X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Ffiles.c;h=1321fe9cc7be00bc3511c13887a56af1a331aef4;hb=f857fec3082c785b0dd271b6ad1b7642a2ed4e65;hp=2f031820dcfc2d60c458b2676ddd6c0e05b6a08d;hpb=3fb68b18f28034e492534fb3b5579fd1da888292;p=rocksndiamonds.git diff --git a/src/files.c b/src/files.c index 2f031820..1321fe9c 100644 --- a/src/files.c +++ b/src/files.c @@ -17,6 +17,7 @@ #include "libgame/libgame.h" #include "files.h" +#include "init.h" #include "tools.h" #include "tape.h" @@ -44,7 +45,7 @@ static void setLevelInfoToDefaults() { - int i, x, y; + int i, j, x, y; level.file_version = FILE_VERSION_ACTUAL; level.game_version = GAME_VERSION_ACTUAL; @@ -95,7 +96,17 @@ static void setLevelInfoToDefaults() Ur[STD_LEV_FIELDX-1][STD_LEV_FIELDY-1] = EL_EXIT_CLOSED; for (i=0; i < NUM_CUSTOM_ELEMENTS; i++) - Properties1[EL_CUSTOM_START + i] = EP_BITMASK_DEFAULT; + { + level.custom_element_successor[i] = EL_EMPTY_SPACE; + + /* start with no properties at all */ +#if 1 + for (j=0; j < NUM_EP_BITFIELDS; j++) + Properties[EL_CUSTOM_START + i][j] = EP_BITMASK_DEFAULT; +#else + Properties[EL_CUSTOM_START + i][EP_BITFIELD_BASE] = EP_BITMASK_DEFAULT; +#endif + } BorderElement = EL_STEELWALL; @@ -334,7 +345,34 @@ static int LoadLevel_CUS1(FILE *file, int chunk_size, struct LevelInfo *level) int properties = getFile32BitBE(file); if (IS_CUSTOM_ELEMENT(element)) - Properties1[element] = properties; + Properties[element][EP_BITFIELD_BASE] = properties; + else + Error(ERR_WARN, "invalid custom element number %d", element); + } + + return chunk_size; +} + +static int LoadLevel_CUS2(FILE *file, int chunk_size, struct LevelInfo *level) +{ + int num_changed_custom_elements = getFile16BitBE(file); + int chunk_size_expected = 2 + num_changed_custom_elements * 4; + int i; + + if (chunk_size_expected != chunk_size) + { + ReadUnusedBytesFromFile(file, chunk_size - 2); + return chunk_size_expected; + } + + for (i=0; i < num_changed_custom_elements; i++) + { + int element = getFile16BitBE(file); + int custom_element_successor = getFile16BitBE(file); + int i = element - EL_CUSTOM_START; + + if (IS_CUSTOM_ELEMENT(element)) + level->custom_element_successor[i] = custom_element_successor; else Error(ERR_WARN, "invalid custom element number %d", element); } @@ -421,6 +459,7 @@ void LoadLevelFromFilename(char *filename) { "CONT", -1, LoadLevel_CONT }, { "CNT2", LEVEL_CHUNK_CNT2_SIZE, LoadLevel_CNT2 }, { "CUS1", -1, LoadLevel_CUS1 }, + { "CUS2", -1, LoadLevel_CUS2 }, { NULL, 0, NULL } }; @@ -515,6 +554,32 @@ void LoadLevelFromFilename(char *filename) level.em_slippery_gems = TRUE; } + /* map some elements which have changed in newer versions */ + if (level.game_version <= VERSION_IDENT(2,2,0)) + { + int x, y; + + /* map game font elements */ + for(y=0; ycustom_element_successor[i] != EL_EMPTY_SPACE) + { + if (check < num_changed_custom_elements) + { + putFile16BitBE(file, element); + putFile16BitBE(file, level->custom_element_successor[i]); + } + + check++; + } + } + + if (check != num_changed_custom_elements) /* should not happen */ + Error(ERR_WARN, "inconsistent number of custom element successors"); +} + void SaveLevel(int level_nr) { char *filename = getLevelFilename(level_nr); int body_chunk_size; - int num_changed_custom_elements = 0; + int num_changed_custom_elements1 = 0; + int num_changed_custom_elements2 = 0; int i, x, y; FILE *file; @@ -727,8 +822,13 @@ void SaveLevel(int level_nr) /* check for non-standard custom elements and calculate "CUS1" chunk size */ for (i=0; i < NUM_CUSTOM_ELEMENTS; i++) - if (Properties1[EL_CUSTOM_START + i] != EP_BITMASK_DEFAULT) - num_changed_custom_elements++; + if (Properties[EL_CUSTOM_START +i][EP_BITFIELD_BASE] != EP_BITMASK_DEFAULT) + num_changed_custom_elements1++; + + /* check for non-standard custom elements and calculate "CUS2" chunk size */ + for (i=0; i < NUM_CUSTOM_ELEMENTS; i++) + if (level.custom_element_successor[i] != EL_EMPTY_SPACE) + num_changed_custom_elements2++; putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED); putFileChunkBE(file, "CAVE", CHUNK_SIZE_NONE); @@ -758,10 +858,16 @@ void SaveLevel(int level_nr) SaveLevel_CNT2(file, &level, EL_BD_AMOEBA); } - if (num_changed_custom_elements > 0) + if (num_changed_custom_elements1 > 0) { - putFileChunkBE(file, "CUS1", 2 + num_changed_custom_elements * 6); - SaveLevel_CUS1(file, num_changed_custom_elements); + putFileChunkBE(file, "CUS1", 2 + num_changed_custom_elements1 * 6); + SaveLevel_CUS1(file, &level, num_changed_custom_elements1); + } + + if (num_changed_custom_elements2 > 0) + { + putFileChunkBE(file, "CUS2", 2 + num_changed_custom_elements2 * 