X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Ffiles.c;h=1f1bd843d166f5d3f7a7ca1aa97ed9242471ffa6;hb=ddb2715ae847d9fd5b10e49e2ad814c12ce389f8;hp=e519b9b77c9567b881f9531326a5aa661d3a5c63;hpb=771da82fa210f0474a6a7c5e1c05a1ea257dd457;p=rocksndiamonds.git diff --git a/src/files.c b/src/files.c index e519b9b7..1f1bd843 100644 --- a/src/files.c +++ b/src/files.c @@ -310,6 +310,11 @@ static struct LevelFileConfigInfo chunk_config_INFO[] = TYPE_BOOLEAN, CONF_VALUE_8_BIT(23), &li.bd_gravity_affects_all, TRUE }, + { + -1, -1, + TYPE_INTEGER, CONF_VALUE_8_BIT(24), + &li.bd_cave_random_seed_c64, 0 + }, { -1, -1, @@ -704,6 +709,22 @@ static struct LevelFileConfigInfo chunk_config_ELEM[] = &li.bd_slime_random_seed_c64, -1 }, + { + EL_BD_ACID, -1, + TYPE_ELEMENT, CONF_VALUE_16_BIT(1), + &li.bd_acid_eats_element, EL_BD_SAND + }, + { + EL_BD_ACID, -1, + TYPE_INTEGER, CONF_VALUE_8_BIT(1), + &li.bd_acid_spread_rate, 3 + }, + { + EL_BD_ACID, -1, + TYPE_ELEMENT, CONF_VALUE_16_BIT(2), + &li.bd_acid_turns_to_element, EL_EMPTY + }, + // (the following values are related to various game elements) { @@ -3984,9 +4005,15 @@ static void CopyNativeLevel_RND_to_BD(struct LevelInfo *level) cave->amoeba_2_looks_like = map_element_RND_to_BD(level->bd_amoeba_2_content_looks_like); cave->slime_predictable = level->bd_slime_is_predictable; + cave->slime_correct_random = level->bd_slime_correct_random; cave->level_slime_permeability[0] = level->bd_slime_permeability_rate * 10000; cave->level_slime_permeability_c64[0] = level->bd_slime_permeability_bits_c64; cave->level_slime_seed_c64[0] = level->bd_slime_random_seed_c64; + cave->level_rand[0] = level->bd_cave_random_seed_c64; + + cave->acid_eats_this = map_element_RND_to_BD(level->bd_acid_eats_element); + cave->acid_spread_ratio = level->bd_acid_spread_rate * 10000; + cave->acid_turns_to = map_element_RND_to_BD(level->bd_acid_turns_to_element); // level name strncpy(cave->name, level->name, sizeof(GdString)); @@ -4072,9 +4099,15 @@ static void CopyNativeLevel_BD_to_RND(struct LevelInfo *level) level->bd_amoeba_2_content_looks_like = map_element_BD_to_RND(cave->amoeba_2_looks_like); level->bd_slime_is_predictable = cave->slime_predictable; + level->bd_slime_correct_random = cave->slime_correct_random; level->bd_slime_permeability_rate = cave->level_slime_permeability[bd_level_nr] / 10000; level->bd_slime_permeability_bits_c64 = cave->level_slime_permeability_c64[bd_level_nr]; level->bd_slime_random_seed_c64 = cave->level_slime_seed_c64[bd_level_nr]; + level->bd_cave_random_seed_c64 = cave->level_rand[bd_level_nr]; + + level->bd_acid_eats_element = map_element_BD_to_RND(cave->acid_eats_this); + level->bd_acid_spread_rate = cave->acid_spread_ratio / 10000; + level->bd_acid_turns_to_element = map_element_BD_to_RND(cave->acid_turns_to); // level name char *cave_name = getStringPrint("%s / %d", cave->name, bd_level_nr + 1);