X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fevents.c;h=bad68898754e4249cdc09113095de3dc57728356;hb=5eabbc4d089dcf4de6ddcc78159efd6a9ecef978;hp=e371b63455b1384f0762765c6269bdf1850b1650;hpb=1e99bc0a89b3d120e8fbc193e307af741ad4efbc;p=rocksndiamonds.git diff --git a/src/events.c b/src/events.c index e371b634..bad68898 100644 --- a/src/events.c +++ b/src/events.c @@ -19,7 +19,7 @@ #include "editor.h" #include "files.h" #include "tape.h" -#include "cartoons.h" +#include "anim.h" #include "network.h" @@ -289,9 +289,6 @@ void HandleMouseCursor() void EventLoop(void) { - unsigned int sync_frame_delay = 0; - unsigned int sync_frame_delay_value = GAME_FRAME_DELAY; - while (1) { if (PendingEvent()) @@ -308,11 +305,11 @@ void EventLoop(void) if (game_status == GAME_MODE_PLAYING) HandleGameActions(); - /* refresh window contents from drawing buffer, if needed */ + /* always copy backbuffer to visible screen for every video frame */ BackToFront(); - if (game_status != GAME_MODE_PLAYING) - WaitUntilDelayReached(&sync_frame_delay, sync_frame_delay_value); + /* reset video frame delay to default (may change again while playing) */ + SetVideoFrameDelay(GAME_FRAME_DELAY); if (game_status == GAME_MODE_QUIT) return; @@ -463,10 +460,13 @@ void HandleWindowEvent(WindowEvent *event) event_name, event->data1, event->data2); #endif +#if 0 + // (not needed, as the screen gets redrawn every 20 ms anyway) if (event->event == SDL_WINDOWEVENT_SIZE_CHANGED || event->event == SDL_WINDOWEVENT_RESIZED || event->event == SDL_WINDOWEVENT_EXPOSED) SDLRedrawWindow(); +#endif if (event->event == SDL_WINDOWEVENT_RESIZED && !video.fullscreen_enabled) { @@ -480,8 +480,10 @@ void HandleWindowEvent(WindowEvent *event) int new_xpercent = (100 * new_window_width / video.width); int new_ypercent = (100 * new_window_height / video.height); - setup.window_scaling_percent = video.window_scaling_percent = - MIN(MAX(MIN_WINDOW_SCALING_PERCENT, MIN(new_xpercent, new_ypercent)), + // (extreme window scaling allowed, but cannot be saved permanently) + video.window_scaling_percent = MIN(new_xpercent, new_ypercent); + setup.window_scaling_percent = + MIN(MAX(MIN_WINDOW_SCALING_PERCENT, video.window_scaling_percent), MAX_WINDOW_SCALING_PERCENT); video.window_width = new_window_width; @@ -1357,7 +1359,8 @@ void HandleKey(Key key, int key_status) key == KSYM_plus || key == KSYM_0) && ((GetKeyModState() & KMOD_Control) || - (GetKeyModState() & KMOD_Alt)) && + (GetKeyModState() & KMOD_Alt) || + (GetKeyModState() & KMOD_Meta)) && video.window_scaling_available && !video.fullscreen_enabled) { @@ -1621,15 +1624,6 @@ void HandleNoEvent() { case GAME_MODE_MAIN: DrawPreviewLevelAnimation(); - DoAnimation(); - break; - - case GAME_MODE_LEVELS: - case GAME_MODE_LEVELNR: - case GAME_MODE_SETUP: - case GAME_MODE_INFO: - case GAME_MODE_SCORES: - DoAnimation(); break; case GAME_MODE_EDITOR: