X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fevents.c;h=d91a7c46d8d3ce9c5e70a47a207a43be7ec70fa8;hb=6a8e3d4379f0a7421e046ca86168ce1581862a1f;hp=f9e74a763b82d5c3ad7565332cc8520615d791b0;hpb=04822a800bb5479087613b0730fdf7e765ba012c;p=rocksndiamonds.git diff --git a/src/events.c b/src/events.c index f9e74a76..d91a7c46 100644 --- a/src/events.c +++ b/src/events.c @@ -175,6 +175,13 @@ void EventLoop(void) case EVENT_TEXTINPUT: HandleTextEvent((TextEvent *) &event); break; + + case SDL_APP_WILLENTERBACKGROUND: + case SDL_APP_DIDENTERBACKGROUND: + case SDL_APP_WILLENTERFOREGROUND: + case SDL_APP_DIDENTERFOREGROUND: + HandlePauseResumeEvent((PauseResumeEvent *) &event); + break; #endif case EVENT_KEYPRESS: @@ -363,10 +370,6 @@ void SleepWhileUnmapped() void HandleExposeEvent(ExposeEvent *event) { -#if !defined(TARGET_SDL) - RedrawPlayfield(FALSE, event->x, event->y, event->width, event->height); - FlushDisplay(); -#endif } void HandleButtonEvent(ButtonEvent *event) @@ -465,9 +468,11 @@ void HandleWindowEvent(WindowEvent *event) int new_xpercent = (100 * new_window_width / video.width); int new_ypercent = (100 * new_window_height / video.height); +#if 0 printf("::: RESIZED from %d, %d to %d, %d\n", video.window_width, video.window_height, new_window_width, new_window_height); +#endif setup.window_scaling_percent = video.window_scaling_percent = MIN(MAX(MIN_WINDOW_SCALING_PERCENT, MIN(new_xpercent, new_ypercent)), @@ -476,11 +481,15 @@ void HandleWindowEvent(WindowEvent *event) video.window_width = new_window_width; video.window_height = new_window_height; +#if 0 printf("::: setup.window_scaling_percent set to %d\n", setup.window_scaling_percent); +#endif if (game_status == GAME_MODE_SETUP) RedrawSetupScreenAfterFullscreenToggle(); + + SetWindowTitle(); } #else // prevent slightly wrong scaling factor due to rounding differences @@ -533,10 +542,12 @@ void HandleFingerEvent(FingerEvent *event) static Key button_key = KSYM_UNDEFINED; static float motion_x1, motion_y1; static float button_x1, button_y1; - static SDL_FingerID motion_id = 0; - static SDL_FingerID button_id = 0; - int trigger_distance_percent = 1; // percent of touchpad width/height - float trigger_distance = (float)trigger_distance_percent / 100; + static SDL_FingerID motion_id = -1; + static SDL_FingerID button_id = -1; + int move_trigger_distance_percent = 2; // percent of touchpad width/height + int drop_trigger_distance_percent = 5; // percent of touchpad width/height + float move_trigger_distance = (float)move_trigger_distance_percent / 100; + float drop_trigger_distance = (float)drop_trigger_distance_percent / 100; float event_x = event->x; float event_y = event->y; @@ -556,7 +567,13 @@ void HandleFingerEvent(FingerEvent *event) if (game_status != GAME_MODE_PLAYING) return; - if (1) +#if 1 + if (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS)) +#else + boolean use_virtual_button_control = FALSE; + + if (use_virtual_button_control) +#endif { int key_status = (event->type == EVENT_FINGERRELEASE ? KEY_RELEASED : KEY_PRESSED); @@ -708,6 +725,8 @@ void HandleFingerEvent(FingerEvent *event) return; } + // use touch direction control + if (event->type == EVENT_FINGERPRESS) { if (event_x > 1.0 / 3.0) @@ -744,7 +763,7 @@ void HandleFingerEvent(FingerEvent *event) { if (event->fingerId == motion_id) { - motion_id = 0; + motion_id = -1; if (motion_key_x != KSYM_UNDEFINED) HandleKey(motion_key_x, KEY_RELEASED); @@ -758,7 +777,7 @@ void HandleFingerEvent(FingerEvent *event) } else if (event->fingerId == button_id) { - button_id = 0; + button_id = -1; if (button_key != KSYM_UNDEFINED) HandleKey(button_key, KEY_RELEASED); @@ -781,16 +800,16 @@ void HandleFingerEvent(FingerEvent *event) event_y > motion_y1 ? setup.input[0].key.down : KSYM_UNDEFINED); - if (distance_x < trigger_distance / 2 || + if (distance_x < move_trigger_distance / 2 || distance_x < distance_y) new_motion_key_x = KSYM_UNDEFINED; - if (distance_y < trigger_distance / 2 || + if (distance_y < move_trigger_distance / 2 || distance_y < distance_x) new_motion_key_y = KSYM_UNDEFINED; - if (distance_x > trigger_distance || - distance_y > trigger_distance) + if (distance_x > move_trigger_distance || + distance_y > move_trigger_distance) { if (new_motion_key_x != motion_key_x) { @@ -822,8 +841,8 @@ void HandleFingerEvent(FingerEvent *event) float distance_x = ABS(event_x - button_x1); float distance_y = ABS(event_y - button_y1); - if (distance_x < trigger_distance / 2 && - distance_y > trigger_distance) + if (distance_x < drop_trigger_distance / 2 && + distance_y > drop_trigger_distance) { if (button_key == setup.input[0].key.snap) HandleKey(button_key, KEY_RELEASED); @@ -964,6 +983,19 @@ void HandleTextEvent(TextEvent *event) HandleKey(key, KEY_RELEASED); } } + +void HandlePauseResumeEvent(PauseResumeEvent *event) +{ + if (event->type == SDL_APP_WILLENTERBACKGROUND) + { + Mix_PauseMusic(); + } + else if (event->type == SDL_APP_DIDENTERFOREGROUND) + { + Mix_ResumeMusic(); + } +} + #endif void HandleKeyEvent(KeyEvent *event) @@ -1146,8 +1178,10 @@ void HandleButton(int mx, int my, int button, int button_nr) case GAME_MODE_PLAYING: #ifdef DEBUG - if (button == MB_PRESSED && !motion_status && IN_GFX_FIELD(mx, my)) - DumpTile(LEVELX((mx - SX) / TILEX), LEVELY((my - SY) / TILEY)); + if (button == MB_PRESSED && !motion_status && IN_GFX_FIELD_PLAY(mx, my)) + DumpTile(LEVELX((mx - SX) / TILESIZE_VAR), + LEVELY((my - SY) / TILESIZE_VAR)); + // DumpTile(LEVELX((mx - SX) / TILEX), LEVELY((my - SY) / TILEY)); #endif break; @@ -1237,6 +1271,20 @@ static void HandleKeysSpecial(Key key) { DumpTape(&tape); } + else if (is_string_suffix(cheat_input, ":fix-tape") || + is_string_suffix(cheat_input, ":ft")) + { + /* fix single-player tapes that contain player input for more than one + player (due to a bug in 3.3.1.2 and earlier versions), which results + in playing levels with more than one player in multi-player mode, + even though the tape was originally recorded in single-player mode */ + + /* remove player input actions for all players but the first one */ + for (i = 1; i < MAX_PLAYERS; i++) + tape.player_participates[i] = FALSE; + + tape.changed = TRUE; + } else if (is_string_suffix(cheat_input, ":save-native-level") || is_string_suffix(cheat_input, ":snl")) { @@ -1695,6 +1743,7 @@ void HandleKey(Key key, int key_status) } break; +#if 0 case KSYM_s: if (!global.fps_slowdown) { @@ -1714,7 +1763,9 @@ void HandleKey(Key key, int key_status) printf("fps slowdown disabled\n"); } break; +#endif +#if 0 case KSYM_f: ScrollStepSize = TILEX / 8; printf("ScrollStepSize == %d (1/8)\n", ScrollStepSize); @@ -1734,6 +1785,7 @@ void HandleKey(Key key, int key_status) ScrollStepSize = TILEX; printf("ScrollStepSize == %d (1/1)\n", ScrollStepSize); break; +#endif case KSYM_v: printf("::: currently using game engine version %d\n",