X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fevents.c;h=f2f645933e6be727a2e8bb39a4637fffe4740e59;hb=bd2ecae48512ac6b6f79f404b1190bb259ac52c8;hp=41b60832fa50f92d165da235a709403b24d034d4;hpb=9d23eac9de03f91cf0ac094786ab30cdd589ac49;p=rocksndiamonds.git diff --git a/src/events.c b/src/events.c index 41b60832..f2f64593 100644 --- a/src/events.c +++ b/src/events.c @@ -43,6 +43,7 @@ static boolean stop_processing_events = FALSE; // forward declarations for internal use +static void ClearTouchInfo(void); static void HandleNoEvent(void); static void HandleEventActions(void); @@ -407,6 +408,7 @@ void ClearEventQueue(void) button_status = MB_RELEASED; break; + case EVENT_FINGERRELEASE: case EVENT_KEYRELEASE: ClearPlayerAction(); break; @@ -442,6 +444,10 @@ void ClearPlayerAction(void) stored_player[i].snap_action = 0; } + // simulate finger release events for still pressed virtual buttons + overlay.grid_button_action = JOY_NO_ACTION; + + ClearTouchInfo(); ClearJoystickState(); ClearPlayerMouseAction(); } @@ -667,19 +673,10 @@ void HandleWindowEvent(WindowEvent *event) // check if screen orientation has changed (should always be true here) if (nr != GRID_ACTIVE_NR()) { - int x, y; - if (game_status == GAME_MODE_SETUP) RedrawSetupScreenAfterScreenRotation(nr); - nr = GRID_ACTIVE_NR(); - - overlay.grid_xsize = setup.touch.grid_xsize[nr]; - overlay.grid_ysize = setup.touch.grid_ysize[nr]; - - for (x = 0; x < MAX_GRID_XSIZE; x++) - for (y = 0; y < MAX_GRID_YSIZE; y++) - overlay.grid_button[x][y] = setup.touch.grid_button[nr][x][y]; + SetOverlayGridSizeAndButtons(); } } } @@ -708,6 +705,14 @@ static void SetTouchInfo(int pos, SDL_FingerID finger_id, int counter, touch_info[pos].action = action; } +static void ClearTouchInfo(void) +{ + int i; + + for (i = 0; i < NUM_TOUCH_FINGERS; i++) + SetTouchInfo(i, 0, 0, 0, JOY_NO_ACTION); +} + static void HandleFingerEvent_VirtualButtons(FingerEvent *event) { int x = event->x * overlay.grid_xsize; @@ -1744,7 +1749,7 @@ void HandleButton(int mx, int my, int button, int button_nr) break; case GAME_MODE_PSEUDO_TYPENAME: - HandleTypeName(0, KSYM_Return); + HandleTypeName(KSYM_Return); break; case GAME_MODE_LEVELS: @@ -1885,6 +1890,10 @@ static void HandleKeysSpecial(Key key) { global.show_frames_per_second = !global.show_frames_per_second; } + else if (strSuffix(cheat_input, ":xsn")) + { + tile_cursor.xsn_debug = TRUE; + } } else if (game_status == GAME_MODE_PLAYING) { @@ -2288,7 +2297,7 @@ void HandleKey(Key key, int key_status) switch (game_status) { case GAME_MODE_PSEUDO_TYPENAME: - HandleTypeName(0, key); + HandleTypeName(key); break; case GAME_MODE_TITLE: