X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fevents.c;h=b563a8605e0c54fd28fea397576e9a119613eadf;hb=19e3dfa321d39a822bda8fa489fb76f25f9f9165;hp=69b67685b87b95f7503fdd6a75843f12fc531076;hpb=cf5b3a1e9077e88eb40ce2fb59e985a0ae037c84;p=rocksndiamonds.git diff --git a/src/events.c b/src/events.c index 69b67685..b563a860 100644 --- a/src/events.c +++ b/src/events.c @@ -61,7 +61,7 @@ void EventLoop(void) else /* got no event, but don't be lazy... */ { HandleNoXEvent(); - Delay(10000); /* don't use all CPU time when idle */ + Delay(1000); /* don't use all CPU time when idle */ } XSync(display,FALSE); @@ -149,7 +149,7 @@ void HandleExposeEvent(XExposeEvent *event) int x1 = (x-SX)/TILEX, y1 = (y-SY)/TILEY; int x2 = (x-SX+width)/TILEX, y2 = (y-SY+height)/TILEY; - drawto_field = backbuffer; + SetDrawtoField(DRAW_BACKBUFFER); for(xx=0;xxtype == FocusIn) { @@ -262,10 +268,8 @@ void HandleButton(int mx, int my, int button) } } -int Gamespeed = 4; -int Movemethod = 0; -int Movespeed[2] = { 10, 3 }; -char *Movespeed_text[2] = { "asynchron", "syncron" }; +int GameSpeed = 2; +int MoveSpeed = 8; void HandleKey(KeySym key, int key_status) { @@ -361,6 +365,8 @@ void HandleKey(KeySym key, int key_status) case XK_Control_R: case XK_Alt_R: case XK_Meta_R: + case XK_Mode_switch: + case XK_Multi_key: case XK_B: /* (Bombe legen) */ case XK_b: joy |= JOY_BUTTON_2; @@ -377,11 +383,11 @@ void HandleKey(KeySym key, int key_status) key_joystick_mapping &= ~joy; HandleJoystick(); - - if (game_status != PLAYING) - key_joystick_mapping = 0; } + if (game_status != PLAYING) + key_joystick_mapping = 0; + if (key_status == KEY_RELEASED) return; @@ -462,52 +468,58 @@ void HandleKey(KeySym key, int key_status) case XK_7: case XK_8: case XK_9: - Movespeed[Movemethod] = (Movemethod == 0 ? 4 : 0) + (key - XK_0); - printf("method == %d, speed == %d (%s)\n", - Movemethod, Movespeed[Movemethod], - Movespeed_text[Movemethod]); + /* + MoveSpeed = key - XK_0; + printf("speed == %d\n", MoveSpeed); + break; + */ + + if (key == XK_0) + GameSpeed = 50; + else + GameSpeed = key - XK_0; + printf("GameSpeed == %d\n", GameSpeed); break; case XK_a: - Movemethod = !Movemethod; - printf("method == %d, speed == %d (%s)\n", - Movemethod, Movespeed[Movemethod], - Movespeed_text[Movemethod]); + if (ScrollSteps == TILEX/4) + ScrollSteps = TILEX/8; + else + ScrollSteps = TILEX/4; break; case XK_f: - Gamespeed = 2; - printf("gamespeed == %d\n", Gamespeed); + GameSpeed = 2; + printf("GameSpeed == %d\n", GameSpeed); break; case XK_g: - Gamespeed = 3; - printf("gamespeed == %d\n", Gamespeed); + GameSpeed = 3; + printf("GameSpeed == %d\n", GameSpeed); break; case XK_h: - Gamespeed = 4; - printf("gamespeed == %d\n", Gamespeed); + GameSpeed = 4; + printf("GameSpeed == %d\n", GameSpeed); break; case XK_l: - Gamespeed = 10; - printf("gamespeed == %d\n", Gamespeed); + GameSpeed = 50; + printf("GameSpeed == %d\n", GameSpeed); break; case XK_Q: case XK_q: Dynamite = 1000; break; -#endif case XK_x: { - int i,j,k, num_steps = 16, step_size = TILEX / num_steps; + int i,j,k, num_steps = 8, step_size = TILEX / num_steps; static long scroll_delay=0; long scroll_delay_value = 4*4 / num_steps; printf("Scroll test\n"); - for(i=0;i<10;i++) + for(i=0;i<3;i++) { for(j=0;j