X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Ffiles.c;h=214c50af2ccfde08b83c316295d5876cb831af46;hb=e4bc04ce0cb3fd188b2dcc362c7f3afe692124a7;hp=36380f92eef55a65368f4c6447240adb6680d06d;hpb=6a066eac92bfa607cec653f6a97917891aee0d95;p=rocksndiamonds.git diff --git a/src/files.c b/src/files.c index 36380f92..214c50af 100644 --- a/src/files.c +++ b/src/files.c @@ -13,10 +13,13 @@ #include #include +#include +#include #include "libgame/libgame.h" #include "files.h" +#include "init.h" #include "tools.h" #include "tape.h" @@ -26,83 +29,233 @@ #define CHUNK_SIZE_NONE -1 /* do not write chunk size */ #define FILE_VERS_CHUNK_SIZE 8 /* size of file version chunk */ #define LEVEL_HEADER_SIZE 80 /* size of level file header */ -#define LEVEL_HEADER_UNUSED 14 /* unused level header bytes */ +#define LEVEL_HEADER_UNUSED 13 /* unused level header bytes */ #define LEVEL_CHUNK_CNT2_SIZE 160 /* size of level CNT2 chunk */ #define LEVEL_CHUNK_CNT2_UNUSED 11 /* unused CNT2 chunk bytes */ +#define LEVEL_CHUNK_CNT3_HEADER 16 /* size of level CNT3 header */ +#define LEVEL_CHUNK_CNT3_UNUSED 10 /* unused CNT3 chunk bytes */ +#define LEVEL_CPART_CUS3_SIZE 134 /* size of CUS3 chunk part */ +#define LEVEL_CPART_CUS3_UNUSED 15 /* unused CUS3 bytes / part */ +#define LEVEL_CHUNK_GRP1_SIZE 74 /* size of level GRP1 chunk */ #define TAPE_HEADER_SIZE 20 /* size of tape file header */ #define TAPE_HEADER_UNUSED 3 /* unused tape header bytes */ +#define LEVEL_CHUNK_CNT3_SIZE(x) (LEVEL_CHUNK_CNT3_HEADER + (x)) +#define LEVEL_CHUNK_CUS3_SIZE(x) (2 + (x) * LEVEL_CPART_CUS3_SIZE) +#define LEVEL_CHUNK_CUS4_SIZE(x) (48 + 48 + (x) * 48) + /* file identifier strings */ #define LEVEL_COOKIE_TMPL "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_x.x" #define TAPE_COOKIE_TMPL "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x" #define SCORE_COOKIE "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.2" +/* values for level file type identifier */ +#define LEVEL_FILE_TYPE_UNKNOWN 0 +#define LEVEL_FILE_TYPE_RND 1 +#define LEVEL_FILE_TYPE_EM 2 + +#define LEVEL_FILE_TYPE_RND_PACKED (10 + LEVEL_FILE_TYPE_RND) +#define LEVEL_FILE_TYPE_EM_PACKED (10 + LEVEL_FILE_TYPE_EM) + +#define IS_SINGLE_LEVEL_FILE(x) (x < 10) +#define IS_PACKED_LEVEL_FILE(x) (x > 10) + /* ========================================================================= */ /* level file functions */ /* ========================================================================= */ -static void setLevelInfoToDefaults() +void setElementChangePages(struct ElementInfo *ei, int change_pages) { - int i, x, y; + int change_page_size = sizeof(struct ElementChangeInfo); + + ei->num_change_pages = MAX(1, change_pages); + + ei->change_page = + checked_realloc(ei->change_page, ei->num_change_pages * change_page_size); + + if (ei->current_change_page >= ei->num_change_pages) + ei->current_change_page = ei->num_change_pages - 1; + + ei->change = &ei->change_page[ei->current_change_page]; +} + +void setElementChangeInfoToDefaults(struct ElementChangeInfo *change) +{ + int x, y; + + change->can_change = FALSE; + + change->events = CE_BITMASK_DEFAULT; + change->sides = CH_SIDE_ANY; + + change->target_element = EL_EMPTY_SPACE; + + change->delay_fixed = 0; + change->delay_random = 0; + change->delay_frames = 1; + + change->trigger_element = EL_EMPTY_SPACE; + + change->explode = FALSE; + change->use_content = FALSE; + change->only_complete = FALSE; + change->use_random_change = FALSE; + change->random = 100; + change->power = CP_NON_DESTRUCTIVE; + + for (x = 0; x < 3; x++) + for (y = 0; y < 3; y++) + change->content[x][y] = EL_EMPTY_SPACE; + + change->direct_action = 0; + change->other_action = 0; + + change->pre_change_function = NULL; + change->change_function = NULL; + change->post_change_function = NULL; +} + +static void setLevelInfoToDefaults(struct LevelInfo *level) +{ + int i, j, x, y; + + level->file_version = FILE_VERSION_ACTUAL; + level->game_version = GAME_VERSION_ACTUAL; + + level->encoding_16bit_field = FALSE; /* default: only 8-bit elements */ + level->encoding_16bit_yamyam = FALSE; /* default: only 8-bit elements */ + level->encoding_16bit_amoeba = FALSE; /* default: only 8-bit elements */ + + level->fieldx = STD_LEV_FIELDX; + level->fieldy = STD_LEV_FIELDY; + + for (x = 0; x < MAX_LEV_FIELDX; x++) + for (y = 0; y < MAX_LEV_FIELDY; y++) + level->field[x][y] = EL_SAND; + + level->time = 100; + level->gems_needed = 0; + level->amoeba_speed = 10; + level->time_magic_wall = 10; + level->time_wheel = 10; + level->time_light = 10; + level->time_timegate = 10; + level->amoeba_content = EL_DIAMOND; + level->double_speed = FALSE; + level->initial_gravity = FALSE; + level->em_slippery_gems = FALSE; + + level->use_custom_template = FALSE; + + for (i = 0; i < MAX_LEVEL_NAME_LEN; i++) + level->name[i] = '\0'; + for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++) + level->author[i] = '\0'; - level.file_version = FILE_VERSION_ACTUAL; - level.game_version = GAME_VERSION_ACTUAL; - - level.encoding_16bit_field = FALSE; /* default: only 8-bit elements */ - level.encoding_16bit_yamyam = FALSE; /* default: only 8-bit elements */ - level.encoding_16bit_amoeba = FALSE; /* default: only 8-bit elements */ - - lev_fieldx = level.fieldx = STD_LEV_FIELDX; - lev_fieldy = level.fieldy = STD_LEV_FIELDY; - - for(x=0; xname, NAMELESS_LEVEL_NAME); + strcpy(level->author, ANONYMOUS_NAME); + + for (i = 0; i < 4; i++) + { + level->envelope_text[i][0] = '\0'; + level->envelope_xsize[i] = MAX_ENVELOPE_XSIZE; + level->envelope_ysize[i] = MAX_ENVELOPE_YSIZE; + } + + for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++) + level->score[i] = 10; + + level->num_yamyam_contents = STD_ELEMENT_CONTENTS; + for (i = 0; i < MAX_ELEMENT_CONTENTS; i++) + for (x = 0; x < 3; x++) + for (y = 0; y < 3; y++) + level->yamyam_content[i][x][y] = (i < STD_ELEMENT_CONTENTS ? EL_ROCK : EL_EMPTY); - Feld[0][0] = Ur[0][0] = EL_PLAYER_1; - Feld[STD_LEV_FIELDX-1][STD_LEV_FIELDY-1] = - Ur[STD_LEV_FIELDX-1][STD_LEV_FIELDY-1] = EL_EXIT_CLOSED; + level->field[0][0] = EL_PLAYER_1; + level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED; - for (i=0; i < NUM_CUSTOM_ELEMENTS; i++) + for (i = 0; i < MAX_NUM_ELEMENTS; i++) { - level.custom_element_successor[i] = EL_EMPTY_SPACE; - Properties[EL_CUSTOM_START + i][EP_BITFIELD_BASE] = EP_BITMASK_DEFAULT; + int element = i; + + setElementChangePages(&element_info[element], 1); + setElementChangeInfoToDefaults(element_info[element].change); + + if (IS_CUSTOM_ELEMENT(element) || IS_GROUP_ELEMENT(element)) + { + for (j = 0; j < MAX_ELEMENT_NAME_LEN + 1; j++) + element_info[element].description[j] = '\0'; + + if (element_info[element].custom_description != NULL) + strncpy(element_info[element].description, + element_info[element].custom_description,MAX_ELEMENT_NAME_LEN); + else + strcpy(element_info[element].description, + element_info[element].editor_description); + + element_info[element].use_gfx_element = FALSE; + element_info[element].gfx_element = EL_EMPTY_SPACE; + } + + if (IS_CUSTOM_ELEMENT(element)) + { + element_info[element].collect_score = 10; /* special default */ + element_info[element].collect_count = 1; /* special default */ + + element_info[element].push_delay_fixed = -1; /* initialize later */ + element_info[element].push_delay_random = -1; /* initialize later */ + element_info[element].move_delay_fixed = 0; + element_info[element].move_delay_random = 0; + + element_info[element].move_pattern = MV_ALL_DIRECTIONS; + element_info[element].move_direction_initial = MV_NO_MOVING; + element_info[element].move_stepsize = TILEX / 8; + + element_info[element].slippery_type = SLIPPERY_ANY_RANDOM; + + for (x = 0; x < 3; x++) + for (y = 0; y < 3; y++) + element_info[element].content[x][y] = EL_EMPTY_SPACE; + + element_info[element].access_type = 0; + element_info[element].access_layer = 0; + element_info[element].walk_to_action = 0; + element_info[element].smash_targets = 0; + element_info[element].deadliness = 0; + element_info[element].consistency = 0; + + element_info[element].can_explode_by_fire = FALSE; + element_info[element].can_explode_smashed = FALSE; + element_info[element].can_explode_impact = FALSE; + + element_info[element].current_change_page = 0; + + /* start with no properties at all */ + for (j = 0; j < NUM_EP_BITFIELDS; j++) + Properties[element][j] = EP_BITMASK_DEFAULT; + + element_info[element].modified_settings = FALSE; + } + else if (IS_GROUP_ELEMENT(element)) + { + /* initialize memory for list of elements in group */ + if (element_info[element].group == NULL) + element_info[element].group = + checked_malloc(sizeof(struct ElementGroupInfo)); + + for (j = 0; j < MAX_ELEMENTS_IN_GROUP; j++) + element_info[element].group->element[j] = EL_EMPTY_SPACE; + + /* default: only one element in group */ + element_info[element].group->num_elements = 1; + } } BorderElement = EL_STEELWALL; - level.no_level_file = FALSE; + level->no_level_file = FALSE; if (leveldir_current == NULL) /* only when dumping level */ return; @@ -110,25 +263,25 @@ static void setLevelInfoToDefaults() /* try to determine better author name than 'anonymous' */ if (strcmp(leveldir_current->author, ANONYMOUS_NAME) != 0) { - strncpy(level.author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN); - level.author[MAX_LEVEL_AUTHOR_LEN] = '\0'; + strncpy(level->author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN); + level->author[MAX_LEVEL_AUTHOR_LEN] = '\0'; } else { switch (LEVELCLASS(leveldir_current)) { case LEVELCLASS_TUTORIAL: - strcpy(level.author, PROGRAM_AUTHOR_STRING); + strcpy(level->author, PROGRAM_AUTHOR_STRING); break; - case LEVELCLASS_CONTRIBUTION: - strncpy(level.author, leveldir_current->name,MAX_LEVEL_AUTHOR_LEN); - level.author[MAX_LEVEL_AUTHOR_LEN] = '\0'; + case LEVELCLASS_CONTRIB: + strncpy(level->author, leveldir_current->name, MAX_LEVEL_AUTHOR_LEN); + level->author[MAX_LEVEL_AUTHOR_LEN] = '\0'; break; - case LEVELCLASS_USER: - strncpy(level.author, getRealName(), MAX_LEVEL_AUTHOR_LEN); - level.author[MAX_LEVEL_AUTHOR_LEN] = '\0'; + case LEVELCLASS_PRIVATE: + strncpy(level->author, getRealName(), MAX_LEVEL_AUTHOR_LEN); + level->author[MAX_LEVEL_AUTHOR_LEN] = '\0'; break; default: @@ -138,17 +291,175 @@ static void setLevelInfoToDefaults() } } +static void ActivateLevelTemplate() +{ + /* Currently there is no special action needed to activate the template + data, because 'element_info' and 'Properties' overwrite the original + level data, while all other variables do not change. */ +} + +static char *getLevelFilenameFromBasename(char *basename) +{ + static char *filename = NULL; + + checked_free(filename); + + filename = getPath2(getCurrentLevelDir(), basename); + + return filename; +} + +static char *getSingleLevelBasename(int nr, int type) +{ + static char basename[MAX_FILENAME_LEN]; + + switch (type) + { + case LEVEL_FILE_TYPE_RND: + if (nr < 0) + sprintf(basename, "template.%s", LEVELFILE_EXTENSION); + else + sprintf(basename, "%03d.%s", nr, LEVELFILE_EXTENSION); + break; + + case LEVEL_FILE_TYPE_EM: + sprintf(basename, "%d", nr); + break; + + default: + strcpy(basename, UNDEFINED_FILENAME); + break; + } + + return basename; +} + +static char *getPackedLevelBasename(int type) +{ + static char basename[MAX_FILENAME_LEN]; + + switch (type) + { + default: + strcpy(basename, UNDEFINED_FILENAME); + break; + } + + return basename; +} + +static char *getSingleLevelFilename(int nr, int type) +{ + return getLevelFilenameFromBasename(getSingleLevelBasename(nr, type)); +} + +static char *getPackedLevelFilename(int type) +{ + return getLevelFilenameFromBasename(getPackedLevelBasename(type)); +} + +char *getDefaultLevelFilename(int nr) +{ + return getSingleLevelFilename(nr, LEVEL_FILE_TYPE_RND); +} + +static struct LevelFileInfo *getLevelFileInfo(int nr) +{ + static struct LevelFileInfo level_file_info; + + level_file_info.nr = nr; + + /* special case: level template */ + if (nr < 0) + { + level_file_info.type = LEVEL_FILE_TYPE_RND; + level_file_info.filename = getDefaultLevelFilename(nr); + + return &level_file_info; + } + + /* 1st try: check for native Rocks'n'Diamonds level file */ + level_file_info.type = LEVEL_FILE_TYPE_RND; + level_file_info.filename = getSingleLevelFilename(nr, level_file_info.type); + if (fileExists(level_file_info.filename)) + return &level_file_info; + + /* 2nd try: check for classic Emerald Mine level file */ + level_file_info.type = LEVEL_FILE_TYPE_EM; + level_file_info.filename = getSingleLevelFilename(nr, level_file_info.type); + if (fileExists(level_file_info.filename)) + return &level_file_info; + + /* no known level file found -- use default values */ + level_file_info.type = LEVEL_FILE_TYPE_RND; + level_file_info.filename = getSingleLevelFilename(nr, level_file_info.type); + + return &level_file_info; +} + +/* ------------------------------------------------------------------------- */ +/* functions for loading R'n'D level */ +/* ------------------------------------------------------------------------- */ + static int checkLevelElement(int element) { + /* map some (historic, now obsolete) elements */ + +#if 1 + switch (element) + { + case EL_PLAYER_OBSOLETE: + element = EL_PLAYER_1; + break; + + case EL_KEY_OBSOLETE: + element = EL_KEY_1; + + case EL_EM_KEY_1_FILE_OBSOLETE: + element = EL_EM_KEY_1; + break; + + case EL_EM_KEY_2_FILE_OBSOLETE: + element = EL_EM_KEY_2; + break; + + case EL_EM_KEY_3_FILE_OBSOLETE: + element = EL_EM_KEY_3; + break; + + case EL_EM_KEY_4_FILE_OBSOLETE: + element = EL_EM_KEY_4; + break; + + case EL_ENVELOPE_OBSOLETE: + element = EL_ENVELOPE_1; + break; + + case EL_SP_EMPTY: + element = EL_EMPTY; + break; + + default: + if (element >= NUM_FILE_ELEMENTS) + { + Error(ERR_WARN, "invalid level element %d", element); + + element = EL_CHAR_QUESTION; + } + break; + } +#else if (element >= NUM_FILE_ELEMENTS) { Error(ERR_WARN, "invalid level element %d", element); + element = EL_CHAR_QUESTION; } else if (element == EL_PLAYER_OBSOLETE) element = EL_PLAYER_1; else if (element == EL_KEY_OBSOLETE) element = EL_KEY_1; +#endif return element; } @@ -165,33 +476,35 @@ static int LoadLevel_HEAD(FILE *file, int chunk_size, struct LevelInfo *level) { int i, x, y; - lev_fieldx = level->fieldx = fgetc(file); - lev_fieldy = level->fieldy = fgetc(file); + level->fieldx = getFile8Bit(file); + level->fieldy = getFile8Bit(file); level->time = getFile16BitBE(file); level->gems_needed = getFile16BitBE(file); - for(i=0; iname[i] = fgetc(file); + for (i = 0; i < MAX_LEVEL_NAME_LEN; i++) + level->name[i] = getFile8Bit(file); level->name[MAX_LEVEL_NAME_LEN] = 0; - for(i=0; iscore[i] = fgetc(file); + for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++) + level->score[i] = getFile8Bit(file); + + level->num_yamyam_contents = STD_ELEMENT_CONTENTS; + for (i = 0; i < STD_ELEMENT_CONTENTS; i++) + for (y = 0; y < 3; y++) + for (x = 0; x < 3; x++) + level->yamyam_content[i][x][y] = checkLevelElement(getFile8Bit(file)); - level->num_yam_contents = STD_ELEMENT_CONTENTS; - for(i=0; iyam_content[i][x][y] = checkLevelElement(fgetc(file)); + level->amoeba_speed = getFile8Bit(file); + level->time_magic_wall = getFile8Bit(file); + level->time_wheel = getFile8Bit(file); + level->amoeba_content = checkLevelElement(getFile8Bit(file)); + level->double_speed = (getFile8Bit(file) == 1 ? TRUE : FALSE); + level->initial_gravity = (getFile8Bit(file) == 1 ? TRUE : FALSE); + level->encoding_16bit_field = (getFile8Bit(file) == 1 ? TRUE : FALSE); + level->em_slippery_gems = (getFile8Bit(file) == 1 ? TRUE : FALSE); - level->amoeba_speed = fgetc(file); - level->time_magic_wall = fgetc(file); - level->time_wheel = fgetc(file); - level->amoeba_content = checkLevelElement(fgetc(file)); - level->double_speed = (fgetc(file) == 1 ? TRUE : FALSE); - level->gravity = (fgetc(file) == 1 ? TRUE : FALSE); - level->encoding_16bit_field = (fgetc(file) == 1 ? TRUE : FALSE); - level->em_slippery_gems = (fgetc(file) == 1 ? TRUE : FALSE); + level->use_custom_template = (getFile8Bit(file) == 1 ? TRUE : FALSE); ReadUnusedBytesFromFile(file, LEVEL_HEADER_UNUSED); @@ -202,8 +515,8 @@ static int LoadLevel_AUTH(FILE *file, int chunk_size, struct LevelInfo *level) { int i; - for(i=0; iauthor[i] = fgetc(file); + for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++) + level->author[i] = getFile8Bit(file); level->author[MAX_LEVEL_NAME_LEN] = 0; return chunk_size; @@ -228,11 +541,11 @@ static int LoadLevel_BODY(FILE *file, int chunk_size, struct LevelInfo *level) return chunk_size_expected; } - for(y=0; yfieldy; y++) - for(x=0; xfieldx; x++) - Feld[x][y] = Ur[x][y] = - checkLevelElement(level->encoding_16bit_field ? - getFile16BitBE(file) : fgetc(file)); + for (y = 0; y < level->fieldy; y++) + for (x = 0; x < level->fieldx; x++) + level->field[x][y] = + checkLevelElement(level->encoding_16bit_field ? getFile16BitBE(file) : + getFile8Bit(file)); return chunk_size; } @@ -257,22 +570,22 @@ static int LoadLevel_CONT(FILE *file, int chunk_size, struct LevelInfo *level) return chunk_size_expected; } - fgetc(file); - level->num_yam_contents = fgetc(file); - fgetc(file); - fgetc(file); + getFile8Bit(file); + level->num_yamyam_contents = getFile8Bit(file); + getFile8Bit(file); + getFile8Bit(file); /* correct invalid number of content fields -- should never happen */ - if (level->num_yam_contents < 1 || - level->num_yam_contents > MAX_ELEMENT_CONTENTS) - level->num_yam_contents = STD_ELEMENT_CONTENTS; - - for(i=0; iyam_content[i][x][y] = + if (level->num_yamyam_contents < 1 || + level->num_yamyam_contents > MAX_ELEMENT_CONTENTS) + level->num_yamyam_contents = STD_ELEMENT_CONTENTS; + + for (i = 0; i < MAX_ELEMENT_CONTENTS; i++) + for (y = 0; y < 3; y++) + for (x = 0; x < 3; x++) + level->yamyam_content[i][x][y] = checkLevelElement(level->encoding_16bit_field ? - getFile16BitBE(file) : fgetc(file)); + getFile16BitBE(file) : getFile8Bit(file)); return chunk_size; } @@ -284,14 +597,15 @@ static int LoadLevel_CNT2(FILE *file, int chunk_size, struct LevelInfo *level) int content_array[MAX_ELEMENT_CONTENTS][3][3]; element = checkLevelElement(getFile16BitBE(file)); - num_contents = fgetc(file); - content_xsize = fgetc(file); - content_ysize = fgetc(file); + num_contents = getFile8Bit(file); + content_xsize = getFile8Bit(file); + content_ysize = getFile8Bit(file); + ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT2_UNUSED); - for(i=0; inum_yam_contents = num_contents; + level->num_yamyam_contents = num_contents; - for(i=0; iyam_content[i][x][y] = content_array[i][x][y]; + for (i = 0; i < num_contents; i++) + for (y = 0; y < 3; y++) + for (x = 0; x < 3; x++) + level->yamyam_content[i][x][y] = content_array[i][x][y]; } else if (element == EL_BD_AMOEBA) { @@ -319,6 +633,40 @@ static int LoadLevel_CNT2(FILE *file, int chunk_size, struct LevelInfo *level) return chunk_size; } +static int LoadLevel_CNT3(FILE *file, int chunk_size, struct LevelInfo *level) +{ + int i; + int element; + int envelope_nr; + int envelope_len; + int chunk_size_expected; + + element = checkLevelElement(getFile16BitBE(file)); + if (!IS_ENVELOPE(element)) + element = EL_ENVELOPE_1; + + envelope_nr = element - EL_ENVELOPE_1; + + envelope_len = getFile16BitBE(file); + + level->envelope_xsize[envelope_nr] = getFile8Bit(file); + level->envelope_ysize[envelope_nr] = getFile8Bit(file); + + ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT3_UNUSED); + + chunk_size_expected = LEVEL_CHUNK_CNT3_SIZE(envelope_len); + if (chunk_size_expected != chunk_size) + { + ReadUnusedBytesFromFile(file, chunk_size - LEVEL_CHUNK_CNT3_HEADER); + return chunk_size_expected; + } + + for (i = 0; i < envelope_len; i++) + level->envelope_text[envelope_nr][i] = getFile8Bit(file); + + return chunk_size; +} + static int LoadLevel_CUS1(FILE *file, int chunk_size, struct LevelInfo *level) { int num_changed_custom_elements = getFile16BitBE(file); @@ -331,7 +679,7 @@ static int LoadLevel_CUS1(FILE *file, int chunk_size, struct LevelInfo *level) return chunk_size_expected; } - for (i=0; i < num_changed_custom_elements; i++) + for (i = 0; i < num_changed_custom_elements; i++) { int element = getFile16BitBE(file); int properties = getFile32BitBE(file); @@ -357,14 +705,13 @@ static int LoadLevel_CUS2(FILE *file, int chunk_size, struct LevelInfo *level) return chunk_size_expected; } - for (i=0; i < num_changed_custom_elements; i++) + for (i = 0; i < num_changed_custom_elements; i++) { int element = getFile16BitBE(file); - int custom_element_successor = getFile16BitBE(file); - int i = element - EL_CUSTOM_START; + int custom_target_element = getFile16BitBE(file); if (IS_CUSTOM_ELEMENT(element)) - level->custom_element_successor[i] = custom_element_successor; + element_info[element].change->target_element = custom_target_element; else Error(ERR_WARN, "invalid custom element number %d", element); } @@ -372,100 +719,354 @@ static int LoadLevel_CUS2(FILE *file, int chunk_size, struct LevelInfo *level) return chunk_size; } -void LoadLevelFromFilename(char *filename) +static int LoadLevel_CUS3(FILE *file, int chunk_size, struct LevelInfo *level) { - char cookie[MAX_LINE_LEN]; - char chunk_name[CHUNK_ID_LEN + 1]; - int chunk_size; - FILE *file; - - /* always start with reliable default values */ - setLevelInfoToDefaults(); + int num_changed_custom_elements = getFile16BitBE(file); + int chunk_size_expected = LEVEL_CHUNK_CUS3_SIZE(num_changed_custom_elements); + int i, j, x, y; - if (!(file = fopen(filename, MODE_READ))) + if (chunk_size_expected != chunk_size) { - level.no_level_file = TRUE; - - Error(ERR_WARN, "cannot read level '%s' - creating new level", filename); - return; + ReadUnusedBytesFromFile(file, chunk_size - 2); + return chunk_size_expected; } - getFileChunkBE(file, chunk_name, NULL); - if (strcmp(chunk_name, "RND1") == 0) + for (i = 0; i < num_changed_custom_elements; i++) { - getFile32BitBE(file); /* not used */ + int element = getFile16BitBE(file); - getFileChunkBE(file, chunk_name, NULL); - if (strcmp(chunk_name, "CAVE") != 0) + if (!IS_CUSTOM_ELEMENT(element)) { - Error(ERR_WARN, "unknown format of level file '%s'", filename); - fclose(file); - return; - } - } - else /* check for pre-2.0 file format with cookie string */ - { - strcpy(cookie, chunk_name); - fgets(&cookie[4], MAX_LINE_LEN - 4, file); - if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n') - cookie[strlen(cookie) - 1] = '\0'; + Error(ERR_WARN, "invalid custom element number %d", element); - if (!checkCookieString(cookie, LEVEL_COOKIE_TMPL)) - { - Error(ERR_WARN, "unknown format of level file '%s'", filename); - fclose(file); - return; + element = EL_DUMMY; } - if ((level.file_version = getFileVersionFromCookieString(cookie)) == -1) - { - Error(ERR_WARN, "unsupported version of level file '%s'", filename); - fclose(file); - return; - } + for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++) + element_info[element].description[j] = getFile8Bit(file); + element_info[element].description[MAX_ELEMENT_NAME_LEN] = 0; - /* pre-2.0 level files have no game version, so use file version here */ - level.game_version = level.file_version; + Properties[element][EP_BITFIELD_BASE] = getFile32BitBE(file); + + /* some free bytes for future properties and padding */ + ReadUnusedBytesFromFile(file, 7); + + element_info[element].use_gfx_element = getFile8Bit(file); + element_info[element].gfx_element = + checkLevelElement(getFile16BitBE(file)); + + element_info[element].collect_score = getFile8Bit(file); + element_info[element].collect_count = getFile8Bit(file); + + element_info[element].push_delay_fixed = getFile16BitBE(file); + element_info[element].push_delay_random = getFile16BitBE(file); + element_info[element].move_delay_fixed = getFile16BitBE(file); + element_info[element].move_delay_random = getFile16BitBE(file); + + element_info[element].move_pattern = getFile16BitBE(file); + element_info[element].move_direction_initial = getFile8Bit(file); + element_info[element].move_stepsize = getFile8Bit(file); + + for (y = 0; y < 3; y++) + for (x = 0; x < 3; x++) + element_info[element].content[x][y] = + checkLevelElement(getFile16BitBE(file)); + + element_info[element].change->events = getFile32BitBE(file); + + element_info[element].change->target_element = + checkLevelElement(getFile16BitBE(file)); + + element_info[element].change->delay_fixed = getFile16BitBE(file); + element_info[element].change->delay_random = getFile16BitBE(file); + element_info[element].change->delay_frames = getFile16BitBE(file); + + element_info[element].change->trigger_element = + checkLevelElement(getFile16BitBE(file)); + + element_info[element].change->explode = getFile8Bit(file); + element_info[element].change->use_content = getFile8Bit(file); + element_info[element].change->only_complete = getFile8Bit(file); + element_info[element].change->use_random_change = getFile8Bit(file); + + element_info[element].change->random = getFile8Bit(file); + element_info[element].change->power = getFile8Bit(file); + + for (y = 0; y < 3; y++) + for (x = 0; x < 3; x++) + element_info[element].change->content[x][y] = + checkLevelElement(getFile16BitBE(file)); + + element_info[element].slippery_type = getFile8Bit(file); + + /* some free bytes for future properties and padding */ + ReadUnusedBytesFromFile(file, LEVEL_CPART_CUS3_UNUSED); + + /* mark that this custom element has been modified */ + element_info[element].modified_settings = TRUE; } - if (level.file_version < FILE_VERSION_1_2) + return chunk_size; +} + +static int LoadLevel_CUS4(FILE *file, int chunk_size, struct LevelInfo *level) +{ + struct ElementInfo *ei; + int chunk_size_expected; + int element; + int i, x, y; + + element = getFile16BitBE(file); + + if (!IS_CUSTOM_ELEMENT(element)) { - /* level files from versions before 1.2.0 without chunk structure */ - LoadLevel_HEAD(file, LEVEL_HEADER_SIZE, &level); - LoadLevel_BODY(file, level.fieldx * level.fieldy, &level); + Error(ERR_WARN, "invalid custom element number %d", element); + + ReadUnusedBytesFromFile(file, chunk_size - 2); + return chunk_size; } - else - { - static struct - { - char *name; - int size; - int (*loader)(FILE *, int, struct LevelInfo *); - } - chunk_info[] = - { - { "VERS", FILE_VERS_CHUNK_SIZE, LoadLevel_VERS }, - { "HEAD", LEVEL_HEADER_SIZE, LoadLevel_HEAD }, - { "AUTH", MAX_LEVEL_AUTHOR_LEN, LoadLevel_AUTH }, - { "BODY", -1, LoadLevel_BODY }, - { "CONT", -1, LoadLevel_CONT }, - { "CNT2", LEVEL_CHUNK_CNT2_SIZE, LoadLevel_CNT2 }, - { "CUS1", -1, LoadLevel_CUS1 }, - { "CUS2", -1, LoadLevel_CUS2 }, - { NULL, 0, NULL } - }; - while (getFileChunkBE(file, chunk_name, &chunk_size)) - { - int i = 0; + ei = &element_info[element]; - while (chunk_info[i].name != NULL && - strcmp(chunk_name, chunk_info[i].name) != 0) - i++; + for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++) + ei->description[i] = getFile8Bit(file); + ei->description[MAX_ELEMENT_NAME_LEN] = 0; - if (chunk_info[i].name == NULL) - { - Error(ERR_WARN, "unknown chunk '%s' in level file '%s'", + Properties[element][EP_BITFIELD_BASE] = getFile32BitBE(file); + ReadUnusedBytesFromFile(file, 4); /* reserved for more base properties */ + + ei->num_change_pages = getFile8Bit(file); + + /* some free bytes for future base property values and padding */ + ReadUnusedBytesFromFile(file, 5); + + chunk_size_expected = LEVEL_CHUNK_CUS4_SIZE(ei->num_change_pages); + if (chunk_size_expected != chunk_size) + { + ReadUnusedBytesFromFile(file, chunk_size - 48); + return chunk_size_expected; + } + + /* read custom property values */ + + ei->use_gfx_element = getFile8Bit(file); + ei->gfx_element = checkLevelElement(getFile16BitBE(file)); + + ei->collect_score = getFile8Bit(file); + ei->collect_count = getFile8Bit(file); + + ei->push_delay_fixed = getFile16BitBE(file); + ei->push_delay_random = getFile16BitBE(file); + ei->move_delay_fixed = getFile16BitBE(file); + ei->move_delay_random = getFile16BitBE(file); + + ei->move_pattern = getFile16BitBE(file); + ei->move_direction_initial = getFile8Bit(file); + ei->move_stepsize = getFile8Bit(file); + + ei->slippery_type = getFile8Bit(file); + + for (y = 0; y < 3; y++) + for (x = 0; x < 3; x++) + ei->content[x][y] = checkLevelElement(getFile16BitBE(file)); + + /* some free bytes for future custom property values and padding */ + ReadUnusedBytesFromFile(file, 12); + + /* read change property values */ + + setElementChangePages(ei, ei->num_change_pages); + + for (i = 0; i < ei->num_change_pages; i++) + { + struct ElementChangeInfo *change = &ei->change_page[i]; + + /* always start with reliable default values */ + setElementChangeInfoToDefaults(change); + + change->events = getFile32BitBE(file); + + change->target_element = checkLevelElement(getFile16BitBE(file)); + + change->delay_fixed = getFile16BitBE(file); + change->delay_random = getFile16BitBE(file); + change->delay_frames = getFile16BitBE(file); + + change->trigger_element = checkLevelElement(getFile16BitBE(file)); + + change->explode = getFile8Bit(file); + change->use_content = getFile8Bit(file); + change->only_complete = getFile8Bit(file); + change->use_random_change = getFile8Bit(file); + + change->random = getFile8Bit(file); + change->power = getFile8Bit(file); + + for (y = 0; y < 3; y++) + for (x = 0; x < 3; x++) + change->content[x][y] = checkLevelElement(getFile16BitBE(file)); + + change->can_change = getFile8Bit(file); + + change->sides = getFile8Bit(file); + + if (change->sides == CH_SIDE_NONE) /* correct empty sides field */ + change->sides = CH_SIDE_ANY; + + /* some free bytes for future change property values and padding */ + ReadUnusedBytesFromFile(file, 8); + } + + /* mark this custom element as modified */ + ei->modified_settings = TRUE; + + return chunk_size; +} + +static int LoadLevel_GRP1(FILE *file, int chunk_size, struct LevelInfo *level) +{ + struct ElementInfo *ei; + struct ElementGroupInfo *group; + int element; + int i; + + element = getFile16BitBE(file); + + if (!IS_GROUP_ELEMENT(element)) + { + Error(ERR_WARN, "invalid group element number %d", element); + + ReadUnusedBytesFromFile(file, chunk_size - 2); + return chunk_size; + } + + ei = &element_info[element]; + + for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++) + ei->description[i] = getFile8Bit(file); + ei->description[MAX_ELEMENT_NAME_LEN] = 0; + + group = element_info[element].group; + + group->num_elements = getFile8Bit(file); + + ei->use_gfx_element = getFile8Bit(file); + ei->gfx_element = checkLevelElement(getFile16BitBE(file)); + + /* some free bytes for future values and padding */ + ReadUnusedBytesFromFile(file, 4); + + for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++) + group->element[i] = checkLevelElement(getFile16BitBE(file)); + + /* mark this group element as modified */ + element_info[element].modified_settings = TRUE; + + return chunk_size; +} + +static void LoadLevelFromFileInfo_RND(struct LevelInfo *level, + struct LevelFileInfo *level_file_info) +{ + char *filename = level_file_info->filename; + char cookie[MAX_LINE_LEN]; + char chunk_name[CHUNK_ID_LEN + 1]; + int chunk_size; + FILE *file; + + /* always start with reliable default values */ + setLevelInfoToDefaults(level); + + if (!(file = fopen(filename, MODE_READ))) + { + level->no_level_file = TRUE; + + if (level != &level_template) + Error(ERR_WARN, "cannot read level '%s' - using empty level", filename); + + return; + } + + getFileChunkBE(file, chunk_name, NULL); + if (strcmp(chunk_name, "RND1") == 0) + { + getFile32BitBE(file); /* not used */ + + getFileChunkBE(file, chunk_name, NULL); + if (strcmp(chunk_name, "CAVE") != 0) + { + Error(ERR_WARN, "unknown format of level file '%s'", filename); + fclose(file); + return; + } + } + else /* check for pre-2.0 file format with cookie string */ + { + strcpy(cookie, chunk_name); + fgets(&cookie[4], MAX_LINE_LEN - 4, file); + if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n') + cookie[strlen(cookie) - 1] = '\0'; + + if (!checkCookieString(cookie, LEVEL_COOKIE_TMPL)) + { + Error(ERR_WARN, "unknown format of level file '%s'", filename); + fclose(file); + return; + } + + if ((level->file_version = getFileVersionFromCookieString(cookie)) == -1) + { + Error(ERR_WARN, "unsupported version of level file '%s'", filename); + fclose(file); + return; + } + + /* pre-2.0 level files have no game version, so use file version here */ + level->game_version = level->file_version; + } + + if (level->file_version < FILE_VERSION_1_2) + { + /* level files from versions before 1.2.0 without chunk structure */ + LoadLevel_HEAD(file, LEVEL_HEADER_SIZE, level); + LoadLevel_BODY(file, level->fieldx * level->fieldy, level); + } + else + { + static struct + { + char *name; + int size; + int (*loader)(FILE *, int, struct LevelInfo *); + } + chunk_info[] = + { + { "VERS", FILE_VERS_CHUNK_SIZE, LoadLevel_VERS }, + { "HEAD", LEVEL_HEADER_SIZE, LoadLevel_HEAD }, + { "AUTH", MAX_LEVEL_AUTHOR_LEN, LoadLevel_AUTH }, + { "BODY", -1, LoadLevel_BODY }, + { "CONT", -1, LoadLevel_CONT }, + { "CNT2", LEVEL_CHUNK_CNT2_SIZE, LoadLevel_CNT2 }, + { "CNT3", -1, LoadLevel_CNT3 }, + { "CUS1", -1, LoadLevel_CUS1 }, + { "CUS2", -1, LoadLevel_CUS2 }, + { "CUS3", -1, LoadLevel_CUS3 }, + { "CUS4", -1, LoadLevel_CUS4 }, + { "GRP1", -1, LoadLevel_GRP1 }, + { NULL, 0, NULL } + }; + + while (getFileChunkBE(file, chunk_name, &chunk_size)) + { + int i = 0; + + while (chunk_info[i].name != NULL && + strcmp(chunk_name, chunk_info[i].name) != 0) + i++; + + if (chunk_info[i].name == NULL) + { + Error(ERR_WARN, "unknown chunk '%s' in level file '%s'", chunk_name, filename); ReadUnusedBytesFromFile(file, chunk_size); } @@ -480,7 +1081,7 @@ void LoadLevelFromFilename(char *filename) { /* call function to load this level chunk */ int chunk_size_expected = - (chunk_info[i].loader)(file, chunk_size, &level); + (chunk_info[i].loader)(file, chunk_size, level); /* the size of some chunks cannot be checked before reading other chunks first (like "HEAD" and "BODY") that contain some header @@ -495,203 +1096,723 @@ void LoadLevelFromFilename(char *filename) } fclose(file); +} - if (leveldir_current == NULL) /* only when dumping level */ - return; +/* ------------------------------------------------------------------------- */ +/* functions for loading EM level */ +/* ------------------------------------------------------------------------- */ - if (IS_LEVELCLASS_CONTRIBUTION(leveldir_current) || - IS_LEVELCLASS_USER(leveldir_current)) +static int map_em_element_yam(int element) +{ + switch (element) { - /* For user contributed and private levels, use the version of - the game engine the levels were created for. - Since 2.0.1, the game engine version is now directly stored - in the level file (chunk "VERS"), so there is no need anymore - to set the game version from the file version (except for old, - pre-2.0 levels, where the game version is still taken from the - file format version used to store the level -- see above). */ - - /* do some special adjustments to support older level versions */ - if (level.file_version == FILE_VERSION_1_0) - { - Error(ERR_WARN, "level file '%s' has version number 1.0", filename); - Error(ERR_WARN, "using high speed movement for player"); + case 0x00: return EL_EMPTY; + case 0x01: return EL_EMERALD; + case 0x02: return EL_DIAMOND; + case 0x03: return EL_ROCK; + case 0x04: return EL_ROBOT; + case 0x05: return EL_SPACESHIP_UP; + case 0x06: return EL_BOMB; + case 0x07: return EL_BUG_UP; + case 0x08: return EL_AMOEBA_DROP; + case 0x09: return EL_NUT; + case 0x0a: return EL_YAMYAM; + case 0x0b: return EL_QUICKSAND_FULL; + case 0x0c: return EL_SAND; + case 0x0d: return EL_WALL_SLIPPERY; + case 0x0e: return EL_STEELWALL; + case 0x0f: return EL_WALL; + case 0x10: return EL_EM_KEY_1; + case 0x11: return EL_EM_KEY_2; + case 0x12: return EL_EM_KEY_4; + case 0x13: return EL_EM_KEY_3; + case 0x14: return EL_MAGIC_WALL; + case 0x15: return EL_ROBOT_WHEEL; + case 0x16: return EL_DYNAMITE; + + case 0x17: return EL_EM_KEY_1; /* EMC */ + case 0x18: return EL_BUG_UP; /* EMC */ + case 0x1a: return EL_DIAMOND; /* EMC */ + case 0x1b: return EL_EMERALD; /* EMC */ + case 0x25: return EL_NUT; /* EMC */ + case 0x80: return EL_EMPTY; /* EMC */ + case 0x85: return EL_EM_KEY_1; /* EMC */ + case 0x86: return EL_EM_KEY_2; /* EMC */ + case 0x87: return EL_EM_KEY_4; /* EMC */ + case 0x88: return EL_EM_KEY_3; /* EMC */ + case 0x94: return EL_QUICKSAND_EMPTY; /* EMC */ + case 0x9a: return EL_AMOEBA_WET; /* EMC */ + case 0xaf: return EL_DYNAMITE; /* EMC */ + case 0xbd: return EL_SAND; /* EMC */ + + default: + Error(ERR_WARN, "invalid level element %d", element); + return EL_CHAR_QUESTION; + } +} - /* player was faster than monsters in (pre-)1.0 levels */ - level.double_speed = TRUE; - } +static int map_em_element_field(int element) +{ + if (element >= 0xc8 && element <= 0xe1) + return EL_CHAR_A + (element - 0xc8); + else if (element >= 0xe2 && element <= 0xeb) + return EL_CHAR_0 + (element - 0xe2); - /* Default behaviour for EM style gems was "slippery" only in 2.0.1 */ - if (level.game_version == VERSION_IDENT(2,0,1)) - level.em_slippery_gems = TRUE; - } - else + switch (element) { - /* Always use the latest version of the game engine for all but - user contributed and private levels; this allows for actual - corrections in the game engine to take effect for existing, - converted levels (from "classic" or other existing games) to - make the game emulation more accurate, while (hopefully) not - breaking existing levels created from other players. */ + case 0x00: return EL_ROCK; + case 0x02: return EL_DIAMOND; + case 0x03: return EL_DIAMOND; + case 0x04: return EL_ROBOT; + case 0x05: return EL_ROBOT; /* EMC */ + case 0x08: return EL_SPACESHIP_UP; + case 0x09: return EL_SPACESHIP_RIGHT; + case 0x0a: return EL_SPACESHIP_DOWN; + case 0x0b: return EL_SPACESHIP_LEFT; + case 0x0c: return EL_SPACESHIP_UP; + case 0x0d: return EL_SPACESHIP_RIGHT; + case 0x0e: return EL_SPACESHIP_DOWN; + case 0x0f: return EL_SPACESHIP_LEFT; + case 0x10: return EL_BOMB; + case 0x12: return EL_EMERALD; + case 0x13: return EL_EMERALD; + case 0x14: return EL_BUG_UP; + case 0x15: return EL_BUG_RIGHT; + case 0x16: return EL_BUG_DOWN; + case 0x17: return EL_BUG_LEFT; + case 0x18: return EL_BUG_UP; + case 0x19: return EL_BUG_RIGHT; + case 0x1a: return EL_BUG_DOWN; + case 0x1b: return EL_BUG_LEFT; + case 0x1c: return EL_AMOEBA_DROP; + case 0x20: return EL_ROCK; + case 0x24: return EL_MAGIC_WALL; + case 0x25: return EL_NUT; + + /* looks like magic wheel, but is _always_ activated */ + case 0x28: return EL_ROBOT_WHEEL; /* EMC */ + + case 0x29: return EL_YAMYAM; + case 0x2a: return EL_YAMYAM; + case 0x2b: return EL_YAMYAM; /* EMC */ + case 0x2c: return EL_YAMYAM; /* EMC */ + case 0x2d: return EL_QUICKSAND_FULL; + case 0x39: return EL_EXPANDABLE_WALL_HORIZONTAL; /* EMC */ + case 0x3a: return EL_EXPANDABLE_WALL_VERTICAL; /* EMC */ + case 0x3b: return EL_DYNAMITE_ACTIVE; + case 0x3c: return EL_DYNAMITE_ACTIVE; + case 0x3d: return EL_DYNAMITE_ACTIVE; + case 0x3e: return EL_DYNAMITE_ACTIVE; + case 0x3f: return EL_ACID_POOL_BOTTOM; + case 0x40: return EL_EXIT_OPEN; + case 0x41: return EL_EXIT_OPEN; + case 0x42: return EL_EXIT_OPEN; + case 0x43: return EL_BALLOON; + case 0x4e: return EL_INVISIBLE_WALL; + case 0x65: return EL_ACID; /* EMC */ + case 0x73: return EL_SAND; /* EMC */ + case 0x74: return EL_STEELWALL; + case 0x7b: return EL_ACID; + case 0x80: return EL_EMPTY; + case 0x81: return EL_WALL_SLIPPERY; + case 0x82: return EL_SAND; + case 0x83: return EL_STEELWALL; + case 0x84: return EL_WALL; + case 0x85: return EL_EM_KEY_1; + case 0x86: return EL_EM_KEY_2; + case 0x87: return EL_EM_KEY_4; + case 0x88: return EL_EM_KEY_3; + case 0x89: return EL_EM_GATE_1; + case 0x8a: return EL_EM_GATE_2; + case 0x8b: return EL_EM_GATE_4; + case 0x8c: return EL_EM_GATE_3; + case 0x8d: return EL_INVISIBLE_WALL; /* EMC */ + case 0x8e: return EL_EM_GATE_1_GRAY; + case 0x8f: return EL_EM_GATE_2_GRAY; + case 0x90: return EL_EM_GATE_4_GRAY; + case 0x91: return EL_EM_GATE_3_GRAY; + case 0x92: return EL_MAGIC_WALL; + case 0x94: return EL_QUICKSAND_EMPTY; + case 0x95: return EL_ACID_POOL_TOPLEFT; + case 0x96: return EL_ACID_POOL_TOPRIGHT; + case 0x97: return EL_ACID_POOL_BOTTOMLEFT; + case 0x98: return EL_ACID_POOL_BOTTOMRIGHT; + case 0x99: return EL_ACID; + case 0x9a: return EL_AMOEBA_DEAD; + case 0x9b: return EL_AMOEBA_DEAD; + case 0x9c: return EL_AMOEBA_DEAD; + case 0x9d: return EL_AMOEBA_DEAD; + case 0x9e: return EL_EXIT_CLOSED; + case 0x9f: return EL_CHAR_LESS; /* EMC */ + case 0x93: return EL_ROBOT_WHEEL; + + /* looks like normal dust, but behaves like wall */ + case 0xa0: return EL_WALL; /* EMC */ + + case 0xa8: return EL_EMC_WALL_1; /* EMC */ + case 0xa9: return EL_EMC_WALL_2; /* EMC */ + case 0xaa: return EL_EMC_WALL_3; /* EMC */ + case 0xab: return EL_EMC_WALL_7; /* EMC */ + case 0xae: return EL_CHAR_MINUS; /* EMC */ + case 0xaf: return EL_DYNAMITE; + case 0xb0: return EL_EMC_STEELWALL_1; /* EMC */ + case 0xb1: return EL_EMC_WALL_8; /* EMC */ + + /* (exact steel wall) */ + case 0xb3: return EL_STEELWALL; /* EMC */ + + case 0xb4: return EL_WALL_SLIPPERY; /* EMC */ + case 0xb5: return EL_EMC_WALL_6; /* EMC */ + case 0xb6: return EL_EMC_WALL_5; /* EMC */ + case 0xb7: return EL_EMC_WALL_4; /* EMC */ + case 0xb8: return EL_BALLOON_SWITCH_ANY; /* EMC */ + case 0xb9: return EL_BALLOON_SWITCH_RIGHT; /* EMC */ + case 0xba: return EL_BALLOON_SWITCH_DOWN; /* EMC */ + case 0xbb: return EL_BALLOON_SWITCH_LEFT; /* EMC */ + case 0xbc: return EL_BALLOON_SWITCH_UP; /* EMC */ + case 0xbd: return EL_SAND; /* EMC */ + case 0xec: return EL_CHAR_PERIOD; + case 0xed: return EL_CHAR_EXCLAM; + case 0xee: return EL_CHAR_COLON; + case 0xef: return EL_CHAR_QUESTION; + case 0xf0: return EL_CHAR_GREATER; + case 0xf1: return EL_CHAR_COPYRIGHT; + case 0xfe: return EL_PLAYER_1; + case 0xff: return EL_PLAYER_2; + + default: + Error(ERR_WARN, "invalid level element %d", element); + return EL_CHAR_QUESTION; + } +} - level.game_version = GAME_VERSION_ACTUAL; +static void LoadLevelFromFileInfo_EM(struct LevelInfo *level, + struct LevelFileInfo *level_file_info) +{ + char *filename = level_file_info->filename; + FILE *file; + unsigned char body[40][64]; + unsigned char *leveldata = &body[0][0]; + unsigned char *header = &leveldata[2048]; + unsigned char code0 = 0x65; + unsigned char code1 = 0x11; + boolean level_is_crypted = FALSE; + int nr = level_file_info->nr; + int jx, jy; + int i, x, y; - /* Set special EM style gems behaviour: EM style gems slip down from - normal, steel and growing wall. As this is a more fundamental change, - it seems better to set the default behaviour to "off" (as it is more - natural) and make it configurable in the level editor (as a property - of gem style elements). Already existing converted levels (neither - private nor contributed levels) are changed to the new behaviour. */ + /* always start with reliable default values */ + setLevelInfoToDefaults(level); + + if (!