X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Ffiles.c;h=0fd7a18ade6db1691778942d270aee3e8f15ecb7;hb=cee436b68cda95e13abc810235a11ce94bc79c95;hp=c07a04c5ce5873d51f17736e5bc6fec2972ce1db;hpb=f5665efaa42ea2570819237740046ff1360c4ef6;p=rocksndiamonds.git diff --git a/src/files.c b/src/files.c index c07a04c5..0fd7a18a 100644 --- a/src/files.c +++ b/src/files.c @@ -49,22 +49,6 @@ #define TAPE_COOKIE_TMPL "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x" #define SCORE_COOKIE "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.2" -/* values for level file type identifier */ -#define LEVEL_FILE_TYPE_UNKNOWN 0 -#define LEVEL_FILE_TYPE_RND 1 -#define LEVEL_FILE_TYPE_BD 2 -#define LEVEL_FILE_TYPE_EM 3 -#define LEVEL_FILE_TYPE_SP 4 -#define LEVEL_FILE_TYPE_DX 5 -#define LEVEL_FILE_TYPE_SB 6 -#define LEVEL_FILE_TYPE_DC 7 - -#define LEVEL_FILE_TYPE_RND_PACKED (10 + LEVEL_FILE_TYPE_RND) -#define LEVEL_FILE_TYPE_EM_PACKED (10 + LEVEL_FILE_TYPE_EM) - -#define IS_SINGLE_LEVEL_FILE(x) (x < 10) -#define IS_PACKED_LEVEL_FILE(x) (x > 10) - /* ========================================================================= */ /* level file functions */ @@ -159,14 +143,17 @@ static void setLevelInfoToDefaults(struct LevelInfo *level) level->double_speed = FALSE; level->initial_gravity = FALSE; level->em_slippery_gems = FALSE; - level->block_last_field = FALSE; - level->sp_block_last_field = TRUE; level->instant_relocation = FALSE; level->can_pass_to_walkable = FALSE; level->grow_into_diggable = TRUE; + level->block_last_field = FALSE; /* EM does not block by default */ + level->sp_block_last_field = TRUE; /* SP blocks the last field */ + level->block_delay = 8; /* when blocking, block 8 frames */ + level->sp_block_delay = 9; /* SP indeed blocks 9 frames, not 8 */ + level->can_move_into_acid_bits = ~0; /* everything can move into acid */ - level->dont_collide_with_bits = ~0; /* always deadly when colliding */ + level->dont_collide_with_bits = ~0; /* always deadly when colliding */ level->use_spring_bug = FALSE; level->use_step_counter = FALSE; @@ -228,6 +215,8 @@ static void setLevelInfoToDefaults(struct LevelInfo *level) element_info[element].use_gfx_element = FALSE; element_info[element].gfx_element = EL_EMPTY_SPACE; + + element_info[element].modified_settings = FALSE; } if (IS_CUSTOM_ELEMENT(element) || @@ -248,12 +237,14 @@ static void setLevelInfoToDefaults(struct LevelInfo *level) element_info[element].move_pattern = MV_ALL_DIRECTIONS; element_info[element].move_direction_initial = MV_START_AUTOMATIC; element_info[element].move_stepsize = TILEX / 8; + element_info[element].move_enter_element = EL_EMPTY_SPACE; element_info[element].move_leave_element = EL_EMPTY_SPACE; element_info[element].move_leave_type = LEAVE_TYPE_UNLIMITED; element_info[element].slippery_type = SLIPPERY_ANY_RANDOM; + element_info[element].explosion_type = EXPLODES_3X3; element_info[element].explosion_delay = 16; element_info[element].ignition_delay = 8; @@ -267,7 +258,6 @@ static void setLevelInfoToDefaults(struct LevelInfo *level) element_info[element].walk_to_action = 0; element_info[element].smash_targets = 0; element_info[element].deadliness = 0; - element_info[element].consistency = 0; element_info[element].can_explode_by_fire = FALSE; element_info[element].can_explode_smashed = FALSE; @@ -281,8 +271,6 @@ static void setLevelInfoToDefaults(struct LevelInfo *level) /* now set default properties */ SET_PROPERTY(element, EP_CAN_MOVE_INTO_ACID, TRUE); - - element_info[element].modified_settings = FALSE; } if (IS_GROUP_ELEMENT(element) || @@ -309,6 +297,8 @@ static void setLevelInfoToDefaults(struct LevelInfo *level) level->no_valid_file = FALSE; + level->changed = FALSE; + if (leveldir_current == NULL) /* only when dumping level */ return; @@ -545,6 +535,20 @@ static void determineLevelFileInfo_Filetype(struct LevelFileInfo *lfi) lfi->type = getFileTypeFromBasename(lfi->basename); } +#if 1 +static void setLevelFileInfo(struct LevelFileInfo *level_file_info, int nr) +{ + /* always start with reliable default values */ + setFileInfoToDefaults(level_file_info); + + level_file_info->nr = nr; /* set requested level number */ + + determineLevelFileInfo_Filename(level_file_info); + determineLevelFileInfo_Filetype(level_file_info); +} + +#else + static struct LevelFileInfo *getLevelFileInfo(int nr) { static struct LevelFileInfo level_file_info; @@ -559,7 +563,7 @@ static struct LevelFileInfo *getLevelFileInfo(int nr) return &level_file_info; } - +#endif /* ------------------------------------------------------------------------- */ /* functions for loading R'n'D level */ @@ -1086,9 +1090,10 @@ static int LoadLevel_CUS4(FILE *file, int chunk_size, struct LevelInfo *level) ei->explosion_delay = getFile8Bit(file); ei->ignition_delay = getFile8Bit(file); + ei->explosion_type = getFile8Bit(file); /* some free bytes for future custom property values and padding */ - ReadUnusedBytesFromFile(file, 2); + ReadUnusedBytesFromFile(file, 1); /* read change property values */ @@ -1768,8 +1773,12 @@ static void LoadLevelFromFileInfo_EM(struct LevelInfo *level, static void LoadLevelFromFileStream_SP(FILE *file, struct LevelInfo *level, int nr) { + int num_special_ports; int i, x, y; + /* for details of the Supaplex level format, see Herman Perk's Supaplex + documentation file "SPFIX63.DOC" from his Supaplex "SpeedFix" package */ + /* read level body (width * height == 60 * 24 tiles == 1440 bytes) */ for (y = 0; y < SP_LEVEL_YSIZE; y++) { @@ -1794,28 +1803,104 @@ static void LoadLevelFromFileStream_SP(FILE *file, struct LevelInfo *level, } } - ReadUnusedBytesFromFile(file, 4); + ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */ - /* Initial gravitation: 1 == "on", anything else (0) == "off" */ + /* initial gravity: 1 == "on", anything else (0) == "off" */ level->initial_gravity = (fgetc(file) == 1 ? TRUE : FALSE); - ReadUnusedBytesFromFile(file, 1); + ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */ /* level title in uppercase letters, padded with dashes ("-") (23 bytes) */ for (i = 0; i < SP_LEVEL_NAME_LEN; i++) level->name[i] = fgetc(file); level->name[SP_LEVEL_NAME_LEN] = '\0'; - /* initial "freeze zonks": 2 == "on", anything else (0) == "off" */ - ReadUnusedBytesFromFile(file, 1); /* !!! NOT SUPPORTED YET !!! */ + /* initial "freeze zonks": 2 == "on", anything else (0, 1) == "off" */ + ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */ /* number of infotrons needed; 0 means that Supaplex will count the total - amount of infotrons in the level and use the low byte of that number. + amount of infotrons in the level and use the low byte of that number (a multiple of 256 infotrons will result in "0 infotrons needed"!) */ level->gems_needed = fgetc(file); - /* information about special gravity port entries */ - ReadUnusedBytesFromFile(file, 65); /* !!! NOT SUPPORTED YET !!! */ + /* number of special ("gravity") port entries below (maximum 10 allowed) */ + num_special_ports = fgetc(file); + + /* database of properties of up to 10 special ports (6 bytes per port) */ + for (i = 0; i < 10; i++) + { + int port_location, port_x, port_y, port_element; + int