4); + SaveLevel_CUS2(file, &level, num_changed_custom_elements2); } fclose(file); @@ -872,6 +978,26 @@ static int LoadTape_HEAD(FILE *file, int chunk_size, struct TapeInfo *tape) return chunk_size; } +static int LoadTape_INFO(FILE *file, int chunk_size, struct TapeInfo *tape) +{ + int level_identifier_size; + int i; + + level_identifier_size = getFile16BitBE(file); + + tape->level_identifier = + checked_realloc(tape->level_identifier, level_identifier_size); + + for(i=0; i < level_identifier_size; i++) + tape->level_identifier[i] = fgetc(file); + + tape->level_nr = getFile16BitBE(file); + + chunk_size = 2 + level_identifier_size + 2; + + return chunk_size; +} + static int LoadTape_BODY(FILE *file, int chunk_size, struct TapeInfo *tape) { int i, j; @@ -1025,6 +1151,7 @@ void LoadTapeFromFilename(char *filename) { { "VERS", FILE_VERS_CHUNK_SIZE, LoadTape_VERS }, { "HEAD", TAPE_HEADER_SIZE, LoadTape_HEAD }, + { "INFO", -1, LoadTape_INFO }, { "BODY", -1, LoadTape_BODY }, { NULL, 0, NULL } }; @@ -1108,6 +1235,19 @@ static void SaveTape_HEAD(FILE *file, struct TapeInfo *tape) putFileVersion(file, tape->engine_version); } +static void SaveTape_INFO(FILE *file, struct TapeInfo *tape) +{ + int level_identifier_size = strlen(tape->level_identifier) + 1; + int i; + + putFile16BitBE(file, level_identifier_size); + + for(i=0; i < level_identifier_size; i++) + fputc(tape->level_identifier[i], file); + + putFile16BitBE(file, tape->level_nr); +} + static void SaveTape_BODY(FILE *file, struct TapeInfo *tape) { int i, j; @@ -1124,12 +1264,13 @@ static void SaveTape_BODY(FILE *file, struct TapeInfo *tape) void SaveTape(int level_nr) { - int i; char *filename = getTapeFilename(level_nr); FILE *file; boolean new_tape = TRUE; int num_participating_players = 0; + int info_chunk_size; int body_chunk_size; + int i; InitTapeDirectory(leveldir_current->filename); @@ -1155,6 +1296,7 @@ void SaveTape(int level_nr) if (tape.player_participates[i]) num_participating_players++; + info_chunk_size = 2 + (strlen(tape.level_identifier) + 1) + 2; body_chunk_size = (num_participating_players + 1) * tape.length; putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED); @@ -1166,6 +1308,9 @@ void SaveTape(int level_nr) putFileChunkBE(file, "HEAD", TAPE_HEADER_SIZE); SaveTape_HEAD(file, &tape); + putFileChunkBE(file, "INFO", info_chunk_size); + SaveTape_INFO(file, &tape); + putFileChunkBE(file, "BODY", body_chunk_size); SaveTape_BODY(file, &tape); @@ -1192,6 +1337,7 @@ void DumpTape(struct TapeInfo *tape) printf_line("-", 79); printf("Tape of Level %03d (file version %06d, game version %06d)\n", tape->level_nr, tape->file_version, tape->game_version); + printf("Level series identifier: '%s'\n", tape->level_identifier); printf_line("-", 79); for(i=0; ilength; i++) @@ -1475,11 +1621,26 @@ static struct TokenInfo options_setup_tokens[] = { TYPE_BOOLEAN, &soi.verbose, "options.verbose" } }; +static char *get_corrected_login_name(char *login_name) +{ + /* needed because player name must be a fixed length string */ + char *login_name_new = checked_malloc(MAX_PLAYER_NAME_LEN + 1); + + strncpy(login_name_new, login_name, MAX_PLAYER_NAME_LEN); + login_name_new[MAX_PLAYER_NAME_LEN] = '\0'; + + if (strlen(login_name) > MAX_PLAYER_NAME_LEN) /* name has been cut */ + if (strchr(login_name_new, ' ')) + *strchr(login_name_new, ' ') = '\0'; + + return login_name_new; +} + static void setSetupInfoToDefaults(struct SetupInfo *si) { int i; - si->player_name = getStringCopy(getLoginName()); + si->player_name = get_corrected_login_name(getLoginName()); si->sound = TRUE; si->sound_loops = TRUE; @@ -1546,32 +1707,32 @@ static void setSetupInfoToDefaults(struct SetupInfo *si) si->options.verbose = FALSE; } -static void decodeSetupFileList(struct SetupFileList *setup_file_list) +static void decodeSetupFileHash(SetupFileHash *setup_file_hash) { int i, pnr; - if (!setup_file_list) + if (!setup_file_hash) return; /* global setup */ si = setup; for (i=0; i MAX_PLAYER_NAME_LEN) - setup.player_name[MAX_PLAYER_NAME_LEN] = '\0'; - else if (strlen(setup.player_name) < MAX_PLAYER_NAME_LEN) - { - char *new_name = checked_malloc(MAX_PLAYER_NAME_LEN + 1); - - strcpy(new_name, setup.player_name); - free(setup.player_name); - setup.player_name = new_name; - } + player_name_new = get_corrected_login_name(setup.player_name); + free(setup.player_name); + setup.player_name = player_name_new; } else Error(ERR_WARN, "using default setup values"); @@ -1718,7 +1874,7 @@ void SaveSetup() void LoadCustomElementDescriptions() { char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS); - struct SetupFileList *setup_file_list; + SetupFileHash *setup_file_hash; int i; for (i=0; i