X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fevents.c;h=b5be2a1610394fd4e33fa3078d2e3e5124eeff8c;hb=de8b3ae622eae10f1caf96872fb1790f7bd9644b;hp=4bf6da2d2ece4046f314267a48ae0d589eadee8a;hpb=a1bc27d0855dc6fa72c4c361fc1671b2dcc6547b;p=rocksndiamonds.git diff --git a/src/events.c b/src/events.c index 4bf6da2d..b5be2a16 100644 --- a/src/events.c +++ b/src/events.c @@ -1,7 +1,7 @@ /*********************************************************** * Rocks'n'Diamonds -- McDuffin Strikes Back! * *----------------------------------------------------------* -* (c) 1995-2001 Artsoft Entertainment * +* (c) 1995-2002 Artsoft Entertainment * * Holger Schemel * * Detmolder Strasse 189 * * 33604 Bielefeld * @@ -30,15 +30,31 @@ /* event filter especially needed for SDL event filtering due to - delay problems with lots of mouse motion events when mouse - button not pressed */ + delay problems with lots of mouse motion events when mouse button + not pressed (X11 can handle this with 'PointerMotionHintMask') */ int FilterMouseMotionEvents(const Event *event) { + /* non-motion events are directly passed to event handler functions */ if (event->type != EVENT_MOTIONNOTIFY) return 1; - /* get mouse motion events without pressed button only in level editor */ + /* when playing, display a different mouse pointer inside the playfield */ + if (game_status == PLAYING) + { + static boolean inside_field = FALSE; + MotionEvent *motion = (MotionEvent *)event; + + if ((motion->x >= SX && motion->x < SX + SXSIZE && + motion->y >= SY && motion->y < SY + SYSIZE) != inside_field) + { + inside_field = !inside_field; + + SetMouseCursor(inside_field ? CURSOR_PLAYFIELD : CURSOR_DEFAULT); + } + } + + /* skip mouse motion events without pressed button outside level editor */ if (button_status == MB_RELEASED && game_status != LEVELED) return 0; else @@ -126,7 +142,11 @@ void HandleOtherEvents(Event *event) break; case EVENT_UNMAPNOTIFY: +#if 0 + /* This causes the game to stop not only when iconified, but also + when on another virtual desktop, which might be not desired. */ SleepWhileUnmapped(); +#endif break; case EVENT_FOCUSIN: @@ -176,6 +196,16 @@ void ClearEventQueue() } } +void ClearPlayerAction() +{ + int i; + + /* simulate key release events for still pressed keys */ + key_joystick_mapping = 0; + for (i=0; itype == EVENT_FOCUSOUT) { - int i; - KeyboardAutoRepeatOn(); old_joystick_status = joystick.status; joystick.status = JOYSTICK_NOT_AVAILABLE; - /* simulate key release events for still pressed keys */ - key_joystick_mapping = 0; - for (i=0; itype == EVENT_FOCUSIN) { @@ -418,6 +443,9 @@ void HandleKey(Key key, int key_status) if (game_status == PLAYING) { + /* only needed for single-step tape recording mode */ + static boolean clear_button_2[MAX_PLAYERS] = { FALSE,FALSE,FALSE,FALSE }; + static boolean bomb_placed[MAX_PLAYERS] = { FALSE,FALSE,FALSE,FALSE }; int pnr; for (pnr=0; pnr