gravity; + + /* high and low byte of the location of a special port; if (x, y) are the + coordinates of a port in the field and (0, 0) is the top-left corner, + the 16 bit value here calculates as 2 * (x + (y * 60)) (this is twice + of what may be expected: Supaplex works with a game field in memory + which is 2 bytes per tile) */ + port_location = getFile16BitBE(file); + + /* change gravity: 1 == "turn on", anything else (0) == "turn off" */ + gravity = fgetc(file); + + /* "freeze zonks": 2 == "turn on", anything else (0, 1) == "turn off" */ + ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */ + + /* "freeze enemies": 1 == "turn on", anything else (0) == "turn off" */ + ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */ + + ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */ + + if (i >= num_special_ports) + continue; + + port_x = (port_location / 2) % SP_LEVEL_XSIZE; + port_y = (port_location / 2) / SP_LEVEL_XSIZE; + + if (port_x < 0 || port_x >= SP_LEVEL_XSIZE || + port_y < 0 || port_y >= SP_LEVEL_YSIZE) + { + Error(ERR_WARN, "special port position (%d, %d) out of bounds", + port_x, port_y); + + continue; + } + + port_element = level->field[port_x][port_y]; + + if (port_element < EL_SP_GRAVITY_PORT_RIGHT || + port_element > EL_SP_GRAVITY_PORT_UP) + { + Error(ERR_WARN, "no special port at position (%d, %d)", port_x, port_y); + + continue; + } + + /* change previous (wrong) gravity inverting special port to either + gravity enabling special port or gravity disabling special port */ + level->field[port_x][port_y] += + (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT : + EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT; + } + + ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */ + + /* change special gravity ports without database entries to normal ports */ + for (y = 0; y < SP_LEVEL_YSIZE; y++) + for (x = 0; x < SP_LEVEL_XSIZE; x++) + if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT && + level->field[x][y] <= EL_SP_GRAVITY_PORT_UP) + level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT; + + /* auto-determine number of infotrons if it was stored as "0" -- see above */ + if (level->gems_needed == 0) + { + for (y = 0; y < SP_LEVEL_YSIZE; y++) + for (x = 0; x < SP_LEVEL_XSIZE; x++) + if (level->field[x][y] == EL_SP_INFOTRON) + level->gems_needed++; + + level->gems_needed &= 0xff; /* only use low byte -- see above */ + } level->fieldx = SP_LEVEL_XSIZE; level->fieldy = SP_LEVEL_YSIZE; @@ -2095,6 +2180,11 @@ static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename) pre-2.0 levels, where the game version is still taken from the file format version used to store the level -- see above). */ +#if 1 + /* player was faster than enemies in 1.0.0 and before */ + if (level->file_version == FILE_VERSION_1_0) + level->double_speed = TRUE; +#else /* do some special adjustments to support older level versions */ if (level->file_version == FILE_VERSION_1_0) { @@ -2104,14 +2194,17 @@ static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename) /* player was faster than monsters in (pre-)1.0 levels */ level->double_speed = TRUE; } +#endif - /* Default behaviour for EM style gems was "slippery" only in 2.0.1 */ + /* default behaviour for EM style gems was "slippery" only in 2.0.1 */ if (level->game_version == VERSION_IDENT(2,0,1,0)) level->em_slippery_gems = TRUE; + /* springs could be pushed over pits before (pre-release version) 2.2.0 */ if (level->game_version < VERSION_IDENT(2,2,0,0)) level->use_spring_bug = TRUE; + /* only few elements were able to actively move into acid before 3.1.0 */ if (level->game_version < VERSION_IDENT(3,1,0,0)) { int i, j; @@ -2141,8 +2234,25 @@ static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename) } } } + +#if 1 /* USE_NEW_BLOCK_STYLE */ + /* blocking the last field when moving was corrected in version 3.1.1 */ + if (level->game_version < VERSION_IDENT(3,1,1,0)) + { +#if 0 + printf("::: %d\n", level->block_last_field); +#endif + + /* even "not blocking" was blocking the last field for one frame */ + level->block_delay = (level->block_last_field ? 