X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Ffiles.c;h=0a514169af088775ddd38262b3df6a25f10ac617;hb=c74a890afba46c41f6ba6ef691bc89da0dd0135c;hp=b33508604d43cb0a8332732e88d2c9813c229f1b;hpb=496ac49402b1cfe5e8a664ef351fc3188a20935c;p=rocksndiamonds.git diff --git a/src/files.c b/src/files.c index b3350860..0a514169 100644 --- a/src/files.c +++ b/src/files.c @@ -29,7 +29,7 @@ #define CHUNK_SIZE_NONE -1 /* do not write chunk size */ #define FILE_VERS_CHUNK_SIZE 8 /* size of file version chunk */ #define LEVEL_HEADER_SIZE 80 /* size of level file header */ -#define LEVEL_HEADER_UNUSED 1 /* unused level header bytes */ +#define LEVEL_HEADER_UNUSED 0 /* unused level header bytes */ #define LEVEL_CHUNK_CNT2_SIZE 160 /* size of level CNT2 chunk */ #define LEVEL_CHUNK_CNT2_UNUSED 11 /* unused CNT2 chunk bytes */ #define LEVEL_CHUNK_CNT3_HEADER 16 /* size of level CNT3 header */ @@ -40,36 +40,419 @@ #define TAPE_HEADER_SIZE 20 /* size of tape file header */ #define TAPE_HEADER_UNUSED 3 /* unused tape header bytes */ -#define LEVEL_CHUNK_CNT3_SIZE(x) (LEVEL_CHUNK_CNT3_HEADER + (x)) -#define LEVEL_CHUNK_CUS3_SIZE(x) (2 + (x) * LEVEL_CPART_CUS3_SIZE) -#define LEVEL_CHUNK_CUS4_SIZE(x) (48 + 48 + (x) * 48) +#define LEVEL_CHUNK_CNT3_SIZE(x) (LEVEL_CHUNK_CNT3_HEADER + (x)) +#define LEVEL_CHUNK_CUS3_SIZE(x) (2 + (x) * LEVEL_CPART_CUS3_SIZE) +#define LEVEL_CHUNK_CUS4_SIZE(x) (96 + (x) * 48) /* file identifier strings */ -#define LEVEL_COOKIE_TMPL "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_x.x" -#define TAPE_COOKIE_TMPL "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x" -#define SCORE_COOKIE "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.2" +#define LEVEL_COOKIE_TMPL "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_x.x" +#define TAPE_COOKIE_TMPL "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x" +#define SCORE_COOKIE "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.2" + +/* values for "CONF" chunk */ +#define CONF_MASK_1_BYTE 0x00 +#define CONF_MASK_2_BYTE 0x40 +#define CONF_MASK_4_BYTE 0x80 +#define CONF_MASK_MULTI_BYTES 0xc0 + +#define CONF_MASK_BYTES 0xc0 +#define CONF_MASK_TOKEN 0x3f + +#define CONF_LAST_ENTRY (CONF_MASK_1_BYTE | 0) + +#define CONF_VALUE_INTEGER_1 (CONF_MASK_1_BYTE | 1) +#define CONF_VALUE_INTEGER_2 (CONF_MASK_1_BYTE | 2) +#define CONF_VALUE_INTEGER_3 (CONF_MASK_1_BYTE | 3) +#define CONF_VALUE_INTEGER_4 (CONF_MASK_1_BYTE | 4) +#define CONF_VALUE_INTEGER_5 (CONF_MASK_1_BYTE | 5) +#define CONF_VALUE_INTEGER_6 (CONF_MASK_1_BYTE | 6) +#define CONF_VALUE_INTEGER_7 (CONF_MASK_1_BYTE | 7) +#define CONF_VALUE_INTEGER_8 (CONF_MASK_1_BYTE | 8) +#define CONF_VALUE_BOOLEAN_1 (CONF_MASK_1_BYTE | 9) +#define CONF_VALUE_BOOLEAN_2 (CONF_MASK_1_BYTE | 10) +#define CONF_VALUE_BOOLEAN_3 (CONF_MASK_1_BYTE | 11) +#define CONF_VALUE_BOOLEAN_4 (CONF_MASK_1_BYTE | 12) +#define CONF_VALUE_BOOLEAN_5 (CONF_MASK_1_BYTE | 13) +#define CONF_VALUE_BOOLEAN_6 (CONF_MASK_1_BYTE | 14) +#define CONF_VALUE_BOOLEAN_7 (CONF_MASK_1_BYTE | 15) +#define CONF_VALUE_BOOLEAN_8 (CONF_MASK_1_BYTE | 16) + +#define CONF_VALUE_ELEMENT_1 (CONF_MASK_2_BYTE | 1) +#define CONF_VALUE_ELEMENT_2 (CONF_MASK_2_BYTE | 2) +#define CONF_VALUE_ELEMENT_3 (CONF_MASK_2_BYTE | 3) +#define CONF_VALUE_ELEMENT_4 (CONF_MASK_2_BYTE | 4) +#define CONF_VALUE_ELEMENT_5 (CONF_MASK_2_BYTE | 5) +#define CONF_VALUE_ELEMENT_6 (CONF_MASK_2_BYTE | 6) +#define CONF_VALUE_ELEMENT_7 (CONF_MASK_2_BYTE | 7) +#define CONF_VALUE_ELEMENT_8 (CONF_MASK_2_BYTE | 8) + +#define CONF_VALUE_ELEMENTS (CONF_MASK_MULTI_BYTES | 1) +#define CONF_VALUE_CONTENTS (CONF_MASK_MULTI_BYTES | 2) + +#define CONF_VALUE_INTEGER(x) ((x) >= CONF_VALUE_INTEGER_1 && \ + (x) <= CONF_VALUE_INTEGER_8) + +#define CONF_VALUE_BOOLEAN(x) ((x) >= CONF_VALUE_BOOLEAN_1 && \ + (x) <= CONF_VALUE_BOOLEAN_8) + +#define CONF_VALUE_NUM_BYTES(x) ((x) == CONF_MASK_1_BYTE ? 1 : \ + (x) == CONF_MASK_2_BYTE ? 2 : \ + (x) == CONF_MASK_4_BYTE ? 4 : 0) + +#define CONF_CONTENT_NUM_ELEMENTS (3 * 3) +#define CONF_CONTENT_NUM_BYTES (CONF_CONTENT_NUM_ELEMENTS * 2) +#define CONF_ELEMENT_NUM_BYTES (2) + +#define CONF_ENTITY_NUM_BYTES(t) ((t) == CONF_VALUE_ELEMENTS ? \ + CONF_ELEMENT_NUM_BYTES : \ + (t) == CONF_VALUE_CONTENTS ? \ + CONF_CONTENT_NUM_BYTES : 1) + +#define CONF_ELEMENT_BYTE_POS(i) ((i) * CONF_ELEMENT_NUM_BYTES) +#define CONF_ELEMENTS_ELEMENT(b,i) ((b[CONF_ELEMENT_BYTE_POS(i)] << 8) | \ + (b[CONF_ELEMENT_BYTE_POS(i) + 1])) + +#define CONF_CONTENT_ELEMENT_POS(c,x,y) ((c) * CONF_CONTENT_NUM_ELEMENTS + \ + (y) * 3 + (x)) +#define CONF_CONTENT_BYTE_POS(c,x,y) (CONF_CONTENT_ELEMENT_POS(c,x,y) * \ + CONF_ELEMENT_NUM_BYTES) +#define CONF_CONTENTS_ELEMENT(b,c,x,y) ((b[CONF_CONTENT_BYTE_POS(c,x,y)]<< 8)|\ + (b[CONF_CONTENT_BYTE_POS(c,x,y) + 1])) -/* values for level file type identifier */ -#define LEVEL_FILE_TYPE_UNKNOWN 0 -#define LEVEL_FILE_TYPE_RND 1 -#define LEVEL_FILE_TYPE_BD 2 -#define LEVEL_FILE_TYPE_EM 3 -#define LEVEL_FILE_TYPE_SP 4 -#define LEVEL_FILE_TYPE_DX 5 -#define LEVEL_FILE_TYPE_SB 6 -#define LEVEL_FILE_TYPE_DC 7 +#if 0 +static void LoadLevel_InitPlayfield(struct LevelInfo *, char *); +#endif + +static struct LevelInfo li; + +static struct +{ + int element; /* element for which data is to be stored */ + int type; /* type of data to be stored */ + + /* (mandatory) */ + void *value; /* variable that holds the data to be stored */ + int default_value; /* initial default value for this variable */ + + /* (optional) */ + void *num_entities; /* number of entities for multi-byte data */ + int default_num_entities; /* default number of entities for this data */ + int max_num_entities; /* maximal number of entities for this data */ +} element_conf[] = +{ + /* ---------- 1-byte values ---------------------------------------------- */ + + { + EL_EMC_ANDROID, CONF_VALUE_INTEGER_1, + &li.android_move_time, 10 + }, + { + EL_EMC_ANDROID, CONF_VALUE_INTEGER_2, + &li.android_clone_time, 10 + }, + { + EL_EMC_LENSES, CONF_VALUE_INTEGER_1, + &li.lenses_score, 10 + }, + { + EL_EMC_LENSES, CONF_VALUE_INTEGER_2, + &li.lenses_time, 10 + }, + { + EL_EMC_MAGNIFIER, CONF_VALUE_INTEGER_1, + &li.magnify_score, 10 + }, + { + EL_EMC_MAGNIFIER, CONF_VALUE_INTEGER_2, + &li.magnify_time, 10 + }, + { + EL_ROBOT, CONF_VALUE_INTEGER_1, + &li.slurp_score, 10 + }, + { + EL_GAME_OF_LIFE, CONF_VALUE_INTEGER_1, + &li.game_of_life[0], 2 + }, + { + EL_GAME_OF_LIFE, CONF_VALUE_INTEGER_2, + &li.game_of_life[1], 3 + }, + { + EL_GAME_OF_LIFE, CONF_VALUE_INTEGER_3, + &li.game_of_life[2], 3 + }, + { + EL_GAME_OF_LIFE, CONF_VALUE_INTEGER_4, + &li.game_of_life[3], 3 + }, + { + EL_BIOMAZE, CONF_VALUE_INTEGER_1, + &li.biomaze[0], 2 + }, + { + EL_BIOMAZE, CONF_VALUE_INTEGER_2, + &li.biomaze[1], 3 + }, + { + EL_BIOMAZE, CONF_VALUE_INTEGER_3, + &li.biomaze[2], 3 + }, + { + EL_BIOMAZE, CONF_VALUE_INTEGER_4, + &li.biomaze[3], 3 + }, + { + EL_BALLOON, CONF_VALUE_INTEGER_1, + &li.wind_direction_initial, MV_NONE + }, + { + EL_TIMEGATE_SWITCH, CONF_VALUE_INTEGER_1, + &li.time_timegate, 10 + }, + { + EL_LIGHT_SWITCH_ACTIVE, CONF_VALUE_INTEGER_1, + &li.time_light, 10 + }, + { + EL_SHIELD_NORMAL, CONF_VALUE_INTEGER_1, + &li.shield_normal_time, 10 + }, + { + EL_SHIELD_DEADLY, CONF_VALUE_INTEGER_1, + &li.shield_deadly_time, 10 + }, + { + EL_EXTRA_TIME, CONF_VALUE_INTEGER_1, + &li.extra_time, 10 + }, + { + EL_EXTRA_TIME, CONF_VALUE_INTEGER_2, + &li.extra_time_score, 10 + }, + { + EL_TIME_ORB_FULL, CONF_VALUE_INTEGER_1, + &li.time_orb_time, 10 + }, + { + EL_TIME_ORB_FULL, CONF_VALUE_BOOLEAN_1, + &li.use_time_orb_bug, FALSE + }, + { + EL_PLAYER_1, CONF_VALUE_BOOLEAN_1, + &li.block_snap_field, TRUE + }, + { + EL_PLAYER_1, CONF_VALUE_BOOLEAN_2, + &li.use_start_element[0], FALSE + }, + { + EL_PLAYER_2, CONF_VALUE_BOOLEAN_2, + &li.use_start_element[1], FALSE + }, + { + EL_PLAYER_3, CONF_VALUE_BOOLEAN_2, + &li.use_start_element[2], FALSE + }, + { + EL_PLAYER_4, CONF_VALUE_BOOLEAN_2, + &li.use_start_element[3], FALSE + }, + { + EL_PLAYER_1, CONF_VALUE_BOOLEAN_3, + &li.use_artwork_element[0], FALSE + }, + { + EL_PLAYER_2, CONF_VALUE_BOOLEAN_3, + &li.use_artwork_element[1], FALSE + }, + { + EL_PLAYER_3, CONF_VALUE_BOOLEAN_3, + &li.use_artwork_element[2], FALSE + }, + { + EL_PLAYER_4, CONF_VALUE_BOOLEAN_3, + &li.use_artwork_element[3], FALSE + }, + { + EL_PLAYER_1, CONF_VALUE_BOOLEAN_4, + &li.use_explosion_element[0], FALSE + }, + { + EL_PLAYER_2, CONF_VALUE_BOOLEAN_4, + &li.use_explosion_element[1], FALSE + }, + { + EL_PLAYER_3, CONF_VALUE_BOOLEAN_4, + &li.use_explosion_element[2], FALSE + }, + { + EL_PLAYER_4, CONF_VALUE_BOOLEAN_4, + &li.use_explosion_element[3], FALSE + }, + { + EL_PLAYER_1, CONF_VALUE_BOOLEAN_5, + &li.continuous_snapping, TRUE + }, + { + EL_PLAYER_1, CONF_VALUE_INTEGER_1, + &li.initial_player_stepsize, STEPSIZE_NORMAL + }, + { + EL_EMC_MAGIC_BALL, CONF_VALUE_INTEGER_1, + &li.ball_time, 10 + }, + { + EL_EMC_MAGIC_BALL, CONF_VALUE_BOOLEAN_1, + &li.ball_random, FALSE + }, + { + EL_EMC_MAGIC_BALL, CONF_VALUE_BOOLEAN_2, + &li.ball_state_initial, FALSE + }, + + /* ---------- 2-byte values ---------------------------------------------- */ + + { + EL_PLAYER_1, CONF_VALUE_ELEMENT_1, + &li.start_element[0], EL_PLAYER_1 + }, + { + EL_PLAYER_2, CONF_VALUE_ELEMENT_1, + &li.start_element[1], EL_PLAYER_2 + }, + { + EL_PLAYER_3, CONF_VALUE_ELEMENT_1, + &li.start_element[2], EL_PLAYER_3 + }, + { + EL_PLAYER_4, CONF_VALUE_ELEMENT_1, + &li.start_element[3], EL_PLAYER_4 + }, + { + EL_PLAYER_1, CONF_VALUE_ELEMENT_2, + &li.artwork_element[0], EL_PLAYER_1 + }, + { + EL_PLAYER_2, CONF_VALUE_ELEMENT_2, + &li.artwork_element[1], EL_PLAYER_2 + }, + { + EL_PLAYER_3, CONF_VALUE_ELEMENT_2, + &li.artwork_element[2], EL_PLAYER_3 + }, + { + EL_PLAYER_4, CONF_VALUE_ELEMENT_2, + &li.artwork_element[3], EL_PLAYER_4 + }, + { + EL_PLAYER_1, CONF_VALUE_ELEMENT_3, + &li.explosion_element[0], EL_PLAYER_1 + }, + { + EL_PLAYER_2, CONF_VALUE_ELEMENT_3, + &li.explosion_element[1], EL_PLAYER_2 + }, + { + EL_PLAYER_3, CONF_VALUE_ELEMENT_3, + &li.explosion_element[2], EL_PLAYER_3 + }, + { + EL_PLAYER_4, CONF_VALUE_ELEMENT_3, + &li.explosion_element[3], EL_PLAYER_4 + }, + + /* ---------- multi-byte values ------------------------------------------ */ -#define LEVEL_FILE_TYPE_RND_PACKED (10 + LEVEL_FILE_TYPE_RND) -#define LEVEL_FILE_TYPE_EM_PACKED (10 + LEVEL_FILE_TYPE_EM) + { + EL_EMC_MAGIC_BALL, CONF_VALUE_CONTENTS, + &li.ball_content, EL_EMPTY, + &li.num_ball_contents, 4, MAX_ELEMENT_CONTENTS + }, + { + EL_EMC_ANDROID, CONF_VALUE_ELEMENTS, + &li.android_clone_element[0], EL_EMPTY, + &li.num_android_clone_elements, 1, MAX_ANDROID_ELEMENTS + }, + + { + -1, -1, + NULL, -1, + }, +}; -#define IS_SINGLE_LEVEL_FILE(x) (x < 10) -#define IS_PACKED_LEVEL_FILE(x) (x > 10) +static struct +{ + int filetype; + char *id; +} +filetype_id_list[] = +{ + { LEVEL_FILE_TYPE_RND, "RND" }, + { LEVEL_FILE_TYPE_BD, "BD" }, + { LEVEL_FILE_TYPE_EM, "EM" }, + { LEVEL_FILE_TYPE_SP, "SP" }, + { LEVEL_FILE_TYPE_DX, "DX" }, + { LEVEL_FILE_TYPE_SB, "SB" }, + { LEVEL_FILE_TYPE_DC, "DC" }, + { -1, NULL }, +}; /* ========================================================================= */ /* level file functions */ /* ========================================================================= */ +static void setLevelInfoToDefaultsFromConfigList(struct LevelInfo *level) +{ + int i; + + li = *level; /* copy level information into temporary buffer */ + + for (i = 0; element_conf[i].element != -1; i++) + { + int default_value = element_conf[i].default_value; + int type = element_conf[i].type; + int bytes = type & CONF_MASK_BYTES; + + if (bytes == CONF_MASK_MULTI_BYTES) + { + int default_num_entities = element_conf[i].default_num_entities; + int max_num_entities = element_conf[i].max_num_entities; + + *(int *)(element_conf[i].num_entities) = default_num_entities; + + if (type == CONF_VALUE_ELEMENTS) + { + int *element_array = (int *)(element_conf[i].value); + int j; + + for (j = 0; j < max_num_entities; j++) + element_array[j] = default_value; + } + else if (type == CONF_VALUE_CONTENTS) + { + struct Content *content = (struct Content *)(element_conf[i].value); + int c, x, y; + + for (c = 0; c < max_num_entities; c++) + for (y = 0; y < 3; y++) + for (x = 0; x < 3; x++) + content[c].e[x][y] = default_value; + } + } + else /* constant size configuration data (1, 2 or 4 bytes) */ + { + if (CONF_VALUE_BOOLEAN(type)) + *(boolean *)(element_conf[i].value) = default_value; + else + *(int *) (element_conf[i].value) = default_value; + } + } + + *level = li; /* copy temporary buffer back to level information */ +} + void setElementChangePages(struct ElementInfo *ei, int change_pages) { int change_page_size = sizeof(struct ElementChangeInfo); @@ -87,11 +470,12 @@ void setElementChangePages(struct ElementInfo *ei, int change_pages) void setElementChangeInfoToDefaults(struct ElementChangeInfo *change) { - int x, y; + int i, x, y; change->can_change = FALSE; - change->events = CE_BITMASK_DEFAULT; + for (i = 0; i < NUM_CHANGE_EVENTS; i++) + change->has_event[i] = FALSE; change->trigger_player = CH_PLAYER_ANY; change->trigger_side = CH_SIDE_ANY; @@ -101,7 +485,7 @@ void setElementChangeInfoToDefaults(struct ElementChangeInfo *change) change->delay_fixed = 0; change->delay_random = 0; - change->delay_frames = 1; + change->delay_frames = FRAMES_PER_SECOND; change->trigger_element = EL_EMPTY_SPACE; @@ -112,9 +496,14 @@ void setElementChangeInfoToDefaults(struct ElementChangeInfo *change) change->random_percentage = 100; change->replace_when = CP_WHEN_EMPTY; + change->has_action = FALSE; + change->action_type = CA_NO_ACTION; + change->action_mode = CA_MODE_UNDEFINED; + change->action_arg = CA_ARG_UNDEFINED; + for (x = 0; x < 3; x++) for (y = 0; y < 3; y++) - change->target_content[x][y] = EL_EMPTY_SPACE; + change->target_content.e[x][y] = EL_EMPTY_SPACE; change->direct_action = 0; change->other_action = 0; @@ -127,9 +516,19 @@ void setElementChangeInfoToDefaults(struct ElementChangeInfo *change) static void setLevelInfoToDefaults(struct LevelInfo *level) { static boolean clipboard_elements_initialized = FALSE; - int i, j, x, y; +#if 1 + InitElementPropertiesStatic(); +#endif + + setLevelInfoToDefaultsFromConfigList(level); + setLevelInfoToDefaults_EM(); + + level->native_em_level = &native_em_level; + + level->game_engine_type = GAME_ENGINE_TYPE_RND; + level->file_version = FILE_VERSION_ACTUAL; level->game_version = GAME_VERSION_ACTUAL; @@ -151,26 +550,70 @@ static void setLevelInfoToDefaults(struct LevelInfo *level) level->time_magic_wall = 10; level->time_wheel = 10; +#if 0 level->time_light = 10; level->time_timegate = 10; +#endif level->amoeba_content = EL_DIAMOND; + level->game_of_life[0] = 2; + level->game_of_life[1] = 3; + level->game_of_life[2] = 3; + level->game_of_life[3] = 3; + + level->biomaze[0] = 2; + level->biomaze[1] = 3; + level->biomaze[2] = 3; + level->biomaze[3] = 3; + +#if 0 level->double_speed = FALSE; +#endif level->initial_gravity = FALSE; level->em_slippery_gems = FALSE; - level->block_last_field = FALSE; - level->sp_block_last_field = TRUE; level->instant_relocation = FALSE; level->can_pass_to_walkable = FALSE; level->grow_into_diggable = TRUE; +#if 0 + level->block_snap_field = TRUE; +#endif + + level->block_last_field = FALSE; /* EM does not block by default */ + level->sp_block_last_field = TRUE; /* SP blocks the last field */ + level->can_move_into_acid_bits = ~0; /* everything can move into acid */ - level->dont_collide_with_bits = ~0; /* always deadly when colliding */ + level->dont_collide_with_bits = ~0; /* always deadly when colliding */ level->use_spring_bug = FALSE; + level->use_time_orb_bug = FALSE; + level->use_step_counter = FALSE; + /* values for the new EMC elements */ +#if 0 + level->android_move_time = 10; + level->android_clone_time = 10; + level->ball_time = 10; + level->lenses_score = 10; + level->lenses_time = 10; + level->magnify_score = 10; + level->magnify_time = 10; + level->slurp_score = 10; + level->wind_direction_initial = MV_NONE; + level->ball_random = FALSE; + level->ball_state_initial = FALSE; + for (i = 0; i < MAX_ELEMENT_CONTENTS; i++) + for (x = 0; x < 3; x++) + for (y = 0; y < 3; y++) + level->ball_content[i].e[x][y] = EL_EMPTY; +#endif +#if 0 + for (i = 0; i < 16; i++) + level->android_array[i] = FALSE; +#endif + level->use_custom_template = FALSE; for (i = 0; i < MAX_LEVEL_NAME_LEN; i++) @@ -189,13 +632,13 @@ static void setLevelInfoToDefaults(struct LevelInfo *level) } for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++) - level->score[i] = 10; + level->score[i] = (i == SC_TIME_BONUS ? 