X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fevents.c;h=c32f35e91356cf6800d7a9a50a56c5ab028bda74;hb=1a22e8bdd70708d1ee0bb3f21a456eca4e3de50a;hp=21836c9dd6c67355bff8ec57d09084569c719640;hpb=7c435b7727b2d835e00b79365dd46102e0de08b4;p=rocksndiamonds.git diff --git a/src/events.c b/src/events.c index 21836c9d..c32f35e9 100644 --- a/src/events.c +++ b/src/events.c @@ -94,6 +94,25 @@ static int FilterEvents(const Event *event) ((MotionEvent *)event)->y -= video.screen_yoffset; } + if (event->type == EVENT_BUTTONPRESS || + event->type == EVENT_BUTTONRELEASE || + event->type == EVENT_MOTIONNOTIFY) + { + // do not reset mouse cursor before all pending events have been processed + if (gfx.cursor_mode == cursor_mode_last && + ((game_status == GAME_MODE_TITLE && + gfx.cursor_mode == CURSOR_NONE) || + (game_status == GAME_MODE_PLAYING && + gfx.cursor_mode == CURSOR_PLAYFIELD))) + { + SetMouseCursor(CURSOR_DEFAULT); + + DelayReached(&special_cursor_delay, 0); + + cursor_mode_last = CURSOR_DEFAULT; + } + } + // non-motion events are directly passed to event handler functions if (event->type != EVENT_MOTIONNOTIFY) return 1; @@ -111,20 +130,6 @@ static int FilterEvents(const Event *event) gfx.mouse_x = motion->x; gfx.mouse_y = motion->y; - // do no reset mouse cursor before all pending events have been processed - if (gfx.cursor_mode == cursor_mode_last && - ((game_status == GAME_MODE_TITLE && - gfx.cursor_mode == CURSOR_NONE) || - (game_status == GAME_MODE_PLAYING && - gfx.cursor_mode == CURSOR_PLAYFIELD))) - { - SetMouseCursor(CURSOR_DEFAULT); - - DelayReached(&special_cursor_delay, 0); - - cursor_mode_last = CURSOR_DEFAULT; - } - // skip mouse motion events without pressed button outside level editor if (button_status == MB_RELEASED && game_status != GAME_MODE_EDITOR && game_status != GAME_MODE_PLAYING) @@ -322,6 +327,10 @@ static void HandleMouseCursor(void) { // when playing, display a special mouse pointer inside the playfield + // display normal pointer if mouse pressed + if (button_status != MB_RELEASED) + DelayReached(&special_cursor_delay, 0); + if (gfx.cursor_mode != CURSOR_PLAYFIELD && cursor_inside_playfield && DelayReached(&special_cursor_delay, special_cursor_delay_value)) @@ -455,7 +464,7 @@ static void SetPlayerMouseAction(int mx, int my, int button) local_player->mouse_action.ly = ly; local_player->mouse_action.button = button; - if (tape.recording && tape.pausing && tape.use_mouse) + if (tape.recording && tape.pausing && tape.use_mouse_actions) { // un-pause a paused game only if mouse button was newly pressed down if (new_button) @@ -1275,7 +1284,7 @@ static void HandleButtonOrFinger_FollowFinger(int mx, int my, int button) int last_move_dir = (ABS(dx) > ABS(dy) ? MV_VERTICAL : MV_HORIZONTAL); if (level.game_engine_type == GAME_ENGINE_TYPE_EM) - level.native_em_level->ply[0]->last_move_dir = last_move_dir; + game_em.ply[0]->last_move_dir = last_move_dir; else local_player->last_move_dir = last_move_dir; @@ -1348,6 +1357,8 @@ static void HandleButtonOrFinger_FollowFinger(int mx, int my, int button) static void HandleButtonOrFinger(int mx, int my, int button) { + boolean valid_mouse_event = (mx != -1 && my != -1 && button != -1); + if (game_status != GAME_MODE_PLAYING) return; @@ -1364,6 +1375,8 @@ static void HandleButtonOrFinger(int mx, int my, int button) { if (strEqual(setup.touch.control_type, TOUCH_CONTROL_FOLLOW_FINGER)) HandleButtonOrFinger_FollowFinger(mx, my, button); + else if (game.use_mouse_actions && valid_mouse_event) + SetPlayerMouseAction(mx, my, button); } } @@ -2085,43 +2098,46 @@ void HandleKey(Key key, int key_status) if (stored_player[pnr].snap_action) stored_player[pnr].action |= JOY_BUTTON_SNAP; - if (tape.single_step && tape.recording && tape.pausing && !tape.use_mouse) + if (tape.recording && tape.pausing && tape.use_key_actions) { - if (key_status == KEY_PRESSED && key_action & KEY_MOTION) + if (tape.single_step) { - TapeTogglePause(TAPE_TOGGLE_AUTOMATIC); + if (key_status == KEY_PRESSED && key_action & KEY_MOTION) + { + TapeTogglePause(TAPE_TOGGLE_AUTOMATIC); - // if snap key already pressed, keep pause mode when releasing - if (stored_player[pnr].action & KEY_BUTTON_SNAP) - has_snapped[pnr] = TRUE; - } - else if (key_status == KEY_PRESSED && key_action & KEY_BUTTON_DROP) - { - TapeTogglePause(TAPE_TOGGLE_AUTOMATIC); + // if snap key already pressed, keep pause mode when releasing + if (stored_player[pnr].action & KEY_BUTTON_SNAP) + has_snapped[pnr] = TRUE; + } + else if (key_status == KEY_PRESSED && key_action & KEY_BUTTON_DROP) + { + TapeTogglePause(TAPE_TOGGLE_AUTOMATIC); - if (level.game_engine_type == GAME_ENGINE_TYPE_SP && - getRedDiskReleaseFlag_SP() == 0) + if (level.game_engine_type == GAME_ENGINE_TYPE_SP && + getRedDiskReleaseFlag_SP() == 0) + { + // add a single inactive frame before dropping starts + stored_player[pnr].action &= ~KEY_BUTTON_DROP; + stored_player[pnr].force_dropping = TRUE; + } + } + else if (key_status == KEY_RELEASED && key_action & KEY_BUTTON_SNAP) { - // add a single inactive frame before dropping starts - stored_player[pnr].action &= ~KEY_BUTTON_DROP; - stored_player[pnr].force_dropping = TRUE; + // if snap key was pressed without direction, leave pause mode + if (!has_snapped[pnr]) + TapeTogglePause(TAPE_TOGGLE_AUTOMATIC); + + has_snapped[pnr] = FALSE; } } - else if (key_status == KEY_RELEASED && key_action & KEY_BUTTON_SNAP) + else { - // if snap key was pressed without direction, leave pause mode - if (!has_snapped[pnr]) - TapeTogglePause(TAPE_TOGGLE_AUTOMATIC); - - has_snapped[pnr] = FALSE; + // prevent key release events from un-pausing a paused game + if (key_status == KEY_PRESSED && key_action & KEY_ACTION) + TapeTogglePause(TAPE_TOGGLE_MANUAL); } } - else if (tape.recording && tape.pausing && !tape.use_mouse) - { - // prevent key release events from un-pausing a paused game - if (key_status == KEY_PRESSED && key_action & KEY_ACTION) - TapeTogglePause(TAPE_TOGGLE_MANUAL); - } // for MM style levels, handle in-game keyboard input in HandleJoystick() if (level.game_engine_type == GAME_ENGINE_TYPE_MM) @@ -2617,15 +2633,18 @@ void HandleJoystick(void) return; } - if (tape.single_step && tape.recording && tape.pausing && !tape.use_mouse) - { - if (joystick & JOY_ACTION) - TapeTogglePause(TAPE_TOGGLE_AUTOMATIC); - } - else if (tape.recording && tape.pausing && !tape.use_mouse) + if (tape.recording && tape.pausing && tape.use_key_actions) { - if (joystick & JOY_ACTION) - TapeTogglePause(TAPE_TOGGLE_MANUAL); + if (tape.single_step) + { + if (joystick & JOY_ACTION) + TapeTogglePause(TAPE_TOGGLE_AUTOMATIC); + } + else + { + if (joystick & JOY_ACTION) + TapeTogglePause(TAPE_TOGGLE_MANUAL); + } } if (level.game_engine_type == GAME_ENGINE_TYPE_MM)