(file = fopen(filename, MODE_READ))) + { + level->no_level_file = TRUE; + + Error(ERR_WARN, "cannot read level '%s' - using empty level", filename); - if (level.file_version < FILE_VERSION_2_0) - level.em_slippery_gems = TRUE; + return; } - /* map some elements which have changed in newer versions */ - if (level.game_version <= VERSION_IDENT(2,2,0)) + for(i = 0; i < 2106; i++) + leveldata[i] = fgetc(file); + + fclose(file); + + /* check if level data is crypted by testing against known starting bytes + of the few existing crypted level files (from Emerald Mine 1 + 2) */ + + if ((leveldata[0] == 0xf1 || + leveldata[0] == 0xf5) && leveldata[2] == 0xe7 && leveldata[3] == 0xee) { - int x, y; + level_is_crypted = TRUE; + + if (leveldata[0] == 0xf5) /* error in crypted Emerald Mine 2 levels */ + leveldata[0] = 0xf1; + } - /* map game font elements */ - for(y=0; yfieldx = 64; + level->fieldy = 32; -void LoadLevel(int level_nr) -{ - char *filename = getLevelFilename(level_nr); + level->time = header[46] * 10; + level->gems_needed = header[47]; - LoadLevelFromFilename(filename); -} + /* The original Emerald Mine levels have their level number stored + at the second byte of the level file... + Do not trust this information at other level files, e.g. EMC, + but correct it anyway (normally the first row is completely + steel wall, so the correction does not hurt anyway). */ -static void SaveLevel_VERS(FILE *file, struct LevelInfo *level) -{ - putFileVersion(file, level->file_version); - putFileVersion(file, level->game_version); -} + if (leveldata[1] == nr) + leveldata[1] = leveldata[2]; /* correct level number field */ -static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level) -{ - int i, x, y; + sprintf(level->name, "Level %d", nr); - fputc(level->fieldx, file); - fputc(level->fieldy, file); + level->score[SC_EMERALD] = header[36]; + level->score[SC_DIAMOND] = header[37]; + level->score[SC_ROBOT] = header[38]; + level->score[SC_SPACESHIP] = header[39]; + level->score[SC_BUG] = header[40]; + level->score[SC_YAMYAM] = header[41]; + level->score[SC_NUT] = header[42]; + level->score[SC_DYNAMITE] = header[43]; + level->score[SC_TIME_BONUS] = header[44]; - putFile16BitBE(file, level->time); - putFile16BitBE(file, level->gems_needed); + level->num_yamyam_contents = 4; - for(i=0; iname[i], file); - - for(i=0; iscore[i], file); - - for(i=0; iencoding_16bit_yamyam ? EL_EMPTY : - level->yam_content[i][x][y]), - file); - fputc(level->amoeba_speed, file); - fputc(level->time_magic_wall, file); - fputc(level->time_wheel, file); - fputc((level->encoding_16bit_amoeba ? EL_EMPTY : level->amoeba_content), - file); - fputc((level->double_speed ? 1 : 0), file); - fputc((level->gravity ? 1 : 0), file); - fputc((level->encoding_16bit_field ? 1 : 0), file); - fputc((level->em_slippery_gems ? 1 : 0), file); + for(i = 0; i < level->num_yamyam_contents; i++) + for(y = 0; y < 3; y++) + for(x = 0; x < 3; x++) + level->yamyam_content[i][x][y] = + map_em_element_yam(header[i * 9 + y * 3 + x]); - WriteUnusedBytesToFile(file, LEVEL_HEADER_UNUSED); -} + level->amoeba_speed = (header[52] * 256 + header[53]) % 256; + level->time_magic_wall = (header[54] * 256 + header[55]) * 16 / 100; + level->time_wheel = (header[56] * 256 + header[57]) * 16 / 100; + level->amoeba_content = EL_DIAMOND; -static void SaveLevel_AUTH(FILE *file, struct LevelInfo *level) -{ - int i; + for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++) + { + int new_element = map_em_element_field(body[y][x]); + + if (new_element == EL_AMOEBA_DEAD && level->amoeba_speed) + new_element = EL_AMOEBA_WET; + + level->field[x][y] = new_element; + } + + jx = (header[48] * 256 + header[49]) % 64; + jy = (header[48] * 256 + header[49]) / 64; + level->field[jx][jy] = EL_PLAYER_1; - for(i=0; iauthor[i], file); + jx = (header[50] * 256 + header[51]) % 64; + jy = (header[50] * 256 + header[51]) / 64; + level->field[jx][jy] = EL_PLAYER_2; } -static void SaveLevel_BODY(FILE *file, struct LevelInfo *level) +void LoadLevelFromFileInfo(struct LevelInfo *level, + struct LevelFileInfo *level_file_info) { - int x, y; + switch (level_file_info->type) + { + case LEVEL_FILE_TYPE_RND: + LoadLevelFromFileInfo_RND(level, level_file_info); + break; - for(y=0; yfieldy; y++) - for(x=0; xfieldx; x++) - if (level->encoding_16bit_field) - putFile16BitBE(file, Ur[x][y]); - else - fputc(Ur[x][y], file); + case LEVEL_FILE_TYPE_EM: + LoadLevelFromFileInfo_EM(level, level_file_info); + break; + + default: + LoadLevelFromFileInfo_RND(level, level_file_info); + break; + } } -#if 0 -static void SaveLevel_CONT(FILE *file, struct LevelInfo *level) +void LoadLevelFromFilename(struct LevelInfo *level, char *filename) { - int i, x, y; + static struct LevelFileInfo level_file_info; - fputc(EL_YAMYAM, file); - fputc(level->num_yam_contents, file); - fputc(0, file); - fputc(0, file); + level_file_info.nr = 0; /* unknown */ + level_file_info.type = LEVEL_FILE_TYPE_RND; /* no others supported yet */ + level_file_info.filename = filename; - for(i=0; iencoding_16bit_field) - putFile16BitBE(file, level->yam_content[i][x][y]); - else - fputc(level->yam_content[i][x][y], file); + LoadLevelFromFileInfo(level, &level_file_info); } -#endif -static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element) +static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename) { - int i, x, y; - int num_contents, content_xsize, content_ysize; - int content_array[MAX_ELEMENT_CONTENTS][3][3]; + if (leveldir_current == NULL) /* only when dumping level */ + return; - if (element == EL_YAMYAM) - { - num_contents = level->num_yam_contents; - content_xsize = 3; - content_ysize = 3; +#if 0 + printf("::: sort_priority: %d\n", leveldir_current->sort_priority); +#endif - for(i=0; iyam_content[i][x][y]; - } - else if (element == EL_BD_AMOEBA) + /* determine correct game engine version of current level */ +#if 1 + if (!leveldir_current->latest_engine) +#else + if (IS_LEVELCLASS_CONTRIB(leveldir_current) || + IS_LEVELCLASS_PRIVATE(leveldir_current) || + IS_LEVELCLASS_UNDEFINED(leveldir_current)) +#endif { - num_contents = 1; - content_xsize = 1; - content_ysize = 1; +#if 0 + printf("\n::: This level is private or contributed: '%s'\n", filename); +#endif - for(i=0; iamoeba_content; +#if 0 + printf("\n::: Use the stored game engine version for this level\n"); +#endif + + /* For all levels which are not forced to use the latest game engine + version (normally user contributed, private and undefined levels), + use the version of the game engine the levels were created for. + + Since 2.0.1, the game engine version is now directly stored + in the level file (chunk "VERS"), so there is no need anymore + to set the game version from the file version (except for old, + pre-2.0 levels, where the game version is still taken from the + file format version used to store the level -- see above). */ + + /* do some special adjustments to support older level versions */ + if (level->file_version == FILE_VERSION_1_0) + { + Error(ERR_WARN, "level file '%s' has version number 1.0", filename); + Error(ERR_WARN, "using high speed movement for player"); + + /* player was faster than monsters in (pre-)1.0 levels */ + level->double_speed = TRUE; + } + + /* Default behaviour for EM style gems was "slippery" only in 2.0.1 */ + if (level->game_version == VERSION_IDENT(2,0,1,0)) + level->em_slippery_gems = TRUE; + } + else + { +#if 0 + printf("\n::: ALWAYS USE LATEST ENGINE FOR THIS LEVEL: [%d] '%s'\n", + leveldir_current->sort_priority, filename); +#endif + +#if 0 + printf("\n::: Use latest game engine version for this level.\n"); +#endif + + /* For all levels which are forced to use the latest game engine version + (normally all but user contributed, private and undefined levels), set + the game engine version to the actual version; this allows for actual + corrections in the game engine to take effect for existing, converted + levels (from "classic" or other existing games) to make the emulation + of the corresponding game more accurate, while (hopefully) not breaking + existing levels created from other players. */ + +#if 0 + printf("::: changing engine from %d to %d\n", + level->game_version, GAME_VERSION_ACTUAL); +#endif + + level->game_version = GAME_VERSION_ACTUAL; + + /* Set special EM style gems behaviour: EM style gems slip down from + normal, steel and growing wall. As this is a more fundamental change, + it seems better to set the default behaviour to "off" (as it is more + natural) and make it configurable in the level editor (as a property + of gem style elements). Already existing converted levels (neither + private nor contributed levels) are changed to the new behaviour. */ + + if (level->file_version < FILE_VERSION_2_0) + level->em_slippery_gems = TRUE; + } + +#if 0 + printf("::: => %d\n", level->game_version); +#endif +} + +static void LoadLevel_InitElements(struct LevelInfo *level, char *filename) +{ + int i, j; + + /* map custom element change events that have changed in newer versions + (these following values were accidentally changed in version 3.0.1) */ + if (level->game_version <= VERSION_IDENT(3,0,0,0)) + { + for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) + { + int element = EL_CUSTOM_START + i; + + /* order of checking and copying events to be mapped is important */ + for (j = CE_BY_OTHER_ACTION; j >= CE_BY_PLAYER_OBSOLETE; j--) + { + if (HAS_CHANGE_EVENT(element, j - 2)) + { + SET_CHANGE_EVENT(element, j - 2, FALSE); + SET_CHANGE_EVENT(element, j, TRUE); + } + } + + /* order of checking and copying events to be mapped is important */ + for (j = CE_OTHER_GETS_COLLECTED; j >= CE_HITTING_SOMETHING; j--) + { + if (HAS_CHANGE_EVENT(element, j - 1)) + { + SET_CHANGE_EVENT(element, j - 1, FALSE); + SET_CHANGE_EVENT(element, j, TRUE); + } + } + } + } + + /* some custom element change events get mapped since version 3.0.3 */ + for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) + { + int element = EL_CUSTOM_START + i; + + if (HAS_CHANGE_EVENT(element, CE_BY_PLAYER_OBSOLETE) || + HAS_CHANGE_EVENT(element, CE_BY_COLLISION_OBSOLETE)) + { + SET_CHANGE_EVENT(element, CE_BY_PLAYER_OBSOLETE, FALSE); + SET_CHANGE_EVENT(element, CE_BY_COLLISION_OBSOLETE, FALSE); + + SET_CHANGE_EVENT(element, CE_BY_DIRECT_ACTION, TRUE); + } + } + + /* initialize "can_change" field for old levels with only one change page */ + if (level->game_version <= VERSION_IDENT(3,0,2,0)) + { + for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) + { + int element = EL_CUSTOM_START + i; + + if (CAN_CHANGE(element)) + element_info[element].change->can_change = TRUE; + } + } + +#if 0 + /* set default push delay values (corrected since version 3.0.7-1) */ + if (level->game_version < VERSION_IDENT(3,0,7,1)) + { + game.default_push_delay_fixed = 2; + game.default_push_delay_random = 8; + } + else + { + game.default_push_delay_fixed = 8; + game.default_push_delay_random = 8; + } + + /* set uninitialized push delay values of custom elements in older levels */ + for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) + { + int element = EL_CUSTOM_START + i; + + if (element_info[element].push_delay_fixed == -1) + element_info[element].push_delay_fixed = game.default_push_delay_fixed; + if (element_info[element].push_delay_random == -1) + element_info[element].push_delay_random = game.default_push_delay_random; + } +#endif + + /* initialize element properties for level editor etc. */ + InitElementPropertiesEngine(level->game_version); +} + +static void LoadLevel_InitPlayfield(struct LevelInfo *level, char *filename) +{ + int x, y; + + /* map