X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fevents.c;h=bb28e127eae468ce34303bc5fe507ca545f38aae;hb=c9735f4510c07f163fc103d61ba4e0d2010c2032;hp=79ffdd4ad02613fb5bf65e609be6ed563b87405b;hpb=df8111be2dc97172f30c7162eca4641d027e2aa4;p=rocksndiamonds.git diff --git a/src/events.c b/src/events.c index 79ffdd4a..bb28e127 100644 --- a/src/events.c +++ b/src/events.c @@ -1,7 +1,7 @@ /*********************************************************** * Rocks'n'Diamonds -- McDuffin Strikes Back! * *----------------------------------------------------------* -* (c) 1995-2001 Artsoft Entertainment * +* (c) 1995-2002 Artsoft Entertainment * * Holger Schemel * * Detmolder Strasse 189 * * 33604 Bielefeld * @@ -21,7 +21,6 @@ #include "editor.h" #include "files.h" #include "tape.h" -#include "joystick.h" #include "network.h" /* values for key_status */ @@ -127,7 +126,11 @@ void HandleOtherEvents(Event *event) break; case EVENT_UNMAPNOTIFY: +#if 0 + /* This causes the game to stop not only when iconified, but also + when on another virtual desktop, which might be not desired. */ SleepWhileUnmapped(); +#endif break; case EVENT_FOCUSIN: @@ -177,6 +180,16 @@ void ClearEventQueue() } } +void ClearPlayerAction() +{ + int i; + + /* simulate key release events for still pressed keys */ + key_joystick_mapping = 0; + for (i=0; ix, y = event->y; - int width = event->width, height = event->height; - - if (setup.direct_draw && game_status==PLAYING) - { - int xx,yy; - int x1 = (x-SX)/TILEX, y1 = (y-SY)/TILEY; - int x2 = (x-SX+width)/TILEX, y2 = (y-SY+height)/TILEY; - - SetDrawtoField(DRAW_BACKBUFFER); - - for(xx=0; xx=x1 && xx<=x2 && yy>=y1 && yy<=y2) - DrawScreenField(xx,yy); - DrawAllPlayers(); - - SetDrawtoField(DRAW_DIRECT); - } - - if (setup.soft_scrolling && game_status == PLAYING) - { - int fx = FX, fy = FY; - - fx += (ScreenMovDir & (MV_LEFT|MV_RIGHT) ? ScreenGfxPos : 0); - fy += (ScreenMovDir & (MV_UP|MV_DOWN) ? ScreenGfxPos : 0); - - BlitBitmap(fieldbuffer, backbuffer, fx,fy, SXSIZE,SYSIZE, SX,SY); - } - - BlitBitmap(drawto, window, x,y, width,height, x,y); - + RedrawPlayfield(FALSE, event->x, event->y, event->width, event->height); FlushDisplay(); #endif } @@ -301,16 +283,11 @@ void HandleFocusEvent(FocusChangeEvent *event) if (event->type == EVENT_FOCUSOUT) { - int i; - KeyboardAutoRepeatOn(); - old_joystick_status = joystick_status; - joystick_status = JOYSTICK_OFF; + old_joystick_status = joystick.status; + joystick.status = JOYSTICK_NOT_AVAILABLE; - /* simulate key release events for still pressed keys */ - key_joystick_mapping = 0; - for (i=0; itype == EVENT_FOCUSIN) { @@ -336,7 +313,7 @@ void HandleFocusEvent(FocusChangeEvent *event) KeyboardAutoRepeatOff(); } if (old_joystick_status != -1) - joystick_status = old_joystick_status; + joystick.status = old_joystick_status; } } @@ -393,10 +370,6 @@ void HandleButton(int mx, int my, int button) HandleSetupScreen(mx,my, 0,0, button); break; - case SETUPINPUT: - HandleSetupInputScreen(mx,my, 0,0, button); - break; - case PLAYING: #ifdef DEBUG if (button == MB_RELEASED) @@ -454,6 +427,9 @@ void HandleKey(Key key, int key_status) if (game_status == PLAYING) { + /* only needed for single-step tape recording mode */ + static boolean clear_button_2[MAX_PLAYERS] = { FALSE,FALSE,FALSE,FALSE }; + static boolean bomb_placed[MAX_PLAYERS] = { FALSE,FALSE,FALSE,FALSE }; int pnr; for (pnr=0; pnr