X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Ffiles.c;h=258d73da62d1a16c1f48aade53f5167c9b789ff4;hb=4bc7734b858d687cea4c0bf86ee42e442d0c0817;hp=706b819e701fa4905d691d8e6cc609703dea37a9;hpb=7bcc6aa833d64b21f78793dd00ed4c1356b98d05;p=rocksndiamonds.git diff --git a/src/files.c b/src/files.c index 706b819e..258d73da 100644 --- a/src/files.c +++ b/src/files.c @@ -2334,7 +2334,7 @@ static void copyLevelFileInfo(struct LevelFileInfo *lfi_from, // functions for loading R'n'D level // ---------------------------------------------------------------------------- -static int getMappedElement(int element) +int getMappedElement(int element) { // remap some (historic, now obsolete) elements @@ -4274,7 +4274,7 @@ static int getMappedElement_DC(int element) break; case 0x13f5: - element = EL_YAMYAM; + element = EL_YAMYAM_UP; break; case 0x1425: @@ -5300,7 +5300,7 @@ static int getMappedElement_DC(int element) break; case 0x1682: // secret gate (red) - element = EL_GATE_1_GRAY; + element = EL_EM_GATE_1_GRAY; break; case 0x1683: // gate (yellow) @@ -5308,7 +5308,7 @@ static int getMappedElement_DC(int element) break; case 0x1684: // secret gate (yellow) - element = EL_GATE_2_GRAY; + element = EL_EM_GATE_2_GRAY; break; case 0x1685: // gate (blue) @@ -5316,7 +5316,7 @@ static int getMappedElement_DC(int element) break; case 0x1686: // secret gate (blue) - element = EL_GATE_4_GRAY; + element = EL_EM_GATE_4_GRAY; break; case 0x1687: // gate (green) @@ -5324,7 +5324,7 @@ static int getMappedElement_DC(int element) break; case 0x1688: // secret gate (green) - element = EL_GATE_3_GRAY; + element = EL_EM_GATE_3_GRAY; break; case 0x1689: // gate (white) @@ -5717,6 +5717,10 @@ static void LoadLevelFromFileStream_DC(File *file, struct LevelInfo *level, level->extra_time = header[56] | (header[57] << 8); level->shield_normal_time = header[58] | (header[59] << 8); + // shield and extra time elements do not have a score + level->score[SC_SHIELD] = 0; + level->extra_time_score = 0; + // Diamond Caves has the same (strange) behaviour as Emerald Mine that gems // can slip down from flat walls, like normal walls and steel walls level->em_slippery_gems = TRUE;