e3aa315cc4dfb7b3bbcac;hpb=2965766321c0bc9b8985b3760a624ea9ef8e44e5;p=rocksndiamonds.git diff --git a/src/files.c b/src/files.c index 16b21791..4590665e 100644 --- a/src/files.c +++ b/src/files.c @@ -3519,8 +3519,8 @@ static void CopyNativeLevel_RND_to_EM(struct LevelInfo *level) struct PLAYER **ply = level_em->ply; int i, j, x, y; - lev->width = MIN(level->fieldx, EM_MAX_CAVE_WIDTH); - lev->height = MIN(level->fieldy, EM_MAX_CAVE_HEIGHT); + lev->width = MIN(level->fieldx, MAX_PLAYFIELD_WIDTH); + lev->height = MIN(level->fieldy, MAX_PLAYFIELD_HEIGHT); lev->time_seconds = level->time; lev->required_initial = level->gems_needed; @@ -3576,33 +3576,23 @@ static void CopyNativeLevel_RND_to_EM(struct LevelInfo *level) // first fill the complete playfield with the default border element for (y = 0; y < EM_MAX_CAVE_HEIGHT; y++) for (x = 0; x < EM_MAX_CAVE_WIDTH; x++) - level_em->cave[x][y] = ZBORDER; - - if (BorderElement == EL_STEELWALL) - { - for (y = 0; y < lev->height + 2; y++) - for (x = 0; x < lev->width + 2; x++) - level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_STEELWALL); - } + level_em->cave[x][y] = Zborder; // then copy the real level contents from level file into the playfield for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++) { int new_element = map_element_RND_to_EM(level->field[x][y]); - int offset = (BorderElement == EL_STEELWALL ? 1 : 0); - int xx = x + 1 + offset; - int yy = y + 1 + offset; if (level->field[x][y] == EL_AMOEBA_DEAD) new_element = map_element_RND_to_EM(EL_AMOEBA_WET); - level_em->cave[xx][yy] = new_element; + level_em->cave[x][y] = new_element; } for (i = 0; i < MAX_PLAYERS; i++) { - ply[i]->x_initial = 0; - ply[i]->y_initial = 0; + ply[i]->x_initial = -1; + ply[i]->y_initial = -1; } // initialize player positions and delete players from the playfield @@ -3611,22 +3601,13 @@ static void CopyNativeLevel_RND_to_EM(struct LevelInfo *level) if (ELEM_IS_PLAYER(level->field[x][y])) { int player_nr = GET_PLAYER_NR(level->field[x][y]); - int offset = (BorderElement == EL_STEELWALL ? 1 : 0); - int xx = x + 1 + offset; - int yy = y + 1 + offset; - ply[player_nr]->x_initial = xx; - ply[player_nr]->y_initial = yy; + ply[player_nr]->x_initial = x; + ply[player_nr]->y_initial = y; - level_em->cave[xx][yy] = map_element_RND_to_EM(EL_EMPTY); + level_em->cave[x][y] = map_element_RND_to_EM(EL_EMPTY); } } - - if (BorderElement == EL_STEELWALL) - { - lev->width += 2; - lev->height += 2; - } } static void CopyNativeLevel_EM_to_RND(struct LevelInfo *level) @@ -3705,7 +3686,7 @@ static void CopyNativeLevel_EM_to_RND(struct LevelInfo *level) // convert the playfield (some elements need special treatment) for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++) { - int new_element = map_element_EM_to_RND(level_em->cave[x + 1][y + 1]); + int new_element = map_element_EM_to_RND(level_em->cave[x][y]); if (new_element == EL_AMOEBA_WET && level->amoeba_speed == 0) new_element = EL_AMOEBA_DEAD; @@ -3717,8 +3698,8 @@ static void CopyNativeLevel_EM_to_RND(struct LevelInfo *level) { // in case of all players set to the same field, use the first player int nr = MAX_PLAYERS - i - 1; - int jx = ply[nr]->x_initial - 1; - int jy = ply[nr]->y_initial - 1; + int jx = ply[nr]->x_initial; + int jy = ply[nr]->y_initial; if (jx != -1 && jy != -1) level->field[jx][jy] = EL_PLAYER_1 + nr; @@ -8951,6 +8932,10 @@ static struct TokenInfo internal_setup_tokens[] = TYPE_BOOLEAN, &setup.internal.show_scaling_in_title, "show_scaling_in_title" }, + { + TYPE_BOOLEAN, + &setup.internal.create_user_levelset, "create_user_levelset" + }, { TYPE_BOOLEAN, &setup.internal.menu_game, "menu_game" @@ -9324,6 +9309,7 @@ static void setSetupInfoToDefaults(struct SetupInfo *si) si->internal.default_level_series = getStringCopy(UNDEFINED_LEVELSET); si->internal.choose_from_top_leveldir = FALSE; si->internal.show_scaling_in_title = TRUE; + si->internal.create_user_levelset = TRUE; si->internal.default_window_width = WIN_XSIZE_DEFAULT; si->internal.default_window_height = WIN_YSIZE_DEFAULT;