X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fevents.c;h=f9627a15be4f54d2a5f5524fe998d68c4874aa2a;hb=49c6dea89a293093a952b991594980b469dd835a;hp=95b9e9f0a0e9e1b8545fb1e60eb810ebca133381;hpb=24134e1e4ef7e3d582ac4827eb8740261bf5d1b6;p=rocksndiamonds.git diff --git a/src/events.c b/src/events.c index 95b9e9f0..f9627a15 100644 --- a/src/events.c +++ b/src/events.c @@ -566,7 +566,6 @@ static void HandleKeysSpecial(Key key) void HandleKey(Key key, int key_status) { - int joy = 0; boolean anyTextGadgetActiveOrJustFinished = anyTextGadgetActive(); static struct SetupKeyboardInfo custom_key; static struct @@ -583,6 +582,8 @@ void HandleKey(Key key, int key_status) { &custom_key.snap, DEFAULT_KEY_SNAP, JOY_BUTTON_1 }, { &custom_key.drop, DEFAULT_KEY_DROP, JOY_BUTTON_2 } }; + int joy = 0; + int i; if (game_status == GAME_MODE_PLAYING) { @@ -593,7 +594,6 @@ void HandleKey(Key key, int key_status) for (pnr = 0; pnr < MAX_PLAYERS; pnr++) { - int i; byte key_action = 0; if (setup.input[pnr].use_joystick) @@ -649,8 +649,6 @@ void HandleKey(Key key, int key_status) } else { - int i; - for (i = 0; i < 6; i++) if (key == key_info[i].key_default) joy |= key_info[i].action; @@ -700,6 +698,13 @@ void HandleKey(Key key, int key_status) TapeTogglePause(TAPE_TOGGLE_MANUAL); } + if (game_status == GAME_MODE_PLAYING) + { + for (i = 0; i < MAX_PLAYERS; i++) + if (key == KSYM_1 + i) + game.centered_to_player_next = i; + } + HandleKeysSpecial(key); if (HandleGadgetsKeyInput(key)) @@ -720,7 +725,9 @@ void HandleKey(Key key, int key_status) case GAME_MODE_INFO: switch(key) { -#if 0 +#if 1 + case KSYM_space: +#else /* !!! only use "space" key to start game from main menu !!! */ case KSYM_space: #endif @@ -762,6 +769,12 @@ void HandleKey(Key key, int key_status) HandleInfoScreen(0,0, 0, +1 * SCROLL_PAGE, MB_MENU_MARK); break; +#ifdef DEBUG + case KSYM_0: + GameFrameDelay = (GameFrameDelay == 500 ? GAME_FRAME_DELAY : 500); + break; +#endif + default: break; } @@ -805,6 +818,7 @@ void HandleKey(Key key, int key_status) #ifdef DEBUG case KSYM_0: +#if 0 case KSYM_1: case KSYM_2: case KSYM_3: @@ -814,6 +828,7 @@ void HandleKey(Key key, int key_status) case KSYM_7: case KSYM_8: case KSYM_9: +#endif if (key == KSYM_0) { if (GameFrameDelay == 500)