7 : 1); + level->sp_block_delay = (level->sp_block_last_field ? 7 : 1); + + level->block_last_field = TRUE; + level->sp_block_last_field = TRUE; + } +#endif } - else + else /* always use the latest game engine version */ { #if 0 printf("\n::: ALWAYS USE LATEST ENGINE FOR THIS LEVEL: [%d] '%s'\n", @@ -2263,6 +2373,39 @@ static void LoadLevel_InitElements(struct LevelInfo *level, char *filename) } } + /* initialize "can_explode" field for old levels which did not store this */ + /* !!! CHECK THIS -- "<= 3,1,0,0" IS PROBABLY WRONG !!! */ + if (level->game_version <= VERSION_IDENT(3,1,0,0)) + { + for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) + { + int element = EL_CUSTOM_START + i; + + if (EXPLODES_1X1_OLD(element)) + element_info[element].explosion_type = EXPLODES_1X1; + + SET_PROPERTY(element, EP_CAN_EXPLODE, (EXPLODES_BY_FIRE(element) || + EXPLODES_SMASHED(element) || + EXPLODES_IMPACT(element))); + } + } + + /* correct previously hard-coded move delay values for maze runner style */ + if (level->game_version < VERSION_IDENT(3,1,1,0)) + { + for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) + { + int element = EL_CUSTOM_START + i; + + if (element_info[element].move_pattern & MV_MAZE_RUNNER_STYLE) + { + /* previously hard-coded and therefore ignored */ + element_info[element].move_delay_fixed = 9; + element_info[element].move_delay_random = 0; + } + } + } + #if 0 /* set default push delay values (corrected since version 3.0.7-1) */ if (level->game_version < VERSION_IDENT(3,0,7,1)) @@ -2355,6 +2498,16 @@ static void LoadLevel_InitPlayfield(struct LevelInfo *level, char *filename) void LoadLevelTemplate(int nr) { +#if 1 + char *filename; + + setLevelFileInfo(&level_template.file_info, nr); + filename = level_template.file_info.filename; + + LoadLevelFromFileInfo(&level_template, &level_template.file_info); + +#else + #if 1 struct LevelFileInfo *level_file_info = getLevelFileInfo(nr); char *filename = level_file_info->filename; @@ -2365,15 +2518,31 @@ void LoadLevelTemplate(int nr) LoadLevelFromFilename_RND(&level_template, filename); #endif +#endif +#if 1 + LoadLevel_InitVersion(&level_template, filename); + LoadLevel_InitElements(&level_template, filename); +#else LoadLevel_InitVersion(&level, filename); LoadLevel_InitElements(&level, filename); +#endif ActivateLevelTemplate(); } void LoadLevel(int nr) { +#if 1 + char *filename; + + setLevelFileInfo(&level.file_info, nr); + filename = level.file_info.filename; + + LoadLevelFromFileInfo(&level, &level.file_info); + +#else + #if 1 struct LevelFileInfo *level_file_info = getLevelFileInfo(nr); char *filename = level_file_info->filename; @@ -2383,6 +2552,7 @@ void LoadLevel(int nr) char *filename = getLevelFilename(nr); LoadLevelFromFilename_RND(&level, filename); +#endif #endif if (level.use_custom_template) @@ -2754,9 +2924,10 @@ static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element) putFile8Bit(file, ei->explosion_delay); putFile8Bit(file, ei->ignition_delay); + putFile8Bit(file, ei->explosion_type); /* some