1 : 10); level->num_yamyam_contents = STD_ELEMENT_CONTENTS; for (i = 0; i < MAX_ELEMENT_CONTENTS; i++) for (x = 0; x < 3; x++) for (y = 0; y < 3; y++) - level->yamyam_content[i][x][y] = + level->yamyam_content[i].e[x][y] = (i < STD_ELEMENT_CONTENTS ? EL_ROCK : EL_EMPTY); level->field[0][0] = EL_PLAYER_1; @@ -204,102 +647,118 @@ static void setLevelInfoToDefaults(struct LevelInfo *level) for (i = 0; i < MAX_NUM_ELEMENTS; i++) { int element = i; + struct ElementInfo *ei = &element_info[element]; /* never initialize clipboard elements after the very first time */ if (IS_CLIPBOARD_ELEMENT(element) && clipboard_elements_initialized) continue; - setElementChangePages(&element_info[element], 1); - setElementChangeInfoToDefaults(element_info[element].change); + setElementChangePages(ei, 1); + setElementChangeInfoToDefaults(ei->change); if (IS_CUSTOM_ELEMENT(element) || IS_GROUP_ELEMENT(element) || IS_INTERNAL_ELEMENT(element)) { for (j = 0; j < MAX_ELEMENT_NAME_LEN + 1; j++) - element_info[element].description[j] = '\0'; + ei->description[j] = '\0'; - if (element_info[element].custom_description != NULL) - strncpy(element_info[element].description, - element_info[element].custom_description,MAX_ELEMENT_NAME_LEN); + if (ei->custom_description != NULL) + strncpy(ei->description, ei->custom_description,MAX_ELEMENT_NAME_LEN); else - strcpy(element_info[element].description, - element_info[element].editor_description); + strcpy(ei->description, ei->editor_description); - element_info[element].use_gfx_element = FALSE; - element_info[element].gfx_element = EL_EMPTY_SPACE; + ei->use_gfx_element = FALSE; + ei->gfx_element = EL_EMPTY_SPACE; + + ei->modified_settings = FALSE; } if (IS_CUSTOM_ELEMENT(element) || IS_INTERNAL_ELEMENT(element)) { - element_info[element].access_direction = MV_ALL_DIRECTIONS; + ei->access_direction = MV_ALL_DIRECTIONS; - element_info[element].collect_score = 10; /* special default */ - element_info[element].collect_count = 1; /* special default */ + ei->collect_score_initial = 10; /* special default */ + ei->collect_count_initial = 1; /* special default */ - element_info[element].push_delay_fixed = -1; /* initialize later */ - element_info[element].push_delay_random = -1; /* initialize later */ - element_info[element].drop_delay_fixed = 0; - element_info[element].drop_delay_random = 0; - element_info[element].move_delay_fixed = 0; - element_info[element].move_delay_random = 0; + ei->ce_value_fixed_initial = 0; + ei->ce_value_random_initial = 0; + ei->use_last_ce_value = FALSE; - element_info[element].move_pattern = MV_ALL_DIRECTIONS; - element_info[element].move_direction_initial = MV_START_AUTOMATIC; - element_info[element].move_stepsize = TILEX / 8; - element_info[element].move_enter_element = EL_EMPTY_SPACE; - element_info[element].move_leave_element = EL_EMPTY_SPACE; - element_info[element].move_leave_type = LEAVE_TYPE_UNLIMITED; + ei->push_delay_fixed = -1; /* initialize later */ + ei->push_delay_random = -1; /* initialize later */ + ei->drop_delay_fixed = 0; + ei->drop_delay_random = 0; + ei->move_delay_fixed = 0; + ei->move_delay_random = 0; - element_info[element].slippery_type = SLIPPERY_ANY_RANDOM; + ei->move_pattern = MV_ALL_DIRECTIONS; + ei->move_direction_initial = MV_START_AUTOMATIC; + ei->move_stepsize = TILEX / 8; - element_info[element].explosion_type = EXPLODES_3X3; - element_info[element].explosion_delay = 16; - element_info[element].ignition_delay = 8; + ei->move_enter_element = EL_EMPTY_SPACE; + ei->move_leave_element = EL_EMPTY_SPACE; + ei->move_leave_type = LEAVE_TYPE_UNLIMITED; + + ei->slippery_type = SLIPPERY_ANY_RANDOM; + + ei->explosion_type = EXPLODES_3X3; + ei->explosion_delay = 16; + ei->ignition_delay = 8; for (x = 0; x < 3; x++) for (y = 0; y < 3; y++) - element_info[element].content[x][y] = EL_EMPTY_SPACE; + ei->content.e[x][y] = EL_EMPTY_SPACE; - element_info[element].access_type = 0; - element_info[element].access_layer = 0; - element_info[element].access_protected = 0; - element_info[element].walk_to_action = 0; - element_info[element].smash_targets = 0; - element_info[element].deadliness = 0; + ei->access_type = 0; + ei->access_layer = 0; + ei->access_protected = 0; + ei->walk_to_action = 0; + ei->smash_targets = 0; + ei->deadliness = 0; - element_info[element].can_explode_by_fire = FALSE; - element_info[element].can_explode_smashed = FALSE; - element_info[element].can_explode_impact = FALSE; + ei->can_explode_by_fire = FALSE; + ei->can_explode_smashed = FALSE; + ei->can_explode_impact = FALSE; - element_info[element].current_change_page = 0; + ei->current_change_page = 0; +#if 0 + /* !!! now done in InitElementPropertiesStatic() (see above) !!! */ + /* !!! (else properties set there will be overwritten here) !!! */ /* start with no properties at all */ +#if 1 + for (j = 0; j < NUM_EP_BITFIELDS; j++) + ei->properties[j] = EP_BITMASK_DEFAULT; +#else for (j = 0; j < NUM_EP_BITFIELDS; j++) Properties[element][j] = EP_BITMASK_DEFAULT; +#endif +#endif /* now set default properties */ SET_PROPERTY(element, EP_CAN_MOVE_INTO_ACID, TRUE); - - element_info[element].modified_settings = FALSE; } if (IS_GROUP_ELEMENT(element) || IS_INTERNAL_ELEMENT(element)) { + struct ElementGroupInfo *group; + /* initialize memory for list of elements in group */ - if (element_info[element].group == NULL) - element_info[element].group = - checked_malloc(sizeof(struct ElementGroupInfo)); + if (ei->group == NULL) + ei->group = checked_malloc(sizeof(struct ElementGroupInfo)); + + group = ei->group; for (j = 0; j < MAX_ELEMENTS_IN_GROUP; j++) - element_info[element].group->element[j] = EL_EMPTY_SPACE; + group->element[j] = EL_EMPTY_SPACE; /* default: only one element in group */ - element_info[element].group->num_elements = 1; + group->num_elements = 1; - element_info[element].group->choice_mode = ANIM_RANDOM; + group->choice_mode = ANIM_RANDOM; } } @@ -309,6 +768,8 @@ static void setLevelInfoToDefaults(struct LevelInfo *level) level->no_valid_file = FALSE; + level->changed = FALSE; + if (leveldir_current == NULL) /* only when dumping level */ return; @@ -354,9 +815,15 @@ static void setFileInfoToDefaults(struct LevelFileInfo *level_file_info) static void ActivateLevelTemplate() { +#if 1 + /* Currently there is no special action needed to activate the template + data, because 'element_info' property settings overwrite the original + level data, while all other variables do not change. */ +#else /* Currently there is no special action needed to activate the template data, because 'element_info' and 'Properties' overwrite the original level data, while all other variables do not change. */ +#endif } static char *getLevelFilenameFromBasename(char *basename) @@ -397,34 +864,14 @@ static int getFileTypeFromBasename(char *basename) return LEVEL_FILE_TYPE_UNKNOWN; } -static char *getSingleLevelBasename(int nr, int type) +static char *getSingleLevelBasename(int nr) { static char basename[MAX_FILENAME_LEN]; - char *level_filename = getStringCopy(leveldir_current->level_filename); - - if (level_filename == NULL) - level_filename = getStringCat2("%03d.", LEVELFILE_EXTENSION); - - switch (type) - { - case LEVEL_FILE_TYPE_RND: - if (nr < 0) - sprintf(basename, "template.%s", LEVELFILE_EXTENSION); - else - sprintf(basename, "%03d.%s", nr, LEVELFILE_EXTENSION); - break; - - case LEVEL_FILE_TYPE_EM: - sprintf(basename, "%d", nr); - break; - - case LEVEL_FILE_TYPE_UNKNOWN: - default: - sprintf(basename, level_filename, nr); - break; - } - free(level_filename); + if (nr < 0) + sprintf(basename, "template.%s", LEVELFILE_EXTENSION); + else + sprintf(basename, "%03d.%s", nr, LEVELFILE_EXTENSION); return basename; } @@ -467,9 +914,9 @@ static char *getPackedLevelBasename(int type) return basename; } -static char *getSingleLevelFilename(int nr, int type) +static char *getSingleLevelFilename(int nr) { - return getLevelFilenameFromBasename(getSingleLevelBasename(nr, type)); + return getLevelFilenameFromBasename(getSingleLevelBasename(nr)); } #if 0 @@ -481,9 +928,10 @@ static char *getPackedLevelFilename(int type) char *getDefaultLevelFilename(int nr) { - return getSingleLevelFilename(nr, LEVEL_FILE_TYPE_RND); + return getSingleLevelFilename(nr); } +#if 0 static void setLevelFileInfo_SingleLevelFilename(struct LevelFileInfo *lfi, int type) { @@ -492,6 +940,23 @@ static void setLevelFileInfo_SingleLevelFilename(struct LevelFileInfo *lfi, lfi->basename = getSingleLevelBasename(lfi->nr, lfi->type); lfi->filename = getLevelFilenameFromBasename(lfi->basename); } +#endif + +static void setLevelFileInfo_FormatLevelFilename(struct LevelFileInfo *lfi, + int type, char *format, ...) +{ + static char basename[MAX_FILENAME_LEN]; + va_list ap; + + va_start(ap, format); + vsprintf(basename, format, ap); + va_end(ap); + + lfi->type = type; + lfi->packed = FALSE; + lfi->basename = basename; + lfi->filename = getLevelFilenameFromBasename(lfi->basename); +} static void setLevelFileInfo_PackedLevelFilename(struct LevelFileInfo *lfi, int type) @@ -502,31 +967,94 @@ static void setLevelFileInfo_PackedLevelFilename(struct LevelFileInfo *lfi, lfi->filename = getLevelFilenameFromBasename(lfi->basename); } +static int getFiletypeFromID(char *filetype_id) +{ + char *filetype_id_lower; + int filetype = LEVEL_FILE_TYPE_UNKNOWN; + int i; + + if (filetype_id == NULL) + return LEVEL_FILE_TYPE_UNKNOWN; + + filetype_id_lower = getStringToLower(filetype_id); + + for (i = 0; filetype_id_list[i].id != NULL; i++) + { + char *id_lower = getStringToLower(filetype_id_list[i].id); + + if (strcmp(filetype_id_lower, id_lower) == 0) + filetype = filetype_id_list[i].filetype; + + free(id_lower); + + if (filetype != LEVEL_FILE_TYPE_UNKNOWN) + break; + } + + free(filetype_id_lower); + + return filetype; +} + static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi) { + int nr = lfi->nr; + /* special case: level number is negative => check for level template file */ - if (lfi->nr < 0) + if (nr < 0) { - setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_RND); + setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND, + "template.%s", LEVELFILE_EXTENSION); + /* no fallback if template file not existing */ return; } + /* special case: check for file name/pattern specified in "levelinfo.conf" */ if (leveldir_current->level_filename != NULL) { - /* check for file name/pattern specified in "levelinfo.conf" */ - setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN); + int filetype = getFiletypeFromID(leveldir_current->level_filetype); + + setLevelFileInfo_FormatLevelFilename(lfi, filetype, + leveldir_current->level_filename, nr); if (fileExists(lfi->filename)) return; } /* check for native Rocks'n'Diamonds level file */ - setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_RND); + setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND, + "%03d.%s", nr, LEVELFILE_EXTENSION); + if (fileExists(lfi->filename)) + return; + + /* check for Emerald Mine level file (V1) */ + setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "a%c%c", + 'a' + (nr / 10) % 26, '0' + nr % 10); + if (fileExists(lfi->filename)) + return; + setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "A%c%c", + 'A' + (nr / 10) % 26, '0' + nr % 10); + if (fileExists(lfi->filename)) + return; + + /* check for Emerald Mine level file (V2 to V5) */ + setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%d", nr); + if (fileExists(lfi->filename)) + return; + + /* check for Emerald Mine level file (V6 / single mode) */ + setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02ds", nr); + if (fileExists(lfi->filename)) + return; + setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dS", nr); if (fileExists(lfi->filename)) return; - /* check for classic Emerald Mine level file */ - setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_EM); + /* check for Emerald Mine level file (V6 / teamwork mode) */ + setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dt", nr); + if (fileExists(lfi->filename)) + return; + setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dT", nr); if (fileExists(lfi->filename)) return; @@ -535,8 +1063,9 @@ static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi) if (fileExists(lfi->filename)) return; - /* no known level file found -- try to use default values */ - setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN); + /* no known level file found -- use default values (and fail later) */ + setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND, + "%03d.