X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fevents.c;h=d3f8196bac56506101241334fdca3e5a20b564a3;hb=8be31c2781126204470171aff7af45713ec42e9e;hp=32e0013bf823f441e069281cfe2401ac3172b5c9;hpb=36357e8399d0a42ac45a1cd096aee24a9008b5f5;p=rocksndiamonds.git diff --git a/src/events.c b/src/events.c index 32e0013b..d3f8196b 100644 --- a/src/events.c +++ b/src/events.c @@ -28,6 +28,23 @@ #define KEY_RELEASED FALSE #define KEY_PRESSED TRUE + +/* event filter especially needed for SDL event filtering due to + delay problems with lots of mouse motion events when mouse + button not pressed */ + +int EventFilter(const Event *event) +{ + if (event->type != EVENT_MOTIONNOTIFY) + return 1; + + /* get mouse motion events without pressed button only in level editor */ + if (button_status == MB_RELEASED && game_status != LEVELED) + return 0; + else + return 1; +} + void EventLoop(void) { while(1) @@ -38,25 +55,28 @@ void EventLoop(void) NextEvent(&event); - switch(event.type) + if (EventFilter(&event)) { - case EVENT_BUTTONPRESS: - case EVENT_BUTTONRELEASE: - HandleButtonEvent((ButtonEvent *) &event); - break; - - case EVENT_MOTIONNOTIFY: - HandleMotionEvent((MotionEvent *) &event); - break; - - case EVENT_KEYPRESS: - case EVENT_KEYRELEASE: - HandleKeyEvent((KeyEvent *) &event); - break; - - default: - HandleOtherEvents(&event); - break; + switch(event.type) + { + case EVENT_BUTTONPRESS: + case EVENT_BUTTONRELEASE: + HandleButtonEvent((ButtonEvent *) &event); + break; + + case EVENT_MOTIONNOTIFY: + HandleMotionEvent((MotionEvent *) &event); + break; + + case EVENT_KEYPRESS: + case EVENT_KEYRELEASE: + HandleKeyEvent((KeyEvent *) &event); + break; + + default: + HandleOtherEvents(&event); + break; + } } } @@ -101,6 +121,14 @@ void HandleOtherEvents(Event *event) HandleClientMessageEvent((ClientMessageEvent *) event); break; +#ifdef USE_SDL_JOYSTICK + case SDL_JOYAXISMOTION: + case SDL_JOYBUTTONDOWN: + case SDL_JOYBUTTONUP: + HandleJoystickEvent(event); + break; +#endif + default: break; } @@ -176,6 +204,7 @@ void SleepWhileUnmapped() void HandleExposeEvent(ExposeEvent *event) { +#ifndef USE_SDL_LIBRARY int x = event->x, y = event->y; int width = event->width, height = event->height; @@ -209,6 +238,7 @@ void HandleExposeEvent(ExposeEvent *event) BlitBitmap(drawto, window, x,y, width,height, x,y); FlushDisplay(); +#endif } void HandleButtonEvent(ButtonEvent *event) @@ -225,40 +255,24 @@ void HandleButtonEvent(ButtonEvent *event) void HandleMotionEvent(MotionEvent *event) { - int win_x, win_y; - - if (!QueryPointer(window, &win_x, &win_y)) + if (!PointerInWindow(window)) return; /* window and pointer are on different screens */ - if (!button_status && game_status != LEVELED) +#if 0 + if (button_status == MB_RELEASED && game_status != LEVELED) return; +#endif motion_status = TRUE; - HandleButton(win_x, win_y, button_status); + HandleButton(event->x, event->y, button_status); } void HandleKeyEvent(KeyEvent *event) { int key_status = (event->type==EVENT_KEYPRESS ? KEY_PRESSED : KEY_RELEASED); - KeySym key; - - if (game_status == PLAYING) - { - /* use '0' instead of 'event->state' to get the key without modifiers */ - key = XLookupKeysym(event, 0); - } - else - { - /* get the key with all modifiers */ - char buffer[10]; - int buffer_size = 10; - XComposeStatus compose; - int char_count; - - char_count = XLookupString(event, buffer, buffer_size, &key, &compose); - buffer[char_count] = '\0'; - } + boolean with_modifiers = (game_status == PLAYING ? FALSE : TRUE); + Key key = GetEventKey(event, with_modifiers); HandleKey(key, key_status); } @@ -346,7 +360,7 @@ void HandleButton(int mx, int my, int button) break; case TYPENAME: - HandleTypeName(0, XK_Return); + HandleTypeName(0, KEY_Return); break; case CHOOSELEVEL: @@ -407,14 +421,14 @@ void HandleButton(int mx, int my, int button) } } -void HandleKey(KeySym key, int key_status) +void HandleKey(Key key, int key_status) { int joy = 0; static struct SetupKeyboardInfo custom_key; static struct { - KeySym *keysym_custom; - KeySym keysym_default; + Key *key_custom; + Key key_default; byte action; } key_info[] = { @@ -441,7 +455,7 @@ void HandleKey(KeySym key, int key_status) custom_key = setup.input[pnr].key; for (i=0; i<6; i++) - if (key == *key_info[i].keysym_custom) + if (key == *key_info[i].key_custom) key_action |= key_info[i].action; if (key_status == KEY_PRESSED) @@ -455,7 +469,7 @@ void HandleKey(KeySym key, int key_status) int i; for (i=0; i<6; i++) - if (key == key_info[i].keysym_default) + if (key == key_info[i].key_default) joy |= key_info[i].action; } @@ -475,7 +489,7 @@ void HandleKey(KeySym key, int key_status) if (key_status == KEY_RELEASED) return; - if ((key == XK_Return || key == XK_space) && + if ((key == KEY_Return || key == KEY_space) && game_status == PLAYING && AllPlayersGone) { CloseDoor(DOOR_CLOSE_1); @@ -485,7 +499,7 @@ void HandleKey(KeySym key, int key_status) } /* allow quick escape to the main menu with the Escape key */ - if (key == XK_Escape && game_status != MAINMENU) + if (key == KEY_Escape && game_status != MAINMENU) { CloseDoor(DOOR_CLOSE_1 | DOOR_OPEN_2 | DOOR_NO_DELAY); game_status = MAINMENU; @@ -518,8 +532,8 @@ void HandleKey(KeySym key, int key_status) case SETUPINPUT: switch(key) { - case XK_Return: - case XK_space: + case KEY_Return: + case KEY_space: if (game_status == MAINMENU) HandleMainMenu(0,0, 0,0, MB_MENU_CHOICE); else if (game_status == CHOOSELEVEL) @@ -530,12 +544,12 @@ void HandleKey(KeySym key, int key_status) HandleSetupInputScreen(0,0, 0,0, MB_MENU_CHOICE); break; - case XK_Page_Up: + case KEY_Page_Up: if (game_status == CHOOSELEVEL) HandleChooseLevel(0,0, 0,-SCR_FIELDY, MB_MENU_MARK); break; - case XK_Page_Down: + case KEY_Page_Down: if (game_status == CHOOSELEVEL) HandleChooseLevel(0,0, 0,SCR_FIELDY, MB_MENU_MARK); break; @@ -552,18 +566,18 @@ void HandleKey(KeySym key, int key_status) case HALLOFFAME: switch(key) { - case XK_Return: - case XK_space: + case KEY_Return: + case KEY_space: game_status = MAINMENU; DrawMainMenu(); BackToFront(); break; - case XK_Page_Up: + case KEY_Page_Up: HandleHallOfFame(0,0, 0,-SCR_FIELDY, MB_MENU_MARK); break; - case XK_Page_Down: + case KEY_Page_Down: HandleHallOfFame(0,0, 0,SCR_FIELDY, MB_MENU_MARK); break; @@ -582,17 +596,17 @@ void HandleKey(KeySym key, int key_status) { #ifdef DEBUG - case XK_0: - case XK_1: - case XK_2: - case XK_3: - case XK_4: - case XK_5: - case XK_6: - case XK_7: - case XK_8: - case XK_9: - if (key == XK_0) + case KEY_0: + case KEY_1: + case KEY_2: + case KEY_3: + case KEY_4: + case KEY_5: + case KEY_6: + case KEY_7: + case KEY_8: + case KEY_9: + if (key == KEY_0) { if (GameFrameDelay == 500) GameFrameDelay = GAME_FRAME_DELAY; @@ -600,14 +614,46 @@ void HandleKey(KeySym key, int key_status) GameFrameDelay = 500; } else - GameFrameDelay = (key - XK_0) * 10; + GameFrameDelay = (key - KEY_0) * 10; printf("Game speed == %d%% (%d ms delay between two frames)\n", GAME_FRAME_DELAY * 100 / GameFrameDelay, GameFrameDelay); break; + case KEY_d: + if (options.debug) + { + options.debug = FALSE; + printf("debug mode disabled\n"); + } + else + { + options.debug = TRUE; + printf("debug mode enabled\n"); + } + break; + + case KEY_s: + if (!global.fps_slowdown) + { + global.fps_slowdown = TRUE; + global.fps_slowdown_factor = 2; + printf("fps slowdown enabled -- display only every 2nd frame\n"); + } + else if (global.fps_slowdown_factor == 2) + { + global.fps_slowdown_factor = 4; + printf("fps slowdown enabled -- display only every 4th frame\n"); + } + else + { + global.fps_slowdown = FALSE; + global.fps_slowdown_factor = 1; + printf("fps slowdown disabled\n"); + } + break; #if 0 - case XK_a: + case KEY_a: if (ScrollStepSize == TILEX/8) ScrollStepSize = TILEX/4; else @@ -617,7 +663,7 @@ void HandleKey(KeySym key, int key_status) #endif #if 0 - case XK_m: + case KEY_m: if (MoveSpeed == 8) { MoveSpeed = 4; @@ -632,30 +678,30 @@ void HandleKey(KeySym key, int key_status) break; #endif - case XK_f: + case KEY_f: ScrollStepSize = TILEX/8; printf("ScrollStepSize == %d (1/8)\n", ScrollStepSize); break; - case XK_g: + case KEY_g: ScrollStepSize = TILEX/4; printf("ScrollStepSize == %d (1/4)\n", ScrollStepSize); break; - case XK_h: + case KEY_h: ScrollStepSize = TILEX/2; printf("ScrollStepSize == %d (1/2)\n", ScrollStepSize); break; - case XK_l: + case KEY_l: ScrollStepSize = TILEX; printf("ScrollStepSize == %d (1/1)\n", ScrollStepSize); break; #ifndef MSDOS - case XK_Q: + case KEY_Q: #endif - case XK_q: + case KEY_q: local_player->dynamite = 1000; break; @@ -663,7 +709,7 @@ void HandleKey(KeySym key, int key_status) #if 0 - case XK_z: + case KEY_z: { int i; @@ -700,7 +746,7 @@ void HandleNoXEvent() return; } -#ifndef MSDOS +#if !defined(MSDOS) && !defined(WIN32) if (options.network) HandleNetworking(); #endif