X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Ffiles.c;h=409ede257fb8e6dc9322ec7b6943bb928b087b56;hb=2f8793d6536d93616683069786ce444583d68e20;hp=bd4c0cc614a6b39d95708040a945d7fee66003bc;hpb=87fd32ed7c5c47b7278300d12bf67c5b46a604a6;p=rocksndiamonds.git diff --git a/src/files.c b/src/files.c index bd4c0cc6..409ede25 100644 --- a/src/files.c +++ b/src/files.c @@ -3722,6 +3722,9 @@ static void CopyNativeLevel_EM_to_RND(struct LevelInfo *level) if (jx != -1 && jy != -1) level->field[jx][jy] = EL_PLAYER_1 + nr; } + + // time score is counted for each 10 seconds left in Emerald Mine levels + level->time_score_base = 10; } @@ -5739,6 +5742,9 @@ static void LoadLevelFromFileStream_DC(File *file, struct LevelInfo *level, // Diamond Caves has the same (strange) behaviour as Emerald Mine that gems // can slip down from flat walls, like normal walls and steel walls level->em_slippery_gems = TRUE; + + // time score is counted for each 10 seconds left in Diamond Caves levels + level->time_score_base = 10; } static void LoadLevelFromFileInfo_DC(struct LevelInfo *level, @@ -6262,7 +6268,7 @@ static void LoadLevel_InitVersion(struct LevelInfo *level) if (level->game_version < VERSION_IDENT(3,2,0,5)) { // time bonus score was given for 10 s instead of 1 s before 3.2.0-5 - level->score[SC_TIME_BONUS] /= 10; + level->time_score_base = 10; } if (leveldir_current->latest_engine) @@ -8539,7 +8545,11 @@ static struct TokenInfo global_setup_tokens[] = }, { TYPE_SWITCH, - &setup.skip_scores_after_game, "skip_scores_after_game" + &setup.count_score_after_game, "count_score_after_game" + }, + { + TYPE_SWITCH, + &setup.show_scores_after_game, "show_scores_after_game" }, { TYPE_SWITCH, @@ -8741,6 +8751,10 @@ static struct TokenInfo editor_setup_tokens[] = TYPE_SWITCH, &setup.editor.show_element_token, "editor.show_element_token" }, + { + TYPE_SWITCH, + &setup.editor.show_read_only_warning, "editor.show_read_only_warning" + }, }; static struct TokenInfo editor_cascade_setup_tokens[] = @@ -9254,7 +9268,8 @@ static void setSetupInfoToDefaults(struct SetupInfo *si) si->skip_levels = TRUE; si->increment_levels = TRUE; si->auto_play_next_level = TRUE; - si->skip_scores_after_game = FALSE; + si->count_score_after_game = TRUE; + si->show_scores_after_game = TRUE; si->time_limit = TRUE; si->fullscreen = FALSE; si->window_scaling_percent = STD_WINDOW_SCALING_PERCENT; @@ -9372,6 +9387,8 @@ static void setSetupInfoToDefaults(struct SetupInfo *si) si->editor.show_element_token = FALSE; + si->editor.show_read_only_warning = TRUE; + si->editor.use_template_for_new_levels = TRUE; si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;