X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fevents.c;h=a336f013d3a5ae35140ad8095734aa216e643a58;hb=41364660abbcb81a83f5018be3655352ecdf1ac9;hp=b9e4e9a2a5127bcd3a007623d04672f7aab6e3fb;hpb=05c80e257e74b9f48c5d4b5cc807db0a4fb82fd2;p=rocksndiamonds.git diff --git a/src/events.c b/src/events.c index b9e4e9a2..a336f013 100644 --- a/src/events.c +++ b/src/events.c @@ -169,7 +169,7 @@ void SleepWhileUnmapped() } } - if (game_status==PLAYING) + if (game_status == PLAYING) XAutoRepeatOff(display); } @@ -216,7 +216,7 @@ void HandleButtonEvent(XButtonEvent *event) { motion_status = FALSE; - if (event->type==ButtonPress) + if (event->type == ButtonPress) button_status = event->button; else button_status = MB_RELEASED; @@ -226,9 +226,21 @@ void HandleButtonEvent(XButtonEvent *event) void HandleMotionEvent(XMotionEvent *event) { + Window root, child; + int root_x, root_y; + int win_x, win_y; + unsigned int mask; + + if (!XQueryPointer(display, window, &root, &child, &root_x, &root_y, + &win_x, &win_y, &mask)) + return; + + if (!button_status && game_status != LEVELED) + return; + motion_status = TRUE; - HandleButton(event->x, event->y, button_status); + HandleButton(win_x, win_y, button_status); } void HandleKeyEvent(XKeyEvent *event) @@ -262,13 +274,36 @@ void HandleFocusEvent(XFocusChangeEvent *event) if (event->type == FocusOut) { + int i; + XAutoRepeatOn(display); old_joystick_status = joystick_status; joystick_status = JOYSTICK_OFF; + + /* simulate key release events for still pressed keys */ key_joystick_mapping = 0; + for (i=0; itype == FocusIn) { + /* When there are two Rocks'n'Diamonds windows which overlap and + the player moves the pointer from one game window to the other, + a 'FocusOut' event is generated for the window the pointer is + leaving and a 'FocusIn' event is generated for the window the + pointer is entering. In some cases, it can happen that the + 'FocusIn' event is handled by the one game process before the + 'FocusOut' event by the other game process. In this case the + X11 environment would end up with activated keyboard auto repeat, + because unfortunately this is a global setting and not (which + would be far better) set for each X11 window individually. + The effect would be keyboard auto repeat while playing the game + (game_status == PLAYING), which is not desired. + To avoid this special case, we just wait 1/50 second before + processing the 'FocusIn' event. + */ + + Delay(20); if (game_status == PLAYING) XAutoRepeatOff(display); if (old_joystick_status != -1) @@ -300,9 +335,11 @@ void HandleButton(int mx, int my, int button) old_mx = mx; old_my = my; + /* HandleVideoButtons(mx,my, button); HandleSoundButtons(mx,my, button); HandleGameButtons(mx,my, button); + */ } HandleGadgets(mx, my, button); @@ -326,7 +363,6 @@ void HandleButton(int mx, int my, int button) break; case LEVELED: - LevelEd(mx,my, button); break; case HELPSCREEN: @@ -532,7 +568,6 @@ void HandleKey(KeySym key, int key_status) case LEVELED: HandleLevelEditorKeyInput(key); - LevelNameTyping(key); break; case PLAYING: