X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fevents.c;h=a38a6ef0f96c40825db0d04fb710114ce5685c00;hb=a4d4e8e444b21b58dcc88b52ff22726c545142a4;hp=9a2cdd41b6f6cce864ff645838e8572564bd3d9d;hpb=1478ab1f979ae33fd900e5148c5d00dcba5ad402;p=rocksndiamonds.git diff --git a/src/events.c b/src/events.c index 9a2cdd41..a38a6ef0 100644 --- a/src/events.c +++ b/src/events.c @@ -1,13 +1,12 @@ /*********************************************************** * Rocks'n'Diamonds -- McDuffin Strikes Back! * *----------------------------------------------------------* -* ©1995 Artsoft Development * -* Holger Schemel * -* 33659 Bielefeld-Senne * -* Telefon: (0521) 493245 * -* eMail: aeglos@valinor.owl.de * -* aeglos@uni-paderborn.de * -* q99492@pbhrzx.uni-paderborn.de * +* (c) 1995-98 Artsoft Entertainment * +* Holger Schemel * +* Oststrasse 11a * +* 33604 Bielefeld * +* phone: ++49 +521 290471 * +* email: aeglos@valinor.owl.de * *----------------------------------------------------------* * events.c * ***********************************************************/ @@ -21,12 +20,13 @@ #include "misc.h" #include "tape.h" #include "joystick.h" +#include "network.h" void EventLoop(void) { while(1) { - if (XPending(display)) /* got an event */ + if (XPending(display)) /* got event from X server */ { XEvent event; @@ -34,34 +34,40 @@ void EventLoop(void) switch(event.type) { - case Expose: - HandleExposeEvent((XExposeEvent *) &event); - break; - case UnmapNotify: - SleepWhileUnmapped(); - break; case ButtonPress: case ButtonRelease: HandleButtonEvent((XButtonEvent *) &event); break; + case MotionNotify: HandleMotionEvent((XMotionEvent *) &event); break; + case KeyPress: case KeyRelease: HandleKeyEvent((XKeyEvent *) &event); break; - case FocusIn: - case FocusOut: - HandleFocusEvent((XFocusChangeEvent *) &event); - break; - case ClientMessage: - HandleClientMessageEvent((XClientMessageEvent *) &event); - break; + default: + HandleOtherEvents(&event); break; } } + + HandleNoXEvent(); + + /* don't use all CPU time when idle; the main loop while playing + has its own synchronization and is CPU friendly, too */ + + if (game_status != PLAYING) + { + XSync(display, FALSE); + Delay(10); + } + + + +#if 0 else /* got no event, but don't be lazy... */ { HandleNoXEvent(); @@ -75,12 +81,41 @@ void EventLoop(void) Delay(10); } } +#endif + + if (game_status == EXITGAME) return; } } +void HandleOtherEvents(XEvent *event) +{ + switch(event->type) + { + case Expose: + HandleExposeEvent((XExposeEvent *) event); + break; + + case UnmapNotify: + SleepWhileUnmapped(); + break; + + case FocusIn: + case FocusOut: + HandleFocusEvent((XFocusChangeEvent *) event); + break; + + case ClientMessage: + HandleClientMessageEvent((XClientMessageEvent *) event); + break; + + default: + break; + } +} + void ClearEventQueue() { while(XPending(display)) @@ -91,26 +126,16 @@ void ClearEventQueue() switch(event.type) { - case Expose: - HandleExposeEvent((XExposeEvent *) &event); - break; - case UnmapNotify: - SleepWhileUnmapped(); - break; case ButtonRelease: button_status = MB_RELEASED; break; + case KeyRelease: key_joystick_mapping = 0; break; - case FocusIn: - case FocusOut: - HandleFocusEvent((XFocusChangeEvent *) &event); - break; - case ClientMessage: - HandleClientMessageEvent((XClientMessageEvent *) &event); - break; + default: + HandleOtherEvents(&event); break; } } @@ -118,7 +143,7 @@ void ClearEventQueue() void SleepWhileUnmapped() { - BOOL window_unmapped = TRUE; + boolean window_unmapped = TRUE; XAutoRepeatOn(display); @@ -130,22 +155,27 @@ void SleepWhileUnmapped() switch(event.type) { - case Expose: - HandleExposeEvent((XExposeEvent *) &event); - break; case ButtonRelease: button_status = MB_RELEASED; break; + case KeyRelease: key_joystick_mapping = 0; break; + case MapNotify: window_unmapped = FALSE; break; - case ClientMessage: - HandleClientMessageEvent((XClientMessageEvent *) &event); + + case UnmapNotify: + /* this is only to surely prevent the 'should not happen' case + * of recursively looping between 'SleepWhileUnmapped()' and + * 'HandleOtherEvents()' which usually calls this funtion. + */ break; + default: + HandleOtherEvents(&event); break; } } @@ -159,7 +189,7 @@ void HandleExposeEvent(XExposeEvent *event) int x = event->x, y = event->y; int width = event->width, height = event->height; - if (direct_draw_on && game_status==PLAYING) + if (setup.direct_draw_on && game_status==PLAYING) { int xx,yy; int x1 = (x-SX)/TILEX, y1 = (y-SY)/TILEY; @@ -176,12 +206,12 @@ void HandleExposeEvent(XExposeEvent *event) SetDrawtoField(DRAW_DIRECT); } - if (soft_scrolling_on && game_status == PLAYING) + if (setup.soft_scrolling_on && game_status == PLAYING) { int fx = FX, fy = FY; - fx += (local_player->MovDir & (MV_LEFT|MV_RIGHT) ? ScreenMovPos : 0); - fy += (local_player->MovDir & (MV_UP|MV_DOWN) ? ScreenMovPos : 0); + fx += (ScreenMovDir & (MV_LEFT|MV_RIGHT) ? ScreenGfxPos : 0); + fy += (ScreenMovDir & (MV_UP|MV_DOWN) ? ScreenGfxPos : 0); XCopyArea(display,fieldbuffer,backbuffer,gc, fx,fy, SXSIZE,SYSIZE, @@ -245,7 +275,7 @@ void HandleClientMessageEvent(XClientMessageEvent *event) { if ((event->window == window) && (event->data.l[0] == XInternAtom(display, "WM_DELETE_WINDOW", FALSE))) - CloseAll(); + CloseAllAndExit(0); } void HandleButton(int mx, int my, int button) @@ -273,7 +303,7 @@ void HandleButton(int mx, int my, int button) int sx = (mx - SX) / TILEX; int sy = (my - SY) / TILEY; - if (IN_SCR_FIELD(sx,sy)) + if (IN_VIS_FIELD(sx,sy)) { int x = LEVELX(sx); int y = LEVELY(sy); @@ -295,27 +325,45 @@ void HandleButton(int mx, int my, int button) case MAINMENU: HandleMainMenu(mx,my,0,0,button); break; + case TYPENAME: HandleTypeName(0,XK_Return); break; + case CHOOSELEVEL: HandleChooseLevel(mx,my,0,0,button); break; + case HALLOFFAME: HandleHallOfFame(button); break; + case LEVELED: LevelEd(mx,my,button); break; + case HELPSCREEN: HandleHelpScreen(button); break; + case SETUP: HandleSetupScreen(mx,my,0,0,button); break; + + case SETUPINPUT: + HandleSetupInputScreen(mx,my,0,0,button); + break; + case PLAYING: + + /* --> NoXEvent() will follow */ + + /* HandleGameActions(0); + */ + break; + default: break; } @@ -340,6 +388,7 @@ void HandleKey(KeySym key, int key_status) case XK_j: joy |= JOY_LEFT; break; + case XK_Right: #ifdef XK_KP_Right case XK_KP_Right: @@ -351,6 +400,7 @@ void HandleKey(KeySym key, int key_status) case XK_k: joy |= JOY_RIGHT; break; + case XK_Up: #ifdef XK_KP_Up case XK_KP_Up: @@ -362,6 +412,7 @@ void HandleKey(KeySym key, int key_status) case XK_i: joy |= JOY_UP; break; + case XK_Down: #ifdef XK_KP_Down case XK_KP_Down: @@ -373,54 +424,63 @@ void HandleKey(KeySym key, int key_status) case XK_m: joy |= JOY_DOWN; break; + #ifdef XK_KP_Home case XK_KP_Home: /* Diagonalrichtungen */ #endif case XK_KP_7: joy |= JOY_UP | JOY_LEFT; break; + #ifdef XK_KP_Page_Up case XK_KP_Page_Up: #endif case XK_KP_9: joy = JOY_UP | JOY_RIGHT; break; + #ifdef XK_KP_End case XK_KP_End: #endif case XK_KP_1: joy |= JOY_DOWN | JOY_LEFT; break; + #ifdef XK_KP_Page_Down case XK_KP_Page_Down: #endif case XK_KP_3: joy |= JOY_DOWN | JOY_RIGHT; break; + #ifndef MSDOS case XK_S: /* Feld entfernen */ #endif case XK_s: joy |= JOY_BUTTON_1 | JOY_LEFT; break; + #ifndef MSDOS case XK_D: #endif case XK_d: joy |= JOY_BUTTON_1 | JOY_RIGHT; break; + #ifndef MSDOS case XK_E: #endif case XK_e: joy |= JOY_BUTTON_1 | JOY_UP; break; + #ifndef MSDOS case XK_X: #endif case XK_x: joy |= JOY_BUTTON_1 | JOY_DOWN; break; + case XK_Shift_L: /* Linker Feuerknopf */ #ifndef MSDOS case XK_Control_L: @@ -429,6 +489,7 @@ void HandleKey(KeySym key, int key_status) #endif joy |= JOY_BUTTON_1; break; + case XK_Shift_R: /* Rechter Feuerknopf */ #ifndef MSDOS case XK_Control_R: @@ -441,6 +502,7 @@ void HandleKey(KeySym key, int key_status) case XK_b: joy |= JOY_BUTTON_2; break; + default: break; } @@ -485,10 +547,11 @@ void HandleKey(KeySym key, int key_status) case TYPENAME: HandleTypeName(0,key); break; + case MAINMENU: case CHOOSELEVEL: case SETUP: - { + case SETUPINPUT: switch(key) { case XK_Return: @@ -498,15 +561,19 @@ void HandleKey(KeySym key, int key_status) HandleChooseLevel(0,0,0,0,MB_MENU_CHOICE); else if (game_status==SETUP) HandleSetupScreen(0,0,0,0,MB_MENU_CHOICE); + else if (game_status==SETUPINPUT) + HandleSetupInputScreen(0,0,0,0,MB_MENU_CHOICE); break; + default: break; } break; - } + case HELPSCREEN: HandleHelpScreen(MB_RELEASED); break; + case HALLOFFAME: switch(key) { @@ -515,13 +582,16 @@ void HandleKey(KeySym key, int key_status) DrawMainMenu(); BackToFront(); break; + default: break; } break; + case LEVELED: LevelNameTyping(key); break; + case PLAYING: { switch(key) @@ -558,14 +628,17 @@ void HandleKey(KeySym key, int key_status) ScrollStepSize = TILEX/8; printf("ScrollStepSize == %d (1/8)\n", ScrollStepSize); break; + case XK_g: ScrollStepSize = TILEX/4; printf("ScrollStepSize == %d (1/4)\n", ScrollStepSize); break; + case XK_h: ScrollStepSize = TILEX/2; printf("ScrollStepSize == %d (1/2)\n", ScrollStepSize); break; + case XK_l: ScrollStepSize = TILEX; printf("ScrollStepSize == %d (1/1)\n", ScrollStepSize); @@ -648,7 +721,7 @@ void HandleKey(KeySym key, int key_status) } */ - printf("direct_draw_on == %d\n", direct_draw_on); + printf("direct_draw_on == %d\n", setup.direct_draw_on); break; @@ -667,6 +740,20 @@ void HandleKey(KeySym key, int key_status) printf("\n"); } + break; + + case XK_t: + { + char *color[] = { "yellow", "red", "green", "blue" }; + + do + TestPlayer = (TestPlayer + 1) % MAX_PLAYERS; + while(!stored_player[TestPlayer].active); + + printf("TestPlayer = %d (%s player)\n", + TestPlayer, color[TestPlayer]); + } + break; #endif @@ -688,6 +775,9 @@ void HandleNoXEvent() return; } + if (options.network) + HandleNetworking(); + switch(game_status) { case MAINMENU: @@ -695,8 +785,10 @@ void HandleNoXEvent() case HALLOFFAME: case HELPSCREEN: case SETUP: + case SETUPINPUT: HandleJoystick(); break; + case PLAYING: HandleJoystick(); @@ -705,6 +797,7 @@ void HandleNoXEvent() */ break; + default: break; } @@ -714,7 +807,7 @@ void HandleJoystick() { int joystick = Joystick(); int keyboard = key_joystick_mapping; - int joy = (tape.playing ? TapePlayAction() : (joystick | keyboard)); + int joy = (joystick | keyboard); int left = joy & JOY_LEFT; int right = joy & JOY_RIGHT; int up = joy & JOY_UP; @@ -729,10 +822,11 @@ void HandleJoystick() case MAINMENU: case CHOOSELEVEL: case SETUP: + case SETUPINPUT: { static long joystickmove_delay = 0; - if (joystick && !button && !DelayReached(&joystickmove_delay,15)) + if (joystick && !button && !DelayReached(&joystickmove_delay,150)) newbutton = dx = dy = 0; if (game_status==MAINMENU) @@ -741,6 +835,9 @@ void HandleJoystick() HandleChooseLevel(0,0,dx,dy,newbutton ? MB_MENU_CHOICE : MB_MENU_MARK); else if (game_status==SETUP) HandleSetupScreen(0,0,dx,dy,newbutton ? MB_MENU_CHOICE : MB_MENU_MARK); + else if (game_status==SETUPINPUT) + HandleSetupInputScreen(0,0,dx,dy, + newbutton ? MB_MENU_CHOICE : MB_MENU_MARK); break; } @@ -767,7 +864,7 @@ void HandleJoystick() if (tape.pausing || AllPlayersGone) joy = 0; - HandleGameActions(joy); + HandleGameActions((byte)joy); break; default: