X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Ffiles.c;h=38f50f8808f56b4f291bd4d10182022acb8aaedb;hb=73dd81c85be90e466493bcc6f45c402d29bc7f20;hp=40cdbcf4274549672be9cc57f8571f607028df82;hpb=b764179e9f5cbe4ebdfc1b76b9947c2660e34b07;p=rocksndiamonds.git diff --git a/src/files.c b/src/files.c index 40cdbcf4..38f50f88 100644 --- a/src/files.c +++ b/src/files.c @@ -29,7 +29,7 @@ #define CHUNK_SIZE_NONE -1 /* do not write chunk size */ #define FILE_VERS_CHUNK_SIZE 8 /* size of file version chunk */ #define LEVEL_HEADER_SIZE 80 /* size of level file header */ -#define LEVEL_HEADER_UNUSED 13 /* unused level header bytes */ +#define LEVEL_HEADER_UNUSED 0 /* unused level header bytes */ #define LEVEL_CHUNK_CNT2_SIZE 160 /* size of level CNT2 chunk */ #define LEVEL_CHUNK_CNT2_UNUSED 11 /* unused CNT2 chunk bytes */ #define LEVEL_CHUNK_CNT3_HEADER 16 /* size of level CNT3 header */ @@ -49,22 +49,6 @@ #define TAPE_COOKIE_TMPL "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x" #define SCORE_COOKIE "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.2" -/* values for level file type identifier */ -#define LEVEL_FILE_TYPE_UNKNOWN 0 -#define LEVEL_FILE_TYPE_RND 1 -#define LEVEL_FILE_TYPE_BD 2 -#define LEVEL_FILE_TYPE_EM 3 -#define LEVEL_FILE_TYPE_SP 4 -#define LEVEL_FILE_TYPE_DX 5 -#define LEVEL_FILE_TYPE_SB 6 -#define LEVEL_FILE_TYPE_DC 7 - -#define LEVEL_FILE_TYPE_RND_PACKED (10 + LEVEL_FILE_TYPE_RND) -#define LEVEL_FILE_TYPE_EM_PACKED (10 + LEVEL_FILE_TYPE_EM) - -#define IS_SINGLE_LEVEL_FILE(x) (x < 10) -#define IS_PACKED_LEVEL_FILE(x) (x > 10) - /* ========================================================================= */ /* level file functions */ @@ -92,7 +76,10 @@ void setElementChangeInfoToDefaults(struct ElementChangeInfo *change) change->can_change = FALSE; change->events = CE_BITMASK_DEFAULT; - change->sides = CH_SIDE_ANY; + + change->trigger_player = CH_PLAYER_ANY; + change->trigger_side = CH_SIDE_ANY; + change->trigger_page = CH_PAGE_ANY; change->target_element = EL_EMPTY_SPACE; @@ -103,15 +90,15 @@ void setElementChangeInfoToDefaults(struct ElementChangeInfo *change) change->trigger_element = EL_EMPTY_SPACE; change->explode = FALSE; - change->use_content = FALSE; - change->only_complete = FALSE; - change->use_random_change = FALSE; - change->random = 100; - change->power = CP_NON_DESTRUCTIVE; + change->use_target_content = FALSE; + change->only_if_complete = FALSE; + change->use_random_replace = FALSE; + change->random_percentage = 100; + change->replace_when = CP_WHEN_EMPTY; for (x = 0; x < 3; x++) for (y = 0; y < 3; y++) - change->content[x][y] = EL_EMPTY_SPACE; + change->target_content[x][y] = EL_EMPTY_SPACE; change->direct_action = 0; change->other_action = 0; @@ -123,8 +110,14 @@ void setElementChangeInfoToDefaults(struct ElementChangeInfo *change) static void setLevelInfoToDefaults(struct LevelInfo *level) { + static boolean clipboard_elements_initialized = FALSE; + int i, j, x, y; + level->native_em_level = &native_em_level; + + level->game_engine_type = GAME_ENGINE_TYPE_RND; + level->file_version = FILE_VERSION_ACTUAL; level->game_version = GAME_VERSION_ACTUAL; @@ -141,15 +134,33 @@ static void setLevelInfoToDefaults(struct LevelInfo *level) level->time = 100; level->gems_needed = 0; + level->amoeba_speed = 10; + level->time_magic_wall = 10; level->time_wheel = 10; level->time_light = 10; level->time_timegate = 10; + level->amoeba_content = EL_DIAMOND; + level->double_speed = FALSE; level->initial_gravity = FALSE; level->em_slippery_gems = FALSE; + level->instant_relocation = FALSE; + level->can_pass_to_walkable = FALSE; + level->grow_into_diggable = TRUE; + + level->block_last_field = FALSE; /* EM does not block by default */ + level->sp_block_last_field = TRUE; /* SP blocks the last field */ + level->block_delay = 8; /* when blocking, block 8 frames */ + level->sp_block_delay = 9; /* SP indeed blocks 9 frames, not 8 */ + + level->can_move_into_acid_bits = ~0; /* everything can move into acid */ + level->dont_collide_with_bits = ~0; /* always deadly when colliding */ + + level->use_spring_bug = FALSE; + level->use_step_counter = FALSE; level->use_custom_template = FALSE; @@ -185,10 +196,16 @@ static void setLevelInfoToDefaults(struct LevelInfo *level) { int element = i; + /* never initialize clipboard elements after the very first time */ + if (IS_CLIPBOARD_ELEMENT(element) && clipboard_elements_initialized) + continue; + setElementChangePages(&element_info[element], 1); setElementChangeInfoToDefaults(element_info[element].change); - if (IS_CUSTOM_ELEMENT(element) || IS_GROUP_ELEMENT(element)) + if (IS_CUSTOM_ELEMENT(element) || + IS_GROUP_ELEMENT(element) || + IS_INTERNAL_ELEMENT(element)) { for (j = 0; j < MAX_ELEMENT_NAME_LEN + 1; j++) element_info[element].description[j] = '\0'; @@ -202,37 +219,49 @@ static void setLevelInfoToDefaults(struct LevelInfo *level) element_info[element].use_gfx_element = FALSE; element_info[element].gfx_element = EL_EMPTY_SPACE; + + element_info[element].modified_settings = FALSE; } - if (IS_CUSTOM_ELEMENT(element)) + if (IS_CUSTOM_ELEMENT(element) || + IS_INTERNAL_ELEMENT(element)) { + element_info[element].access_direction = MV_ALL_DIRECTIONS; + element_info[element].collect_score = 10; /* special default */ element_info[element].collect_count = 1; /* special default */ element_info[element].push_delay_fixed = -1; /* initialize later */ element_info[element].push_delay_random = -1; /* initialize later */ + element_info[element].drop_delay_fixed = 0; + element_info[element].drop_delay_random = 0; element_info[element].move_delay_fixed = 0; element_info[element].move_delay_random = 0; element_info[element].move_pattern = MV_ALL_DIRECTIONS; - element_info[element].move_direction_initial = MV_AUTOMATIC; + element_info[element].move_direction_initial = MV_START_AUTOMATIC; element_info[element].move_stepsize = TILEX / 8; + element_info[element].move_enter_element = EL_EMPTY_SPACE; element_info[element].move_leave_element = EL_EMPTY_SPACE; element_info[element].move_leave_type = LEAVE_TYPE_UNLIMITED; element_info[element].slippery_type = SLIPPERY_ANY_RANDOM; + element_info[element].explosion_type = EXPLODES_3X3; + element_info[element].explosion_delay = 16; + element_info[element].ignition_delay = 8; + for (x = 0; x < 3; x++) for (y = 0; y < 3; y++) element_info[element].content[x][y] = EL_EMPTY_SPACE; element_info[element].access_type = 0; element_info[element].access_layer = 0; + element_info[element].access_protected = 0; element_info[element].walk_to_action = 0; element_info[element].smash_targets = 0; element_info[element].deadliness = 0; - element_info[element].consistency = 0; element_info[element].can_explode_by_fire = FALSE; element_info[element].can_explode_smashed = FALSE; @@ -244,9 +273,12 @@ static void setLevelInfoToDefaults(struct LevelInfo *level) for (j = 0; j < NUM_EP_BITFIELDS; j++) Properties[element][j] = EP_BITMASK_DEFAULT; - element_info[element].modified_settings = FALSE; + /* now set default properties */ + SET_PROPERTY(element, EP_CAN_MOVE_INTO_ACID, TRUE); } - else if (IS_GROUP_ELEMENT(element) || element == EL_INTERNAL_EDITOR) + + if (IS_GROUP_ELEMENT(element) || + IS_INTERNAL_ELEMENT(element)) { /* initialize memory for list of elements in group */ if (element_info[element].group == NULL) @@ -263,9 +295,13 @@ static void setLevelInfoToDefaults(struct LevelInfo *level) } } + clipboard_elements_initialized = TRUE; + BorderElement = EL_STEELWALL; - level->no_level_file = FALSE; + level->no_valid_file = FALSE; + + level->changed = FALSE; if (leveldir_current == NULL) /* only when dumping level */ return; @@ -503,6 +539,20 @@ static void determineLevelFileInfo_Filetype(struct LevelFileInfo *lfi) lfi->type = getFileTypeFromBasename(lfi->basename); } +#if 1 +static void setLevelFileInfo(struct LevelFileInfo *level_file_info, int nr) +{ + /* always start with reliable default values */ + setFileInfoToDefaults(level_file_info); + + level_file_info->nr = nr; /* set requested level number */ + + determineLevelFileInfo_Filename(level_file_info); + determineLevelFileInfo_Filetype(level_file_info); +} + +#else + static struct LevelFileInfo *getLevelFileInfo(int nr) { static struct LevelFileInfo level_file_info; @@ -517,7 +567,7 @@ static struct LevelFileInfo *getLevelFileInfo(int nr) return &level_file_info; } - +#endif /* ------------------------------------------------------------------------- */ /* functions for loading R'n'D level */ @@ -525,7 +575,7 @@ static struct LevelFileInfo *getLevelFileInfo(int nr) int getMappedElement(int element) { - /* map some (historic, now obsolete) elements */ + /* remap some (historic, now obsolete) elements */ #if 1 switch (element) @@ -566,7 +616,7 @@ int getMappedElement(int element) { Error(ERR_WARN, "invalid level element %d", element); - element = EL_CHAR_QUESTION; + element = EL_UNKNOWN; } break; } @@ -575,7 +625,7 @@ int getMappedElement(int element) { Error(ERR_WARN, "invalid level element %d", element); - element = EL_CHAR_QUESTION; + element = EL_UNKNOWN; } else if (element == EL_PLAYER_OBSOLETE) element = EL_PLAYER_1; @@ -586,6 +636,32 @@ int getMappedElement(int element) return element; } +int getMappedElementByVersion(int element, int game_version) +{ + /* remap some elements due to certain game version */ + + if (game_version <= VERSION_IDENT(2,2,0,0)) + { + /* map game font elements */ + element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT : + element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT : + element == EL_CHAR(']') ? EL_CHAR_UUMLAUT : + element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element); + } + + if (game_version < VERSION_IDENT(3,0,0,0)) + { + /* map Supaplex gravity tube elements */ + element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT : + element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT : + element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP : + element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN : + element); + } + + return element; +} + static int LoadLevel_VERS(FILE *file, int chunk_size, struct LevelInfo *level) { level->file_version = getFileVersion(file); @@ -628,6 +704,20 @@ static int LoadLevel_HEAD(FILE *file, int chunk_size, struct LevelInfo *level) level->use_custom_template = (getFile8Bit(file) == 1 ? TRUE : FALSE); + level->block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE); + level->sp_block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE); + level->can_move_into_acid_bits = getFile32BitBE(file); + level->dont_collide_with_bits = getFile8Bit(file); + + level->use_spring_bug = (getFile8Bit(file) == 1 ? TRUE : FALSE); + level->use_step_counter = (getFile8Bit(file) == 1 ? TRUE : FALSE); + + level->instant_relocation = (getFile8Bit(file) == 1 ? TRUE : FALSE); + level->can_pass_to_walkable = (getFile8Bit(file) == 1 ? TRUE : FALSE); + level->grow_into_diggable = (getFile8Bit(file) == 1 ? TRUE : FALSE); + + level->game_engine_type = getFile8Bit(file); + ReadUnusedBytesFromFile(file, LEVEL_HEADER_UNUSED); return chunk_size; @@ -907,16 +997,16 @@ static int LoadLevel_CUS3(FILE *file, int chunk_size, struct LevelInfo *level) getMappedElement(getFile16BitBE(file)); element_info[element].change->explode = getFile8Bit(file); - element_info[element].change->use_content = getFile8Bit(file); - element_info[element].change->only_complete = getFile8Bit(file); - element_info[element].change->use_random_change = getFile8Bit(file); + element_info[element].change->use_target_content = getFile8Bit(file); + element_info[element].change->only_if_complete = getFile8Bit(file); + element_info[element].change->use_random_replace = getFile8Bit(file); - element_info[element].change->random = getFile8Bit(file); - element_info[element].change->power = getFile8Bit(file); + element_info[element].change->random_percentage = getFile8Bit(file); + element_info[element].change->replace_when = getFile8Bit(file); for (y = 0; y < 3; y++) for (x = 0; x < 3; x++) - element_info[element].change->content[x][y] = + element_info[element].change->target_content[x][y] = getMappedElement(getFile16BitBE(file)); element_info[element].slippery_type = getFile8Bit(file); @@ -977,11 +1067,14 @@ static int LoadLevel_CUS4(FILE *file, int chunk_size, struct LevelInfo *level) ei->collect_score = getFile8Bit(file); ei->collect_count = getFile8Bit(file); - ei->push_delay_fixed = getFile16BitBE(file); - ei->push_delay_random = getFile16BitBE(file); + ei->drop_delay_fixed = getFile8Bit(file); + ei->push_delay_fixed = getFile8Bit(file); + ei->drop_delay_random = getFile8Bit(file); + ei->push_delay_random = getFile8Bit(file); ei->move_delay_fixed = getFile16BitBE(file); ei->move_delay_random = getFile16BitBE(file); + /* bits 0 - 15 of "move_pattern" ... */ ei->move_pattern = getFile16BitBE(file); ei->move_direction_initial = getFile8Bit(file); ei->move_stepsize = getFile8Bit(file); @@ -996,8 +1089,17 @@ static int LoadLevel_CUS4(FILE *file, int chunk_size, struct LevelInfo *level) ei->move_leave_element = getMappedElement(getFile16BitBE(file)); ei->move_leave_type = getFile8Bit(file); + /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */ + ei->move_pattern |= (getFile16BitBE(file) << 16); + + ei->access_direction = getFile8Bit(file); + + ei->explosion_delay = getFile8Bit(file); + ei->ignition_delay = getFile8Bit(file); + ei->explosion_type = getFile8Bit(file); + /* some free bytes for future custom property values and padding */ - ReadUnusedBytesFromFile(file, 7); + ReadUnusedBytesFromFile(file, 1); /* read change property values */ @@ -1021,26 +1123,36 @@ static int LoadLevel_CUS4(FILE *file, int chunk_size, struct LevelInfo *level) change->trigger_element = getMappedElement(getFile16BitBE(file)); change->explode = getFile8Bit(file); - change->use_content = getFile8Bit(file); - change->only_complete = getFile8Bit(file); - change->use_random_change = getFile8Bit(file); + change->use_target_content = getFile8Bit(file); + change->only_if_complete = getFile8Bit(file); + change->use_random_replace = getFile8Bit(file); - change->random = getFile8Bit(file); - change->power = getFile8Bit(file); + change->random_percentage = getFile8Bit(file); + change->replace_when = getFile8Bit(file); for (y = 0; y < 3; y++) for (x = 0; x < 3; x++) - change->content[x][y] = getMappedElement(getFile16BitBE(file)); + change->target_content[x][y] = getMappedElement(getFile16BitBE(file)); change->can_change = getFile8Bit(file); - change->sides = getFile8Bit(file); + change->trigger_side = getFile8Bit(file); + +#if 1 + change->trigger_player = getFile8Bit(file); + change->trigger_page = getFile8Bit(file); - if (change->sides == CH_SIDE_NONE) /* correct empty sides field */ - change->sides = CH_SIDE_ANY; + change->trigger_page = (change->trigger_page == CH_PAGE_ANY_FILE ? + CH_PAGE_ANY : (1 << change->trigger_page)); + + /* some free bytes for future change property values and padding */ + ReadUnusedBytesFromFile(file, 6); + +#else /* some free bytes for future change property values and padding */ ReadUnusedBytesFromFile(file, 8); +#endif } /* mark this custom element as modified */ @@ -1104,7 +1216,7 @@ static void LoadLevelFromFileInfo_RND(struct LevelInfo *level, if (!(file = fopen(filename, MODE_READ))) { - level->no_level_file = TRUE; + level->no_valid_file = TRUE; if (level != &level_template) Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename); @@ -1120,6 +1232,8 @@ static void LoadLevelFromFileInfo_RND(struct LevelInfo *level, getFileChunkBE(file, chunk_name, NULL); if (strcmp(chunk_name, "CAVE") != 0) { + level->no_valid_file = TRUE; + Error(ERR_WARN, "unknown format of level file '%s'", filename); fclose(file); return; @@ -1134,6 +1248,8 @@ static void LoadLevelFromFileInfo_RND(struct LevelInfo *level, if (!checkCookieString(cookie, LEVEL_COOKIE_TMPL)) { + level->no_valid_file = TRUE; + Error(ERR_WARN, "unknown format of level file '%s'", filename); fclose(file); return; @@ -1141,6 +1257,8 @@ static void LoadLevelFromFileInfo_RND(struct LevelInfo *level, if ((level->file_version = getFileVersionFromCookieString(cookie)) == -1) { + level->no_valid_file = TRUE; + Error(ERR_WARN, "unsupported version of level file '%s'", filename); fclose(file); return; @@ -1227,6 +1345,8 @@ static void LoadLevelFromFileInfo_RND(struct LevelInfo *level, /* functions for loading EM level */ /* ------------------------------------------------------------------------- */ +#if 0 + static int map_em_element_yam(int element) { switch (element) @@ -1272,7 +1392,7 @@ static int map_em_element_yam(int element) default: Error(ERR_WARN, "invalid level element %d", element); - return EL_CHAR_QUESTION; + return EL_UNKNOWN; } } @@ -1286,10 +1406,13 @@ static int map_em_element_field(int element) switch (element) { case 0x00: return EL_ROCK; + case 0x01: return EL_ROCK; /* EMC */ case 0x02: return EL_DIAMOND; case 0x03: return EL_DIAMOND; case 0x04: return EL_ROBOT; case 0x05: return EL_ROBOT; /* EMC */ + case 0x06: return EL_EMPTY_SPACE; /* EMC */ + case 0x07: return EL_EMPTY_SPACE; /* EMC */ case 0x08: return EL_SPACESHIP_UP; case 0x09: return EL_SPACESHIP_RIGHT; case 0x0a: return EL_SPACESHIP_DOWN; @@ -1298,7 +1421,9 @@ static int map_em_element_field(int element) case 0x0d: return EL_SPACESHIP_RIGHT; case 0x0e: return EL_SPACESHIP_DOWN; case 0x0f: return EL_SPACESHIP_LEFT; + case 0x10: return EL_BOMB; + case 0x11: return EL_BOMB; /* EMC */ case 0x12: return EL_EMERALD; case 0x13: return EL_EMERALD; case 0x14: return EL_BUG_UP; @@ -1310,34 +1435,115 @@ static int map_em_element_field(int element) case 0x1a: return EL_BUG_DOWN; case 0x1b: return EL_BUG_LEFT; case 0x1c: return EL_AMOEBA_DROP; + case 0x1d: return EL_AMOEBA_DROP; /* EMC */ + case 0x1e: return EL_AMOEBA_DROP; /* EMC */ + case 0x1f: return EL_AMOEBA_DROP; /* EMC */ + case 0x20: return EL_ROCK; + case 0x21: return EL_BOMB; /* EMC */ + case 0x22: return EL_DIAMOND; /* EMC */ + case 0x23: return EL_EMERALD; /* EMC */ case 0x24: return EL_MAGIC_WALL; case 0x25: return EL_NUT; + case 0x26: return EL_NUT; /* EMC */ + case 0x27: return EL_NUT; /* EMC */ /* looks like magic wheel, but is _always_ activated */ case 0x28: return EL_ROBOT_WHEEL; /* EMC */ - case 0x29: return EL_YAMYAM; - case 0x2a: return EL_YAMYAM; - case 0x2b: return EL_YAMYAM; /* EMC */ - case 0x2c: return EL_YAMYAM; /* EMC */ + case 0x29: return EL_YAMYAM; /* up */ + case 0x2a: return EL_YAMYAM; /* down */ + case 0x2b: return EL_YAMYAM; /* left */ /* EMC */ + case 0x2c: return EL_YAMYAM; /* right */ /* EMC */ case 0x2d: return EL_QUICKSAND_FULL; + case 0x2e: return EL_EMPTY_SPACE; /* EMC */ + case 0x2f: return EL_EMPTY_SPACE; /* EMC */ + + case 0x30: return EL_EMPTY_SPACE; /* EMC */ + case 0x31: return EL_SAND; /* EMC */ + case 0x32: return EL_SAND; /* EMC */ + case 0x33: return EL_SAND; /* EMC */ + case 0x34: return EL_QUICKSAND_FULL; /* EMC */ + case 0x35: return EL_QUICKSAND_FULL; /* EMC */ + case 0x36: return EL_QUICKSAND_FULL; /* EMC */ + case 0x37: return EL_SAND; /* EMC */ + case 0x38: return EL_ROCK; /* EMC */ case 0x39: return EL_EXPANDABLE_WALL_HORIZONTAL; /* EMC */ case 0x3a: return EL_EXPANDABLE_WALL_VERTICAL; /* EMC */ - case 0x3b: return EL_DYNAMITE_ACTIVE; - case 0x3c: return EL_DYNAMITE_ACTIVE; - case 0x3d: return EL_DYNAMITE_ACTIVE; - case 0x3e: return EL_DYNAMITE_ACTIVE; + case 0x3b: return EL_DYNAMITE_ACTIVE; /* 1 */ + case 0x3c: return EL_DYNAMITE_ACTIVE; /* 2 */ + case 0x3d: return EL_DYNAMITE_ACTIVE; /* 3 */ + case 0x3e: return EL_DYNAMITE_ACTIVE; /* 4 */ case 0x3f: return EL_ACID_POOL_BOTTOM; - case 0x40: return EL_EXIT_OPEN; - case 0x41: return EL_EXIT_OPEN; - case 0x42: return EL_EXIT_OPEN; - case 0x43: return EL_BALLOON; - case 0x4e: return EL_INVISIBLE_WALL; - case 0x65: return EL_ACID; /* EMC */ - case 0x73: return EL_SAND; /* EMC */ + + case 0x40: return EL_EXIT_OPEN; /* 1 */ + case 0x41: return EL_EXIT_OPEN; /* 2 */ + case 0x42: return EL_EXIT_OPEN; /* 3 */ + case 0x43: return EL_BALLOON; /* EMC */ + case 0x44: return EL_UNKNOWN; /* EMC ("plant") */ + case 0x45: return EL_SPRING; /* EMC */ + case 0x46: return EL_SPRING; /* falling */ /* EMC */ + case 0x47: return EL_SPRING; /* left */ /* EMC */ + case 0x48: return EL_SPRING; /* right */ /* EMC */ + case 0x49: return EL_UNKNOWN; /* EMC ("ball 1") */ + case 0x4a: return EL_UNKNOWN; /* EMC ("ball 2") */ + case 0x4b: return EL_UNKNOWN; /* EMC ("android") */ + case 0x4c: return EL_EMPTY_SPACE; /* EMC */ + case 0x4d: return EL_UNKNOWN; /* EMC ("android") */ + case 0x4e: return EL_INVISIBLE_WALL; /* EMC (? "android") */ + case 0x4f: return EL_UNKNOWN; /* EMC ("android") */ + + case 0x50: return EL_UNKNOWN; /* EMC ("android") */ + case 0x51: return EL_UNKNOWN; /* EMC ("android") */ + case 0x52: return EL_UNKNOWN; /* EMC ("android") */ + case 0x53: return EL_UNKNOWN; /* EMC ("android") */ + case 0x54: return EL_UNKNOWN; /* EMC ("android") */ + case 0x55: return EL_EMPTY_SPACE; /* EMC */ + case 0x56: return EL_EMPTY_SPACE; /* EMC */ + case 0x57: return EL_EMPTY_SPACE; /* EMC */ + case 0x58: return EL_EMPTY_SPACE; /* EMC */ + case 0x59: return EL_EMPTY_SPACE; /* EMC */ + case 0x5a: return EL_EMPTY_SPACE; /* EMC */ + case 0x5b: return EL_EMPTY_SPACE; /* EMC */ + case 0x5c: return EL_EMPTY_SPACE; /* EMC */ + case 0x5d: return EL_EMPTY_SPACE; /* EMC */ + case 0x5e: return EL_EMPTY_SPACE; /* EMC */ + case 0x5f: return EL_EMPTY_SPACE; /* EMC */ + + case 0x60: return EL_EMPTY_SPACE; /* EMC */ + case 0x61: return EL_EMPTY_SPACE; /* EMC */ + case 0x62: return EL_EMPTY_SPACE; /* EMC */ + case 0x63: return EL_SPRING; /* left */ /* EMC */ + case 0x64: return EL_SPRING; /* right */ /* EMC */ + case 0x65: return EL_ACID; /* 1 */ /* EMC */ + case 0x66: return EL_ACID; /* 2 */ /* EMC */ + case 0x67: return EL_ACID; /* 3 */ /* EMC */ + case 0x68: return EL_ACID; /* 4 */ /* EMC */ + case 0x69: return EL_ACID; /* 5 */ /* EMC */ + case 0x6a: return EL_ACID; /* 6 */ /* EMC */ + case 0x6b: return EL_ACID; /* 7 */ /* EMC */ + case 0x6c: return EL_ACID; /* 8 */ /* EMC */ + case 0x6d: return EL_EMPTY_SPACE; /* EMC */ + case 0x6e: return EL_EMPTY_SPACE; /* EMC */ + case 0x6f: return EL_EMPTY_SPACE; /* EMC */ + + case 0x70: return EL_EMPTY_SPACE; /* EMC */ + case 0x71: return EL_EMPTY_SPACE; /* EMC */ + case 0x72: return EL_NUT; /* left */ /* EMC */ + case 0x73: return EL_SAND; /* EMC (? "nut") */ case 0x74: return EL_STEELWALL; - case 0x7b: return EL_ACID; + case 0x75: return EL_EMPTY_SPACE; /* EMC */ + case 0x76: return EL_EMPTY_SPACE; /* EMC */ + case 0x77: return EL_BOMB; /* left */ /* EMC */ + case 0x78: return EL_BOMB; /* right */ /* EMC */ + case 0x79: return EL_ROCK; /* left */ /* EMC */ + case 0x7a: return EL_ROCK; /* right */ /* EMC */ + case 0x7b: return EL_ACID; /* (? EMC "blank") */ + case 0x7c: return EL_EMPTY_SPACE; /* EMC */ + case 0x7d: return EL_EMPTY_SPACE; /* EMC */ + case 0x7e: return EL_EMPTY_SPACE; /* EMC */ + case 0x7f: return EL_EMPTY_SPACE; /* EMC */ + case 0x80: return EL_EMPTY; case 0x81: return EL_WALL_SLIPPERY; case 0x82: return EL_SAND; @@ -1351,63 +1557,101 @@ static int map_em_element_field(int element) case 0x8a: return EL_EM_GATE_2; case 0x8b: return EL_EM_GATE_4; case 0x8c: return EL_EM_GATE_3; - case 0x8d: return EL_INVISIBLE_WALL; /* EMC */ + case 0x8d: return EL_INVISIBLE_WALL; /* EMC (? "dripper") */ case 0x8e: return EL_EM_GATE_1_GRAY; case 0x8f: return EL_EM_GATE_2_GRAY; + case 0x90: return EL_EM_GATE_4_GRAY; case 0x91: return EL_EM_GATE_3_GRAY; case 0x92: return EL_MAGIC_WALL; - case 0x94: return EL_QUICKSAND_EMPTY; + case 0x93: return EL_ROBOT_WHEEL; + case 0x94: return EL_QUICKSAND_EMPTY; /* (? EMC "sand") */ case 0x95: return EL_ACID_POOL_TOPLEFT; case 0x96: return EL_ACID_POOL_TOPRIGHT; case 0x97: return EL_ACID_POOL_BOTTOMLEFT; case 0x98: return EL_ACID_POOL_BOTTOMRIGHT; - case 0x99: return EL_ACID; - case 0x9a: return EL_AMOEBA_DEAD; - case 0x9b: return EL_AMOEBA_DEAD; - case 0x9c: return EL_AMOEBA_DEAD; - case 0x9d: return EL_AMOEBA_DEAD; + case 0x99: return EL_ACID; /* (? EMC "fake blank") */ + case 0x9a: return EL_AMOEBA_DEAD; /* 1 */ + case 0x9b: return EL_AMOEBA_DEAD; /* 2 */ + case 0x9c: return EL_AMOEBA_DEAD; /* 3 */ + case 0x9d: return EL_AMOEBA_DEAD; /* 4 */ case 0x9e: return EL_EXIT_CLOSED; - case 0x9f: return EL_CHAR_LESS; /* EMC */ - case 0x93: return EL_ROBOT_WHEEL; - - /* looks like normal dust, but behaves like wall */ - case 0xa0: return EL_WALL; /* EMC */ - - case 0xa8: return EL_EMC_WALL_1; /* EMC */ - case 0xa9: return EL_EMC_WALL_2; /* EMC */ - case 0xaa: return EL_EMC_WALL_3; /* EMC */ - case 0xab: return EL_EMC_WALL_7; /* EMC */ + case 0x9f: return EL_CHAR_LESS; /* arrow left */ + + /* looks like normal sand, but behaves like wall */ + case 0xa0: return EL_UNKNOWN; /* EMC ("fake grass") */ + case 0xa1: return EL_UNKNOWN; /* EMC ("lenses") */ + case 0xa2: return EL_UNKNOWN; /* EMC ("magnify") */ + case 0xa3: return EL_UNKNOWN; /* EMC ("fake blank") */ + case 0xa4: return EL_UNKNOWN; /* EMC ("fake grass") */ + case 0xa5: return EL_UNKNOWN; /* EMC ("switch") */ + case 0xa6: return EL_UNKNOWN; /* EMC ("switch") */ + case 0xa7: return EL_EMPTY_SPACE; /* EMC */ + case 0xa8: return EL_EMC_WALL_1; /* EMC ("decor 8") */ + case 0xa9: return EL_EMC_WALL_2; /* EMC ("decor 9") */ + case 0xaa: return EL_EMC_WALL_3; /* EMC ("decor 10") */ + case 0xab: return EL_EMC_WALL_7; /* EMC ("decor 5") */ + case 0xac: return EL_CHAR_COMMA; /* EMC */ + case 0xad: return EL_CHAR_QUOTEDBL; /* EMC */ case 0xae: return EL_CHAR_MINUS; /* EMC */ case 0xaf: return EL_DYNAMITE; - case 0xb0: return EL_EMC_STEELWALL_1; /* EMC */ - case 0xb1: return EL_EMC_WALL_8; /* EMC */ - - /* (exact steel wall) */ - case 0xb3: return EL_STEELWALL; /* EMC */ - case 0xb4: return EL_WALL_SLIPPERY; /* EMC */ - case 0xb5: return EL_EMC_WALL_6; /* EMC */ - case 0xb6: return EL_EMC_WALL_5; /* EMC */ - case 0xb7: return EL_EMC_WALL_4; /* EMC */ + case 0xb0: return EL_EMC_STEELWALL_1; /* EMC ("steel 3") */ + case 0xb1: return EL_EMC_WALL_8; /* EMC ("decor 6") */ + case 0xb2: return EL_UNKNOWN; /* EMC ("decor 7") */ + case 0xb3: return EL_STEELWALL; /* 2 */ /* EMC */ + case 0xb4: return EL_WALL_SLIPPERY; /* 2 */ /* EMC */ + case 0xb5: return EL_EMC_WALL_6; /* EMC ("decor 2") */ + case 0xb6: return EL_EMC_WALL_5; /* EMC ("decor 4") */ + case 0xb7: return EL_EMC_WALL_4; /* EMC ("decor 3") */ case 0xb8: return EL_BALLOON_SWITCH_ANY; /* EMC */ case 0xb9: return EL_BALLOON_SWITCH_RIGHT; /* EMC */ case 0xba: return EL_BALLOON_SWITCH_DOWN; /* EMC */ case 0xbb: return EL_BALLOON_SWITCH_LEFT; /* EMC */ case 0xbc: return EL_BALLOON_SWITCH_UP; /* EMC */ - case 0xbd: return EL_SAND; /* EMC */ + case 0xbd: return EL_SAND; /* EMC ("dirt") */ + case 0xbe: return EL_UNKNOWN; /* EMC ("plant") */ + case 0xbf: return EL_UNKNOWN; /* EMC ("key 5") */ + + case 0xc0: return EL_UNKNOWN; /* EMC ("key 6") */ + case 0xc1: return EL_UNKNOWN; /* EMC ("key 7") */ + case 0xc2: return EL_UNKNOWN; /* EMC ("key 8") */ + case 0xc3: return EL_UNKNOWN; /* EMC ("door 5") */ + case 0xc4: return EL_UNKNOWN; /* EMC ("door 6") */ + case 0xc5: return EL_UNKNOWN; /* EMC ("door 7") */ + case 0xc6: return EL_UNKNOWN; /* EMC ("door 8") */ + case 0xc7: return EL_UNKNOWN; /* EMC ("bumper") */ + + /* characters: see above */ + case 0xec: return EL_CHAR_PERIOD; case 0xed: return EL_CHAR_EXCLAM; case 0xee: return EL_CHAR_COLON; case 0xef: return EL_CHAR_QUESTION; - case 0xf0: return EL_CHAR_GREATER; - case 0xf1: return EL_CHAR_COPYRIGHT; - case 0xfe: return EL_PLAYER_1; - case 0xff: return EL_PLAYER_2; + + case 0xf0: return EL_CHAR_GREATER; /* arrow right */ + case 0xf1: return EL_CHAR_COPYRIGHT; /* EMC: "decor 1" */ + case 0xf2: return EL_UNKNOWN; /* EMC ("fake door 5") */ + case 0xf3: return EL_UNKNOWN; /* EMC ("fake door 6") */ + case 0xf4: return EL_UNKNOWN; /* EMC ("fake door 7") */ + case 0xf5: return EL_UNKNOWN; /* EMC ("fake door 8") */ + case 0xf6: return EL_EMPTY_SPACE; /* EMC */ + case 0xf7: return EL_EMPTY_SPACE; /* EMC */ + + case 0xf8: return EL_EMPTY_SPACE; /* EMC */ + case 0xf9: return EL_EMPTY_SPACE; /* EMC */ + case 0xfa: return EL_EMPTY_SPACE; /* EMC */ + case 0xfb: return EL_EMPTY_SPACE; /* EMC */ + case 0xfc: return EL_EMPTY_SPACE; /* EMC */ + case 0xfd: return EL_EMPTY_SPACE; /* EMC */ + + case 0xfe: return EL_PLAYER_1; /* EMC: "blank" */ + case 0xff: return EL_PLAYER_2; /* EMC: "blank" */ default: + /* should never happen (all 8-bit value cases should be handled) */ Error(ERR_WARN, "invalid level element %d", element); - return EL_CHAR_QUESTION; + return EL_UNKNOWN; } } @@ -1415,29 +1659,26 @@ static int map_em_element_field(int element) #define EM_LEVEL_XSIZE 64 #define EM_LEVEL_YSIZE 32 -static void LoadLevelFromFileInfo_EM(struct LevelInfo *level, - struct LevelFileInfo *level_file_info) +static void OLD_LoadLevelFromFileInfo_EM(struct LevelInfo *level, + struct LevelFileInfo *level_file_info) { char *filename = level_file_info->filename; FILE *file; unsigned char leveldata[EM_LEVEL_SIZE]; unsigned char *header = &leveldata[EM_LEVEL_XSIZE * EM_LEVEL_YSIZE]; - unsigned char code0 = 0x65; - unsigned char code1 = 0x11; - boolean level_is_crypted = FALSE; int nr = level_file_info->nr; int i, x, y; if (!(file = fopen(filename, MODE_READ))) { - level->no_level_file = TRUE; + level->no_valid_file = TRUE; Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename); return; } - for(i = 0; i < EM_LEVEL_SIZE; i++) + for (i = 0; i < EM_LEVEL_SIZE; i++) leveldata[i] = fgetc(file); fclose(file); @@ -1448,20 +1689,20 @@ static void LoadLevelFromFileInfo_EM(struct LevelInfo *level, if ((leveldata[0] == 0xf1 || leveldata[0] == 0xf5) && leveldata[2] == 0xe7 && leveldata[3] == 0xee) { - level_is_crypted = TRUE; + unsigned char code0 = 0x65; + unsigned char code1 = 0x11; if (leveldata[0] == 0xf5) /* error in crypted Emerald Mine 2 levels */ leveldata[0] = 0xf1; - } - if (level_is_crypted) /* decode crypted level data */ - { - for(i = 0; i < EM_LEVEL_SIZE; i++) + /* decode crypted level data */ + + for (i = 0; i < EM_LEVEL_SIZE; i++) { leveldata[i] ^= code0; leveldata[i] -= code1; - code0 = (code0 + 7) & 0xff; + code0 = (code0 + 7) & 0xff; } } @@ -1494,9 +1735,9 @@ static void LoadLevelFromFileInfo_EM(struct LevelInfo *level, level->num_yamyam_contents = 4; - for(i = 0; i < level->num_yamyam_contents; i++) - for(y = 0; y < 3; y++) - for(x = 0; x < 3; x++) + for (i = 0; i < level->num_yamyam_contents; i++) + for (y = 0; y < 3; y++) + for (x = 0; x < 3; x++) level->yamyam_content[i][x][y] = map_em_element_yam(header[i * 9 + y * 3 + x]); @@ -1524,6 +1765,152 @@ static void LoadLevelFromFileInfo_EM(struct LevelInfo *level, level->field[x][y] = EL_PLAYER_2; } +#else + +void CopyNativeLevel_RND_to_EM(struct LevelInfo *level) +{ + struct LevelInfo_EM *level_em = level->native_em_level; + struct LEVEL *lev = level_em->lev; + struct PLAYER *ply1 = level_em->ply1; + struct PLAYER *ply2 = level_em->ply2; + int i, x, y; + + lev->width = MIN(level->fieldx, EM_MAX_CAVE_WIDTH); + lev->height = MIN(level->fieldy, EM_MAX_CAVE_HEIGHT); + + lev->time_initial = level->time; + lev->required_initial = level->gems_needed; + + lev->emerald_score = level->score[SC_EMERALD]; + lev->diamond_score = level->score[SC_DIAMOND]; + lev->alien_score = level->score[SC_ROBOT]; + lev->tank_score = level->score[SC_SPACESHIP]; + lev->bug_score = level->score[SC_BUG]; + lev->eater_score = level->score[SC_YAMYAM]; + lev->nut_score = level->score[SC_NUT]; + lev->dynamite_score = level->score[SC_DYNAMITE]; + lev->key_score = level->score[SC_TIME_BONUS]; /* ??? CHECK THIS */ + + for (i = 0; i < MAX_ELEMENT_CONTENTS; i++) + for (y = 0; y < 3; y++) + for (x = 0; x < 3; x++) + lev->eater_array[i][y * 3 + x] = + map_element_RND_to_EM(level->yamyam_content[i][x][y]); + + lev->amoeba_time = level->amoeba_speed; + lev->wonderwall_time_initial = level->time_magic_wall; + lev->wheel_time = level->time_wheel; + + /* first fill the complete playfield with the default border element */ + for (y = 0; y < EM_MAX_CAVE_HEIGHT; y++) + for (x = 0; x < EM_MAX_CAVE_WIDTH; x++) + level_em->cave[x][y] = ZBORDER; + + /* then copy the real level contents from level file into the playfield */ + for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++) + { + int new_element = map_element_RND_to_EM(level->field[x][y]); + + level_em->cave[x + 1][y + 1] = new_element; + } + + ply1->x_initial = 0; + ply1->y_initial = 0; + + ply2->x_initial = 0; + ply2->y_initial = 0; + + /* at last, set the two players to their positions in the playfield */ + for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++) + { + if (level->field[x][y] == EL_PLAYER_1) + { + ply1->x_initial = x + 1; + ply1->y_initial = y + 1; + } + else if (level->field[x][y] == EL_PLAYER_2) + { + ply2->x_initial = x + 1; + ply2->y_initial = y + 1; + } + } +} + +void CopyNativeLevel_EM_to_RND(struct LevelInfo *level) +{ + struct LevelInfo_EM *level_em = level->native_em_level; + struct LEVEL *lev = level_em->lev; + struct PLAYER *ply1 = level_em->ply1; + struct PLAYER *ply2 = level_em->ply2; + int i, x, y; + + level->fieldx = MIN(lev->width, MAX_LEV_FIELDX); + level->fieldy = MIN(lev->height, MAX_LEV_FIELDY); + + level->time = lev->time_initial; + level->gems_needed = lev->required_initial; + + sprintf(level->name, "Level %d", level->file_info.nr); + + level->score[SC_EMERALD] = lev->emerald_score; + level->score[SC_DIAMOND] = lev->diamond_score; + level->score[SC_ROBOT] = lev->alien_score; + level->score[SC_SPACESHIP] = lev->tank_score; + level->score[SC_BUG] = lev->bug_score; + level->score[SC_YAMYAM] = lev->eater_score; + level->score[SC_NUT] = lev->nut_score; + level->score[SC_DYNAMITE] = lev->dynamite_score; + level->score[SC_TIME_BONUS] = lev->key_score; /* ??? CHECK THIS */ + + level->num_yamyam_contents = MAX_ELEMENT_CONTENTS; + + for (i = 0; i < level->num_yamyam_contents; i++) + for (y = 0; y < 3; y++) + for (x = 0; x < 3; x++) + level->yamyam_content[i][x][y] = + map_element_EM_to_RND(lev->eater_array[i][y * 3 + x]); + + level->amoeba_speed = lev->amoeba_time; + level->time_magic_wall = lev->wonderwall_time_initial; + level->time_wheel = lev->wheel_time; + + for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++) + { + int new_element = map_element_EM_to_RND(level_em->cave[x + 1][y + 1]); + + if (new_element == EL_AMOEBA_WET && level->amoeba_speed == 0) + new_element = EL_AMOEBA_DEAD; + + level->field[x][y] = new_element; + } + + /* if both players are set to the same field, use the first player */ + level->field[ply2->x_initial - 1][ply2->y_initial - 1] = EL_PLAYER_2; + level->field[ply1->x_initial - 1][ply1->y_initial - 1] = EL_PLAYER_1; +} + +static void LoadLevelFromFileInfo_EM(struct LevelInfo *level, + struct LevelFileInfo *level_file_info) +{ + if (!LoadNativeLevel_EM(level_file_info->filename)) + level->no_valid_file = TRUE; +} + +#endif + +void CopyNativeLevel_RND_to_Native(struct LevelInfo *level) +{ + if (level->game_engine_type == GAME_ENGINE_TYPE_EM) + CopyNativeLevel_RND_to_EM(level); +} + +void CopyNativeLevel_Native_to_RND(struct LevelInfo *level) +{ + if (level->game_engine_type == GAME_ENGINE_TYPE_EM) + CopyNativeLevel_EM_to_RND(level); +} + + /* ------------------------------------------------------------------------- */ /* functions for loading SP level */ /* ------------------------------------------------------------------------- */ @@ -1537,8 +1924,12 @@ static void LoadLevelFromFileInfo_EM(struct LevelInfo *level, static void LoadLevelFromFileStream_SP(FILE *file, struct LevelInfo *level, int nr) { + int num_special_ports; int i, x, y; + /* for details of the Supaplex level format, see Herman Perk's Supaplex + documentation file "SPFIX63.DOC" from his Supaplex "SpeedFix" package */ + /* read level body (width * height == 60 * 24 tiles == 1440 bytes) */ for (y = 0; y < SP_LEVEL_YSIZE; y++) { @@ -1556,35 +1947,111 @@ static void LoadLevelFromFileStream_SP(FILE *file, struct LevelInfo *level, Error(ERR_WARN, "in level %d, at position %d, %d:", nr, x, y); Error(ERR_WARN, "invalid level element %d", element_old); - element_new = EL_CHAR_QUESTION; + element_new = EL_UNKNOWN; } level->field[x][y] = element_new; } } - ReadUnusedBytesFromFile(file, 4); + ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */ - /* Initial gravitation: 1 == "on", anything else (0) == "off" */ + /* initial gravity: 1 == "on", anything else (0) == "off" */ level->initial_gravity = (fgetc(file) == 1 ? TRUE : FALSE); - ReadUnusedBytesFromFile(file, 1); + ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */ /* level title in uppercase letters, padded with dashes ("-") (23 bytes) */ for (i = 0; i < SP_LEVEL_NAME_LEN; i++) level->name[i] = fgetc(file); level->name[SP_LEVEL_NAME_LEN] = '\0'; - /* initial "freeze zonks": 2 == "on", anything else (0) == "off" */ - ReadUnusedBytesFromFile(file, 1); /* !!! NOT SUPPORTED YET !!! */ + /* initial "freeze zonks": 2 == "on", anything else (0, 1) == "off" */ + ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */ /* number of infotrons needed; 0 means that Supaplex will count the total - amount of infotrons in the level and use the low byte of that number. + amount of infotrons in the level and use the low byte of that number (a multiple of 256 infotrons will result in "0 infotrons needed"!) */ level->gems_needed = fgetc(file); - /* information about special gravity port entries */ - ReadUnusedBytesFromFile(file, 65); /* !!! NOT SUPPORTED YET !!! */ + /* number of special ("gravity") port entries below (maximum 10 allowed) */ + num_special_ports = fgetc(file); + + /* database of properties of up to 10 special ports (6 bytes per port) */ + for (i = 0; i < 10; i++) + { + int port_location, port_x, port_y, port_element; + int gravity; + + /* high and low byte of the location of a special port; if (x, y) are the + coordinates of a port in the field and (0, 0) is the top-left corner, + the 16 bit value here calculates as 2 * (x + (y * 60)) (this is twice + of what may be expected: Supaplex works with a game field in memory + which is 2 bytes per tile) */ + port_location = getFile16BitBE(file); + + /* change gravity: 1 == "turn on", anything else (0) == "turn off" */ + gravity = fgetc(file); + + /* "freeze zonks": 2 == "turn on", anything else (0, 1) == "turn off" */ + ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */ + + /* "freeze enemies": 1 == "turn on", anything else (0) == "turn off" */ + ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */ + + ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */ + + if (i >= num_special_ports) + continue; + + port_x = (port_location / 2) % SP_LEVEL_XSIZE; + port_y = (port_location / 2) / SP_LEVEL_XSIZE; + + if (port_x < 0 || port_x >= SP_LEVEL_XSIZE || + port_y < 0 || port_y >= SP_LEVEL_YSIZE) + { + Error(ERR_WARN, "special port position (%d, %d) out of bounds", + port_x, port_y); + + continue; + } + + port_element = level->field[port_x][port_y]; + + if (port_element < EL_SP_GRAVITY_PORT_RIGHT || + port_element > EL_SP_GRAVITY_PORT_UP) + { + Error(ERR_WARN, "no special port at position (%d, %d)", port_x, port_y); + + continue; + } + + /* change previous (wrong) gravity inverting special port to either + gravity enabling special port or gravity disabling special port */ + level->field[port_x][port_y] += + (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT : + EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT; + } + + ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */ + + /* change special gravity ports without database entries to normal ports */ + for (y = 0; y < SP_LEVEL_YSIZE; y++) + for (x = 0; x < SP_LEVEL_XSIZE; x++) + if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT && + level->field[x][y] <= EL_SP_GRAVITY_PORT_UP) + level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT; + + /* auto-determine number of infotrons if it was stored as "0" -- see above */ + if (level->gems_needed == 0) + { + for (y = 0; y < SP_LEVEL_YSIZE; y++) + for (x = 0; x < SP_LEVEL_XSIZE; x++) + if (level->field[x][y] == EL_SP_INFOTRON) + level->gems_needed++; + + level->gems_needed &= 0xff; /* only use low byte -- see above */ + } level->fieldx = SP_LEVEL_XSIZE; level->fieldy = SP_LEVEL_YSIZE; @@ -1595,13 +2062,13 @@ static void LoadLevelFromFileStream_SP(FILE *file, struct LevelInfo *level, level->time_wheel = 0; level->amoeba_content = EL_EMPTY; - for(i = 0; i < LEVEL_SCORE_ELEMENTS; i++) + for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++) level->score[i] = 0; /* !!! CORRECT THIS !!! */ /* there are no yamyams in supaplex levels */ - for(i = 0; i < level->num_yamyam_contents; i++) - for(y = 0; y < 3; y++) - for(x = 0; x < 3; x++) + for (i = 0; i < level->num_yamyam_contents; i++) + for (y = 0; y < 3; y++) + for (x = 0; x < 3; x++) level->yamyam_content[i][x][y] = EL_EMPTY; } @@ -1622,7 +2089,7 @@ static void LoadLevelFromFileInfo_SP(struct LevelInfo *level, if (!(file = fopen(filename, MODE_READ))) { - level->no_level_file = TRUE; + level->no_valid_file = TRUE; Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename); @@ -1632,7 +2099,7 @@ static void LoadLevelFromFileInfo_SP(struct LevelInfo *level, /* position file stream to the requested level inside the level package */ if (fseek(file, nr * SP_LEVEL_SIZE, SEEK_SET) != 0) { - level->no_level_file = TRUE; + level->no_valid_file = TRUE; Error(ERR_WARN, "cannot fseek level '%s' -- using empty level", filename); @@ -1802,6 +2269,7 @@ void LoadLevelFromFileInfo(struct LevelInfo *level, case LEVEL_FILE_TYPE_EM: LoadLevelFromFileInfo_EM(level, level_file_info); + level->game_engine_type = GAME_ENGINE_TYPE_EM; break; case LEVEL_FILE_TYPE_SP: @@ -1812,6 +2280,11 @@ void LoadLevelFromFileInfo(struct LevelInfo *level, LoadLevelFromFileInfo_RND(level, level_file_info); break; } + + if (level->game_engine_type == GAME_ENGINE_TYPE_UNKNOWN) + level->game_engine_type = GAME_ENGINE_TYPE_RND; + + CopyNativeLevel_Native_to_RND(level); } void LoadLevelFromFilename(struct LevelInfo *level, char *filename) @@ -1864,6 +2337,11 @@ static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename) pre-2.0 levels, where the game version is still taken from the file format version used to store the level -- see above). */ +#if 1 + /* player was faster than enemies in 1.0.0 and before */ + if (level->file_version == FILE_VERSION_1_0) + level->double_speed = TRUE; +#else /* do some special adjustments to support older level versions */ if (level->file_version == FILE_VERSION_1_0) { @@ -1873,12 +2351,65 @@ static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename) /* player was faster than monsters in (pre-)1.0 levels */ level->double_speed = TRUE; } +#endif - /* Default behaviour for EM style gems was "slippery" only in 2.0.1 */ + /* default behaviour for EM style gems was "slippery" only in 2.0.1 */ if (level->game_version == VERSION_IDENT(2,0,1,0)) level->em_slippery_gems = TRUE; + + /* springs could be pushed over pits before (pre-release version) 2.2.0 */ + if (level->game_version < VERSION_IDENT(2,2,0,0)) + level->use_spring_bug = TRUE; + + /* only few elements were able to actively move into acid before 3.1.0 */ + if (level->game_version < VERSION_IDENT(3,1,0,0)) + { + int i, j; + + level->can_move_into_acid_bits = 0; /* nothing can move into acid */ + level->dont_collide_with_bits = 0; /* nothing is deadly when colliding */ + + setMoveIntoAcidProperty(level, EL_ROBOT, TRUE); + setMoveIntoAcidProperty(level, EL_SATELLITE, TRUE); + setMoveIntoAcidProperty(level, EL_PENGUIN, TRUE); + setMoveIntoAcidProperty(level, EL_BALLOON, TRUE); + + for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) + SET_PROPERTY(EL_CUSTOM_START + i, EP_CAN_MOVE_INTO_ACID, TRUE); + + for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) + { + int element = EL_CUSTOM_START + i; + struct ElementInfo *ei = &element_info[element]; + + for (j = 0; j < ei->num_change_pages; j++) + { + struct ElementChangeInfo *change = &ei->change_page[j]; + + change->trigger_player = CH_PLAYER_ANY; + change->trigger_page = CH_PAGE_ANY; + } + } + } + +#if 1 /* USE_NEW_BLOCK_STYLE */ + /* blocking the last field when moving was corrected in version 3.1.1 */ + if (level->game_version < VERSION_IDENT(3,1,1,0)) + { +#if 0 + printf("::: %d\n", level->block_last_field); +#endif + + /* even "not blocking" was blocking the last field for one frame */ + level->block_delay = (level->block_last_field ? 7 : 1); + level->sp_block_delay = (level->sp_block_last_field ? 7 : 1); + + level->block_last_field = TRUE; + level->sp_block_last_field = TRUE; + } +#endif } - else + else /* always use the latest game engine version */ { #if 0 printf("\n::: ALWAYS USE LATEST ENGINE FOR THIS LEVEL: [%d] '%s'\n", @@ -1922,7 +2453,7 @@ static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename) static void LoadLevel_InitElements(struct LevelInfo *level, char *filename) { - int i, j; + int i, j, x, y; /* map custom element change events that have changed in newer versions (these following values were accidentally changed in version 3.0.1) */ @@ -1981,6 +2512,57 @@ static void LoadLevel_InitElements(struct LevelInfo *level, char *filename) } } + /* correct custom element values (for old levels without these options) */ + for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) + { + int element = EL_CUSTOM_START + i; + struct ElementInfo *ei = &element_info[element]; + + if (ei->access_direction == MV_NO_MOVING) + ei->access_direction = MV_ALL_DIRECTIONS; + + for (j = 0; j < ei->num_change_pages; j++) + { + struct ElementChangeInfo *change = &ei->change_page[j]; + + if (change->trigger_side == CH_SIDE_NONE) + change->trigger_side = CH_SIDE_ANY; + } + } + + /* initialize "can_explode" field for old levels which did not store this */ + /* !!! CHECK THIS -- "<= 3,1,0,0" IS PROBABLY WRONG !!! */ + if (level->game_version <= VERSION_IDENT(3,1,0,0)) + { + for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) + { + int element = EL_CUSTOM_START + i; + + if (EXPLODES_1X1_OLD(element)) + element_info[element].explosion_type = EXPLODES_1X1; + + SET_PROPERTY(element, EP_CAN_EXPLODE, (EXPLODES_BY_FIRE(element) || + EXPLODES_SMASHED(element) || + EXPLODES_IMPACT(element))); + } + } + + /* correct previously hard-coded move delay values for maze runner style */ + if (level->game_version < VERSION_IDENT(3,1,1,0)) + { + for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) + { + int element = EL_CUSTOM_START + i; + + if (element_info[element].move_pattern & MV_MAZE_RUNNER_STYLE) + { + /* previously hard-coded and therefore ignored */ + element_info[element].move_delay_fixed = 9; + element_info[element].move_delay_random = 0; + } + } + } + #if 0 /* set default push delay values (corrected since version 3.0.7-1) */ if (level->game_version < VERSION_IDENT(3,0,7,1)) @@ -2006,6 +2588,16 @@ static void LoadLevel_InitElements(struct LevelInfo *level, char *filename) } #endif + /* map elements that have changed in newer versions */ + level->amoeba_content = getMappedElementByVersion(level->amoeba_content, + level->game_version); + for (i = 0; i < MAX_ELEMENT_CONTENTS; i++) + for (x = 0; x < 3; x++) + for (y = 0; y < 3; y++) + level->yamyam_content[i][x][y] = + getMappedElementByVersion(level->yamyam_content[i][x][y], + level->game_version); + /* initialize element properties for level editor etc. */ InitElementPropertiesEngine(level->game_version); } @@ -2021,6 +2613,9 @@ static void LoadLevel_InitPlayfield(struct LevelInfo *level, char *filename) { int element = level->field[x][y]; +#if 1 + element = getMappedElementByVersion(element, level->game_version); +#else if (level->game_version <= VERSION_IDENT(2,2,0,0)) { /* map game font elements */ @@ -2039,6 +2634,7 @@ static void LoadLevel_InitPlayfield(struct LevelInfo *level, char *filename) element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN : element); } +#endif level->field[x][y] = element; } @@ -2059,6 +2655,16 @@ static void LoadLevel_InitPlayfield(struct LevelInfo *level, char *filename) void LoadLevelTemplate(int nr) { +#if 1 + char *filename; + + setLevelFileInfo(&level_template.file_info, nr); + filename = level_template.file_info.filename; + + LoadLevelFromFileInfo(&level_template, &level_template.file_info); + +#else + #if 1 struct LevelFileInfo *level_file_info = getLevelFileInfo(nr); char *filename = level_file_info->filename; @@ -2069,15 +2675,31 @@ void LoadLevelTemplate(int nr) LoadLevelFromFilename_RND(&level_template, filename); #endif +#endif +#if 1 + LoadLevel_InitVersion(&level_template, filename); + LoadLevel_InitElements(&level_template, filename); +#else LoadLevel_InitVersion(&level, filename); LoadLevel_InitElements(&level, filename); +#endif ActivateLevelTemplate(); } void LoadLevel(int nr) { +#if 1 + char *filename; + + setLevelFileInfo(&level.file_info, nr); + filename = level.file_info.filename; + + LoadLevelFromFileInfo(&level, &level.file_info); + +#else + #if 1 struct LevelFileInfo *level_file_info = getLevelFileInfo(nr); char *filename = level_file_info->filename; @@ -2087,6 +2709,7 @@ void LoadLevel(int nr) char *filename = getLevelFilename(nr); LoadLevelFromFilename_RND(&level, filename); +#endif #endif if (level.use_custom_template) @@ -2140,6 +2763,20 @@ static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level) putFile8Bit(file, (level->use_custom_template ? 1 : 0)); + putFile8Bit(file, (level->block_last_field ? 1 : 0)); + putFile8Bit(file, (level->sp_block_last_field ? 1 : 0)); + putFile32BitBE(file, level->can_move_into_acid_bits); + putFile8Bit(file, level->dont_collide_with_bits); + + putFile8Bit(file, (level->use_spring_bug ? 1 : 0)); + putFile8Bit(file, (level->use_step_counter ? 1 : 0)); + + putFile8Bit(file, (level->instant_relocation ? 1 : 0)); + putFile8Bit(file, (level->can_pass_to_walkable ? 1 : 0)); + putFile8Bit(file, (level->grow_into_diggable ? 1 : 0)); + + putFile8Bit(file, level->game_engine_type); + WriteUnusedBytesToFile(file, LEVEL_HEADER_UNUSED); } @@ -2365,12 +3002,12 @@ static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level, putFile16BitBE(file, element_info[element].change->trigger_element); putFile8Bit(file, element_info[element].change->explode); - putFile8Bit(file, element_info[element].change->use_content); - putFile8Bit(file, element_info[element].change->only_complete); - putFile8Bit(file, element_info[element].change->use_random_change); + putFile8Bit(file, element_info[element].change->use_target_content); + putFile8Bit(file, element_info[element].change->only_if_complete); + putFile8Bit(file, element_info[element].change->use_random_replace); - putFile8Bit(file, element_info[element].change->random); - putFile8Bit(file, element_info[element].change->power); + putFile8Bit(file, element_info[element].change->random_percentage); + putFile8Bit(file, element_info[element].change->replace_when); for (y = 0; y < 3; y++) for (x = 0; x < 3; x++) @@ -2417,12 +3054,15 @@ static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element) putFile8Bit(file, ei->collect_score); putFile8Bit(file, ei->collect_count); - putFile16BitBE(file, ei->push_delay_fixed); - putFile16BitBE(file, ei->push_delay_random); + putFile8Bit(file, ei->drop_delay_fixed); + putFile8Bit(file, ei->push_delay_fixed); + putFile8Bit(file, ei->drop_delay_random); + putFile8Bit(file, ei->push_delay_random); putFile16BitBE(file, ei->move_delay_fixed); putFile16BitBE(file, ei->move_delay_random); - putFile16BitBE(file, ei->move_pattern); + /* bits 0 - 15 of "move_pattern" ... */ + putFile16BitBE(file, ei->move_pattern & 0xffff); putFile8Bit(file, ei->move_direction_initial); putFile8Bit(file, ei->move_stepsize); @@ -2436,8 +3076,17 @@ static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element) putFile16BitBE(file, ei->move_leave_element); putFile8Bit(file, ei->move_leave_type); + /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */ + putFile16BitBE(file, (ei->move_pattern >> 16) & 0xffff); + + putFile8Bit(file, ei->access_direction); + + putFile8Bit(file, ei->explosion_delay); + putFile8Bit(file, ei->ignition_delay); + putFile8Bit(file, ei->explosion_type); + /* some free bytes for future custom property values and padding */ - WriteUnusedBytesToFile(file, 7); + WriteUnusedBytesToFile(file, 1); /* write change property values */ @@ -2456,23 +3105,34 @@ static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element) putFile16BitBE(file, change->trigger_element); putFile8Bit(file, change->explode); - putFile8Bit(file, change->use_content); - putFile8Bit(file, change->only_complete); - putFile8Bit(file, change->use_random_change); + putFile8Bit(file, change->use_target_content); + putFile8Bit(file, change->only_if_complete); + putFile8Bit(file, change->use_random_replace); - putFile8Bit(file, change->random); - putFile8Bit(file, change->power); + putFile8Bit(file, change->random_percentage); + putFile8Bit(file, change->replace_when); for (y = 0; y < 3; y++) for (x = 0; x < 3; x++) - putFile16BitBE(file, change->content[x][y]); + putFile16BitBE(file, change->target_content[x][y]); putFile8Bit(file, change->can_change); - putFile8Bit(file, change->sides); + putFile8Bit(file, change->trigger_side); + +#if 1 + putFile8Bit(file, change->trigger_player); + putFile8Bit(file, (change->trigger_page == CH_PAGE_ANY ? CH_PAGE_ANY_FILE : + log_2(change->trigger_page))); + + /* some free bytes for future change property values and padding */ + WriteUnusedBytesToFile(file, 6); + +#else /* some free bytes for future change property values and padding */ WriteUnusedBytesToFile(file, 8); +#endif } } @@ -2633,29 +3293,40 @@ void SaveLevelTemplate() void DumpLevel(struct LevelInfo *level) { + if (level->no_valid_file) + { + Error(ERR_WARN, "cannot dump -- no valid level file found"); + + return; + } + printf_line("-", 79); printf("Level xxx (file version %08d, game version %08d)\n", level->file_version, level->game_version); printf_line("-", 79); - printf("Level Author: '%s'\n", level->author); - printf("Level Title: '%s'\n", level->name); + printf("Level author: '%s'\n", level->author); + printf("Level title: '%s'\n", level->name); printf("\n"); - printf("Playfield Size: %d x %d\n", level->fieldx, level->fieldy); + printf("Playfield size: %d x %d\n", level->fieldx, level->fieldy); printf("\n"); - printf("Level Time: %d seconds\n", level->time); + printf("Level time: %d seconds\n", level->time); printf("Gems needed: %d\n", level->gems_needed); printf("\n"); - printf("Time for Magic Wall: %d seconds\n", level->time_magic_wall); - printf("Time for Wheel: %d seconds\n", level->time_wheel); - printf("Time for Light: %d seconds\n", level->time_light); - printf("Time for Timegate: %d seconds\n", level->time_timegate); + printf("Time for magic wall: %d seconds\n", level->time_magic_wall); + printf("Time for wheel: %d seconds\n", level->time_wheel); + printf("Time for light: %d seconds\n", level->time_light); + printf("Time for timegate: %d seconds\n", level->time_timegate); printf("\n"); - printf("Amoeba Speed: %d\n", level->amoeba_speed); + printf("Amoeba speed: %d\n", level->amoeba_speed); printf("\n"); - printf("Gravity: %s\n", (level->initial_gravity ? "yes" : "no")); - printf("Double Speed Movement: %s\n", (level->double_speed ? "yes" : "no")); - printf("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no")); + printf("Initial gravity: %s\n", (level->initial_gravity ? "yes" : "no")); + printf("Double speed movement: %s\n", (level->double_speed ? "yes" : "no")); + printf("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no")); + printf("Player blocks last field: %s\n", (level->block_last_field ? "yes" : "no")); + printf("SP player blocks last field: %s\n", (level->sp_block_last_field ? "yes" : "no")); + printf("use spring bug: %s\n", (level->use_spring_bug ? "yes" : "no")); + printf("use step counter: %s\n", (level->use_step_counter ? "yes" : "no")); printf_line("-", 79); } @@ -2687,6 +3358,8 @@ static void setTapeInfoToDefaults() tape.recording = FALSE; tape.playing = FALSE; tape.pausing = FALSE; + + tape.no_valid_file = FALSE; } static int LoadTape_VERS(FILE *file, int chunk_size, struct TapeInfo *tape) @@ -2851,7 +3524,15 @@ void LoadTapeFromFilename(char *filename) setTapeInfoToDefaults(); if (!(file = fopen(filename, MODE_READ))) + { + tape.no_valid_file = TRUE; + +#if 0 + Error(ERR_WARN, "cannot read tape '%s' -- using empty tape", filename); +#endif + return; + } getFileChunkBE(file, chunk_name, NULL); if (strcmp(chunk_name, "RND1") == 0) @@ -2861,6 +3542,8 @@ void LoadTapeFromFilename(char *filename) getFileChunkBE(file, chunk_name, NULL); if (strcmp(chunk_name, "TAPE") != 0) { + tape.no_valid_file = TRUE; + Error(ERR_WARN, "unknown format of tape file '%s'", filename); fclose(file); return; @@ -2875,6 +3558,8 @@ void LoadTapeFromFilename(char *filename) if (!checkCookieString(cookie, TAPE_COOKIE_TMPL)) { + tape.no_valid_file = TRUE; + Error(ERR_WARN, "unknown format of tape file '%s'", filename); fclose(file); return; @@ -2882,6 +3567,8 @@ void LoadTapeFromFilename(char *filename) if ((tape.file_version = getFileVersionFromCookieString(cookie)) == -1) { + tape.no_valid_file = TRUE; + Error(ERR_WARN, "unsupported version of tape file '%s'", filename); fclose(file); return; @@ -3098,15 +3785,27 @@ void DumpTape(struct TapeInfo *tape) { int i, j; +#if 1 + if (tape->no_valid_file) + { + Error(ERR_WARN, "cannot dump -- no valid tape file found"); + + return; + } +#else if (TAPE_IS_EMPTY(*tape)) { Error(ERR_WARN, "no tape available for level %d", tape->level_nr); + return; } +#endif printf_line("-", 79); printf("Tape of Level %03d (file version %08d, game version %08d)\n", tape->level_nr, tape->file_version, tape->game_version); + printf(" (effective engine version %08d)\n", + tape->engine_version); printf("Level series identifier: '%s'\n", tape->level_identifier); printf_line("-", 79); @@ -3258,18 +3957,19 @@ void SaveScore(int nr) /* editor setup */ #define SETUP_TOKEN_EDITOR_EL_BOULDERDASH 0 #define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE 1 -#define SETUP_TOKEN_EDITOR_EL_MORE 2 -#define SETUP_TOKEN_EDITOR_EL_SOKOBAN 3 -#define SETUP_TOKEN_EDITOR_EL_SUPAPLEX 4 -#define SETUP_TOKEN_EDITOR_EL_DIAMOND_CAVES 5 -#define SETUP_TOKEN_EDITOR_EL_DX_BOULDERDASH 6 -#define SETUP_TOKEN_EDITOR_EL_CHARS 7 -#define SETUP_TOKEN_EDITOR_EL_CUSTOM 8 -#define SETUP_TOKEN_EDITOR_EL_CUSTOM_MORE 9 -#define SETUP_TOKEN_EDITOR_EL_HEADLINES 10 -#define SETUP_TOKEN_EDITOR_EL_USER_DEFINED 11 - -#define NUM_EDITOR_SETUP_TOKENS 12 +#define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE_CLUB 2 +#define SETUP_TOKEN_EDITOR_EL_MORE 3 +#define SETUP_TOKEN_EDITOR_EL_SOKOBAN 4 +#define SETUP_TOKEN_EDITOR_EL_SUPAPLEX 5 +#define SETUP_TOKEN_EDITOR_EL_DIAMOND_CAVES 6 +#define SETUP_TOKEN_EDITOR_EL_DX_BOULDERDASH 7 +#define SETUP_TOKEN_EDITOR_EL_CHARS 8 +#define SETUP_TOKEN_EDITOR_EL_CUSTOM 9 +#define SETUP_TOKEN_EDITOR_EL_CUSTOM_MORE 10 +#define SETUP_TOKEN_EDITOR_EL_HEADLINES 11 +#define SETUP_TOKEN_EDITOR_EL_USER_DEFINED 12 + +#define NUM_EDITOR_SETUP_TOKENS 13 /* shortcut setup */ #define SETUP_TOKEN_SHORTCUT_SAVE_GAME 0 @@ -3347,6 +4047,7 @@ static struct TokenInfo editor_setup_tokens[] = { { TYPE_SWITCH, &sei.el_boulderdash, "editor.el_boulderdash" }, { TYPE_SWITCH, &sei.el_emerald_mine, "editor.el_emerald_mine" }, + { TYPE_SWITCH, &sei.el_emerald_mine_club,"editor.el_emerald_mine_club"}, { TYPE_SWITCH, &sei.el_more, "editor.el_more" }, { TYPE_SWITCH, &sei.el_sokoban, "editor.el_sokoban" }, { TYPE_SWITCH, &sei.el_supaplex, "editor.el_supaplex" }, @@ -3443,16 +4144,17 @@ static void setSetupInfoToDefaults(struct SetupInfo *si) si->override_level_sounds = FALSE; si->override_level_music = FALSE; - si->editor.el_boulderdash = TRUE; - si->editor.el_emerald_mine = TRUE; - si->editor.el_more = TRUE; - si->editor.el_sokoban = TRUE; - si->editor.el_supaplex = TRUE; - si->editor.el_diamond_caves = TRUE; - si->editor.el_dx_boulderdash = TRUE; - si->editor.el_chars = TRUE; - si->editor.el_custom = TRUE; - si->editor.el_custom_more = FALSE; + si->editor.el_boulderdash = TRUE; + si->editor.el_emerald_mine = TRUE; + si->editor.el_emerald_mine_club = TRUE; + si->editor.el_more = TRUE; + si->editor.el_sokoban = TRUE; + si->editor.el_supaplex = TRUE; + si->editor.el_diamond_caves = TRUE; + si->editor.el_dx_boulderdash = TRUE; + si->editor.el_chars = TRUE; + si->editor.el_custom = TRUE; + si->editor.el_custom_more = FALSE; si->editor.el_headlines = TRUE; si->editor.el_user_defined = FALSE; @@ -4349,3 +5051,117 @@ void LoadHelpTextInfo() END_HASH_ITERATION(hash, itr) #endif } + + +/* ------------------------------------------------------------------------- * + * convert levels + * ------------------------------------------------------------------------- */ + +#define MAX_NUM_CONVERT_LEVELS 1000 + +void ConvertLevels() +{ + static LevelDirTree *convert_leveldir = NULL; + static int convert_level_nr = -1; + static int num_levels_handled = 0; + static int num_levels_converted = 0; + static boolean levels_failed[MAX_NUM_CONVERT_LEVELS]; + int i; + + convert_leveldir = getTreeInfoFromIdentifier(leveldir_first, + global.convert_leveldir); + + if (convert_leveldir == NULL) + Error(ERR_EXIT, "no such level identifier: '%s'", + global.convert_leveldir); + + leveldir_current = convert_leveldir; + + if (global.convert_level_nr != -1) + { + convert_leveldir->first_level = global.convert_level_nr; + convert_leveldir->last_level = global.convert_level_nr; + } + + convert_level_nr = convert_leveldir->first_level; + + printf_line("=", 79); + printf("Converting levels\n"); + printf_line("-", 79); + printf("Level series identifier: '%s'\n", convert_leveldir->identifier); + printf("Level series name: '%s'\n", convert_leveldir->name); + printf("Level series author: '%s'\n", convert_leveldir->author); + printf("Number of levels: %d\n", convert_leveldir->levels); + printf_line("=", 79); + printf("\n"); + + for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++) + levels_failed[i] = FALSE; + + while (convert_level_nr <= convert_leveldir->last_level) + { + char *level_filename; + boolean new_level; + + level_nr = convert_level_nr++; + + printf("Level %03d: ", level_nr); + + LoadLevel(level_nr); + if (level.no_valid_file) + { + printf("(no level)\n"); + continue; + } + + printf("converting level ... "); + + level_filename = getDefaultLevelFilename(level_nr); + new_level = !fileExists(level_filename); + + if (new_level) + { + SaveLevel(level_nr); + + num_levels_converted++; + + printf("converted.\n"); + } + else + { + if (level_nr >= 0 && level_nr < MAX_NUM_CONVERT_LEVELS) + levels_failed[level_nr] = TRUE; + + printf("NOT CONVERTED -- LEVEL ALREADY EXISTS.\n"); + } + + num_levels_handled++; + } + + printf("\n"); + printf_line("=", 79); + printf("Number of levels handled: %d\n", num_levels_handled); + printf("Number of levels converted: %d (%d%%)\n", num_levels_converted, + (num_levels_handled ? + num_levels_converted * 100 / num_levels_handled : 0)); + printf_line("-", 79); + printf("Summary (for automatic parsing by scripts):\n"); + printf("LEVELDIR '%s', CONVERTED %d/%d (%d%%)", + convert_leveldir->identifier, num_levels_converted, + num_levels_handled, + (num_levels_handled ? + num_levels_converted * 100 / num_levels_handled : 0)); + + if (num_levels_handled != num_levels_converted) + { + printf(", FAILED:"); + for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++) + if (levels_failed[i]) + printf(" %03d", i); + } + + printf("\n"); + printf_line("=", 79); + + CloseAllAndExit(0); +}