%s", nr, LEVELFILE_EXTENSION); } static void determineLevelFileInfo_Filetype(struct LevelFileInfo *lfi) @@ -545,22 +1074,17 @@ static void determineLevelFileInfo_Filetype(struct LevelFileInfo *lfi) lfi->type = getFileTypeFromBasename(lfi->basename); } -static struct LevelFileInfo *getLevelFileInfo(int nr) +static void setLevelFileInfo(struct LevelFileInfo *level_file_info, int nr) { - static struct LevelFileInfo level_file_info; - /* always start with reliable default values */ - setFileInfoToDefaults(&level_file_info); + setFileInfoToDefaults(level_file_info); - level_file_info.nr = nr; /* set requested level number */ + level_file_info->nr = nr; /* set requested level number */ - determineLevelFileInfo_Filename(&level_file_info); - determineLevelFileInfo_Filetype(&level_file_info); - - return &level_file_info; + determineLevelFileInfo_Filename(level_file_info); + determineLevelFileInfo_Filetype(level_file_info); } - /* ------------------------------------------------------------------------- */ /* functions for loading R'n'D level */ /* ------------------------------------------------------------------------- */ @@ -569,7 +1093,6 @@ int getMappedElement(int element) { /* remap some (historic, now obsolete) elements */ -#if 1 switch (element) { case EL_PLAYER_OBSOLETE: @@ -612,18 +1135,6 @@ int getMappedElement(int element) } break; } -#else - if (element >= NUM_FILE_ELEMENTS) - { - Error(ERR_WARN, "invalid level element %d", element); - - element = EL_UNKNOWN; - } - else if (element == EL_PLAYER_OBSOLETE) - element = EL_PLAYER_1; - else if (element == EL_KEY_OBSOLETE) - element = EL_KEY_1; -#endif return element; } @@ -683,13 +1194,16 @@ static int LoadLevel_HEAD(FILE *file, int chunk_size, struct LevelInfo *level) for (i = 0; i < STD_ELEMENT_CONTENTS; i++) for (y = 0; y < 3; y++) for (x = 0; x < 3; x++) - level->yamyam_content[i][x][y] = getMappedElement(getFile8Bit(file)); + level->yamyam_content[i].e[x][y] = getMappedElement(getFile8Bit(file)); level->amoeba_speed = getFile8Bit(file); level->time_magic_wall = getFile8Bit(file); level->time_wheel = getFile8Bit(file); level->amoeba_content = getMappedElement(getFile8Bit(file)); - level->double_speed = (getFile8Bit(file) == 1 ? TRUE : FALSE); + + level->initial_player_stepsize = (getFile8Bit(file) == 1 ? STEPSIZE_FAST : + STEPSIZE_NORMAL); + level->initial_gravity = (getFile8Bit(file) == 1 ? TRUE : FALSE); level->encoding_16bit_field = (getFile8Bit(file) == 1 ? TRUE : FALSE); level->em_slippery_gems = (getFile8Bit(file) == 1 ? TRUE : FALSE); @@ -708,6 +1222,8 @@ static int LoadLevel_HEAD(FILE *file, int chunk_size, struct LevelInfo *level) level->can_pass_to_walkable = (getFile8Bit(file) == 1 ? TRUE : FALSE); level->grow_into_diggable = (getFile8Bit(file) == 1 ? TRUE : FALSE); + level->game_engine_type = getFile8Bit(file); + ReadUnusedBytesFromFile(file, LEVEL_HEADER_UNUSED); return chunk_size; @@ -785,7 +1301,7 @@ static int LoadLevel_CONT(FILE *file, int chunk_size, struct LevelInfo *level) for (i = 0; i < MAX_ELEMENT_CONTENTS; i++) for (y = 0; y < 3; y++) for (x = 0; x < 3; x++) - level->yamyam_content[i][x][y] = + level->yamyam_content[i].e[x][y] = getMappedElement(level->encoding_16bit_field ? getFile16BitBE(file) : getFile8Bit(file)); return chunk_size; @@ -821,7 +1337,7 @@ static int LoadLevel_CNT2(FILE *file, int chunk_size, struct LevelInfo *level) for (i = 0; i < num_contents; i++) for (y = 0; y < 3; y++) for (x = 0; x < 3; x++) - level->yamyam_content[i][x][y] = content_array[i][x][y]; + level->yamyam_content[i].e[x][y] = content_array[i][x][y]; } else if (element == EL_BD_AMOEBA) { @@ -886,10 +1402,17 @@ static int LoadLevel_CUS1(FILE *file, int chunk_size, struct LevelInfo *level) int element = getFile16BitBE(file); int properties = getFile32BitBE(file); +#if 1 + if (IS_CUSTOM_ELEMENT(element)) + element_info[element].properties[EP_BITFIELD_BASE] = properties; + else + Error(ERR_WARN, "invalid custom element number %d", element); +#else if (IS_CUSTOM_ELEMENT(element)) Properties[element][EP_BITFIELD_BASE] = properties; else Error(ERR_WARN, "invalid custom element number %d", element); +#endif } return chunk_size; @@ -936,6 +1459,8 @@ static int LoadLevel_CUS3(FILE *file, int chunk_size, struct LevelInfo *level) for (i = 0; i < num_changed_custom_elements; i++) { int element = getFile16BitBE(file); + struct ElementInfo *ei = &element_info[element]; + unsigned long event_bits; if (!IS_CUSTOM_ELEMENT(element)) { @@ -945,67 +1470,70 @@ static int LoadLevel_CUS3(FILE *file, int chunk_size, struct LevelInfo *level) } for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++) - element_info[element].description[j] = getFile8Bit(file); - element_info[element].description[MAX_ELEMENT_NAME_LEN] = 0; + ei->description[j] = getFile8Bit(file); + ei->description[MAX_ELEMENT_NAME_LEN] = 0; +#if 1 + ei->properties[EP_BITFIELD_BASE] = getFile32BitBE(file); +#else Properties[element][EP_BITFIELD_BASE] = getFile32BitBE(file); +#endif /* some free bytes for future properties and padding */ ReadUnusedBytesFromFile(file, 7); - element_info[element].use_gfx_element = getFile8Bit(file); - element_info[element].gfx_element = - getMappedElement(getFile16BitBE(file)); + ei->use_gfx_element = getFile8Bit(file); + ei->gfx_element = getMappedElement(getFile16BitBE(file)); - element_info[element].collect_score = getFile8Bit(file); - element_info[element].collect_count = getFile8Bit(file); + ei->collect_score_initial = getFile8Bit(file); + ei->collect_count_initial = getFile8Bit(file); - element_info[element].push_delay_fixed = getFile16BitBE(file); - element_info[element].push_delay_random = getFile16BitBE(file); - element_info[element].move_delay_fixed = getFile16BitBE(file); - element_info[element].move_delay_random = getFile16BitBE(file); + ei->push_delay_fixed = getFile16BitBE(file); + ei->push_delay_random = getFile16BitBE(file); + ei->move_delay_fixed = getFile16BitBE(file); + ei->move_delay_random = getFile16BitBE(file); - element_info[element].move_pattern = getFile16BitBE(file); - element_info[element].move_direction_initial = getFile8Bit(file); - element_info[element].move_stepsize = getFile8Bit(file); + ei->move_pattern = getFile16BitBE(file); + ei->move_direction_initial = getFile8Bit(file); + ei->move_stepsize = getFile8Bit(file); for (y = 0; y < 3; y++) for (x = 0; x < 3; x++) - element_info[element].content[x][y] = - getMappedElement(getFile16BitBE(file)); + ei->content.e[x][y] = getMappedElement(getFile16BitBE(file)); - element_info[element].change->events = getFile32BitBE(file); + event_bits = getFile32BitBE(file); + for (j = 0; j < NUM_CHANGE_EVENTS; j++) + if (event_bits & (1 << j)) + ei->change->has_event[j] = TRUE; - element_info[element].change->target_element = - getMappedElement(getFile16BitBE(file)); + ei->change->target_element = getMappedElement(getFile16BitBE(file)); - element_info[element].change->delay_fixed = getFile16BitBE(file); - element_info[element].change->delay_random = getFile16BitBE(file); - element_info[element].change->delay_frames = getFile16BitBE(file); + ei->change->delay_fixed = getFile16BitBE(file); + ei->change->delay_random = getFile16BitBE(file); + ei->change->delay_frames = getFile16BitBE(file); - element_info[element].change->trigger_element = - getMappedElement(getFile16BitBE(file)); + ei->change->trigger_element = getMappedElement(getFile16BitBE(file)); - element_info[element].change->explode = getFile8Bit(file); - element_info[element].change->use_target_content = getFile8Bit(file); - element_info[element].change->only_if_complete = getFile8Bit(file); - element_info[element].change->use_random_replace = getFile8Bit(file); + ei->change->explode = getFile8Bit(file); + ei->change->use_target_content = getFile8Bit(file); + ei->change->only_if_complete = getFile8Bit(file); + ei->change->use_random_replace = getFile8Bit(file); - element_info[element].change->random_percentage = getFile8Bit(file); - element_info[element].change->replace_when = getFile8Bit(file); + ei->change->random_percentage = getFile8Bit(file); + ei->change->replace_when = getFile8Bit(file); for (y = 0; y < 3; y++) for (x = 0; x < 3; x++) - element_info[element].change->target_content[x][y] = + ei->change->target_content.e[x][y] = getMappedElement(getFile16BitBE(file)); - element_info[element].slippery_type = getFile8Bit(file); + ei->slippery_type = getFile8Bit(file); /* some free bytes for future properties and padding */ ReadUnusedBytesFromFile(file, LEVEL_CPART_CUS3_UNUSED); /* mark that this custom element has been modified */ - element_info[element].modified_settings = TRUE; + ei->modified_settings = TRUE; } return chunk_size; @@ -1016,7 +1544,9 @@ static int LoadLevel_CUS4(FILE *file, int chunk_size, struct LevelInfo *level) struct ElementInfo *ei; int chunk_size_expected; int element; - int i, x, y; + int i, j, x, y; + + /* ---------- custom element base property values (96 bytes) ------------- */ element = getFile16BitBE(file); @@ -1034,28 +1564,31 @@ static int LoadLevel_CUS4(FILE *file, int chunk_size, struct LevelInfo *level) ei->description[i] = getFile8Bit(file); ei->description[MAX_ELEMENT_NAME_LEN] = 0; +#if 1 + ei->properties[EP_BITFIELD_BASE] = getFile32BitBE(file); +#else Properties[element][EP_BITFIELD_BASE] = getFile32BitBE(file); +#endif ReadUnusedBytesFromFile(file, 4); /* reserved for more base properties */ ei->num_change_pages = getFile8Bit(file); - /* some free bytes for future base property values and padding */ - ReadUnusedBytesFromFile(file, 5); - chunk_size_expected = LEVEL_CHUNK_CUS4_SIZE(ei->num_change_pages); if (chunk_size_expected != chunk_size) { - ReadUnusedBytesFromFile(file, chunk_size - 48); + ReadUnusedBytesFromFile(file, chunk_size - 43); return chunk_size_expected; } - /* read custom property values */ + ei->ce_value_fixed_initial = getFile16BitBE(file); + ei->ce_value_random_initial = getFile16BitBE(file); + ei->use_last_ce_value = getFile8Bit(file); ei->use_gfx_element = getFile8Bit(file); ei->gfx_element = getMappedElement(getFile16BitBE(file)); - ei->collect_score = getFile8Bit(file); - ei->collect_count = getFile8Bit(file); + ei->collect_score_initial = getFile8Bit(file); + ei->collect_count_initial = getFile8Bit(file); ei->drop_delay_fixed = getFile8Bit(file); ei->push_delay_fixed = getFile8Bit(file); @@ -1073,7 +1606,7 @@ static int LoadLevel_CUS4(FILE *file, int chunk_size, struct LevelInfo *level) for (y = 0; y < 3; y++) for (x = 0; x < 3; x++) - ei->content[x][y] = getMappedElement(getFile16BitBE(file)); + ei->content.e[x][y] = getMappedElement(getFile16BitBE(file)); ei->move_enter_element = getMappedElement(getFile16BitBE(file)); ei->move_leave_element = getMappedElement(getFile16BitBE(file)); @@ -1091,18 +1624,23 @@ static int LoadLevel_CUS4(FILE *file, int chunk_size, struct LevelInfo *level) /* some free bytes for future custom property values and padding */ ReadUnusedBytesFromFile(file, 1); - /* read change property values */ + /* ---------- change page property values (48 bytes) --------------------- */ setElementChangePages(ei, ei->num_change_pages); for (i = 0; i < ei->num_change_pages; i++) { struct ElementChangeInfo *change = &ei->change_page[i]; + unsigned long event_bits; /* always start with reliable default values */ setElementChangeInfoToDefaults(change); - change->events = getFile32BitBE(file); + /* bits 0 - 31 of "has_event[]" ... */ + event_bits = getFile32BitBE(file); + for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++) + if (event_bits & (1 << j)) + change->has_event[j] = TRUE; change->target_element = getMappedElement(getFile16BitBE(file)); @@ -1122,27 +1660,28 @@ static int LoadLevel_CUS4(FILE *file, int chunk_size, struct LevelInfo *level) for (y = 0; y < 3; y++) for (x = 0; x < 3; x++) - change->target_content[x][y] = getMappedElement(getFile16BitBE(file)); + change->target_content.e[x][y]= getMappedElement(getFile16BitBE(file)); change->can_change = getFile8Bit(file); change->trigger_side = getFile8Bit(file); -#if 1 change->trigger_player = getFile8Bit(file); change->trigger_page = getFile8Bit(file); change->trigger_page = (change->trigger_page == CH_PAGE_ANY_FILE ? CH_PAGE_ANY : (1 << change->trigger_page)); - /* some free bytes for future change property values and padding */ - ReadUnusedBytesFromFile(file, 6); - -#else + change->has_action = getFile8Bit(file); + change->action_type = getFile8Bit(file); + change->action_mode = getFile8Bit(file); + change->action_arg = getFile16BitBE(file); - /* some free bytes for future change property values and padding */ - ReadUnusedBytesFromFile(file, 8); -#endif + /* ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible) */ + event_bits = getFile8Bit(file); + for (j = 32; j < NUM_CHANGE_EVENTS; j++) + if (event_bits & (1 << (j - 32))) + change->has_event[j] = TRUE; } /* mark this custom element as modified */ @@ -1195,29 +1734,141 @@ static int LoadLevel_GRP1(FILE *file, int chunk_size, struct LevelInfo *level) return chunk_size; } -static void LoadLevelFromFileInfo_RND(struct LevelInfo *level, - struct LevelFileInfo *level_file_info) +static int LoadLevel_CONF(FILE *file, int chunk_size, struct LevelInfo *level) { - char *filename = level_file_info->filename; - char cookie[MAX_LINE_LEN]; - char chunk_name[CHUNK_ID_LEN + 1]; - int chunk_size; - FILE *file; + int real_chunk_size = 0; + int i; - if (!(file = fopen(filename, MODE_READ))) + while (!feof(file)) { - level->no_valid_file = TRUE; + int element = getFile16BitBE(file); + int type = getFile8Bit(file); + int bytes = type & CONF_MASK_BYTES; + boolean element_found = FALSE; - if (level != &level_template) - Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename); + real_chunk_size += 3; - return; - } + li = *level; /* copy level information into temporary buffer */ - getFileChunkBE(file, chunk_name, NULL); - if (strcmp(chunk_name, "RND1") == 0) - { - getFile32BitBE(file); /* not used */ + if (bytes == CONF_MASK_MULTI_BYTES) + { + int num_bytes = getFile16BitBE(file); + byte *buffer = checked_malloc(num_bytes); + + ReadBytesFromFile(file, buffer, num_bytes); + + for (i = 0; element_conf[i].element != -1; i++) + { + if (element_conf[i].element == element && + element_conf[i].type == type) + { + int num_entities = num_bytes / CONF_ENTITY_NUM_BYTES(type); + int max_num_entities = element_conf[i].max_num_entities; + + if (num_entities > max_num_entities) + { + Error(ERR_WARN, + "truncating number of entities for element %d from %d to %d", + element, num_entities, max_num_entities); + + num_entities = max_num_entities; + } + + *(int *)(element_conf[i].num_entities) = num_entities; + + element_found = TRUE; + + if (type == CONF_VALUE_ELEMENTS) + { + int *element_array = (int *)(element_conf[i].value); + int j; + + for (j = 0; j < num_entities; j++) + element_array[j] = + getMappedElement(CONF_ELEMENTS_ELEMENT(buffer, j)); + } + else if (type == CONF_VALUE_CONTENTS) + { + struct Content *content= (struct Content *)(element_conf[i].value); + int c, x, y; + + for (c = 0; c < num_entities; c++) + for (y = 0; y < 3; y++) + for (x = 0; x < 3; x++) + content[c].e[x][y] = + getMappedElement(CONF_CONTENTS_ELEMENT(buffer, c, x, y)); + } + else + element_found = FALSE; + + break; + } + } + + checked_free(buffer); + + real_chunk_size += 2 + num_bytes; + } + else /* constant size configuration data (1, 2 or 4 bytes) */ + { + int value = (bytes == CONF_MASK_1_BYTE ? getFile8Bit (file) : + bytes == CONF_MASK_2_BYTE ? getFile16BitBE(file) : + bytes == CONF_MASK_4_BYTE ? getFile32BitBE(file) : 0); + + for (i = 0; element_conf[i].element != -1; i++) + { + if (element_conf[i].element == element && + element_conf[i].type == type) + { + if (CONF_VALUE_BOOLEAN(type)) + *(boolean *)(element_conf[i].value) = value; + else + *(int *) (element_conf[i].value) = value; + + element_found = TRUE; + + break; + } + } + + real_chunk_size += CONF_VALUE_NUM_BYTES(bytes); + } + + *level = li; /* copy temporary buffer back to level information */ + + if (!element_found) + Error(ERR_WARN, "cannot load CONF value for element %d", element); + + if (type == CONF_LAST_ENTRY || real_chunk_size >= chunk_size) + break; + } + + return real_chunk_size; +} + +static void LoadLevelFromFileInfo_RND(struct LevelInfo *level, + struct LevelFileInfo *level_file_info) +{ + char *filename = level_file_info->filename; + char cookie[MAX_LINE_LEN]; + char chunk_name[CHUNK_ID_LEN + 1]; + int chunk_size; + FILE *file; + + if (!