elements that have changed in newer versions */ + for (y = 0; y < level->fieldy; y++) + { + for (x = 0; x < level->fieldx; x++) + { + int element = level->field[x][y]; + + if (level->game_version <= VERSION_IDENT(2,2,0,0)) + { + /* map game font elements */ + element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT : + element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT : + element == EL_CHAR(']') ? EL_CHAR_UUMLAUT : + element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element); + } + + if (level->game_version < VERSION_IDENT(3,0,0,0)) + { + /* map Supaplex gravity tube elements */ + element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT : + element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT : + element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP : + element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN : + element); + } + + level->field[x][y] = element; + } + } + + /* copy elements to runtime playfield array */ + for (x = 0; x < MAX_LEV_FIELDX; x++) + for (y = 0; y < MAX_LEV_FIELDY; y++) + Feld[x][y] = level->field[x][y]; + + /* initialize level size variables for faster access */ + lev_fieldx = level->fieldx; + lev_fieldy = level->fieldy; + + /* determine border element for this level */ + SetBorderElement(); +} + +void LoadLevelTemplate(int nr) +{ +#if 1 + struct LevelFileInfo *level_file_info = getLevelFileInfo(nr); + char *filename = level_file_info->filename; + + LoadLevelFromFileInfo(&level_template, level_file_info); +#else + char *filename = getDefaultLevelFilename(nr); + + LoadLevelFromFilename_RND(&level_template, filename); +#endif + + LoadLevel_InitVersion(&level, filename); + LoadLevel_InitElements(&level, filename); + + ActivateLevelTemplate(); +} + +void LoadLevel(int nr) +{ +#if 1 + struct LevelFileInfo *level_file_info = getLevelFileInfo(nr); + char *filename = level_file_info->filename; + + LoadLevelFromFileInfo(&level, level_file_info); +#else + char *filename = getLevelFilename(nr); + + LoadLevelFromFilename_RND(&level, filename); +#endif + + if (level.use_custom_template) + LoadLevelTemplate(-1); + +#if 1 + LoadLevel_InitVersion(&level, filename); + LoadLevel_InitElements(&level, filename); + LoadLevel_InitPlayfield(&level, filename); +#else + LoadLevel_InitLevel(&level, filename); +#endif +} + +static void SaveLevel_VERS(FILE *file, struct LevelInfo *level) +{ + putFileVersion(file, level->file_version); + putFileVersion(file, level->game_version); +} + +static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level) +{ + int i, x, y; + + putFile8Bit(file, level->fieldx); + putFile8Bit(file, level->fieldy); + + putFile16BitBE(file, level->time); + putFile16BitBE(file, level->gems_needed); + + for (i = 0; i < MAX_LEVEL_NAME_LEN; i++) + putFile8Bit(file, level->name[i]); + + for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++) + putFile8Bit(file, level->score[i]); + + for (i = 0; i < STD_ELEMENT_CONTENTS; i++) + for (y = 0; y < 3; y++) + for (x = 0; x < 3; x++) + putFile8Bit(file, (level->encoding_16bit_yamyam ? EL_EMPTY : + level->yamyam_content[i][x][y])); + putFile8Bit(file, level->amoeba_speed); + putFile8Bit(file, level->time_magic_wall); + putFile8Bit(file, level->time_wheel); + putFile8Bit(file, (level->encoding_16bit_amoeba ? EL_EMPTY : + level->amoeba_content)); + putFile8Bit(file, (level->double_speed ? 1 : 0)); + putFile8Bit(file, (level->initial_gravity ? 1 : 0)); + putFile8Bit(file, (level->encoding_16bit_field ? 1 : 0)); + putFile8Bit(file, (level->em_slippery_gems ? 1 : 0)); + + putFile8Bit(file, (level->use_custom_template ? 1 : 0)); + + WriteUnusedBytesToFile(file, LEVEL_HEADER_UNUSED); +} + +static void SaveLevel_AUTH(FILE *file, struct LevelInfo *level) +{ + int i; + + for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++) + putFile8Bit(file, level->author[i]); +} + +static void SaveLevel_BODY(FILE *file, struct LevelInfo *level) +{ + int x, y; + + for (y = 0; y < level->fieldy; y++) + for (x = 0; x < level->fieldx; x++) + if (level->encoding_16bit_field) + putFile16BitBE(file, level->field[x][y]); + else + putFile8Bit(file, level->field[x][y]); +} + +#if 0 +static void SaveLevel_CONT(FILE *file, struct LevelInfo *level) +{ + int i, x, y; + + putFile8Bit(file, EL_YAMYAM); + putFile8Bit(file, level->num_yamyam_contents); + putFile8Bit(file, 0); + putFile8Bit(file, 0); + + for (i = 0; i < MAX_ELEMENT_CONTENTS; i++) + for (y = 0; y < 3; y++) + for (x = 0; x < 3; x++) + if (level->encoding_16bit_field) + putFile16BitBE(file, level->yamyam_content[i][x][y]); + else + putFile8Bit(file, level->yamyam_content[i][x][y]); +} +#endif + +static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element) +{ + int i, x, y; + int num_contents, content_xsize, content_ysize; + int content_array[MAX_ELEMENT_CONTENTS][3][3]; + + if (element == EL_YAMYAM) + { + num_contents = level->num_yamyam_contents; + content_xsize = 3; + content_ysize = 3; + + for (i = 0; i < MAX_ELEMENT_CONTENTS; i++) + for (y = 0; y < 3; y++) + for (x = 0; x < 3; x++) + content_array[i][x][y] = level->yamyam_content[i][x][y]; + } + else if (element == EL_BD_AMOEBA) + { + num_contents = 1; + content_xsize = 1; + content_ysize = 1; + + for (i = 0; i < MAX_ELEMENT_CONTENTS; i++) + for (y = 0; y < 3; y++) + for (x = 0; x < 3; x++) + content_array[i][x][y] = EL_EMPTY; + content_array[0][0][0] = level->amoeba_content; } else { @@ -703,18 +1824,36 @@ static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element) } putFile16BitBE(file, element); - fputc(num_contents, file); - fputc(content_xsize, file); - fputc(content_ysize, file); + putFile8Bit(file, num_contents); + putFile8Bit(file, content_xsize); + putFile8Bit(file, content_ysize); WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_UNUSED); - for(i=0; ienvelope_text[envelope_nr]) + 1; + + putFile16BitBE(file, element); + putFile16BitBE(file, envelope_len); + putFile8Bit(file, level->envelope_xsize[envelope_nr]); + putFile8Bit(file, level->envelope_ysize[envelope_nr]); + + WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT3_UNUSED); + + for (i = 0; i < envelope_len; i++) + putFile8Bit(file, level->envelope_text[envelope_nr][i]); +} + +#if 0 static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level, int num_changed_custom_elements) { @@ -722,7 +1861,7 @@ static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level, putFile16BitBE(file, num_changed_custom_elements); - for (i=0; i < NUM_CUSTOM_ELEMENTS; i++) + for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) { int element = EL_CUSTOM_START + i; @@ -741,7 +1880,9 @@ static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level, if (check != num_changed_custom_elements) /* should not happen */ Error(ERR_WARN, "inconsistent number of custom element properties"); } +#endif +#if 0 static void SaveLevel_CUS2(FILE *file, struct LevelInfo *level, int num_changed_custom_elements) { @@ -749,16 +1890,16 @@ static void SaveLevel_CUS2(FILE *file, struct LevelInfo *level, putFile16BitBE(file, num_changed_custom_elements); - for (i=0; i < NUM_CUSTOM_ELEMENTS; i++) + for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) { int element = EL_CUSTOM_START + i; - if (level->custom_element_successor[i] != EL_EMPTY_SPACE) + if (element_info[element].change->target_element != EL_EMPTY_SPACE) { if (check < num_changed_custom_elements) { putFile16BitBE(file, element); - putFile16BitBE(file, level->custom_element_successor[i]); + putFile16BitBE(file, element_info[element].change->target_element); } check++; @@ -766,110 +1907,330 @@ static void SaveLevel_CUS2(FILE *file, struct LevelInfo *level, } if (check != num_changed_custom_elements) /* should not happen */ - Error(ERR_WARN, "inconsistent number of custom element successors"); + Error(ERR_WARN, "inconsistent number of custom target elements"); } +#endif -void SaveLevel(int level_nr) +#if 0 +static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level, + int num_changed_custom_elements) { - char *filename = getLevelFilename(level_nr); - int body_chunk_size; - int num_changed_custom_elements1 = 0; - int num_changed_custom_elements2 = 0; - int i, x, y; - FILE *file; + int i, j, x, y, check = 0; - if (!(file = fopen(filename, MODE_WRITE))) + putFile16BitBE(file, num_changed_custom_elements); + + for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) { - Error(ERR_WARN, "cannot save level file '%s'", filename); - return; - } + int element = EL_CUSTOM_START + i; - level.file_version = FILE_VERSION_ACTUAL; - level.game_version = GAME_VERSION_ACTUAL; + if (element_info[element].modified_settings) + { + if (check < num_changed_custom_elements) + { + putFile16BitBE(file, element); - /* check level field for 16-bit elements */ - level.encoding_16bit_field = FALSE; - for(y=0; y 255) - level.encoding_16bit_field = TRUE; + for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++) + putFile8Bit(file, element_info[element].description[j]); - /* check yamyam content for 16-bit elements */ - level.encoding_16bit_yamyam = FALSE; - for(i=0; i 255) - level.encoding_16bit_yamyam = TRUE; + putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]); - /* check amoeba content for 16-bit elements */ - level.encoding_16bit_amoeba = FALSE; - if (level.amoeba_content > 255) - level.encoding_16bit_amoeba = TRUE; + /* some free bytes for future properties and padding */ + WriteUnusedBytesToFile(file, 7); - /* calculate size of "BODY" chunk */ - body_chunk_size = - level.fieldx * level.fieldy * (level.encoding_16bit_field ? 2 : 1); + putFile8Bit(file, element_info[element].use_gfx_element); + putFile16BitBE(file, element_info[element].gfx_element); - /* check for non-standard custom elements and calculate "CUS1" chunk size */ - for (i=0; i < NUM_CUSTOM_ELEMENTS; i++) - if (Properties[EL_CUSTOM_START +i][EP_BITFIELD_BASE] != EP_BITMASK_DEFAULT) - num_changed_custom_elements1++; + putFile8Bit(file, element_info[element].collect_score); + putFile8Bit(file, element_info[element].collect_count); - /* check for non-standard custom elements and calculate "CUS2" chunk size */ - for (i=0; i < NUM_CUSTOM_ELEMENTS; i++) - if (level.custom_element_successor[i] != EL_EMPTY_SPACE) - num_changed_custom_elements2++; + putFile16BitBE(file, element_info[element].push_delay_fixed); + putFile16BitBE(file, element_info[element].push_delay_random); + putFile16BitBE(file, element_info[element].move_delay_fixed); + putFile16BitBE(file, element_info[element].move_delay_random); - putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED); - putFileChunkBE(file, "CAVE", CHUNK_SIZE_NONE); + putFile16BitBE(file, element_info[element].move_pattern); + putFile8Bit(file, element_info[element].move_direction_initial); + putFile8Bit(file, element_info[element].move_stepsize); - putFileChunkBE(file, "VERS", FILE_VERS_CHUNK_SIZE); - SaveLevel_VERS(file, &level); + for (y = 0; y < 3; y++) + for (x = 0; x < 3; x++) + putFile16BitBE(file, element_info[element].content[x][y]); - putFileChunkBE(file, "HEAD", LEVEL_HEADER_SIZE); - SaveLevel_HEAD(file, &level); + putFile32BitBE(file, element_info[element].change->events); - putFileChunkBE(file, "AUTH", MAX_LEVEL_AUTHOR_LEN); - SaveLevel_AUTH(file, &level); + putFile16BitBE(file, element_info[element].change->target_element); - putFileChunkBE(file, "BODY", body_chunk_size); - SaveLevel_BODY(file, &level); + putFile16BitBE(file, element_info[element].change->delay_fixed); + putFile16BitBE(file, element_info[element].change->delay_random); + putFile16BitBE(file, element_info[element].change->delay_frames); - if (level.encoding_16bit_yamyam || - level.num_yam_contents != STD_ELEMENT_CONTENTS) - { - putFileChunkBE(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE); - SaveLevel_CNT2(file, &level, EL_YAMYAM); - } + putFile16BitBE(file, element_info[element].change->trigger_element); - if (level.encoding_16bit_amoeba) - { - putFileChunkBE(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE); - SaveLevel_CNT2(file, &level, EL_BD_AMOEBA); - } + putFile8Bit(file, element_info[element].change->explode); + putFile8Bit(file, element_info[element].change->use_content); + putFile8Bit(file, element_info[element].change->only_complete); + putFile8Bit(file, element_info[element].change->use_random_change); - if (num_changed_custom_elements1 > 0) - { - putFileChunkBE(file, "CUS1", 2 + num_changed_custom_elements1 * 6); - SaveLevel_CUS1(file, &level, num_changed_custom_elements1); - } + putFile8Bit(file, element_info[element].change->random); + putFile8Bit(file, element_info[element].change->power); - if (num_changed_custom_elements2 > 0) - { - putFileChunkBE(file, "CUS2", 2 + num_changed_custom_elements2 * 4); - SaveLevel_CUS2(file, &level, num_changed_custom_elements2); - } + for (y = 0; y < 3; y++) + for (x = 0; x < 3; x++) + putFile16BitBE(file, element_info[element].change->content[x][y]); - fclose(file); + putFile8Bit(file, element_info[element].slippery_type); - SetFilePermissions(filename, PERMS_PRIVATE); + /* some free bytes for future properties and padding */ + WriteUnusedBytesToFile(file, LEVEL_CPART_CUS3_UNUSED); + } + + check++; + } + } + + if (check != num_changed_custom_elements) /* should not happen */ + Error(ERR_WARN, "inconsistent number of custom element properties"); } +#endif -void DumpLevel(struct LevelInfo *level) +static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element) +{ + struct ElementInfo *ei = &element_info[element]; + int i, x, y; + + putFile16BitBE(file, element); + + for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++) + putFile8Bit(file, ei->description[i]); + + putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]); + WriteUnusedBytesToFile(file, 