X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fevents.c;h=c40075e4d375faa0157249fbd68e9d909ba26b41;hb=84b00c096ac7311cd019cc84969ff2d88353b3fa;hp=349d75fb21ffc5f74c83baf9733e996da12fc1f7;hpb=5259681a2d5b47807d6164cce3a0e37e4d141ded;p=rocksndiamonds.git diff --git a/src/events.c b/src/events.c index 349d75fb..c40075e4 100644 --- a/src/events.c +++ b/src/events.c @@ -304,7 +304,8 @@ void HandleMouseCursor() cursor_inside_playfield && DelayReached(&special_cursor_delay, special_cursor_delay_value)) { - if (level.game_engine_type != GAME_ENGINE_TYPE_MM) + if (level.game_engine_type != GAME_ENGINE_TYPE_MM || + tile_cursor.enabled) SetMouseCursor(CURSOR_PLAYFIELD); } } @@ -1824,7 +1825,7 @@ void HandleKey(Key key, int key_status) else stored_player[pnr].action &= ~key_action; - if (tape.single_step && tape.recording && tape.pausing) + if (tape.single_step && tape.recording && tape.pausing && !tape.use_mouse) { if (key_status == KEY_PRESSED && key_action & KEY_MOTION) { @@ -2187,7 +2188,7 @@ static void HandleTileCursor(int dx, int dy, int button) (dx < 0 ? MB_LEFTBUTTON : dx > 0 ? MB_RIGHTBUTTON : MB_RELEASED)); } - else + else if (!tile_cursor.moving) { int old_xpos = tile_cursor.xpos; int old_ypos = tile_cursor.ypos; @@ -2242,6 +2243,8 @@ void HandleJoystick() static unsigned int joytest_delay = 0; static unsigned int joytest_delay_value = GADGET_FRAME_DELAY; static int joytest_last = 0; + int delay_value_first = GADGET_FRAME_DELAY_FIRST; + int delay_value = GADGET_FRAME_DELAY; int joystick = HandleJoystickForAllPlayers(); int keyboard = key_joystick_mapping; int joy = (joystick | keyboard); @@ -2254,6 +2257,7 @@ void HandleJoystick() int newbutton = (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED); int dx = (left ? -1 : right ? 1 : 0); int dy = (up ? -1 : down ? 1 : 0); + boolean use_delay_value_first = (joytest != joytest_last); if (HandleGlobalAnimClicks(-1, -1, newbutton)) { @@ -2263,10 +2267,18 @@ void HandleJoystick() if (level.game_engine_type == GAME_ENGINE_TYPE_MM) { - // when playing MM style levels, also use delay for keyboard events if (game_status == GAME_MODE_PLAYING) + { + // when playing MM style levels, also use delay for keyboard events joytest |= keyboard; + // only use first delay value for new events, but not for changed events + use_delay_value_first = (!joytest != !joytest_last); + + // only use delay after the initial keyboard event + delay_value = 0; + } + // for any joystick or keyboard event, enable playfield tile cursor if (dx || dy || button) SetTileCursorEnabled(TRUE); @@ -2281,7 +2293,7 @@ void HandleJoystick() { /* first start with longer delay, then continue with shorter delay */ joytest_delay_value = - (joytest != joytest_last ? GADGET_FRAME_DELAY_FIRST : GADGET_FRAME_DELAY); + (use_delay_value_first ? delay_value_first : delay_value); } joytest_last = joytest; @@ -2328,7 +2340,7 @@ void HandleJoystick() return; } - if (tape.recording && tape.pausing) + if (tape.recording && tape.pausing && !tape.use_mouse) { if (joystick & JOY_ACTION) TapeTogglePause(TAPE_TOGGLE_MANUAL);