(file = fopen(filename, MODE_READ))) + { + level->no_valid_file = TRUE; + + if (level != &level_template) + Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename); + + return; + } + + getFileChunkBE(file, chunk_name, NULL); + if (strcmp(chunk_name, "RND1") == 0) + { + getFile32BitBE(file); /* not used */ getFileChunkBE(file, chunk_name, NULL); if (strcmp(chunk_name, "CAVE") != 0) @@ -1286,6 +1937,8 @@ static void LoadLevelFromFileInfo_RND(struct LevelInfo *level, { "CUS3", -1, LoadLevel_CUS3 }, { "CUS4", -1, LoadLevel_CUS4 }, { "GRP1", -1, LoadLevel_GRP1 }, + { "CONF", -1, LoadLevel_CONF }, + { NULL, 0, NULL } }; @@ -1335,6 +1988,8 @@ static void LoadLevelFromFileInfo_RND(struct LevelInfo *level, /* functions for loading EM level */ /* ------------------------------------------------------------------------- */ +#if 0 + static int map_em_element_yam(int element) { switch (element) @@ -1647,16 +2302,13 @@ static int map_em_element_field(int element) #define EM_LEVEL_XSIZE 64 #define EM_LEVEL_YSIZE 32 -static void LoadLevelFromFileInfo_EM(struct LevelInfo *level, - struct LevelFileInfo *level_file_info) +static void OLD_LoadLevelFromFileInfo_EM(struct LevelInfo *level, + struct LevelFileInfo *level_file_info) { char *filename = level_file_info->filename; FILE *file; unsigned char leveldata[EM_LEVEL_SIZE]; unsigned char *header = &leveldata[EM_LEVEL_XSIZE * EM_LEVEL_YSIZE]; - unsigned char code0 = 0x65; - unsigned char code1 = 0x11; - boolean level_is_crypted = FALSE; int nr = level_file_info->nr; int i, x, y; @@ -1669,7 +2321,7 @@ static void LoadLevelFromFileInfo_EM(struct LevelInfo *level, return; } - for(i = 0; i < EM_LEVEL_SIZE; i++) + for (i = 0; i < EM_LEVEL_SIZE; i++) leveldata[i] = fgetc(file); fclose(file); @@ -1680,20 +2332,20 @@ static void LoadLevelFromFileInfo_EM(struct LevelInfo *level, if ((leveldata[0] == 0xf1 || leveldata[0] == 0xf5) && leveldata[2] == 0xe7 && leveldata[3] == 0xee) { - level_is_crypted = TRUE; + unsigned char code0 = 0x65; + unsigned char code1 = 0x11; if (leveldata[0] == 0xf5) /* error in crypted Emerald Mine 2 levels */ leveldata[0] = 0xf1; - } - if (level_is_crypted) /* decode crypted level data */ - { - for(i = 0; i < EM_LEVEL_SIZE; i++) + /* decode crypted level data */ + + for (i = 0; i < EM_LEVEL_SIZE; i++) { leveldata[i] ^= code0; leveldata[i] -= code1; - code0 = (code0 + 7) & 0xff; + code0 = (code0 + 7) & 0xff; } } @@ -1726,10 +2378,10 @@ static void LoadLevelFromFileInfo_EM(struct LevelInfo *level, level->num_yamyam_contents = 4; - for(i = 0; i < level->num_yamyam_contents; i++) - for(y = 0; y < 3; y++) - for(x = 0; x < 3; x++) - level->yamyam_content[i][x][y] = + for (i = 0; i < level->num_yamyam_contents; i++) + for (y = 0; y < 3; y++) + for (x = 0; x < 3; x++) + level->yamyam_content[i].e[x][y] = map_em_element_yam(header[i * 9 + y * 3 + x]); level->amoeba_speed = (header[52] * 256 + header[53]) % 256; @@ -1756,6 +2408,427 @@ static void LoadLevelFromFileInfo_EM(struct LevelInfo *level, level->field[x][y] = EL_PLAYER_2; } +#endif + +void CopyNativeLevel_RND_to_EM(struct LevelInfo *level) +{ + static int ball_xy[8][2] = + { + { 0, 0 }, + { 1, 0 }, + { 2, 0 }, + { 0, 1 }, + { 2, 1 }, + { 0, 2 }, + { 1, 2 }, + { 2, 2 }, + }; + struct LevelInfo_EM *level_em = level->native_em_level; + struct LEVEL *lev = level_em->lev; + struct PLAYER **ply = level_em->ply; + int i, j, x, y; + +#if 0 + printf("::: A\n"); + for (i = 0; i < MAX_ELEMENT_CONTENTS; i++) + for (j = 0; j < 8; j++) + printf("::: ball %d, %d: %d\n", i, j, + level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]); +#endif + + lev->width = MIN(level->fieldx, EM_MAX_CAVE_WIDTH); + lev->height = MIN(level->fieldy, EM_MAX_CAVE_HEIGHT); + + lev->time_seconds = level->time; + lev->required_initial = level->gems_needed; + + lev->emerald_score = level->score[SC_EMERALD]; + lev->diamond_score = level->score[SC_DIAMOND]; + lev->alien_score = level->score[SC_ROBOT]; + lev->tank_score = level->score[SC_SPACESHIP]; + lev->bug_score = level->score[SC_BUG]; + lev->eater_score = level->score[SC_YAMYAM]; + lev->nut_score = level->score[SC_NUT]; + lev->dynamite_score = level->score[SC_DYNAMITE]; + lev->key_score = level->score[SC_KEY]; + lev->exit_score = level->score[SC_TIME_BONUS]; + + for (i = 0; i < MAX_ELEMENT_CONTENTS; i++) + for (y = 0; y < 3; y++) + for (x = 0; x < 3; x++) + lev->eater_array[i][y * 3 + x] = + map_element_RND_to_EM(level->yamyam_content[i].e[x][y]); + + lev->amoeba_time = level->amoeba_speed; + lev->wonderwall_time_initial = level->time_magic_wall; + lev->wheel_time = level->time_wheel; + + lev->android_move_time = level->android_move_time; + lev->android_clone_time = level->android_clone_time; + lev->ball_random = level->ball_random; + lev->ball_state_initial = level->ball_state_initial; + lev->ball_time = level->ball_time; + lev->num_ball_arrays = level->num_ball_contents; + + lev->lenses_score = level->lenses_score; + lev->magnify_score = level->magnify_score; + lev->slurp_score = level->slurp_score; + + lev->lenses_time = level->lenses_time; + lev->magnify_time = level->magnify_time; + + lev->wind_direction_initial = + map_direction_RND_to_EM(level->wind_direction_initial); + lev->wind_cnt_initial = (level->wind_direction_initial != MV_NONE ? + lev->wind_time : 0); + + for (i = 0; i < MAX_ELEMENT_CONTENTS; i++) + for (j = 0; j < 8; j++) + lev->ball_array[i][j] = + map_element_RND_to_EM(level-> + ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]); + +#if 0 + for (i = 0; i < MAX_ELEMENT_CONTENTS; i++) + for (j = 0; j < 8; j++) + printf("::: ball %d, %d: %d\n", i, j, + level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]); +#endif + + map_android_clone_elements_RND_to_EM(level); + +#if 0 + for (i = 0; i < 16; i++) + lev->android_array[i] = FALSE; /* !!! YET TO COME !!! */ +#endif + + /* first fill the complete playfield with the default border element */ + for (y = 0; y < EM_MAX_CAVE_HEIGHT; y++) + for (x = 0; x < EM_MAX_CAVE_WIDTH; x++) + level_em->cave[x][y] = ZBORDER; + +#if 1 + +#if 0 +#if 1 + LoadLevel_InitPlayfield(); +#else + lev_fieldx = lev->width; /* !!! also in LoadLevel_InitPlayfield() !!! */ + lev_fieldy = lev->height; /* !!! also in LoadLevel_InitPlayfield() !!! */ + SetBorderElement(); /* !!! also in LoadLevel_InitPlayfield() !!! */ +#endif +#endif + +#if 0 + printf("::: BorderElement == %d\n", BorderElement); +#endif + + if (BorderElement == EL_STEELWALL) + { + for (y = 0; y < lev->height + 2; y++) + for (x = 0; x < lev->width + 2; x++) + level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_STEELWALL); + } + + /* then copy the real level contents from level file into the playfield */ + for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++) + { + int new_element = map_element_RND_to_EM(level->field[x][y]); + int offset = (BorderElement == EL_STEELWALL ? 1 : 0); + int xx = x + 1 + offset; + int yy = y + 1 + offset; + + if (level->field[x][y] == EL_AMOEBA_DEAD) + new_element = map_element_RND_to_EM(EL_AMOEBA_WET); + + level_em->cave[xx][yy] = new_element; + } + +#else + + /* then copy the real level contents from level file into the playfield */ + for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++) + { + int new_element = map_element_RND_to_EM(level->field[x][y]); + + if (level->field[x][y] == EL_AMOEBA_DEAD) + new_element = map_element_RND_to_EM(EL_AMOEBA_WET); + + level_em->cave[x + 1][y + 1] = new_element; + } + +#endif + +#if 1 + + for (i = 0; i < MAX_PLAYERS; i++) + { + ply[i]->x_initial = 0; + ply[i]->y_initial = 0; + } + +#else + + ply1->x_initial = 0; + ply1->y_initial = 0; + + ply2->x_initial = 0; + ply2->y_initial = 0; + +#endif + + /* initialize player positions and delete players from the playfield */ + for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++) + { + +#if 1 + if (ELEM_IS_PLAYER(level->field[x][y])) + { + int player_nr = GET_PLAYER_NR(level->field[x][y]); + int offset = (BorderElement == EL_STEELWALL ? 1 : 0); + int xx = x + 1 + offset; + int yy = y + 1 + offset; + + ply[player_nr]->x_initial = xx; + ply[player_nr]->y_initial = yy; + + level_em->cave[xx][yy] = map_element_RND_to_EM(EL_EMPTY); + } + +#else + +#if 1 + /* !!! CURRENTLY ONLY SUPPORT FOR ONE PLAYER !!! */ + if (ELEM_IS_PLAYER(level->field[x][y])) + { + ply1->x_initial = x + 1; + ply1->y_initial = y + 1; + level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_EMPTY); + } +#else + /* !!! ADD SUPPORT FOR MORE THAN ONE PLAYER !!! */ + if (level->field[x][y] == EL_PLAYER_1) + { + ply1->x_initial = x + 1; + ply1->y_initial = y + 1; + level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_EMPTY); + } + else if (level->field[x][y] == EL_PLAYER_2) + { + ply2->x_initial = x + 1; + ply2->y_initial = y + 1; + level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_EMPTY); + } +#endif + +#endif + + } + + if (BorderElement == EL_STEELWALL) + { +#if 1 + lev->width += 2; + lev->height += 2; +#endif + } +} + +void CopyNativeLevel_EM_to_RND(struct LevelInfo *level) +{ + static int ball_xy[8][2] = + { + { 0, 0 }, + { 1, 0 }, + { 2, 0 }, + { 0, 1 }, + { 2, 1 }, + { 0, 2 }, + { 1, 2 }, + { 2, 2 }, + }; + struct LevelInfo_EM *level_em = level->native_em_level; + struct LEVEL *lev = level_em->lev; + struct PLAYER **ply = level_em->ply; + int i, j, x, y; + + level->fieldx = MIN(lev->width, MAX_LEV_FIELDX); + level->fieldy = MIN(lev->height, MAX_LEV_FIELDY); + + level->time = lev->time_seconds; + level->gems_needed = lev->required_initial; + + sprintf(level->name, "Level %d", level->file_info.nr); + + level->score[SC_EMERALD] = lev->emerald_score; + level->score[SC_DIAMOND] = lev->diamond_score; + level->score[SC_ROBOT] = lev->alien_score; + level->score[SC_SPACESHIP] = lev->tank_score; + level->score[SC_BUG] = lev->bug_score; + level->score[SC_YAMYAM] = lev->eater_score; + level->score[SC_NUT] = lev->nut_score; + level->score[SC_DYNAMITE] = lev->dynamite_score; + level->score[SC_KEY] = lev->key_score; + level->score[SC_TIME_BONUS] = lev->exit_score; + + level->num_yamyam_contents = MAX_ELEMENT_CONTENTS; + + for (i = 0; i < level->num_yamyam_contents; i++) + for (y = 0; y < 3; y++) + for (x = 0; x < 3; x++) + level->yamyam_content[i].e[x][y] = + map_element_EM_to_RND(lev->eater_array[i][y * 3 + x]); + + level->amoeba_speed = lev->amoeba_time; + level->time_magic_wall = lev->wonderwall_time_initial; + level->time_wheel = lev->wheel_time; + + level->android_move_time = lev->android_move_time; + level->android_clone_time = lev->android_clone_time; + level->ball_random = lev->ball_random; + level->ball_state_initial = lev->ball_state_initial; + level->ball_time = lev->ball_time; + level->num_ball_contents = lev->num_ball_arrays; + + level->lenses_score = lev->lenses_score; + level->magnify_score = lev->magnify_score; + level->slurp_score = lev->slurp_score; + + level->lenses_time = lev->lenses_time; + level->magnify_time = lev->magnify_time; + + level->wind_direction_initial = + map_direction_EM_to_RND(lev->wind_direction_initial); + +#if 0 + printf("::: foo\n"); + for (i = 0; i < MAX_ELEMENT_CONTENTS; i++) + for (j = 0; j < 8; j++) + printf("::: ball %d, %d: %d\n", i, j, + level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]); +#endif + + for (i = 0; i < MAX_ELEMENT_CONTENTS; i++) + for (j = 0; j < 8; j++) + level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]] = + map_element_EM_to_RND(lev->ball_array[i][j]); + +#if 0 + printf("::: bar\n"); + for (i = 0; i < MAX_ELEMENT_CONTENTS; i++) + for (j = 0; j < 8; j++) + printf("::: ball %d, %d: %d\n", i, j, + level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]); +#endif + + map_android_clone_elements_EM_to_RND(level); + +#if 0 + for (i = 0; i < 16; i++) + level->android_array[i] = FALSE; /* !!! YET TO COME !!! */ +#endif + + /* convert the playfield (some elements need special treatment) */ + for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++) + { + int new_element = map_element_EM_to_RND(level_em->cave[x + 1][y + 1]); + + if (new_element == EL_AMOEBA_WET && level->amoeba_speed == 0) + new_element = EL_AMOEBA_DEAD; + + level->field[x][y] = new_element; + } + +#if 0 + printf("::: bar 0\n"); + for (i = 0; i < MAX_ELEMENT_CONTENTS; i++) + for (j = 0; j < 8; j++) + printf("::: ball %d, %d: %d\n", i, j, + level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]); +#endif + +#if 1 + + for (i = 0; i < MAX_PLAYERS; i++) + { + /* in case of all players set to the same field, use the first player */ + int nr = MAX_PLAYERS - i - 1; + int jx = ply[nr]->x_initial - 1; + int jy = ply[nr]->y_initial - 1; + +#if 0 + printf("::: player %d: %d, %d\n", nr, jx, jy); +#endif + + if (jx != -1 && jy != -1) + level->field[jx][jy] = EL_PLAYER_1 + nr; + } + +#else + + /* in case of both players set to the same field, use the first player */ + level->field[ply2->x_initial - 1][ply2->y_initial - 1] = EL_PLAYER_2; + level->field[ply1->x_initial - 1][ply1->y_initial - 1] = EL_PLAYER_1; + +#endif + +#if 0 + printf("::: native Emerald Mine file version: %d\n", level_em->file_version); +#endif + +#if 0 + printf("::: bar 2\n"); + for (i = 0; i < MAX_ELEMENT_CONTENTS; i++) + for (j = 0; j < 8; j++) + printf("::: ball %d, %d: %d\n", i, j, + level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]); +#endif +} + +static void LoadLevelFromFileInfo_EM(struct LevelInfo *level, + struct LevelFileInfo *level_file_info) +{ + if (!LoadNativeLevel_EM(level_file_info->filename)) + level->no_valid_file = TRUE; +} + +void CopyNativeLevel_RND_to_Native(struct LevelInfo *level) +{ + if (level->game_engine_type == GAME_ENGINE_TYPE_EM) + CopyNativeLevel_RND_to_EM(level); +} + +void CopyNativeLevel_Native_to_RND(struct LevelInfo *level) +{ + +#if 0 + { + static int ball_xy[8][2] = + { + { 0, 0 }, + { 1, 0 }, + { 2, 0 }, + { 0, 1 }, + { 2, 1 }, + { 0, 2 }, + { 1, 2 }, + { 2, 2 }, + }; + int i, j; + + printf("::: A6\n"); + for (i = 0; i < MAX_ELEMENT_CONTENTS; i++) + for (j = 0; j < 8; j++) + printf("::: ball %d, %d: %d\n", i, j, + level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]); + } +#endif + + if (level->game_engine_type == GAME_ENGINE_TYPE_EM) + CopyNativeLevel_EM_to_RND(level); +} + + /* ------------------------------------------------------------------------- */ /* functions for loading SP level */ /* ------------------------------------------------------------------------- */ @@ -1769,8 +2842,12 @@ static void LoadLevelFromFileInfo_EM(struct LevelInfo *level, static void LoadLevelFromFileStream_SP(FILE *file, struct LevelInfo *level, int nr) { + int num_special_ports; int i, x, y; + /* for details of the Supaplex level format, see Herman Perk's Supaplex + documentation file "SPFIX63.DOC" from his Supaplex "SpeedFix" package */ + /* read level body (width * height == 60 * 24 tiles == 1440 bytes) */ for (y = 0; y < SP_LEVEL_YSIZE; y++) { @@ -1795,28 +2872,104 @@ static void LoadLevelFromFileStream_SP(FILE *file, struct LevelInfo *level, } } - ReadUnusedBytesFromFile(file, 4); + ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */ - /* Initial gravitation: 1 == "on", anything else (0) == "off" */ + /* initial gravity: 1 == "on", anything else (0) == "off" */ level->initial_gravity = (fgetc(file) == 1 ? TRUE : FALSE); - ReadUnusedBytesFromFile(file, 1); + ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */ /* level title in uppercase letters, padded with dashes ("-") (23 bytes) */ for (i = 0; i < SP_LEVEL_NAME_LEN; i++) level->name[i] = fgetc(file); level->name[SP_LEVEL_NAME_LEN] = '\0'; - /* initial "freeze zonks": 2 == "on", anything else (0) == "off" */ - ReadUnusedBytesFromFile(file, 1); /* !!! NOT SUPPORTED YET !!! */ + /* initial "freeze zonks": 2 == "on", anything else (0, 1) == "off" */ + ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */ /* number of infotrons needed; 0 means that Supaplex will count the total - amount of infotrons in the level and use the low byte of that number. + amount of infotrons in the level and use the low byte of that number (a multiple of 256 infotrons will result in "0 infotrons needed"!) */ level->gems_needed = fgetc(file); - /* information about special gravity port entries */ - ReadUnusedBytesFromFile(file, 65); /* !!! NOT SUPPORTED YET !!! */ + /* number of special ("gravity") port entries below (maximum 10 allowed) */ + num_special_ports = fgetc(file); + + /* database of properties of up to 10 special ports (6 bytes per port) */ + for (i = 0; i < 10; i++) + { + int port_location, port_x, port_y, port_element; + int gravity; + + /* high and low byte of the location of a special port; if (x, y) are the + coordinates of a port in the field and (0, 0) is the top-left corner, + the 16 bit value here calculates as 2 * (x + (y * 60)) (this is twice + of what may be expected: Supaplex works with a game field in memory + which is 2 bytes per tile) */ + port_location = getFile16BitBE(file); + + /* change gravity: 1 == "turn on", anything else (0) == "turn off" */ + gravity = fgetc(file); + + /* "freeze zonks": 2 == "turn on", anything else (0, 1) == "turn off" */ + ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */ + + /* "freeze enemies": 1 == "turn on", anything else (0) == "turn off" */ + ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */ + + ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */ + + if (i >= num_special_ports) + continue; + + port_x = (port_location / 2) % SP_LEVEL_XSIZE; + port_y = (port_location / 2) / SP_LEVEL_XSIZE; + + if (port_x < 0 || port_x >= SP_LEVEL_XSIZE || + port_y < 0 || port_y >= SP_LEVEL_YSIZE) + { + Error(ERR_WARN, "special port position (%d, %d) out of bounds", + port_x, port_y); + + continue; + } + + port_element = level->field[port_x][port_y]; + + if (port_element < EL_SP_GRAVITY_PORT_RIGHT || + port_element > EL_SP_GRAVITY_PORT_UP) + { + Error(ERR_WARN, "no special port at position (%d, %d)", port_x, port_y); + + continue; + } + + /* change previous (wrong) gravity inverting special port to either + gravity enabling special port or gravity disabling special port */ + level->field[port_x][port_y] += + (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT : + EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT; + } + + ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */ + + /* change special gravity ports without database entries to normal ports */ + for (y = 0; y < SP_LEVEL_YSIZE; y++) + for (x = 0; x < SP_LEVEL_XSIZE; x++) + if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT && + level->field[x][y] <= EL_SP_GRAVITY_PORT_UP) + level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT; + + /* auto-determine number of infotrons if it was stored as "0" -- see above */ + if (level->gems_needed == 0) + { + for (y = 0; y < SP_LEVEL_YSIZE; y++) + for (x = 0; x < SP_LEVEL_XSIZE; x++) + if (level->field[x][y] == EL_SP_INFOTRON) + level->gems_needed++; + + level->gems_needed &= 0xff; /* only use low byte -- see above */ + } level->fieldx = SP_LEVEL_XSIZE; level->fieldy = SP_LEVEL_YSIZE; @@ -1827,14 +2980,18 @@ static void LoadLevelFromFileStream_SP(FILE *file, struct LevelInfo *level, level->time_wheel = 0; level->amoeba_content = EL_EMPTY; - for(i = 0; i < LEVEL_SCORE_ELEMENTS; i++) +#if 1 + /* original Supaplex does not use score values -- use default values */ +#else + for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++) level->score[i] = 0; /* !!! CORRECT THIS !!! */ +#endif /* there are no yamyams in supaplex levels */ - for(i = 0; i < level->num_yamyam_contents; i++) - for(y = 0; y < 3; y++) - for(x = 0; x < 3; x++) - level->yamyam_content[i][x][y] = EL_EMPTY; + for (i = 0; i < level->num_yamyam_contents; i++) + for (y = 0; y < 3; y++) + for (x = 0; x < 3; x++) + level->yamyam_content[i].e[x][y] = EL_EMPTY; } static void LoadLevelFromFileInfo_SP(struct LevelInfo *level, @@ -2034,6 +3191,7 @@ void LoadLevelFromFileInfo(struct LevelInfo *level, case LEVEL_FILE_TYPE_EM: LoadLevelFromFileInfo_EM(level, level_file_info); + level->game_engine_type = GAME_ENGINE_TYPE_EM; break; case LEVEL_FILE_TYPE_SP: @@ -2044,6 +3202,23 @@ void LoadLevelFromFileInfo(struct LevelInfo *level, LoadLevelFromFileInfo_RND(level, level_file_info); break; } + + /* if level file is invalid, restore level structure to default values */ + if (level->no_valid_file) + setLevelInfoToDefaults(level); + + if (level->game_engine_type == GAME_ENGINE_TYPE_UNKNOWN) + level->game_engine_type = GAME_ENGINE_TYPE_RND; + +#if 1 + if (level_file_info->type != LEVEL_FILE_TYPE_RND) + CopyNativeLevel_Native_to_RND(level); +#else + if (level_file_info->type == LEVEL_FILE_TYPE_RND) + CopyNativeLevel_RND_to_Native(level); + else + CopyNativeLevel_Native_to_RND(level); +#endif } void LoadLevelFromFilename(struct LevelInfo *level, char *filename) @@ -2065,100 +3240,22 @@ static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename) if (leveldir_current == NULL) /* only when dumping level */ return; -#if 0 - printf("::: sort_priority: %d\n", leveldir_current->sort_priority); -#endif - - /* determine correct game engine version of current level */ + /* all engine modifications also valid for levels which use latest engine */ #if 1 - if (!leveldir_current->latest_engine) -#else - if (IS_LEVELCLASS_CONTRIB(leveldir_current) || - IS_LEVELCLASS_PRIVATE(leveldir_current) || - IS_LEVELCLASS_UNDEFINED(leveldir_current)) -#endif + if (level->game_version < VERSION_IDENT(3,2,0,5)) { -#if 0 - printf("\n::: This level is private or contributed: '%s'\n", filename); + /* time bonus score was given for 10 s instead of 1 s before 3.2.0-5 */ + level->score[SC_TIME_BONUS] /= 10; + } #endif #if 0 - printf("\n::: Use the stored game engine version for this level\n"); + leveldir_current->latest_engine = TRUE; /* !!! TEST ONLY !!! */ #endif - /* For all levels which are not forced to use the latest game engine - version (normally user contributed, private and undefined levels), - use the version of the game engine the levels were created for. - - Since 2.0.1, the game engine version is now directly stored - in the level file (chunk "VERS"), so there is no need anymore - to set the game version from the file version (except for old, - pre-2.0 levels, where the game version is still taken from the - file format version used to store the level -- see above). */ - -#if 1 - /* player was faster than enemies in 1.0.0 and before */ - if (level->file_version == FILE_VERSION_1_0) - level->double_speed = TRUE; -#else - /* do some special adjustments to support older level versions */ - if (level->file_version == FILE_VERSION_1_0) - { - Error(ERR_WARN, "level file '%s' has version number 1.0", filename); - Error(ERR_WARN, "using high speed movement for player"); - - /* player was faster than monsters in (pre-)1.0 levels */ - level->double_speed = TRUE; - } -#endif - - /* default behaviour for EM style gems was "slippery" only in 2.0.1 */ - if (level->game_version == VERSION_IDENT(2,0,1,0)) - level->em_slippery_gems = TRUE; - - if (level->game_version < VERSION_IDENT(2,2,0,0)) - level->use_spring_bug = TRUE; - - if (level->game_version < VERSION_IDENT(3,1,0,0)) - { - int i, j; - - level->can_move_into_acid_bits = 0; /* nothing can move into acid */ - level->dont_collide_with_bits = 0; /* nothing is deadly when colliding */ - - setMoveIntoAcidProperty(level, EL_ROBOT, TRUE); - setMoveIntoAcidProperty(level, EL_SATELLITE, TRUE); - setMoveIntoAcidProperty(level, EL_PENGUIN, TRUE); - setMoveIntoAcidProperty(level, EL_BALLOON, TRUE); - - for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) - SET_PROPERTY(EL_CUSTOM_START + i, EP_CAN_MOVE_INTO_ACID, TRUE); - - for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) - { - int element = EL_CUSTOM_START + i; - struct ElementInfo *ei = &element_info[element]; - - for (j = 0; j < ei->num_change_pages; j++) - { - struct ElementChangeInfo *change = &ei->change_page[j]; - - change->trigger_player = CH_PLAYER_ANY; - change->trigger_page = CH_PAGE_ANY; - } - } - } - } - else + if (leveldir_current->latest_engine) { -#if 0 - printf("\n::: ALWAYS USE LATEST ENGINE FOR THIS LEVEL: [%d] '%s'\n", - leveldir_current->sort_priority, filename); -#endif - -#if 0 - printf("\n::: Use latest game engine version for this level.\n"); -#endif + /* ---------- use latest game engine ----------------------------------- */ /* For all levels which are forced to use the latest game engine version (normally all but user contributed, private and undefined levels), set @@ -2168,11 +3265,6 @@ static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename) of the corresponding game more accurate, while (hopefully) not breaking existing levels created from other players. */ -#if 0 - printf("::: changing engine from %d to %d\n", - level->game_version, GAME_VERSION_ACTUAL); -#endif - level->game_version = GAME_VERSION_ACTUAL; /* Set special EM style gems behaviour: EM style gems slip down from @@ -2184,11 +3276,92 @@ static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename) if (level->file_version < FILE_VERSION_2_0) level->em_slippery_gems = TRUE; + + return; } + /* ---------- use game engine the level was created with ----------------- */ + + /* For all levels which are not forced to use the latest game engine + version (normally user contributed, private and undefined levels), + use the version of the game engine the levels were created for. + + Since 2.0.1, the game engine version is now directly stored + in the level file (chunk "VERS"), so there is no need anymore + to set the game version from the file version (except for old, + pre-2.0 levels, where the game version is still taken from the + file format version used to store the level -- see above). */ + + /* player was faster than enemies in 1.0.0 and before */ + if (level->file_version == FILE_VERSION_1_0) + level->initial_player_stepsize = STEPSIZE_FAST; + + /* default behaviour for EM style gems was "slippery" only in 2.0.1 */ + if (level->game_version == VERSION_IDENT(2,0,1,0)) + level->em_slippery_gems = TRUE; + + /* springs could be pushed over pits before (pre-release version) 2.2.0 */ + if (level->game_version < VERSION_IDENT(2,2,0,0)) + level->use_spring_bug = TRUE; + + if (level->game_version < VERSION_IDENT(3,2,0,5)) + { + /* time orb caused limited time in endless time levels before 3.2.0-5 */ + level->use_time_orb_bug = TRUE; + + /* default behaviour for snapping was "no snap delay" before 3.2.0-5 */ + level->block_snap_field = FALSE; + + /* extra time score was same value as time left score before 3.2.0-5 */ + level->extra_time_score = level->score[SC_TIME_BONUS]; + #if 0 - printf("::: => %d\n", level->game_version); + /* time bonus score was given for 10 s instead of 1 s before 3.2.0-5 */ + level->score[SC_TIME_BONUS] /= 10; #endif + } + + if (level->game_version < VERSION_IDENT(3,2,0,7)) + { + /* default behaviour for snapping was "not continuous" before 3.2.0-7 */ + level->continuous_snapping = FALSE; + } + + /* only few elements were able to actively move into acid before 3.1.0 */ + /* trigger settings did not exist before 3.1.0; set to default "any" */ + if (level->game_version < VERSION_IDENT(3,1,0,0)) + { + int i, j; + + /* correct "can move into acid" settings (all zero in old levels) */ + + level->can_move_into_acid_bits = 0; /* nothing can move into acid */ + level->dont_collide_with_bits = 0; /* nothing is deadly when colliding */ + + setMoveIntoAcidProperty(level, EL_ROBOT, TRUE); + setMoveIntoAcidProperty(level, EL_SATELLITE, TRUE); + setMoveIntoAcidProperty(level, EL_PENGUIN, TRUE); + setMoveIntoAcidProperty(level, EL_BALLOON, TRUE); + + for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) + SET_PROPERTY(EL_CUSTOM_START + i, EP_CAN_MOVE_INTO_ACID, TRUE); + + /* correct trigger settings (stored as zero == "none" in old levels) */ + + for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) + { + int element = EL_CUSTOM_START + i; + struct ElementInfo *ei = &element_info[element]; + + for (j = 0; j < ei->num_change_pages; j++) + { + struct ElementChangeInfo *change = &ei->change_page[j]; + + change->trigger_player = CH_PLAYER_ANY; + change->trigger_page = CH_PAGE_ANY; + } + } + } } static void LoadLevel_InitElements(struct LevelInfo *level, char *filename) @@ -2196,7 +3369,8 @@ static void LoadLevel_InitElements(struct LevelInfo *level, char *filename) int i, j, x, y; /* map custom element change events that have changed in newer versions - (these following values were accidentally changed in version 3.0.1) */ + (these following values were accidentally changed in version 3.0.1) + (this seems to be needed only for 'ab_levelset3' and 'ab_levelset4') */ if (level->game_version <= VERSION_IDENT(3,0,0,0)) { for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) @@ -2204,7 +3378,7 @@ static void LoadLevel_InitElements(struct LevelInfo *level, char *filename) int element = EL_CUSTOM_START + i; /* order of checking and copying events to be mapped is important */ - for (j = CE_BY_OTHER_ACTION; j >= CE_BY_PLAYER_OBSOLETE; j--) + for (j = CE_BY_OTHER_ACTION; j >= CE_VALUE_GETS_ZERO; j--) { if (HAS_CHANGE_EVENT(element, j - 2)) { @@ -2214,7 +3388,7 @@ static void LoadLevel_InitElements(struct LevelInfo *level, char *filename) } /* order of checking and copying events to be mapped is important */ - for (j = CE_OTHER_GETS_COLLECTED; j >= CE_HITTING_SOMETHING; j--) + for (j = CE_PLAYER_COLLECTS_X; j >= CE_HITTING_SOMETHING; j--) { if (HAS_CHANGE_EVENT(element, j - 1)) { @@ -2225,21 +3399,6 @@ static void LoadLevel_InitElements(struct LevelInfo *level, char *filename) } } - /* some custom element change events get mapped since version 3.0.3 */ - for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) - { - int element = EL_CUSTOM_START + i; - - if (HAS_CHANGE_EVENT(element, CE_BY_PLAYER_OBSOLETE) || - HAS_CHANGE_EVENT(element, CE_BY_COLLISION_OBSOLETE)) - { - SET_CHANGE_EVENT(element, CE_BY_PLAYER_OBSOLETE, FALSE); - SET_CHANGE_EVENT(element, CE_BY_COLLISION_OBSOLETE, FALSE); - - SET_CHANGE_EVENT(element, CE_BY_DIRECT_ACTION, TRUE); - } - } - /* initialize "can_change" field for old levels with only one change page */ if (level->game_version <= VERSION_IDENT(3,0,2,0)) { @@ -2253,25 +3412,54 @@ static void LoadLevel_InitElements(struct LevelInfo *level, char *filename) } /* correct custom element values (for old levels without these options) */ - for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) + if (level->game_version < VERSION_IDENT(3,1,1,0)) { - int element = EL_CUSTOM_START + i; - struct ElementInfo *ei = &element_info[element]; + for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) + { + int element = EL_CUSTOM_START + i; + struct ElementInfo *ei = &element_info[element]; - if (ei->access_direction == MV_NO_MOVING) - ei->access_direction = MV_ALL_DIRECTIONS; + if (ei->access_direction == MV_NO_DIRECTION) + ei->access_direction = MV_ALL_DIRECTIONS; + +#if 0 + for (j = 0; j < ei->num_change_pages; j++) + { + struct ElementChangeInfo *change = &ei->change_page[j]; - for (j = 0; j < ei->num_change_pages; j++) + if (change->trigger_side == CH_SIDE_NONE) + change->trigger_side = CH_SIDE_ANY; + } +#endif + } + } + +#if 1 + /* correct custom element values (fix invalid values for all versions) */ + if (1) + { + for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) { - struct ElementChangeInfo *change = &ei->change_page[j]; + int element = EL_CUSTOM_START + i; + struct ElementInfo *ei = &element_info[element]; + + for (j = 0; j < ei->num_change_pages; j++) + { + struct ElementChangeInfo *change = &ei->change_page[j]; + + if (change->trigger_player == CH_PLAYER_NONE) + change->trigger_player = CH_PLAYER_ANY; - if (change->trigger_side == CH_SIDE_NONE) - change->trigger_side = CH_SIDE_ANY; + if (change->trigger_side == CH_SIDE_NONE) + change->trigger_side = CH_SIDE_ANY; + } } } +#endif /* initialize "can_explode" field for old levels which did not store this */ - if (level->game_version <= VERSION_IDENT(3,1,0,2)) + /* !!! CHECK THIS -- "<= 3,1,0,0" IS PROBABLY WRONG !!! */ + if (level->game_version <= VERSION_IDENT(3,1,0,0)) { for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) { @@ -2286,30 +3474,21 @@ static void LoadLevel_InitElements(struct LevelInfo *level, char *filename) } } -#if 0 - /* set default push delay values (corrected since version 3.0.7-1) */ - if (level->game_version < VERSION_IDENT(3,0,7,1)) - { - game.default_push_delay_fixed = 2; - game.default_push_delay_random = 8; - } - else - { - game.default_push_delay_fixed = 8; - game.default_push_delay_random = 8; - } - - /* set uninitialized push delay values of custom elements in older levels */ - for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) + /* correct previously hard-coded move delay values for maze runner style */ + if (level->game_version < VERSION_IDENT(3,1,1,0)) { - int element = EL_CUSTOM_START + i; + for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) + { + int element = EL_CUSTOM_START + i; - if (element_info[element].push_delay_fixed == -1) - element_info[element].push_delay_fixed = game.default_push_delay_fixed; - if (element_info[element].push_delay_random == -1) - element_info[element].push_delay_random = game.default_push_delay_random; + if (element_info[element].move_pattern & MV_MAZE_RUNNER_STYLE) + { + /* previously hard-coded and therefore ignored */ + element_info[element].move_delay_fixed = 9; + element_info[element].move_delay_random = 0; + } + } } -#endif /* map elements that have changed in newer versions */ level->amoeba_content = getMappedElementByVersion(level->amoeba_content, @@ -2317,8 +3496,8 @@ static void LoadLevel_InitElements(struct LevelInfo *level, char *filename) for (i = 0; i < MAX_ELEMENT_CONTENTS; i++) for (x = 0; x < 3; x++) for (y = 0; y < 3; y++) - level->yamyam_content[i][x][y] = - getMappedElementByVersion(level->yamyam_content[i][x][y], + level->yamyam_content[i].e[x][y] = + getMappedElementByVersion(level->yamyam_content[i].e[x][y], level->game_version); /* initialize element properties for level editor etc. */ @@ -2331,37 +3510,9 @@ static void LoadLevel_InitPlayfield(struct LevelInfo *level, char *filename) /* map elements that have changed in newer versions */ for (y = 0; y < level->fieldy; y++) - { for (x = 0; x < level->fieldx; x++) - { - int element = level->field[x][y]; - -#if 1 - element = getMappedElementByVersion(element, level->game_version); -#else - if (level->game_version <= VERSION_IDENT(2,2,0,0)) - { - /* map game font elements */ - element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT : - element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT : - element == EL_CHAR(']') ? EL_CHAR_UUMLAUT : - element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element); - } - - if (level->game_version < VERSION_IDENT(3,0,0,0)) - { - /* map Supaplex gravity tube elements */ - element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT : - element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT : - element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP : - element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN : - element); - } -#endif - - level->field[x][y] = element; - } - } + level->field[x][y] = getMappedElementByVersion(level->field[x][y], + level->game_version); /* copy elements to runtime playfield array */ for (x = 0; x < MAX_LEV_FIELDX; x++) @@ -2376,48 +3527,53 @@ static void LoadLevel_InitPlayfield(struct LevelInfo *level, char *filename) SetBorderElement(); } -void LoadLevelTemplate(int nr) +static void LoadLevel_InitNativeEngines(struct LevelInfo *level,char *filename) { -#if 1 - struct LevelFileInfo *level_file_info = getLevelFileInfo(nr); - char *filename = level_file_info->filename; + struct LevelFileInfo *level_file_info = &level->file_info; - LoadLevelFromFileInfo(&level_template, level_file_info); +#if 1 + if (level_file_info->type == LEVEL_FILE_TYPE_RND) + CopyNativeLevel_RND_to_Native(level); #else - char *filename = getDefaultLevelFilename(nr); - - LoadLevelFromFilename_RND(&level_template, filename); + if (level_file_info->type == LEVEL_FILE_TYPE_RND) + CopyNativeLevel_RND_to_Native(level); + else + CopyNativeLevel_Native_to_RND(level); #endif +} - LoadLevel_InitVersion(&level, filename); - LoadLevel_InitElements(&level, filename); +void LoadLevelTemplate(int nr) +{ + char *filename; + + setLevelFileInfo(&level_template.file_info, nr); + filename = level_template.file_info.filename; + + LoadLevelFromFileInfo(&level_template, &level_template.file_info); + + LoadLevel_InitVersion(&level_template, filename); + LoadLevel_InitElements(&level_template, filename); ActivateLevelTemplate(); } void LoadLevel(int nr) { -#if 1 - struct LevelFileInfo *level_file_info = getLevelFileInfo(nr); - char *filename = level_file_info->filename; + char *filename; - LoadLevelFromFileInfo(&level, level_file_info); -#else - char *filename = getLevelFilename(nr); + setLevelFileInfo(&level.file_info, nr); + filename = level.file_info.filename; - LoadLevelFromFilename_RND(&level, filename); -#endif + LoadLevelFromFileInfo(&level, &level.file_info); if (level.use_custom_template) LoadLevelTemplate(-1); -#if 1 LoadLevel_InitVersion(&level, filename); LoadLevel_InitElements(&level, filename); LoadLevel_InitPlayfield(&level, filename); -#else - LoadLevel_InitLevel(&level, filename); -#endif + + LoadLevel_InitNativeEngines(&level, filename); } static void SaveLevel_VERS(FILE *file, struct LevelInfo *level) @@ -2446,13 +3602,13 @@ static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level) for (y = 0; y < 3; y++) for (x = 0; x < 3; x++) putFile8Bit(file, (level->encoding_16bit_yamyam ? EL_EMPTY : - level->yamyam_content[i][x][y])); + level->yamyam_content[i].e[x][y])); putFile8Bit(file, level->amoeba_speed); putFile8Bit(file, level->time_magic_wall); putFile8Bit(file, level->time_wheel); putFile8Bit(file, (level->encoding_16bit_amoeba ? EL_EMPTY : level->amoeba_content)); - putFile8Bit(file, (level->double_speed ? 1 : 0)); + putFile8Bit(file, (level->initial_player_stepsize == STEPSIZE_FAST ? 1 : 0)); putFile8Bit(file, (level->initial_gravity ? 1 : 0)); putFile8Bit(file, (level->encoding_16bit_field ? 1 : 0)); putFile8Bit(file, (level->em_slippery_gems ? 1 : 0)); @@ -2471,6 +3627,8 @@ static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level) putFile8Bit(file, (level->can_pass_to_walkable ? 1 : 0)); putFile8Bit(file, (level->grow_into_diggable ? 1 : 0)); + putFile8Bit(file, level->game_engine_type); + WriteUnusedBytesToFile(file, LEVEL_HEADER_UNUSED); } @@ -2508,9 +3666,9 @@ static void SaveLevel_CONT(FILE *file, struct LevelInfo *level) for (y = 0; y < 3; y++) for (x = 0; x < 3; x++) if (level->encoding_16bit_field) - putFile16BitBE(file, level->yamyam_content[i][x][y]); + putFile16BitBE(file, level->yamyam_content[i].e[x][y]); else - putFile8Bit(file, level->yamyam_content[i][x][y]); + putFile8Bit(file, level->yamyam_content[i].e[x][y]); } #endif @@ -2529,7 +3687,7 @@ static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element) for (i = 0; i < MAX_ELEMENT_CONTENTS; i++) for (y = 0; y < 3; y++) for (x = 0; x < 3; x++) - content_array[i][x][y] = level->yamyam_content[i][x][y]; + content_array[i][x][y] = level->yamyam_content[i].e[x][y]; } else if (element == EL_BD_AMOEBA) { @@ -2594,6 +3752,20 @@ static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level, { int element = EL_CUSTOM_START + i; +#if 1 + struct ElementInfo *ei = &element_info[element]; + + if (ei->properties[EP_BITFIELD_BASE] != EP_BITMASK_DEFAULT) + { + if (check < num_changed_custom_elements) + { + putFile16BitBE(file, element); + putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE]); + } + + check++; + } +#else if (Properties[element][EP_BITFIELD_BASE] != EP_BITMASK_DEFAULT) { if (check < num_changed_custom_elements) @@ -2604,6 +3776,7 @@ static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level, check++; } +#endif } if (check != num_changed_custom_elements) /* should not happen */ @@ -2651,63 +3824,68 @@ static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level, for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) { int element = EL_CUSTOM_START + i; + struct ElementInfo *ei = &element_info[element]; - if (element_info[element].modified_settings) + if (ei->modified_settings) { if (check < num_changed_custom_elements) { putFile16BitBE(file, element); for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++) - putFile8Bit(file, element_info[element].description[j]); + putFile8Bit(file, ei->description[j]); +#if 1 + putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE]); +#else putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]); +#endif /* some free bytes for future properties and padding */ WriteUnusedBytesToFile(file, 7); - putFile8Bit(file, element_info[element].use_gfx_element); - putFile16BitBE(file, element_info[element].gfx_element); + putFile8Bit(file, ei->use_gfx_element); + putFile16BitBE(file, ei->gfx_element); - putFile8Bit(file, element_info[element].collect_score); - putFile8Bit(file, element_info[element].collect_count); + putFile8Bit(file, ei->collect_score_initial); + putFile8Bit(file, ei->collect_count_initial); - putFile16BitBE(file, element_info[element].push_delay_fixed); - putFile16BitBE(file, element_info[element].push_delay_random); - putFile16BitBE(file, element_info[element].move_delay_fixed); - putFile16BitBE(file, element_info[element].move_delay_random); + putFile16BitBE(file, ei->push_delay_fixed); + putFile16BitBE(file, ei->push_delay_random); + putFile16BitBE(file, ei->move_delay_fixed); + putFile16BitBE(file, ei->move_delay_random); - putFile16BitBE(file, element_info[element].move_pattern); - putFile8Bit(file, element_info[element].move_direction_initial); - putFile8Bit(file, element_info[element].move_stepsize); + putFile16BitBE(file, ei->move_pattern); + putFile8Bit(file, ei->move_direction_initial); + putFile8Bit(file, ei->move_stepsize); for (y = 0; y < 3; y++) for (x = 0; x < 3; x++) - putFile16BitBE(file, element_info[element].content[x][y]); + putFile16BitBE(file, ei->content.e[x][y]); - putFile32BitBE(file, element_info[element].change->events); + putFile32BitBE(file, ei->change->events); - putFile16BitBE(file, element_info[element].change->target_element); + putFile16BitBE(file, ei->change->target_element); - putFile16BitBE(file, element_info[element].change->delay_fixed); - putFile16BitBE(file, element_info[element].change->delay_random); - putFile16BitBE(file, element_info[element].change->delay_frames); + putFile16BitBE(file, ei->change->delay_fixed); + putFile16BitBE(file, ei->change->delay_random); + putFile16BitBE(file, ei->change->delay_frames); - putFile16BitBE(file, element_info[element].change->trigger_element); + putFile16BitBE(file, ei->change->trigger_element); - putFile8Bit(file, element_info[element].change->explode); - putFile8Bit(file, element_info[element].change->use_target_content); - putFile8Bit(file, element_info[element].change->only_if_complete); - putFile8Bit(file, element_info[element].change->use_random_replace); + putFile8Bit(file, ei->change->explode); + putFile8Bit(file, ei->change->use_target_content); + putFile8Bit(file, ei->change->only_if_complete); + putFile8Bit(file, ei->change->use_random_replace); - putFile8Bit(file, element_info[element].change->random_percentage); - putFile8Bit(file, element_info[element].change->replace_when); + putFile8Bit(file, ei->change->random_percentage); + putFile8Bit(file, ei->change->replace_when); for (y = 0; y < 3; y++) for (x = 0; x < 3; x++) - putFile16BitBE(file, element_info[element].change->content[x][y]); + putFile16BitBE(file, ei->change->content.e[x][y]); - putFile8Bit(file, element_info[element].slippery_type); + putFile8Bit(file, ei->slippery_type); /* some