X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fevents.c;h=d9ba05860c5c30011bd6591314127116e1766af6;hb=507d04844c31765e258da41a04f323b5f65f7c04;hp=39a1e4e928b4ebe1b930742b6ed9b54496ac17f7;hpb=9e5b242142cda73a8b1ae8ae52aa927999b5481d;p=rocksndiamonds.git diff --git a/src/events.c b/src/events.c index 39a1e4e9..d9ba0586 100644 --- a/src/events.c +++ b/src/events.c @@ -1697,6 +1697,7 @@ void HandleButton(int mx, int my, int button, int button_nr) static int old_mx = 0, old_my = 0; boolean button_hold = FALSE; boolean handle_gadgets = TRUE; + int game_status_last = game_status; if (button_nr < 0) { @@ -1741,8 +1742,12 @@ void HandleButton(int mx, int my, int button, int button_nr) if (handle_gadgets && HandleGadgets(mx, my, button)) { - // do not handle this button event anymore + // do not handle this button event anymore with position on screen mx = my = -32; // force mouse event to be outside screen tiles + + // do not handle this button event anymore if game status has changed + if (game_status != game_status_last) + return; } if (button_hold && game_status == GAME_MODE_PLAYING && tape.pausing) @@ -2199,6 +2204,9 @@ void HandleKey(Key key, int key_status) // reset flag to ignore repeated "key pressed" events after key release ignore_repeated_key = FALSE; + // send key release event to global animation event handling + HandleGlobalAnimClicks(-1, -1, KEY_RELEASED, FALSE); + return; } @@ -2281,6 +2289,16 @@ void HandleKey(Key key, int key_status) return; } + if (game_status == GAME_MODE_MAIN && + (setup.internal.info_screens_from_main || + leveldir_current->info_screens_from_main) && + (key >= KSYM_KP_1 && key <= KSYM_KP_9)) + { + DrawInfoScreen_FromMainMenu(key - KSYM_KP_1 + 1); + + return; + } + if (game_status == GAME_MODE_MAIN || game_status == GAME_MODE_PLAYING) { if (key == setup.shortcut.save_game) @@ -2538,14 +2556,14 @@ static void HandleTileCursor(int dx, int dy, int button) { int old_xpos = tile_cursor.xpos; int old_ypos = tile_cursor.ypos; - int new_xpos = old_xpos; - int new_ypos = old_ypos; + int new_xpos = tile_cursor.xpos + dx; + int new_ypos = tile_cursor.ypos + dy; - if (IN_LEV_FIELD(old_xpos + dx, old_ypos)) - new_xpos = old_xpos + dx; + if (!IN_LEV_FIELD(new_xpos, old_ypos) || !IN_SCR_FIELD(new_xpos, old_ypos)) + new_xpos = old_xpos; - if (IN_LEV_FIELD(old_xpos, old_ypos + dy)) - new_ypos = old_ypos + dy; + if (!IN_LEV_FIELD(old_xpos, new_ypos) || !IN_SCR_FIELD(old_xpos, new_ypos)) + new_ypos = old_ypos; SetTileCursorTargetXY(new_xpos, new_ypos); } @@ -2599,12 +2617,15 @@ void HandleJoystick(void) int up = joy & JOY_UP; int down = joy & JOY_DOWN; int button = joy & JOY_BUTTON; - int newbutton = (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED); + int anybutton = AnyJoystickButton(); + int newbutton = (anybutton == JOY_BUTTON_NEW_PRESSED); int dx = (left ? -1 : right ? 1 : 0); int dy = (up ? -1 : down ? 1 : 0); boolean use_delay_value_first = (joytest != joytest_last); + boolean new_button_event = (anybutton == JOY_BUTTON_NEW_PRESSED || + anybutton == JOY_BUTTON_NEW_RELEASED); - if (HandleGlobalAnimClicks(-1, -1, newbutton, FALSE)) + if (new_button_event && HandleGlobalAnimClicks(-1, -1, newbutton, FALSE)) { // do not handle this button event anymore return;