X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fevents.c;h=e021ec83239051920c36a19b4cbeebde04931ada;hb=ad15815ec04f42779d0717a6d291f93b8e847d39;hp=bb6628964d216db9fb65949b80c36fe00bfb4c4a;hpb=f857fec3082c785b0dd271b6ad1b7642a2ed4e65;p=rocksndiamonds.git diff --git a/src/events.c b/src/events.c index bb662896..e021ec83 100644 --- a/src/events.c +++ b/src/events.c @@ -23,11 +23,6 @@ #include "tape.h" #include "network.h" -/* values for key_status */ -#define KEY_NOT_PRESSED FALSE -#define KEY_RELEASED FALSE -#define KEY_PRESSED TRUE - static boolean cursor_inside_playfield = FALSE; static boolean playfield_cursor_set = FALSE; @@ -58,7 +53,8 @@ int FilterMouseMotionEvents(const Event *event) } /* skip mouse motion events without pressed button outside level editor */ - if (button_status == MB_RELEASED && game_status != GAME_MODE_EDITOR) + if (button_status == MB_RELEASED && game_status != GAME_MODE_EDITOR && + game_status != GAME_MODE_PLAYING) return 0; else return 1; @@ -310,7 +306,9 @@ void HandleKeyEvent(KeyEvent *event) int key_status = (event->type==EVENT_KEYPRESS ? KEY_PRESSED : KEY_RELEASED); boolean with_modifiers = (game_status == GAME_MODE_PLAYING ? FALSE : TRUE); Key key = GetEventKey(event, with_modifiers); + Key keymod = (with_modifiers ? GetEventKey(event, FALSE) : key); + HandleKeyModState(keymod, key_status); HandleKey(key, key_status); } @@ -424,14 +422,19 @@ void HandleButton(int mx, int my, int button) if (!IN_LEV_FIELD(x, y)) break; - printf(" Feld[%d][%d] == %d\n", x,y, Feld[x][y]); + printf(" Feld[%d][%d] == %d ('%s')\n", x,y, Feld[x][y], + element_info[Feld[x][y]].token_name); + printf(" Back[%d][%d] == %d\n", x,y, Back[x][y]); printf(" Store[%d][%d] == %d\n", x,y, Store[x][y]); printf(" Store2[%d][%d] == %d\n", x,y, Store2[x][y]); printf(" StorePlayer[%d][%d] == %d\n", x,y, StorePlayer[x][y]); printf(" MovPos[%d][%d] == %d\n", x,y, MovPos[x][y]); printf(" MovDir[%d][%d] == %d\n", x,y, MovDir[x][y]); printf(" MovDelay[%d][%d] == %d\n", x,y, MovDelay[x][y]); + printf(" ChangeDelay[%d][%d] == %d\n", x,y, ChangeDelay[x][y]); printf(" GfxElement[%d][%d] == %d\n", x,y, GfxElement[x][y]); + printf(" GfxAction[%d][%d] == %d\n", x,y, GfxAction[x][y]); + printf(" GfxFrame[%d][%d] == %d\n", x,y, GfxFrame[x][y]); printf("\n"); } } @@ -625,16 +628,16 @@ void HandleKey(Key key, int key_status) case KSYM_Page_Up: if (game_status == GAME_MODE_LEVELS) - HandleChooseLevel(0,0, 0,-SCR_FIELDY, MB_MENU_MARK); + HandleChooseLevel(0,0, 0, -1 * SCROLL_PAGE, MB_MENU_MARK); else if (game_status == GAME_MODE_SETUP) - HandleSetupScreen(0,0, 0,-SCR_FIELDY, MB_MENU_MARK); + HandleSetupScreen(0,0, 0, -1 * SCROLL_PAGE, MB_MENU_MARK); break; case KSYM_Page_Down: if (game_status == GAME_MODE_LEVELS) - HandleChooseLevel(0,0, 0,SCR_FIELDY, MB_MENU_MARK); + HandleChooseLevel(0,0, 0, +1 * SCROLL_PAGE, MB_MENU_MARK); else if (game_status == GAME_MODE_SETUP) - HandleSetupScreen(0,0, 0,SCR_FIELDY, MB_MENU_MARK); + HandleSetupScreen(0,0, 0, +1 * SCROLL_PAGE, MB_MENU_MARK); break; #ifdef DEBUG @@ -662,11 +665,11 @@ void HandleKey(Key key, int key_status) break; case KSYM_Page_Up: - HandleHallOfFame(0,0, 0,-SCR_FIELDY, MB_MENU_MARK); + HandleHallOfFame(0,0, 0, -1 * SCROLL_PAGE, MB_MENU_MARK); break; case KSYM_Page_Down: - HandleHallOfFame(0,0, 0,SCR_FIELDY, MB_MENU_MARK); + HandleHallOfFame(0,0, 0, +1 * SCROLL_PAGE, MB_MENU_MARK); break; default: @@ -792,9 +795,16 @@ void HandleKey(Key key, int key_status) case KSYM_Q: case KSYM_q: - local_player->dynamite = 1000; - break; + { + int i; + + for (i=0; i < MAX_INVENTORY_SIZE; i++) + if (local_player->inventory_size < MAX_INVENTORY_SIZE) + local_player->inventory_element[local_player->inventory_size++] = + EL_DYNAMITE; + } + break; #if 0