free bytes for future properties and padding */ WriteUnusedBytesToFile(file, LEVEL_CPART_CUS3_UNUSED); @@ -2725,28 +3903,33 @@ static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level, static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element) { struct ElementInfo *ei = &element_info[element]; - int i, x, y; + int i, j, x, y; + + /* ---------- custom element base property values (96 bytes) ------------- */ putFile16BitBE(file, element); for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++) putFile8Bit(file, ei->description[i]); +#if 1 + putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE]); +#else putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]); +#endif WriteUnusedBytesToFile(file, 4); /* reserved for more base properties */ putFile8Bit(file, ei->num_change_pages); - /* some free bytes for future base property values and padding */ - WriteUnusedBytesToFile(file, 5); - - /* write custom property values */ + putFile16BitBE(file, ei->ce_value_fixed_initial); + putFile16BitBE(file, ei->ce_value_random_initial); + putFile8Bit(file, ei->use_last_ce_value); putFile8Bit(file, ei->use_gfx_element); putFile16BitBE(file, ei->gfx_element); - putFile8Bit(file, ei->collect_score); - putFile8Bit(file, ei->collect_count); + putFile8Bit(file, ei->collect_score_initial); + putFile8Bit(file, ei->collect_count_initial); putFile8Bit(file, ei->drop_delay_fixed); putFile8Bit(file, ei->push_delay_fixed); @@ -2764,7 +3947,7 @@ static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element) for (y = 0; y < 3; y++) for (x = 0; x < 3; x++) - putFile16BitBE(file, ei->content[x][y]); + putFile16BitBE(file, ei->content.e[x][y]); putFile16BitBE(file, ei->move_enter_element); putFile16BitBE(file, ei->move_leave_element); @@ -2782,13 +3965,19 @@ static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element) /* some free bytes for future custom property values and padding */ WriteUnusedBytesToFile(file, 1); - /* write change property values */ + /* ---------- change page property values (48 bytes) --------------------- */ for (i = 0; i < ei->num_change_pages; i++) { struct ElementChangeInfo *change = &ei->change_page[i]; + unsigned long event_bits; - putFile32BitBE(file, change->events); + /* bits 0 - 31 of "has_event[]" ... */ + event_bits = 0; + for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++) + if (change->has_event[j]) + event_bits |= (1 << j); + putFile32BitBE(file, event_bits); putFile16BitBE(file, change->target_element); @@ -2808,25 +3997,27 @@ static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element) for (y = 0; y < 3; y++) for (x = 0; x < 3; x++) - putFile16BitBE(file, change->target_content[x][y]); + putFile16BitBE(file, change->target_content.e[x][y]); putFile8Bit(file, change->can_change); putFile8Bit(file, change->trigger_side); -#if 1 putFile8Bit(file, change->trigger_player); putFile8Bit(file, (change->trigger_page == CH_PAGE_ANY ? CH_PAGE_ANY_FILE : log_2(change->trigger_page))); - /* some free bytes for future change property values and padding */ - WriteUnusedBytesToFile(file, 6); - -#else - - /* some free bytes for future change property values and padding */ - WriteUnusedBytesToFile(file, 8); -#endif + putFile8Bit(file, change->has_action); + putFile8Bit(file, change->action_type); + putFile8Bit(file, change->action_mode); + putFile16BitBE(file, change->action_arg); + + /* ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible) */ + event_bits = 0; + for (j = 32; j < NUM_CHANGE_EVENTS; j++) + if (change->has_event[j]) + event_bits |= (1 << (j - 32)); + putFile8Bit(file, event_bits); } } @@ -2855,9 +4046,125 @@ static void SaveLevel_GRP1(FILE *file, struct LevelInfo *level, int element) putFile16BitBE(file, group->element[i]); } +static int SaveLevel_CONF_Value(FILE *file, int pos) +{ + int default_value = element_conf[pos].default_value; + int element = element_conf[pos].element; + int type = element_conf[pos].type; + int bytes = type & CONF_MASK_BYTES; + void *value_ptr = element_conf[pos].value; + int value = (CONF_VALUE_BOOLEAN(type) ? *(boolean *)value_ptr : + *(int *)value_ptr); + int num_bytes = 0; + boolean modified = FALSE; + + /* check if any settings have been modified before saving them */ + if (value != default_value) + modified = TRUE; + + if (!modified) /* do not save unmodified default settings */ + return 0; + + if (bytes == CONF_MASK_MULTI_BYTES) + Error(ERR_EXIT, "SaveLevel_CONF_Value: cannot save multi-byte values"); + + num_bytes += putFile16BitBE(file, element); + num_bytes += putFile8Bit(file, type); + num_bytes += (bytes == CONF_MASK_1_BYTE ? putFile8Bit (file, value) : + bytes == CONF_MASK_2_BYTE ? putFile16BitBE(file, value) : + bytes == CONF_MASK_4_BYTE ? putFile32BitBE(file, value) : 0); + + return num_bytes; +} + +static int SaveLevel_CONF_Elements(FILE *file, int pos) +{ + int *element_array = (int *)(element_conf[pos].value); + int num_elements = *(int *)element_conf[pos].num_entities; + int default_value = element_conf[pos].default_value; + int element = element_conf[pos].element; + int type = element_conf[pos].type; + int num_bytes = 0; + boolean modified = FALSE; + int i; + + /* check if any settings have been modified before saving them */ + for (i = 0; i < num_elements; i++) + if (element_array[i] != default_value) + modified = TRUE; + + if (!modified) /* do not save unmodified default settings */ + return 0; + + num_bytes += putFile16BitBE(file, element); + num_bytes += putFile8Bit(file, type); + num_bytes += putFile16BitBE(file, num_elements * CONF_ELEMENT_NUM_BYTES); + + for (i = 0; i < num_elements; i++) + num_bytes += putFile16BitBE(file, element_array[i]); + + return num_bytes; +} + +static int SaveLevel_CONF_Contents(FILE *file, int pos) +{ + struct Content *content = (struct Content *)(element_conf[pos].value); + int num_contents = *(int *)element_conf[pos].num_entities; + int default_value = element_conf[pos].default_value; + int element = element_conf[pos].element; + int type = element_conf[pos].type; + int num_bytes = 0; + boolean modified = FALSE; + int i, x, y; + + /* check if any settings have been modified before saving them */ + for (i = 0; i < num_contents; i++) + for (y = 0; y < 3; y++) + for (x = 0; x < 3; x++) + if (content[i].e[x][y] != default_value) + modified = TRUE; + + if (!modified) /* do not save unmodified default settings */ + return 0; + + num_bytes += putFile16BitBE(file, element); + num_bytes += putFile8Bit(file, type); + num_bytes += putFile16BitBE(file, num_contents * CONF_CONTENT_NUM_BYTES); + + for (i = 0; i < num_contents; i++) + for (y = 0; y < 3; y++) + for (x = 0; x < 3; x++) + num_bytes += putFile16BitBE(file, content[i].e[x][y]); + + return num_bytes; +} + +static int SaveLevel_CONF(FILE *file, struct LevelInfo *level) +{ + int chunk_size = 0; + int i; + + li = *level; /* copy level information into temporary buffer */ + + for (i = 0; element_conf[i].element != -1; i++) + { + int type = element_conf[i].type; + int bytes = type & CONF_MASK_BYTES; + + if (bytes != CONF_MASK_MULTI_BYTES) + chunk_size += SaveLevel_CONF_Value(file, i); + else if (type == CONF_VALUE_ELEMENTS) + chunk_size += SaveLevel_CONF_Elements(file, i); + else if (type == CONF_VALUE_CONTENTS) + chunk_size += SaveLevel_CONF_Contents(file, i); + } + + return chunk_size; +} + static void SaveLevelFromFilename(struct LevelInfo *level, char *filename) { - int body_chunk_size; + int body_chunk_size, conf_chunk_size; int i, x, y; FILE *file; @@ -2882,7 +4189,7 @@ static void SaveLevelFromFilename(struct LevelInfo *level, char *filename) for (i = 0; i < level->num_yamyam_contents; i++) for (y = 0; y < 3; y++) for (x = 0; x < 3; x++) - if (level->yamyam_content[i][x][y] > 255) + if (level->yamyam_content[i].e[x][y] > 255) level->encoding_16bit_yamyam = TRUE; /* check amoeba content for 16-bit elements */ @@ -2966,6 +4273,15 @@ static void SaveLevelFromFilename(struct LevelInfo *level, char *filename) } } + conf_chunk_size = SaveLevel_CONF(NULL, level); /* get chunk size */ + + /* check for non-default configuration settings to be saved in CONF chunk */ + if (conf_chunk_size > 0) + { + putFileChunkBE(file, "CONF", conf_chunk_size); + SaveLevel_CONF(file, level); + } + fclose(file); SetFilePermissions(filename, PERMS_PRIVATE); @@ -3015,7 +4331,7 @@ void DumpLevel(struct LevelInfo *level) printf("Amoeba speed: %d\n", level->amoeba_speed); printf("\n"); printf("Initial gravity: %s\n", (level->initial_gravity ? "yes" : "no")); - printf("Double speed movement: %s\n", (level->double_speed ? "yes" : "no")); + printf("Initial player stepsize: %d\n", level->initial_player_stepsize); printf("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no")); printf("Player blocks last field: %s\n", (level->block_last_field ? "yes" : "no")); printf("SP player blocks last field: %s\n", (level->sp_block_last_field ? "yes" : "no")); @@ -3137,12 +4453,12 @@ static int LoadTape_BODY(FILE *file, int chunk_size, struct TapeInfo *tape) for (i = 0; i < tape->length; i++) { - if (i >= MAX_TAPELEN) + if (i >= MAX_TAPE_LEN) break; for (j = 0; j < MAX_PLAYERS; j++) { - tape->pos[i].action[j] = MV_NO_MOVING; + tape->pos[i].action[j] = MV_NONE; if (tape->player_participates[j]) tape->pos[i].action[j] = getFile8Bit(file); @@ -3189,7 +4505,7 @@ static int LoadTape_BODY(FILE *file, int chunk_size, struct TapeInfo *tape) /* delay part */ for (j = 0; j < MAX_PLAYERS; j++) - tape->pos[i].action[j] = MV_NO_MOVING; + tape->pos[i].action[j] = MV_NONE; tape->pos[i].delay--; i++; @@ -3221,10 +4537,6 @@ void LoadTapeFromFilename(char *filename) { tape.no_valid_file = TRUE; -#if 0 - Error(ERR_WARN, "cannot read tape '%s' -- using empty tape", filename); -#endif - return; } @@ -3426,7 +4738,7 @@ void SaveTape(int nr) InitTapeDirectory(leveldir_current->subdir); /* if a tape still exists, ask to overwrite it */ - if (access(filename, F_OK) == 0) + if (fileExists(filename)) { new_tape = FALSE; if (!Request("Replace old tape ?", REQ_ASK)) @@ -3472,41 +4784,37 @@ void SaveTape(int nr) tape.changed = FALSE; if (new_tape) - Request("tape saved !", REQ_CONFIRM); + Request("Tape saved !", REQ_CONFIRM); } void DumpTape(struct TapeInfo *tape) { + int tape_frame_counter; int i, j; -#if 1 if (tape->no_valid_file) { Error(ERR_WARN, "cannot dump -- no valid tape file found"); return; } -#else - if (TAPE_IS_EMPTY(*tape)) - { - Error(ERR_WARN, "no tape available for level %d", tape->level_nr); - - return; - } -#endif printf_line("-", 79); printf("Tape of Level %03d (file version %08d, game version %08d)\n", tape->level_nr, tape->file_version, tape->game_version); + printf(" (effective engine version %08d)\n", + tape->engine_version); printf("Level series identifier: '%s'\n", tape->level_identifier); printf_line("-", 79); + tape_frame_counter = 0; + for (i = 0; i < tape->length; i++) { - if (i >= MAX_TAPELEN) + if (i >= MAX_TAPE_LEN) break; - printf("%03d: ", i); + printf("%04d: ", i); for (j = 0; j < MAX_PLAYERS; j++) { @@ -3525,7 +4833,10 @@ void DumpTape(struct TapeInfo *tape) } } - printf("(%03d)\n", tape->pos[i].delay); + printf("(%03d) ", tape->pos[i].delay); + printf("[%05d]\n", tape_frame_counter); + + tape_frame_counter += tape->pos[i].delay; } printf_line("-", 79); @@ -3634,40 +4945,68 @@ void SaveScore(int nr) #define SETUP_TOKEN_QUICK_DOORS 10 #define SETUP_TOKEN_TEAM_MODE 11 #define SETUP_TOKEN_HANDICAP 12 -#define SETUP_TOKEN_TIME_LIMIT 13 -#define SETUP_TOKEN_FULLSCREEN 14 -#define SETUP_TOKEN_ASK_ON_ESCAPE 15 -#define SETUP_TOKEN_GRAPHICS_SET 16 -#define SETUP_TOKEN_SOUNDS_SET 17 -#define SETUP_TOKEN_MUSIC_SET 18 -#define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 19 -#define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 20 -#define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 21 - -#define NUM_GLOBAL_SETUP_TOKENS 22 +#define SETUP_TOKEN_SKIP_LEVELS 13 +#define SETUP_TOKEN_TIME_LIMIT 14 +#define SETUP_TOKEN_FULLSCREEN 15 +#define SETUP_TOKEN_ASK_ON_ESCAPE 16 +#define SETUP_TOKEN_ASK_ON_ESCAPE_EDITOR 17 +#define SETUP_TOKEN_QUICK_SWITCH 18 +#define SETUP_TOKEN_INPUT_ON_FOCUS 19 +#define SETUP_TOKEN_GRAPHICS_SET 20 +#define SETUP_TOKEN_SOUNDS_SET 21 +#define SETUP_TOKEN_MUSIC_SET 22 +#define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 23 +#define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 24 +#define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 25 + +#define NUM_GLOBAL_SETUP_TOKENS 26 /* editor setup */ #define SETUP_TOKEN_EDITOR_EL_BOULDERDASH 0 #define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE 1 -#define SETUP_TOKEN_EDITOR_EL_MORE 2 -#define SETUP_TOKEN_EDITOR_EL_SOKOBAN 3 -#define SETUP_TOKEN_EDITOR_EL_SUPAPLEX 4 -#define SETUP_TOKEN_EDITOR_EL_DIAMOND_CAVES 5 -#define SETUP_TOKEN_EDITOR_EL_DX_BOULDERDASH 6 -#define SETUP_TOKEN_EDITOR_EL_CHARS 7 -#define SETUP_TOKEN_EDITOR_EL_CUSTOM 8 -#define SETUP_TOKEN_EDITOR_EL_CUSTOM_MORE 9 +#define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE_CLUB 2 +#define SETUP_TOKEN_EDITOR_EL_MORE 3 +#define SETUP_TOKEN_EDITOR_EL_SOKOBAN 4 +#define SETUP_TOKEN_EDITOR_EL_SUPAPLEX 5 +#define SETUP_TOKEN_EDITOR_EL_DIAMOND_CAVES 6 +#define SETUP_TOKEN_EDITOR_EL_DX_BOULDERDASH 7 +#define SETUP_TOKEN_EDITOR_EL_CHARS 8 +#define SETUP_TOKEN_EDITOR_EL_CUSTOM 9 #define SETUP_TOKEN_EDITOR_EL_HEADLINES 10 #define SETUP_TOKEN_EDITOR_EL_USER_DEFINED 11 - -#define NUM_EDITOR_SETUP_TOKENS 12 +#define SETUP_TOKEN_EDITOR_EL_DYNAMIC 12 + +#define NUM_EDITOR_SETUP_TOKENS 13 + +/* editor cascade setup */ +#define SETUP_TOKEN_EDITOR_CASCADE_BD 0 +#define SETUP_TOKEN_EDITOR_CASCADE_EM 1 +#define SETUP_TOKEN_EDITOR_CASCADE_EMC 2 +#define SETUP_TOKEN_EDITOR_CASCADE_RND 3 +#define SETUP_TOKEN_EDITOR_CASCADE_SB 4 +#define SETUP_TOKEN_EDITOR_CASCADE_SP 5 +#define SETUP_TOKEN_EDITOR_CASCADE_DC 6 +#define SETUP_TOKEN_EDITOR_CASCADE_DX 7 +#define SETUP_TOKEN_EDITOR_CASCADE_TEXT 8 +#define SETUP_TOKEN_EDITOR_CASCADE_CE 9 +#define SETUP_TOKEN_EDITOR_CASCADE_GE 10 +#define SETUP_TOKEN_EDITOR_CASCADE_USER 11 +#define SETUP_TOKEN_EDITOR_CASCADE_GENERIC 12 +#define SETUP_TOKEN_EDITOR_CASCADE_DYNAMIC 13 + +#define NUM_EDITOR_CASCADE_SETUP_TOKENS 14 /* shortcut setup */ #define SETUP_TOKEN_SHORTCUT_SAVE_GAME 0 #define SETUP_TOKEN_SHORTCUT_LOAD_GAME 1 #define SETUP_TOKEN_SHORTCUT_TOGGLE_PAUSE 2 +#define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_1 3 +#define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_2 4 +#define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_3 5 +#define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_4 6 +#define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_ALL 7 -#define NUM_SHORTCUT_SETUP_TOKENS 3 +#define NUM_SHORTCUT_SETUP_TOKENS 8 /* player setup */ #define SETUP_TOKEN_PLAYER_USE_JOYSTICK 0 @@ -3703,6 +5042,7 @@ void SaveScore(int nr) static struct SetupInfo si; static struct SetupEditorInfo sei; +static struct SetupEditorCascadeInfo seci; static struct SetupShortcutInfo ssi; static struct SetupInputInfo sii; static struct SetupSystemInfo syi; @@ -3723,9 +5063,13 @@ static struct TokenInfo global_setup_tokens[] = { TYPE_SWITCH, &si.quick_doors, "quick_doors" }, { TYPE_SWITCH, &si.team_mode, "team_mode" }, { TYPE_SWITCH, &si.handicap, "handicap" }, + { TYPE_SWITCH, &si.skip_levels, "skip_levels" }, { TYPE_SWITCH, &si.time_limit, "time_limit" }, { TYPE_SWITCH, &si.fullscreen, "fullscreen" }, { TYPE_SWITCH, &si.ask_on_escape, "ask_on_escape" }, + { TYPE_SWITCH, &si.ask_on_escape_editor, "ask_on_escape_editor" }, + { TYPE_SWITCH, &si.quick_switch, "quick_player_switch" }, + { TYPE_SWITCH, &si.input_on_focus, "input_on_focus" }, { TYPE_STRING, &si.graphics_set, "graphics_set" }, { TYPE_STRING, &si.sounds_set, "sounds_set" }, { TYPE_STRING, &si.music_set, "music_set" }, @@ -3738,6 +5082,7 @@ static struct TokenInfo editor_setup_tokens[] = { { TYPE_SWITCH, &sei.el_boulderdash, "editor.el_boulderdash" }, { TYPE_SWITCH, &sei.el_emerald_mine, "editor.el_emerald_mine" }, + { TYPE_SWITCH, &sei.el_emerald_mine_club,"editor.el_emerald_mine_club"}, { TYPE_SWITCH, &sei.el_more, "editor.el_more" }, { TYPE_SWITCH, &sei.el_sokoban, "editor.el_sokoban" }, { TYPE_SWITCH, &sei.el_supaplex, "editor.el_supaplex" }, @@ -3745,16 +5090,38 @@ static struct TokenInfo editor_setup_tokens[] = { TYPE_SWITCH, &sei.el_dx_boulderdash,"editor.el_dx_boulderdash" }, { TYPE_SWITCH, &sei.el_chars, "editor.el_chars" }, { TYPE_SWITCH, &sei.el_custom, "editor.el_custom" }, - { TYPE_SWITCH, &sei.el_custom_more, "editor.el_custom_more" }, { TYPE_SWITCH, &sei.el_headlines, "editor.el_headlines" }, { TYPE_SWITCH, &sei.el_user_defined, "editor.el_user_defined" }, + { TYPE_SWITCH, &sei.el_dynamic, "editor.el_dynamic" }, +}; + +static struct TokenInfo editor_cascade_setup_tokens[] = +{ + { TYPE_SWITCH, &seci.el_bd, "editor.cascade.el_bd" }, + { TYPE_SWITCH, &seci.el_em, "editor.cascade.el_em" }, + { TYPE_SWITCH, &seci.el_emc, "editor.cascade.el_emc" }, + { TYPE_SWITCH, &seci.el_rnd, "editor.cascade.el_rnd" }, + { TYPE_SWITCH, &seci.el_sb, "editor.cascade.el_sb" }, + { TYPE_SWITCH, &seci.el_sp, "editor.cascade.el_sp" }, + { TYPE_SWITCH, &seci.el_dc, "editor.cascade.el_dc" }, + { TYPE_SWITCH, &seci.el_dx, "editor.cascade.el_dx" }, + { TYPE_SWITCH, &seci.el_chars, "editor.cascade.el_chars" }, + { TYPE_SWITCH, &seci.el_ce, "editor.cascade.el_ce" }, + { TYPE_SWITCH, &seci.el_ge, "editor.cascade.el_ge" }, + { TYPE_SWITCH, &seci.el_user, "editor.cascade.el_user" }, + { TYPE_SWITCH, &seci.el_dynamic, "editor.cascade.el_dynamic" }, }; static struct TokenInfo shortcut_setup_tokens[] = { { TYPE_KEY_X11, &ssi.save_game, "shortcut.save_game" }, { TYPE_KEY_X11, &ssi.load_game, "shortcut.load_game" }, - { TYPE_KEY_X11, &ssi.toggle_pause, "shortcut.toggle_pause" } + { TYPE_KEY_X11, &ssi.toggle_pause, "shortcut.toggle_pause" }, + { TYPE_KEY_X11, &ssi.focus_player[0], "shortcut.focus_player_1" }, + { TYPE_KEY_X11, &ssi.focus_player[1], "shortcut.focus_player_2" }, + { TYPE_KEY_X11, &ssi.focus_player[2], "shortcut.focus_player_3" }, + { TYPE_KEY_X11, &ssi.focus_player[3], "shortcut.focus_player_4" }, + { TYPE_KEY_X11, &ssi.focus_player_all,"shortcut.focus_player_all" }, }; static struct TokenInfo player_setup_tokens[] = @@ -3774,18 +5141,18 @@ static struct TokenInfo player_setup_tokens[] = { TYPE_KEY_X11, &sii.key.up, ".key.move_up" }, { TYPE_KEY_X11, &sii.key.down, ".key.move_down" }, { TYPE_KEY_X11, &sii.key.snap, ".key.snap_field" }, - { TYPE_KEY_X11, &sii.key.drop, ".key.place_bomb" } + { TYPE_KEY_X11, &sii.key.drop, ".key.place_bomb" }, }; static struct TokenInfo system_setup_tokens[] = { { TYPE_STRING, &syi.sdl_audiodriver, "system.sdl_audiodriver" }, - { TYPE_INTEGER, &syi.audio_fragment_size,"system.audio_fragment_size" } + { TYPE_INTEGER, &syi.audio_fragment_size,"system.audio_fragment_size" }, }; static struct TokenInfo options_setup_tokens[] = { - { TYPE_BOOLEAN, &soi.verbose, "options.verbose" } + { TYPE_BOOLEAN, &soi.verbose, "options.verbose" }, }; static char *get_corrected_login_name(char *login_name) @@ -3823,9 +5190,13 @@ static void setSetupInfoToDefaults(struct SetupInfo *si) si->quick_doors = FALSE; si->team_mode = FALSE; si->handicap = TRUE; + si->skip_levels = TRUE; si->time_limit = TRUE; si->fullscreen = FALSE; si->ask_on_escape = TRUE; + si->ask_on_escape_editor = TRUE; + si->quick_switch = FALSE; + si->input_on_focus = FALSE; si->graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR); si->sounds_set = getStringCopy(SND_CLASSIC_SUBDIR); @@ -3834,24 +5205,31 @@ static void setSetupInfoToDefaults(struct SetupInfo *si) si->override_level_sounds = FALSE; si->override_level_music = FALSE; - si->editor.el_boulderdash = TRUE; - si->editor.el_emerald_mine = TRUE; - si->editor.el_more = TRUE; - si->editor.el_sokoban = TRUE; - si->editor.el_supaplex = TRUE; - si->editor.el_diamond_caves = TRUE; - si->editor.el_dx_boulderdash = TRUE; - si->editor.el_chars = TRUE; - si->editor.el_custom = TRUE; - si->editor.el_custom_more = FALSE; + si->editor.el_boulderdash = TRUE; + si->editor.el_emerald_mine = TRUE; + si->editor.el_emerald_mine_club = TRUE; + si->editor.el_more = TRUE; + si->editor.el_sokoban = TRUE; + si->editor.el_supaplex = TRUE; + si->editor.el_diamond_caves = TRUE; + si->editor.el_dx_boulderdash = TRUE; + si->editor.el_chars = TRUE; + si->editor.el_custom = TRUE; si->editor.el_headlines = TRUE; si->editor.el_user_defined = FALSE; + si->editor.el_dynamic = TRUE; si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME; si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME; si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE; + si->shortcut.focus_player[0] = DEFAULT_KEY_FOCUS_PLAYER_1; + si->shortcut.focus_player[1] = DEFAULT_KEY_FOCUS_PLAYER_2; + si->shortcut.focus_player[2] = DEFAULT_KEY_FOCUS_PLAYER_3; + si->shortcut.focus_player[3] = DEFAULT_KEY_FOCUS_PLAYER_4; + si->shortcut.focus_player_all = DEFAULT_KEY_FOCUS_PLAYER_ALL; + for (i = 0; i < MAX_PLAYERS; i++) { si->input[i].use_joystick = FALSE; @@ -3878,6 +5256,24 @@ static void setSetupInfoToDefaults(struct SetupInfo *si) si->options.verbose = FALSE; } +static void setSetupInfoToDefaults_EditorCascade(struct SetupInfo *si) +{ + si->editor_cascade.el_bd = TRUE; + si->editor_cascade.el_em = TRUE; + si->editor_cascade.el_emc = TRUE; + si->editor_cascade.el_rnd = TRUE; + si->editor_cascade.el_sb = TRUE; + si->editor_cascade.el_sp = TRUE; + si->editor_cascade.el_dc = TRUE; + si->editor_cascade.el_dx = TRUE; + + si->editor_cascade.el_chars = FALSE; + si->editor_cascade.el_ce = FALSE; + si->editor_cascade.el_ge = FALSE; + si->editor_cascade.el_user = FALSE; + si->editor_cascade.el_dynamic = FALSE; +} + static void decodeSetupFileHash(SetupFileHash *setup_file_hash) { int i, pnr; @@ -3940,6 +5336,22 @@ static void decodeSetupFileHash(SetupFileHash *setup_file_hash) setup.options = soi; } +static void decodeSetupFileHash_EditorCascade(SetupFileHash *setup_file_hash) +{ + int i; + + if (!setup_file_hash) + return; + + /* editor cascade setup */ + seci = setup.editor_cascade; + for (i = 0; i < NUM_EDITOR_CASCADE_SETUP_TOKENS; i++) + setSetupInfo(editor_cascade_setup_tokens, i, + getHashEntry(setup_file_hash, + editor_cascade_setup_tokens[i].text)); + setup.editor_cascade = seci; +} + void LoadSetup() { char *filename = getSetupFilename(); @@ -3954,7 +5366,7 @@ void LoadSetup() { char *player_name_new; - checkSetupFileHashIdentifier(setup_file_hash, getCookie("SETUP")); + checkSetupFileHashIdentifier(setup_file_hash, filename,getCookie("SETUP")); decodeSetupFileHash(setup_file_hash); setup.direct_draw = !setup.double_buffering; @@ -3970,6 +5382,27 @@ void LoadSetup() Error(ERR_WARN, "using default setup values"); } +void LoadSetup_EditorCascade() +{ + char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME); + SetupFileHash *setup_file_hash = NULL; + + /* always start with reliable default values */ + setSetupInfoToDefaults_EditorCascade(&setup); + + setup_file_hash = loadSetupFileHash(filename); + + if (setup_file_hash) + { + checkSetupFileHashIdentifier(setup_file_hash, filename,getCookie("SETUP")); + decodeSetupFileHash_EditorCascade(setup_file_hash); + + freeSetupFileHash(setup_file_hash); + } + + free(filename); +} + void SaveSetup() { char *filename = getSetupFilename(); @@ -4042,6 +5475,37 @@ void SaveSetup() SetFilePermissions(filename, PERMS_PRIVATE); } +void SaveSetup_EditorCascade() +{ + char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME); + FILE *file; + int i; + + InitUserDataDirectory(); + + if (!(file = fopen(filename, MODE_WRITE))) + { + Error(ERR_WARN, "cannot write editor cascade state file '%s'", filename); + free(filename); + return; + } + + fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER, + getCookie("SETUP"))); + fprintf(file, "\n"); + + seci = setup.editor_cascade; + fprintf(file, "\n"); + for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++) + fprintf(file, "%s\n", getSetupLine(editor_cascade_setup_tokens, "", i)); + + fclose(file); + + SetFilePermissions(filename, PERMS_PRIVATE); + + free(filename); +} + void LoadCustomElementDescriptions() { char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS); @@ -4143,6 +5607,10 @@ void LoadUserDefinedEditorElementList(int **elements, int *num_elements) /* add space for up to 3 more elements for padding that may be needed */ *num_elements += 3; + /* free memory for old list of elements, if needed */ + checked_free(*elements); + + /* allocate memory for new list of elements */ *elements = checked_malloc(*num_elements * sizeof(int)); *num_elements = 0; @@ -4150,7 +5618,19 @@ void LoadUserDefinedEditorElementList(int **elements, int *num_elements) { char *value = getHashEntry(element_hash, list->token); - if (value) + if (value == NULL) /* try to find obsolete token mapping */ + { + char *mapped_token = get_mapped_token(list->token); + + if (mapped_token != NULL) + { + value = getHashEntry(element_hash, mapped_token); + + free(mapped_token); + } + } + + if (value != NULL) { (*elements)[(*num_elements)++] = atoi(value); } @@ -4179,7 +5659,6 @@ void LoadUserDefinedEditorElementList(int **elements, int *num_elements) freeSetupFileHash(element_hash); #if 0 - /* TEST-ONLY */ for (i = 0; i < *num_elements; i++) printf("editor: element '%s' [%d]\n", element_info[(*elements)[i]].token_name, (*elements)[i]); @@ -4344,18 +5823,10 @@ void LoadMusicInfo() new = &music_file_info; -#if 0 - printf("::: num_music == %d\n", num_music); -#endif - for (i = 0; i < num_music; i++) { music = getMusicListEntry(i); -#if 0 - printf("::: %d [%08x]\n", i, music->filename); -#endif - if (music->filename == NULL) continue; @@ -4454,7 +5925,6 @@ void LoadMusicInfo() } #if 0 - /* TEST-ONLY */ for (next = music_file_info; next != NULL; next = next->next) printf("::: title == '%s'\n", next->title); #endif @@ -4534,7 +6004,7 @@ void LoadHelpAnimInfo() i_to_a(element_action_info[i].value)); /* do not store direction index (bit) here, but direction value! */ - for (i = 0; i < NUM_DIRECTIONS; i++) + for (i = 0; i < NUM_DIRECTIONS_FULL; i++) setHashEntry(direction_hash, element_direction_info[i].suffix, i_to_a(1 << element_direction_info[i].value)); @@ -4695,9 +6165,9 @@ void LoadHelpAnimInfo() freeSetupFileHash(direction_hash); #if 0 - /* TEST ONLY */ for (i = 0; i < num_list_entries; i++) - printf("::: %d, %d, %d => %d\n", + printf("::: '%s': %d, %d, %d => %d\n", + EL_NAME(helpanim_info[i].element), helpanim_info[i].element, helpanim_info[i].action, helpanim_info[i].direction, @@ -4731,7 +6201,6 @@ void LoadHelpTextInfo() } #if 0 - /* TEST ONLY */ BEGIN_HASH_ITERATION(helptext_info, itr) { printf("::: '%s' => '%s'\n", @@ -4740,3 +6209,117 @@ void LoadHelpTextInfo() END_HASH_ITERATION(hash, itr) #endif } + + +/* ------------------------------------------------------------------------- * + * convert levels + * ------------------------------------------------------------------------- */ + +#define MAX_NUM_CONVERT_LEVELS 1000 + +void ConvertLevels() +{ + static LevelDirTree *convert_leveldir = NULL; + static int convert_level_nr = -1; + static int num_levels_handled = 0; + static int num_levels_converted = 0; + static boolean levels_failed[MAX_NUM_CONVERT_LEVELS]; + int i; + + convert_leveldir = getTreeInfoFromIdentifier(leveldir_first, + global.convert_leveldir); + + if (convert_leveldir == NULL) + Error(ERR_EXIT, "no such level identifier: '%s'", + global.convert_leveldir); + + leveldir_current = convert_leveldir; + + if (global.convert_level_nr != -1) + { + convert_leveldir->first_level = global.convert_level_nr; + convert_leveldir->last_level = global.convert_level_nr; + } + + convert_level_nr = convert_leveldir->first_level; + + printf_line("=", 79); + printf("Converting levels\n"); + printf_line("-", 79); + printf("Level series identifier: '%s'\n", convert_leveldir->identifier); + printf("Level series name: '%s'\n", convert_leveldir->name); + printf("Level series author: '%s'\n", convert_leveldir->author); + printf("Number of levels: %d\n", convert_leveldir->levels); + printf_line("=", 79); + printf("\n"); + + for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++) + levels_failed[i] = FALSE; + + while (convert_level_nr <= convert_leveldir->last_level) + { + char *level_filename; + boolean new_level; + + level_nr = convert_level_nr++; + + printf("Level %03d: ", level_nr); + + LoadLevel(level_nr); + if (level.no_valid_file) + { + printf("(no level)\n"); + continue; + } + + printf("converting level ... "); + + level_filename = getDefaultLevelFilename(level_nr); + new_level = !fileExists(level_filename); + + if (new_level) + { + SaveLevel(level_nr); + + num_levels_converted++; + + printf("converted.\n"); + } + else + { + if (level_nr >= 0 && level_nr < MAX_NUM_CONVERT_LEVELS) + levels_failed[level_nr] = TRUE; + + printf("NOT CONVERTED -- LEVEL ALREADY EXISTS.\n"); + } + + num_levels_handled++; + } + + printf("\n"); + printf_line("=", 79); + printf("Number of levels handled: %d\n", num_levels_handled); + printf("Number of levels converted: %d (%d%%)\n", num_levels_converted, + (num_levels_handled ? + num_levels_converted * 100 / num_levels_handled : 0)); + printf_line("-", 79); + printf("Summary (for automatic parsing by scripts):\n"); + printf("LEVELDIR '%s', CONVERTED %d/%d (%d%%)", + convert_leveldir->identifier, num_levels_converted, + num_levels_handled, + (num_levels_handled ? + num_levels_converted * 100 / num_levels_handled : 0)); + + if (num_levels_handled != num_levels_converted) + { + printf(", FAILED:"); + for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++) + if (levels_failed[i]) + printf(" %03d", i); + } + + printf("\n"); + printf_line("=", 79); + + CloseAllAndExit(0); +}