free bytes for future custom property values and padding */ - WriteUnusedBytesToFile(file, 2); + WriteUnusedBytesToFile(file, 1); /* write change property values */ @@ -3474,6 +3645,8 @@ void DumpTape(struct TapeInfo *tape) printf_line("-", 79); printf("Tape of Level %03d (file version %08d, game version %08d)\n", tape->level_nr, tape->file_version, tape->game_version); + printf(" (effective engine version %08d)\n", + tape->engine_version); printf("Level series identifier: '%s'\n", tape->level_identifier); printf_line("-", 79); @@ -4716,3 +4889,117 @@ void LoadHelpTextInfo() END_HASH_ITERATION(hash, itr) #endif } + + +/* ------------------------------------------------------------------------- * + * convert levels + * ------------------------------------------------------------------------- */ + +#define MAX_NUM_CONVERT_LEVELS 1000 + +void ConvertLevels() +{ + static LevelDirTree *convert_leveldir = NULL; + static int convert_level_nr = -1; + static int num_levels_handled = 0; + static int num_levels_converted = 0; + static boolean levels_failed[MAX_NUM_CONVERT_LEVELS]; + int i; + + convert_leveldir = getTreeInfoFromIdentifier(leveldir_first, + global.convert_leveldir); + + if (convert_leveldir == NULL) + Error(ERR_EXIT, "no such level identifier: '%s'", + global.convert_leveldir); + + leveldir_current = convert_leveldir; + + if (global.convert_level_nr != -1) + { + convert_leveldir->first_level = global.convert_level_nr; + convert_leveldir->last_level = global.convert_level_nr; + } + + convert_level_nr = convert_leveldir->first_level; + + printf_line("=", 79); + printf("Converting levels\n"); + printf_line("-", 79); + printf("Level series identifier: '%s'\n", convert_leveldir->identifier); + printf("Level series name: '%s'\n", convert_leveldir->name); + printf("Level series author: '%s'\n", convert_leveldir->author); + printf("Number of levels: %d\n", convert_leveldir->levels); + printf_line("=", 79); + printf("\n"); + + for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++) + levels_failed[i] = FALSE; + + while (convert_level_nr <= convert_leveldir->last_level) + { + char *level_filename; + boolean new_level; + + level_nr = convert_level_nr++; + + printf("Level %03d: ", level_nr); + + LoadLevel(level_nr); + if (level.no_valid_file) + { + printf("(no level)\n"); + continue; + } + + printf("converting level ... "); + + level_filename = getDefaultLevelFilename(level_nr); + new_level = !fileExists(level_filename); + + if (new_level) + { + SaveLevel(level_nr); + + num_levels_converted++; + + printf("converted.\n"); + } + else + { + if (level_nr >= 0 && level_nr < MAX_NUM_CONVERT_LEVELS) + levels_failed[level_nr] = TRUE; + + printf("NOT CONVERTED -- LEVEL ALREADY EXISTS.\n"); + } + + num_levels_handled++; + } + + printf("\n"); + printf_line("=", 79); + printf("Number of levels handled: %d\n", num_levels_handled); + printf("Number of levels converted: %d (%d%%)\n", num_levels_converted, + (num_levels_handled ? + num_levels_converted * 100 / num_levels_handled : 0)); + printf_line("-", 79); + printf("Summary (for automatic parsing by scripts):\n"); + printf("LEVELDIR '%s', CONVERTED %d/%d (%d%%)", + convert_leveldir->identifier, num_levels_converted, + num_levels_handled, + (num_levels_handled ? + num_levels_converted * 100 / num_levels_handled : 0)); + + if (num_levels_handled != num_levels_converted) + { + printf(", FAILED:"); + for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++) + if (levels_failed[i]) + printf(" %03d", i); + } + + printf("\n"); + printf_line("=", 79); + + CloseAllAndExit(0); +}