4); /* reserved for more base properties */ + + putFile8Bit(file, ei->num_change_pages); + + /* some free bytes for future base property values and padding */ + WriteUnusedBytesToFile(file, 5); + + /* write custom property values */ + + putFile8Bit(file, ei->use_gfx_element); + putFile16BitBE(file, ei->gfx_element); + + putFile8Bit(file, ei->collect_score); + putFile8Bit(file, ei->collect_count); + + putFile16BitBE(file, ei->push_delay_fixed); + putFile16BitBE(file, ei->push_delay_random); + putFile16BitBE(file, ei->move_delay_fixed); + putFile16BitBE(file, ei->move_delay_random); + + putFile16BitBE(file, ei->move_pattern); + putFile8Bit(file, ei->move_direction_initial); + putFile8Bit(file, ei->move_stepsize); + + putFile8Bit(file, ei->slippery_type); + + for (y = 0; y < 3; y++) + for (x = 0; x < 3; x++) + putFile16BitBE(file, ei->content[x][y]); + + /* some free bytes for future custom property values and padding */ + WriteUnusedBytesToFile(file, 12); + + /* write change property values */ + + for (i = 0; i < ei->num_change_pages; i++) + { + struct ElementChangeInfo *change = &ei->change_page[i]; + + putFile32BitBE(file, change->events); + + putFile16BitBE(file, change->target_element); + + putFile16BitBE(file, change->delay_fixed); + putFile16BitBE(file, change->delay_random); + putFile16BitBE(file, change->delay_frames); + + putFile16BitBE(file, change->trigger_element); + + putFile8Bit(file, change->explode); + putFile8Bit(file, change->use_content); + putFile8Bit(file, change->only_complete); + putFile8Bit(file, change->use_random_change); + + putFile8Bit(file, change->random); + putFile8Bit(file, change->power); + + for (y = 0; y < 3; y++) + for (x = 0; x < 3; x++) + putFile16BitBE(file, change->content[x][y]); + + putFile8Bit(file, change->can_change); + + putFile8Bit(file, change->sides); + + /* some free bytes for future change property values and padding */ + WriteUnusedBytesToFile(file, 8); + } +} + +static void SaveLevel_GRP1(FILE *file, struct LevelInfo *level, int element) +{ + struct ElementInfo *ei = &element_info[element]; + struct ElementGroupInfo *group = ei->group; + int i; + + putFile16BitBE(file, element); + + for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++) + putFile8Bit(file, ei->description[i]); + + putFile8Bit(file, group->num_elements); + + putFile8Bit(file, ei->use_gfx_element); + putFile16BitBE(file, ei->gfx_element); + + /* some free bytes for future values and padding */ + WriteUnusedBytesToFile(file, 4); + + for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++) + putFile16BitBE(file, group->element[i]); +} + +static void SaveLevelFromFilename(struct LevelInfo *level, char *filename) +{ + int body_chunk_size; + int i, x, y; + FILE *file; + + if (!(file = fopen(filename, MODE_WRITE))) + { + Error(ERR_WARN, "cannot save level file '%s'", filename); + return; + } + + level->file_version = FILE_VERSION_ACTUAL; + level->game_version = GAME_VERSION_ACTUAL; + + /* check level field for 16-bit elements */ + level->encoding_16bit_field = FALSE; + for (y = 0; y < level->fieldy; y++) + for (x = 0; x < level->fieldx; x++) + if (level->field[x][y] > 255) + level->encoding_16bit_field = TRUE; + + /* check yamyam content for 16-bit elements */ + level->encoding_16bit_yamyam = FALSE; + for (i = 0; i < level->num_yamyam_contents; i++) + for (y = 0; y < 3; y++) + for (x = 0; x < 3; x++) + if (level->yamyam_content[i][x][y] > 255) + level->encoding_16bit_yamyam = TRUE; + + /* check amoeba content for 16-bit elements */ + level->encoding_16bit_amoeba = FALSE; + if (level->amoeba_content > 255) + level->encoding_16bit_amoeba = TRUE; + + /* calculate size of "BODY" chunk */ + body_chunk_size = + level->fieldx * level->fieldy * (level->encoding_16bit_field ? 2 : 1); + + putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED); + putFileChunkBE(file, "CAVE", CHUNK_SIZE_NONE); + + putFileChunkBE(file, "VERS", FILE_VERS_CHUNK_SIZE); + SaveLevel_VERS(file, level); + + putFileChunkBE(file, "HEAD", LEVEL_HEADER_SIZE); + SaveLevel_HEAD(file, level); + + putFileChunkBE(file, "AUTH", MAX_LEVEL_AUTHOR_LEN); + SaveLevel_AUTH(file, level); + + putFileChunkBE(file, "BODY", body_chunk_size); + SaveLevel_BODY(file, level); + + if (level->encoding_16bit_yamyam || + level->num_yamyam_contents != STD_ELEMENT_CONTENTS) + { + putFileChunkBE(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE); + SaveLevel_CNT2(file, level, EL_YAMYAM); + } + + if (level->encoding_16bit_amoeba) + { + putFileChunkBE(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE); + SaveLevel_CNT2(file, level, EL_BD_AMOEBA); + } + + /* check for envelope content */ + for (i = 0; i < 4; i++) + { + if (strlen(level->envelope_text[i]) > 0) + { + int envelope_len = strlen(level->envelope_text[i]) + 1; + + putFileChunkBE(file, "CNT3", LEVEL_CHUNK_CNT3_SIZE(envelope_len)); + SaveLevel_CNT3(file, level, EL_ENVELOPE_1 + i); + } + } + + /* check for non-default custom elements (unless using template level) */ + if (!level->use_custom_template) + { + for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) + { + int element = EL_CUSTOM_START + i; + + if (element_info[element].modified_settings) + { + int num_change_pages = element_info[element].num_change_pages; + + putFileChunkBE(file, "CUS4", LEVEL_CHUNK_CUS4_SIZE(num_change_pages)); + SaveLevel_CUS4(file, level, element); + } + } + } + + /* check for non-default group elements (unless using template level) */ + if (!level->use_custom_template) + { + for (i = 0; i < NUM_GROUP_ELEMENTS; i++) + { + int element = EL_GROUP_START + i; + + if (element_info[element].modified_settings) + { + putFileChunkBE(file, "GRP1", LEVEL_CHUNK_GRP1_SIZE); + SaveLevel_GRP1(file, level, element); + } + } + } + + fclose(file); + + SetFilePermissions(filename, PERMS_PRIVATE); +} + +void SaveLevel(int nr) +{ + char *filename = getDefaultLevelFilename(nr); + + SaveLevelFromFilename(&level, filename); +} + +void SaveLevelTemplate() +{ + char *filename = getDefaultLevelFilename(-1); + + SaveLevelFromFilename(&level, filename); +} + +void DumpLevel(struct LevelInfo *level) { printf_line("-", 79); - printf("Level xxx (file version %06d, game version %06d)\n", + printf("Level xxx (file version %08d, game version %08d)\n", level->file_version, level->game_version); printf_line("-", 79); @@ -888,7 +2249,7 @@ void DumpLevel(struct LevelInfo *level) printf("\n"); printf("Amoeba Speed: %d\n", level->amoeba_speed); printf("\n"); - printf("Gravity: %s\n", (level->gravity ? "yes" : "no")); + printf("Gravity: %s\n", (level->initial_gravity ? "yes" : "no")); printf("Double Speed Movement: %s\n", (level->double_speed ? "yes" : "no")); printf("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no")); @@ -909,7 +2270,7 @@ static void setTapeInfoToDefaults() /* default values (also for pre-1.2 tapes) with only the first player */ tape.player_participates[0] = TRUE; - for(i=1; ifile_version >= FILE_VERSION_1_2) { - byte store_participating_players = fgetc(file); + byte store_participating_players = getFile8Bit(file); int engine_version; /* since version 1.2, tapes store which players participate in the tape */ tape->num_participating_players = 0; - for(i=0; iplayer_participates[i] = FALSE; @@ -964,6 +2325,8 @@ static int LoadTape_HEAD(FILE *file, int chunk_size, struct TapeInfo *tape) engine_version = getFileVersion(file); if (engine_version > 0) tape->engine_version = engine_version; + else + tape->engine_version = tape->game_version; } return chunk_size; @@ -979,8 +2342,8 @@ static int LoadTape_INFO(FILE *file, int chunk_size, struct TapeInfo *tape) tape->level_identifier = checked_realloc(tape->level_identifier, level_identifier_size); - for(i=0; i < level_identifier_size; i++) - tape->level_identifier[i] = fgetc(file); + for (i = 0; i < level_identifier_size; i++) + tape->level_identifier[i] = getFile8Bit(file); tape->level_nr = getFile16BitBE(file); @@ -1001,20 +2364,20 @@ static int LoadTape_BODY(FILE *file, int chunk_size, struct TapeInfo *tape) return chunk_size_expected; } - for(i=0; ilength; i++) + for (i = 0; i < tape->length; i++) { if (i >= MAX_TAPELEN) break; - for(j=0; jpos[i].action[j] = MV_NO_MOVING; if (tape->player_participates[j]) - tape->pos[i].action[j] = fgetc(file); + tape->pos[i].action[j] = getFile8Bit(file); } - tape->pos[i].delay = fgetc(file); + tape->pos[i].delay = getFile8Bit(file); if (tape->file_version == FILE_VERSION_1_0) { @@ -1025,7 +2388,7 @@ static int LoadTape_BODY(FILE *file, int chunk_size, struct TapeInfo *tape) byte action = tape->pos[i].action[0]; int k, num_moves = 0; - for (k=0; k<4; k++) + for (k = 0; k<4; k++) { if (action & joy_dir[k]) { @@ -1054,7 +2417,7 @@ static int LoadTape_BODY(FILE *file, int chunk_size, struct TapeInfo *tape) tape->pos[i + 1].delay = 1; /* delay part */ - for(j=0; jpos[i].action[j] = MV_NO_MOVING; tape->pos[i].delay--; @@ -1189,11 +2552,23 @@ void LoadTapeFromFilename(char *filename) fclose(file); tape.length_seconds = GetTapeLength(); + +#if 0 + printf("::: tape game version: %d\n", tape.game_version); + printf("::: tape engine version: %d\n", tape.engine_version); +#endif +} + +void LoadTape(int nr) +{ + char *filename = getTapeFilename(nr); + + LoadTapeFromFilename(filename); } -void LoadTape(int level_nr) +void LoadSolutionTape(int nr) { - char *filename = getTapeFilename(level_nr); + char *filename = getSolutionTapeFilename(nr); LoadTapeFromFilename(filename); } @@ -1210,7 +2585,7 @@ static void SaveTape_HEAD(FILE *file, struct TapeInfo *tape) byte store_participating_players = 0; /* set bits for participating players for compact storage */ - for(i=0; iplayer_participates[i]) store_participating_players |= (1 << i); @@ -1218,7 +2593,7 @@ static void SaveTape_HEAD(FILE *file, struct TapeInfo *tape) putFile32BitBE(file, tape->date); putFile32BitBE(file, tape->length); - fputc(store_participating_players, file); + putFile8Bit(file, store_participating_players); /* unused bytes not at the end here for 4-byte alignment of engine_version */ WriteUnusedBytesToFile(file, TAPE_HEADER_UNUSED); @@ -1233,8 +2608,8 @@ static void SaveTape_INFO(FILE *file, struct TapeInfo *tape) putFile16BitBE(file, level_identifier_size); - for(i=0; i < level_identifier_size; i++) - fputc(tape->level_identifier[i], file); + for (i = 0; i < level_identifier_size; i++) + putFile8Bit(file, tape->level_identifier[i]); putFile16BitBE(file, tape->level_nr); } @@ -1243,19 +2618,19 @@ static void SaveTape_BODY(FILE *file, struct TapeInfo *tape) { int i, j; - for(i=0; ilength; i++) + for (i = 0; i < tape->length; i++) { - for(j=0; jplayer_participates[j]) - fputc(tape->pos[i].action[j], file); + putFile8Bit(file, tape->pos[i].action[j]); - fputc(tape->pos[i].delay, file); + putFile8Bit(file, tape->pos[i].delay); } } -void SaveTape(int level_nr) +void SaveTape(int nr) { - char *filename = getTapeFilename(level_nr); + char *filename = getTapeFilename(nr); FILE *file; boolean new_tape = TRUE; int num_participating_players = 0; @@ -1283,7 +2658,7 @@ void SaveTape(int level_nr) tape.game_version = GAME_VERSION_ACTUAL; /* count number of participating players */ - for(i=0; ilevel_nr, tape->file_version, tape->game_version); printf("Level series identifier: '%s'\n", tape->level_identifier); printf_line("-", 79); - for(i=0; ilength; i++) + for (i = 0; i < tape->length; i++) { if (i >= MAX_TAPELEN) break; printf("%03d: ", i); - for(j=0; jplayer_participates[j]) { @@ -1366,17 +2741,17 @@ void DumpTape(struct TapeInfo *tape) /* score file functions */ /* ========================================================================= */ -void LoadScore(int level_nr) +void LoadScore(int nr) { int i; - char *filename = getScoreFilename(level_nr); + char *filename = getScoreFilename(nr); char cookie[MAX_LINE_LEN]; char line[MAX_LINE_LEN]; char *line_ptr; FILE *file; /* always start with reliable default values */ - for(i=0; ifilename); if (!(file = fopen(filename, MODE_WRITE))) { - Error(ERR_WARN, "cannot save score for level %d", level_nr); + Error(ERR_WARN, "cannot save score for level %d", nr); return; } fprintf(file, "%s\n\n", SCORE_COOKIE); - for(i=0; i MAX_PLAYER_NAME_LEN) /* name has been cut */ + if (strchr(login_name_new, ' ')) + *strchr(login_name_new, ' ') = '\0'; + + return login_name_new; +} + +static void setSetupInfoToDefaults(struct SetupInfo *si) +{ + int i; + + si->player_name = get_corrected_login_name(getLoginName()); + + si->sound = TRUE; + si->sound_loops = TRUE; + si->sound_music = TRUE; + si->sound_simple = TRUE; + si->toons = TRUE; + si->double_buffering = TRUE; + si->direct_draw = !si->double_buffering; + si->scroll_delay = TRUE; + si->soft_scrolling = TRUE; + si->fading = FALSE; + si->autorecord = TRUE; + si->quick_doors = FALSE; + si->team_mode = FALSE; + si->handicap = TRUE; + si->time_limit = TRUE; + si->fullscreen = FALSE; + si->ask_on_escape = TRUE; + + si->graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR); + si->sounds_set = getStringCopy(SND_CLASSIC_SUBDIR); + si->music_set = getStringCopy(MUS_CLASSIC_SUBDIR); + si->override_level_graphics = FALSE; + si->override_level_sounds = FALSE; + si->override_level_music = FALSE; + + si->editor.el_boulderdash = TRUE; + si->editor.el_emerald_mine = TRUE; + si->editor.el_more = TRUE; + si->editor.el_sokoban = TRUE; + si->editor.el_supaplex = TRUE; + si->editor.el_diamond_caves = TRUE; + si->editor.el_dx_boulderdash = TRUE; + si->editor.el_chars = TRUE; + si->editor.el_custom = TRUE; + si->editor.el_custom_more = FALSE; + + si->editor.el_headlines = TRUE; + si->editor.el_user_defined = FALSE; + + si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME; + si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME; + si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE; + + for (i = 0; i < MAX_PLAYERS; i++) + { + si->input[i].use_joystick = FALSE; + si->input[i].joy.device_name=getStringCopy(getDeviceNameFromJoystickNr(i)); + si->input[i].joy.xleft = JOYSTICK_XLEFT; + si->input[i].joy.xmiddle = JOYSTICK_XMIDDLE; + si->input[i].joy.xright = JOYSTICK_XRIGHT; + si->input[i].joy.yupper = JOYSTICK_YUPPER; + si->input[i].joy.ymiddle = JOYSTICK_YMIDDLE; + si->input[i].joy.ylower = JOYSTICK_YLOWER; + si->input[i].joy.snap = (i == 0 ? JOY_BUTTON_1 : 0); + si->input[i].joy.drop = (i == 0 ? JOY_BUTTON_2 : 0); + si->input[i].key.left = (i == 0 ? DEFAULT_KEY_LEFT : KSYM_UNDEFINED); + si->input[i].key.right = (i == 0 ? DEFAULT_KEY_RIGHT : KSYM_UNDEFINED); + si->input[i].key.up = (i == 0 ? DEFAULT_KEY_UP : KSYM_UNDEFINED); + si->input[i].key.down = (i == 0 ? DEFAULT_KEY_DOWN : KSYM_UNDEFINED); + si->input[i].key.snap = (i == 0 ? DEFAULT_KEY_SNAP : KSYM_UNDEFINED); + si->input[i].key.drop = (i == 0 ? DEFAULT_KEY_DROP : KSYM_UNDEFINED); + } + + si->system.sdl_audiodriver = getStringCopy(ARG_DEFAULT); + si->system.audio_fragment_size = DEFAULT_AUDIO_FRAGMENT_SIZE; + + si->options.verbose = FALSE; +} + +static void decodeSetupFileHash(SetupFileHash *setup_file_hash) +{ + int i, pnr; + + if (!setup_file_hash) + return; + + /* global setup */ + si = setup; + for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++) + setSetupInfo(global_setup_tokens, i, + getHashEntry(setup_file_hash, global_setup_tokens[i].text)); + setup = si; + + /* editor setup */ + sei = setup.editor; + for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++) + setSetupInfo(editor_setup_tokens, i, + getHashEntry(setup_file_hash,editor_setup_tokens[i].text)); + setup.editor = sei; + + /* shortcut setup */ + ssi = setup.shortcut; + for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++) + setSetupInfo(shortcut_setup_tokens, i, + getHashEntry(setup_file_hash,shortcut_setup_tokens[i].text)); + setup.shortcut = ssi; + + /* player setup */ + for (pnr = 0; pnr < MAX_PLAYERS; pnr++) + { + char prefix[30]; + + sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1); + + sii = setup.input[pnr]; + for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++) + { + char full_token[100]; + + sprintf(full_token, "%s%s", prefix, player_setup_tokens[i].text); + setSetupInfo(player_setup_tokens, i, + getHashEntry(setup_file_hash, full_token)); + } + setup.input[pnr] = sii; + } + + /* system setup */ + syi = setup.system; + for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++) + setSetupInfo(system_setup_tokens, i, + getHashEntry(setup_file_hash, system_setup_tokens[i].text)); + setup.system = syi; + + /* options setup */ + soi = setup.options; + for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++) + setSetupInfo(options_setup_tokens, i, + getHashEntry(setup_file_hash, options_setup_tokens[i].text)); + setup.options = soi; +} + +void LoadSetup() +{ + char *filename = getSetupFilename(); + SetupFileHash *setup_file_hash = NULL; + + /* always start with reliable default values */ + setSetupInfoToDefaults(&setup); + + setup_file_hash = loadSetupFileHash(filename); + + if (setup_file_hash) + { + char *player_name_new; + + checkSetupFileHashIdentifier(setup_file_hash, getCookie("SETUP")); + decodeSetupFileHash(setup_file_hash); + + setup.direct_draw = !setup.double_buffering; + + freeSetupFileHash(setup_file_hash); + + /* needed to work around problems with fixed length strings */ + player_name_new = get_corrected_login_name(setup.player_name); + free(setup.player_name); + setup.player_name = player_name_new; + } + else + Error(ERR_WARN, "using default setup values"); +} + +void SaveSetup() +{ + char *filename = getSetupFilename(); + FILE *file; + int i, pnr; + + InitUserDataDirectory(); + + if (!(file = fopen(filename, MODE_WRITE))) + { + Error(ERR_WARN, "cannot write setup file '%s'", filename); + return; + } + + fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER, + getCookie("SETUP"))); + fprintf(file, "\n"); + + /* global setup */ + si = setup; + for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++) + { + /* just to make things nicer :) */ + if (i == SETUP_TOKEN_PLAYER_NAME + 1 || + i == SETUP_TOKEN_GRAPHICS_SET) + fprintf(file, "\n"); + + fprintf(file, "%s\n", getSetupLine(global_setup_tokens, "", i)); + } + + /* editor setup */ + sei = setup.editor; + fprintf(file, "\n"); + for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++) + fprintf(file, "%s\n", getSetupLine(editor_setup_tokens, "", i)); + + /* shortcut setup */ + ssi = setup.shortcut; + fprintf(file, "\n"); + for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++) + fprintf(file, "%s\n", getSetupLine(shortcut_setup_tokens, "", i)); + + /* player setup */ + for (pnr = 0; pnr < MAX_PLAYERS; pnr++) + { + char prefix[30]; + + sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1); + fprintf(file, "\n"); + + sii = setup.input[pnr]; + for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++) + fprintf(file, "%s\n", getSetupLine(player_setup_tokens, prefix, i)); + } + + /* system setup */ + syi = setup.system; + fprintf(file, "\n"); + for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++) + fprintf(file, "%s\n", getSetupLine(system_setup_tokens, "", i)); + + /* options setup */ + soi = setup.options; + fprintf(file, "\n"); + for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++) + fprintf(file, "%s\n", getSetupLine(options_setup_tokens, "", i)); + + fclose(file); + + SetFilePermissions(filename, PERMS_PRIVATE); +} + +void LoadCustomElementDescriptions() +{ + char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS); + SetupFileHash *setup_file_hash; + int i; + + for (i = 0; i < NUM_FILE_ELEMENTS; i++) + { + if (element_info[i].custom_description != NULL) + { + free(element_info[i].custom_description); + element_info[i].custom_description = NULL; + } + } + + if ((setup_file_hash = loadSetupFileHash(filename)) == NULL) + return; + + for (i = 0; i < NUM_FILE_ELEMENTS; i++) + { + char *token = getStringCat2(element_info[i].token_name, ".name"); + char *value = getHashEntry(setup_file_hash, token); + + if (value != NULL) + element_info[i].custom_description = getStringCopy(value); + + free(token); + } + + freeSetupFileHash(setup_file_hash); +} + +void LoadSpecialMenuDesignSettings() +{ + char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS); + SetupFileHash *setup_file_hash; + int i, j; + + /* always start with reliable default values from default config */ + for (i = 0; image_config_vars[i].token != NULL; i++) + for (j = 0; image_config[j].token != NULL; j++) + if (strcmp(image_config_vars[i].token, image_config[j].token) == 0) + *image_config_vars[i].value = + get_auto_parameter_value(image_config_vars[i].token, + image_config[j].value); + + if ((setup_file_hash = loadSetupFileHash(filename)) == NULL) + return; + + /* special case: initialize with default values that may be overwritten */ + for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++) + { + char *value_x = getHashEntry(setup_file_hash, "menu.draw_xoffset"); + char *value_y = getHashEntry(setup_file_hash, "menu.draw_yoffset"); + char *list_size = getHashEntry(setup_file_hash, "menu.list_size"); + + if (value_x != NULL) + menu.draw_xoffset[i] = get_integer_from_string(value_x); + if (value_y != NULL) + menu.draw_yoffset[i] = get_integer_from_string(value_y); + if (list_size != NULL) + menu.list_size[i] = get_integer_from_string(list_size); + } + + /* read (and overwrite with) values that may be specified in config file */ + for (i = 0; image_config_vars[i].token != NULL; i++) + { + char *value = getHashEntry(setup_file_hash, image_config_vars[i].token); + + if (value != NULL) + *image_config_vars[i].value = + get_auto_parameter_value(image_config_vars[i].token, value); + } + + freeSetupFileHash(setup_file_hash); +} + +void LoadUserDefinedEditorElementList(int **elements, int *num_elements) +{ + char *filename = getEditorSetupFilename(); + SetupFileList *setup_file_list, *list; + SetupFileHash *element_hash; + int num_unknown_tokens = 0; + int i; + + if ((setup_file_list = loadSetupFileList(filename)) == NULL) + return; + + element_hash = newSetupFileHash(); + + for (i = 0; i < NUM_FILE_ELEMENTS; i++) + setHashEntry(element_hash, element_info[i].token_name, i_to_a(i)); + + /* determined size may be larger than needed (due to unknown elements) */ + *num_elements = 0; + for (list = setup_file_list; list != NULL; list = list->next) + (*num_elements)++; + + /* add space for up to 3 more elements for padding that may be needed */ + *num_elements += 3; + + *elements = checked_malloc(*num_elements * sizeof(int)); + + *num_elements = 0; + for (list = setup_file_list; list != NULL; list = list->next) + { + char *value = getHashEntry(element_hash, list->token); + + if (value) + { + (*elements)[(*num_elements)++] = atoi(value); + } + else + { + if (num_unknown_tokens == 0) + { + Error(ERR_RETURN_LINE, "-"); + Error(ERR_RETURN, "warning: unknown token(s) found in config file:"); + Error(ERR_RETURN, "- config file: '%s'", filename); + + num_unknown_tokens++; + } + + Error(ERR_RETURN, "- token: '%s'", list->token); + } + } + + if (num_unknown_tokens > 0) + Error(ERR_RETURN_LINE, "-"); + + while (*num_elements % 4) /* pad with empty elements, if needed */ + (*elements)[(*num_elements)++] = EL_EMPTY; + + freeSetupFileList(setup_file_list); + freeSetupFileHash(element_hash); + +#if 0 + /* TEST-ONLY */ + for (i = 0; i < *num_elements; i++) + printf("editor: element '%s' [%d]\n", + element_info[(*elements)[i]].token_name, (*elements)[i]); +#endif +} + +static struct MusicFileInfo *get_music_file_info_ext(char *basename, int music, + boolean is_sound) +{ + SetupFileHash *setup_file_hash = NULL; + struct MusicFileInfo tmp_music_file_info, *new_music_file_info; + char *filename_music, *filename_prefix, *filename_info; + struct + { + char *token; + char **value_ptr; + } + token_to_value_ptr[] = + { + { "title_header", &tmp_music_file_info.title_header }, + { "artist_header", &tmp_music_file_info.artist_header }, + { "album_header", &tmp_music_file_info.album_header }, + { "year_header", &tmp_music_file_info.year_header }, + + { "title", &tmp_music_file_info.title }, + { "artist", &tmp_music_file_info.artist }, + { "album", &tmp_music_file_info.album }, + { "year", &tmp_music_file_info.year }, + + { NULL, NULL }, + }; + int i; + + filename_music = (is_sound ? getCustomSoundFilename(basename) : + getCustomMusicFilename(basename)); + + if (filename_music == NULL) + return NULL; + + /* ---------- try to replace file extension ---------- */ + + filename_prefix = getStringCopy(filename_music); + if (strrchr(filename_prefix, '.') != NULL) + *strrchr(filename_prefix, '.') = '\0'; + filename_info = getStringCat2(filename_prefix, ".txt"); + +#if 0 + printf("trying to load file '%s'...\n", filename_info); +#endif + + if (fileExists(filename_info)) + setup_file_hash = loadSetupFileHash(filename_info); + + free(filename_prefix); + free(filename_info); + + if (setup_file_hash == NULL) + { + /* ---------- try to add file extension ---------- */ + + filename_prefix = getStringCopy(filename_music); + filename_info = getStringCat2(filename_prefix, ".txt"); + +#if 0 + printf("trying to load file '%s'...\n", filename_info); +#endif + + if (fileExists(filename_info)) + setup_file_hash = loadSetupFileHash(filename_info); + + free(filename_prefix); + free(filename_info); + } + + if (setup_file_hash == NULL) + return NULL; + + /* ---------- music file info found ---------- */ + + memset(&tmp_music_file_info, 0, sizeof(struct MusicFileInfo)); + + for (i = 0; token_to_value_ptr[i].token != NULL; i++) + { + char *value = getHashEntry(setup_file_hash, token_to_value_ptr[i].token); + + *token_to_value_ptr[i].value_ptr = + getStringCopy(value != NULL && *value != '\0' ? value : UNKNOWN_NAME); + } + + tmp_music_file_info.basename = getStringCopy(basename); + tmp_music_file_info.music = music; + tmp_music_file_info.is_sound = is_sound; + + new_music_file_info = checked_malloc(sizeof(struct MusicFileInfo)); + *new_music_file_info = tmp_music_file_info; + + return new_music_file_info; +} + +static struct MusicFileInfo *get_music_file_info(char *basename, int music) +{ + return get_music_file_info_ext(basename, music, FALSE); +} + +static struct MusicFileInfo *get_sound_file_info(char *basename, int sound) +{ + return get_music_file_info_ext(basename, sound, TRUE); +} + +static boolean music_info_listed_ext(struct MusicFileInfo *list, + char *basename, boolean is_sound) +{ + for (; list != NULL; list = list->next) + if (list->is_sound == is_sound && strcmp(list->basename, basename) == 0) + return TRUE; + + return FALSE; +} + +static boolean music_info_listed(struct MusicFileInfo *list, char *basename) +{ + return music_info_listed_ext(list, basename, FALSE); +} + +static boolean sound_info_listed(struct MusicFileInfo *list, char *basename) +{ + return music_info_listed_ext(list, basename, TRUE); +} + +void LoadMusicInfo() +{ + char *music_directory = getCustomMusicDirectory(); + int num_music = getMusicListSize(); + int num_music_noconf = 0; + int num_sounds = getSoundListSize(); + DIR *dir; + struct dirent *dir_entry; + struct FileInfo *music, *sound; + struct MusicFileInfo *next, **new; + int i; + + while (music_file_info != NULL) + { + next = music_file_info->next; + + checked_free(music_file_info->basename); + + checked_free(music_file_info->title_header); + checked_free(music_file_info->artist_header); + checked_free(music_file_info->album_header); + checked_free(music_file_info->year_header); + + checked_free(music_file_info->title); + checked_free(music_file_info->artist); + checked_free(music_file_info->album); + checked_free(music_file_info->year); + + free(music_file_info); + + music_file_info = next; + } + + new = &music_file_info; + +#if 0 + printf("::: num_music == %d\n", num_music); +#endif + + for (i = 0; i < num_music; i++) + { + music = getMusicListEntry(i); + +#if 0 + printf("::: %d [%08x]\n", i, music->filename); +#endif + + if (music->filename == NULL) + continue; + + if (strcmp(music->filename, UNDEFINED_FILENAME) == 0) + continue; + + /* a configured file may be not recognized as music */ + if (!FileIsMusic(music->filename)) + continue; + +#if 0 + printf("::: -> '%s' (configured)\n", music->filename); +#endif + + if (!music_info_listed(music_file_info, music->filename)) + { + *new = get_music_file_info(music->filename, i); + if (*new != NULL) + new = &(*new)->next; + } + } + + if ((dir = opendir(music_directory)) == NULL) + { + Error(ERR_WARN, "cannot read music directory '%s'", music_directory); + return; + } + + while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */ + { + char *basename = dir_entry->d_name; + boolean music_already_used = FALSE; + int i; + + /* skip all music files that are configured in music config file */ + for (i = 0; i < num_music; i++) + { + music = getMusicListEntry(i); + + if (music->filename == NULL) + continue; + + if (strcmp(basename, music->filename) == 0) + { + music_already_used = TRUE; + break; + } + } + + if (music_already_used) + continue; + + if (!FileIsMusic(basename)) + continue; + +#if 0 + printf("::: -> '%s' (found in directory)\n", basename); +#endif + + if (!music_info_listed(music_file_info, basename)) + { + *new = get_music_file_info(basename, MAP_NOCONF_MUSIC(num_music_noconf)); + if (*new != NULL) + new = &(*new)->next; + } -static char *get_corrected_login_name(char *login_name) -{ - /* needed because player name must be a fixed length string */ - char *login_name_new = checked_malloc(MAX_PLAYER_NAME_LEN + 1); + num_music_noconf++; + } - strncpy(login_name_new, login_name, MAX_PLAYER_NAME_LEN); - login_name_new[MAX_PLAYER_NAME_LEN] = '\0'; + closedir(dir); - if (strlen(login_name) > MAX_PLAYER_NAME_LEN) /* name has been cut */ - if (strchr(login_name_new, ' ')) - *strchr(login_name_new, ' ') = '\0'; + for (i = 0; i < num_sounds; i++) + { + sound = getSoundListEntry(i); - return login_name_new; -} + if (sound->filename == NULL) + continue; -static void setSetupInfoToDefaults(struct SetupInfo *si) -{ - int i; + if (strcmp(sound->filename, UNDEFINED_FILENAME) == 0) + continue; - si->player_name = get_corrected_login_name(getLoginName()); + /* a configured file may be not recognized as sound */ + if (!FileIsSound(sound->filename)) + continue; - si->sound = TRUE; - si->sound_loops = TRUE; - si->sound_music = TRUE; - si->sound_simple = TRUE; - si->toons = TRUE; - si->double_buffering = TRUE; - si->direct_draw = !si->double_buffering; - si->scroll_delay = TRUE; - si->soft_scrolling = TRUE; - si->fading = FALSE; - si->autorecord = TRUE; - si->quick_doors = FALSE; - si->team_mode = FALSE; - si->handicap = TRUE; - si->time_limit = TRUE; - si->fullscreen = FALSE; - si->ask_on_escape = TRUE; +#if 0 + printf("::: -> '%s' (configured)\n", sound->filename); +#endif - si->graphics_set = getStringCopy(GRAPHICS_SUBDIR); - si->sounds_set = getStringCopy(SOUNDS_SUBDIR); - si->music_set = getStringCopy(MUSIC_SUBDIR); - si->override_level_graphics = FALSE; - si->override_level_sounds = FALSE; - si->override_level_music = FALSE; + if (!sound_info_listed(music_file_info, sound->filename)) + { + *new = get_sound_file_info(sound->filename, i); + if (*new != NULL) + new = &(*new)->next; + } + } - si->editor.el_boulderdash = TRUE; - si->editor.el_emerald_mine = TRUE; - si->editor.el_more = TRUE; - si->editor.el_sokoban = TRUE; - si->editor.el_supaplex = TRUE; - si->editor.el_diamond_caves = TRUE; - si->editor.el_dx_boulderdash = TRUE; - si->editor.el_chars = TRUE; - si->editor.el_custom = TRUE; +#if 0 + /* TEST-ONLY */ + for (next = music_file_info; next != NULL; next = next->next) + printf("::: title == '%s'\n", next->title); +#endif +} - si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME; - si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME; - si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE; +void add_helpanim_entry(int element, int action, int direction, int delay, + int *num_list_entries) +{ + struct HelpAnimInfo *new_list_entry; + (*num_list_entries)++; + + helpanim_info = + checked_realloc(helpanim_info, + *num_list_entries * sizeof(struct HelpAnimInfo)); + new_list_entry = &helpanim_info[*num_list_entries - 1]; + + new_list_entry->element = element; + new_list_entry->action = action; + new_list_entry->direction = direction; + new_list_entry->delay = delay; +} - for (i=0; iinput[i].use_joystick = FALSE; - si->input[i].joy.device_name=getStringCopy(getDeviceNameFromJoystickNr(i)); - si->input[i].joy.xleft = JOYSTICK_XLEFT; - si->input[i].joy.xmiddle = JOYSTICK_XMIDDLE; - si->input[i].joy.xright = JOYSTICK_XRIGHT; - si->input[i].joy.yupper = JOYSTICK_YUPPER; - si->input[i].joy.ymiddle = JOYSTICK_YMIDDLE; - si->input[i].joy.ylower = JOYSTICK_YLOWER; - si->input[i].joy.snap = (i == 0 ? JOY_BUTTON_1 : 0); - si->input[i].joy.bomb = (i == 0 ? JOY_BUTTON_2 : 0); - si->input[i].key.left = (i == 0 ? DEFAULT_KEY_LEFT : KSYM_UNDEFINED); - si->input[i].key.right = (i == 0 ? DEFAULT_KEY_RIGHT : KSYM_UNDEFINED); - si->input[i].key.up = (i == 0 ? DEFAULT_KEY_UP : KSYM_UNDEFINED); - si->input[i].key.down = (i == 0 ? DEFAULT_KEY_DOWN : KSYM_UNDEFINED); - si->input[i].key.snap = (i == 0 ? DEFAULT_KEY_SNAP : KSYM_UNDEFINED); - si->input[i].key.bomb = (i == 0 ? DEFAULT_KEY_BOMB : KSYM_UNDEFINED); + Error(ERR_RETURN_LINE, "-"); + Error(ERR_RETURN, "warning: unknown token(s) found in config file:"); + Error(ERR_RETURN, "- config file: '%s'", filename); } - si->system.sdl_audiodriver = getStringCopy(ARG_DEFAULT); - si->system.audio_fragment_size = DEFAULT_AUDIO_FRAGMENT_SIZE; + Error(ERR_RETURN, "- token: '%s'", token); +} - si->options.verbose = FALSE; +void print_unknown_token_end(int token_nr) +{ + if (token_nr > 0) + Error(ERR_RETURN_LINE, "-"); } -static void decodeSetupFileList(struct SetupFileList *setup_file_list) +void LoadHelpAnimInfo() { - int i, pnr; + char *filename = getHelpAnimFilename(); + SetupFileList *setup_file_list = NULL, *list; + SetupFileHash *element_hash, *action_hash, *direction_hash; + int num_list_entries = 0; + int num_unknown_tokens = 0; + int i; - if (!setup_file_list) - return; + if (fileExists(filename)) + setup_file_list = loadSetupFileList(filename); - /* global setup */ - si = setup; - for (i=0; inext) + { + char *element_token, *action_token, *direction_token; + char *element_value, *action_value, *direction_value; + int delay = atoi(list->value); + + if (strcmp(list->token, "end") == 0) { - char full_token[100]; + add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries); - sprintf(full_token, "%s%s", prefix, player_setup_tokens[i].text); - setSetupInfo(player_setup_tokens, i, - getTokenValue(setup_file_list, full_token)); + continue; } - setup.input[pnr] = sii; - } - /* system setup */ - syi = setup.system; - for (i=0; itoken, '.') == NULL) /* token contains no '.' */ + { + element_value = getHashEntry(element_hash, list->token); + if (element_value != NULL) /* element found */ + add_helpanim_entry(atoi(element_value), -1, -1, delay, + &num_list_entries); + else + { + /* no further suffixes found -- this is not an element */ + print_unknown_token(filename, list->token, num_unknown_tokens++); + } -void LoadSetup() -{ - char *filename = getSetupFilename(); - struct SetupFileList *setup_file_list = NULL; + continue; + } - /* always start with reliable default values */ - setSetupInfoToDefaults(&setup); + /* token has format "." */ - setup_file_list = loadSetupFileList(filename); + action_token = strchr(list->token, '.'); /* suffix may be action ... */ + direction_token = action_token; /* ... or direction */ - if (setup_file_list) - { - char *player_name_new; + element_token = getStringCopy(list->token); + *strchr(element_token, '.') = '\0'; - checkSetupFileListIdentifier(setup_file_list, getCookie("SETUP")); - decodeSetupFileList(setup_file_list); + element_value = getHashEntry(element_hash, element_token); - setup.direct_draw = !setup.double_buffering; + if (element_value == NULL) /* this is no element */ + { + element_value = getHashEntry(element_hash, list->token); + if (element_value != NULL) /* combined element found */ + add_helpanim_entry(atoi(element_value), -1, -1, delay, + &num_list_entries); + else + print_unknown_token(filename, list->token, num_unknown_tokens++); - freeSetupFileList(setup_file_list); + free(element_token); - /* needed to work around problems with fixed length strings */ - player_name_new = get_corrected_login_name(setup.player_name); - free(setup.player_name); - setup.player_name = player_name_new; - } - else - Error(ERR_WARN, "using default setup values"); -} + continue; + } -void SaveSetup() -{ - char *filename = getSetupFilename(); - FILE *file; - int i, pnr; + action_value = getHashEntry(action_hash, action_token); - InitUserDataDirectory(); + if (action_value != NULL) /* action found */ + { + add_helpanim_entry(atoi(element_value), atoi(action_value), -1, delay, + &num_list_entries); - if (!(file = fopen(filename, MODE_WRITE))) - { - Error(ERR_WARN, "cannot write setup file '%s'", filename); - return; - } + free(element_token); - fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER, - getCookie("SETUP"))); - fprintf(file, "\n"); + continue; + } - /* global setup */ - si = setup; - for (i=0; itoken); + if (element_value != NULL) /* combined element found */ + add_helpanim_entry(atoi(element_value), -1, -1, delay, + &num_list_entries); + else + print_unknown_token(filename, list->token, num_unknown_tokens++); - sii = setup.input[pnr]; - for (i=0; i.." */ - fclose(file); + direction_token = strchr(action_token + 1, '.'); - SetFilePermissions(filename, PERMS_PRIVATE); -} + action_token = getStringCopy(action_token); + *strchr(action_token + 1, '.') = '\0'; -void LoadCustomElementDescriptions() -{ - char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS); - struct SetupFileList *setup_file_list; - int i; + action_value = getHashEntry(action_hash, action_token); - for (i=0; itoken); + if (element_value != NULL) /* combined element found */ + add_helpanim_entry(atoi(element_value), -1, -1, delay, + &num_list_entries); + else + print_unknown_token(filename, list->token, num_unknown_tokens++); + + free(element_token); + free(action_token); + + continue; } - } - if ((setup_file_list = loadSetupFileList(filename)) == NULL) - return; + direction_value = getHashEntry(direction_hash, direction_token); - for (i=0; itoken); + if (element_value != NULL) /* combined element found */ + add_helpanim_entry(atoi(element_value), -1, -1, delay, + &num_list_entries); + else + print_unknown_token(filename, list->token, num_unknown_tokens++); - if ((setup_file_list = loadSetupFileList(filename)) == NULL) - return; + free(element_token); + free(action_token); + } + + print_unknown_token_end(num_unknown_tokens); - value = getTokenValue(setup_file_list, "global.num_toons"); - if (value != NULL) - global.num_toons = get_integer_from_string(value); + add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries); + add_helpanim_entry(HELPANIM_LIST_END, -1, -1, -1, &num_list_entries); - value = getTokenValue(setup_file_list, "menu.draw_xoffset"); - if (value != NULL) - global.menu_draw_xoffset = get_integer_from_string(value); + freeSetupFileList(setup_file_list); + freeSetupFileHash(element_hash); + freeSetupFileHash(action_hash); + freeSetupFileHash(direction_hash); + +#if 0 + /* TEST ONLY */ + for (i = 0; i < num_list_entries; i++) + printf("::: %d, %d, %d => %d\n", + helpanim_info[i].element, + helpanim_info[i].action, + helpanim_info[i].direction, + helpanim_info[i].delay); +#endif +} - value = getTokenValue(setup_file_list, "menu.draw_yoffset"); - if (value != NULL) - global.menu_draw_yoffset = get_integer_from_string(value); +void LoadHelpTextInfo() +{ + char *filename = getHelpTextFilename(); + int i; - value = getTokenValue(setup_file_list, "menu.draw_xoffset.MAIN"); - if (value != NULL) - global.menu_draw_xoffset_MAIN = get_integer_from_string(value); + if (helptext_info != NULL) + { + freeSetupFileHash(helptext_info); + helptext_info = NULL; + } - value = getTokenValue(setup_file_list, "menu.draw_yoffset.MAIN"); - if (value != NULL) - global.menu_draw_yoffset_MAIN = get_integer_from_string(value); + if (fileExists(filename)) + helptext_info = loadSetupFileHash(filename); - value = getTokenValue(setup_file_list, "door.step_offset"); - if (value != NULL) - global.door_step_offset = get_integer_from_string(value); + if (helptext_info == NULL) + { + /* use reliable default values from static configuration */ + helptext_info = newSetupFileHash(); - value = getTokenValue(setup_file_list, "door.step_delay"); - if (value != NULL) - global.door_step_delay = get_integer_from_string(value); + for (i = 0; helptext_config[i].token; i++) + setHashEntry(helptext_info, + helptext_config[i].token, + helptext_config[i].value); + } - freeSetupFileList(setup_file_list); +#if 0 + /* TEST ONLY */ + BEGIN_HASH_ITERATION(helptext_info, itr) + { + printf("::: '%s' => '%s'\n", + HASH_ITERATION_TOKEN(itr), HASH_ITERATION_VALUE(itr)); + } + END_HASH_ITERATION(hash, itr) +#endif }