X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fevents.c;h=976974ac58891e6b9c8db2bab1c9057e876dac75;hb=8cef2a63b6c56ba086183693d3f73f02862cbd8f;hp=48638bdeea8cd7f31bc409e9df7f81f7a91f3626;hpb=7b31a77eec53ed2b96d5924a743b0706c9e4b11c;p=rocksndiamonds.git diff --git a/src/events.c b/src/events.c index 48638bde..976974ac 100644 --- a/src/events.c +++ b/src/events.c @@ -1,13 +1,12 @@ /*********************************************************** * Rocks'n'Diamonds -- McDuffin Strikes Back! * *----------------------------------------------------------* -* ©1995 Artsoft Development * -* Holger Schemel * -* 33659 Bielefeld-Senne * -* Telefon: (0521) 493245 * -* eMail: aeglos@valinor.owl.de * -* aeglos@uni-paderborn.de * -* q99492@pbhrzx.uni-paderborn.de * +* (c) 1995-98 Artsoft Entertainment * +* Holger Schemel * +* Oststrasse 11a * +* 33604 Bielefeld * +* phone: ++49 +521 290471 * +* email: aeglos@valinor.owl.de * *----------------------------------------------------------* * events.c * ***********************************************************/ @@ -21,12 +20,13 @@ #include "misc.h" #include "tape.h" #include "joystick.h" +#include "network.h" void EventLoop(void) { while(1) { - if (XPending(display)) /* got an event */ + if (XPending(display)) /* got event from X server */ { XEvent event; @@ -62,6 +62,21 @@ void EventLoop(void) break; } } + + HandleNoXEvent(); + + /* don't use all CPU time when idle; the main loop while playing + has its own synchronization and is CPU friendly, too */ + + if (game_status != PLAYING) + { + XSync(display, FALSE); + Delay(10); + } + + + +#if 0 else /* got no event, but don't be lazy... */ { HandleNoXEvent(); @@ -75,6 +90,9 @@ void EventLoop(void) Delay(10); } } +#endif + + if (game_status == EXITGAME) return; @@ -118,7 +136,7 @@ void ClearEventQueue() void SleepWhileUnmapped() { - BOOL window_unmapped = TRUE; + boolean window_unmapped = TRUE; XAutoRepeatOn(display); @@ -159,7 +177,7 @@ void HandleExposeEvent(XExposeEvent *event) int x = event->x, y = event->y; int width = event->width, height = event->height; - if (direct_draw_on && game_status==PLAYING) + if (setup.direct_draw_on && game_status==PLAYING) { int xx,yy; int x1 = (x-SX)/TILEX, y1 = (y-SY)/TILEY; @@ -176,7 +194,7 @@ void HandleExposeEvent(XExposeEvent *event) SetDrawtoField(DRAW_DIRECT); } - if (soft_scrolling_on && game_status == PLAYING) + if (setup.soft_scrolling_on && game_status == PLAYING) { int fx = FX, fy = FY; @@ -245,7 +263,7 @@ void HandleClientMessageEvent(XClientMessageEvent *event) { if ((event->window == window) && (event->data.l[0] == XInternAtom(display, "WM_DELETE_WINDOW", FALSE))) - CloseAll(); + CloseAllAndExit(0); } void HandleButton(int mx, int my, int button) @@ -273,7 +291,7 @@ void HandleButton(int mx, int my, int button) int sx = (mx - SX) / TILEX; int sy = (my - SY) / TILEY; - if (IN_SCR_FIELD(sx,sy)) + if (IN_VIS_FIELD(sx,sy)) { int x = LEVELX(sx); int y = LEVELY(sy); @@ -314,7 +332,13 @@ void HandleButton(int mx, int my, int button) HandleSetupScreen(mx,my,0,0,button); break; case PLAYING: + + /* --> NoXEvent() will follow */ + + /* HandleGameActions(0); + */ + break; default: break; @@ -648,7 +672,7 @@ void HandleKey(KeySym key, int key_status) } */ - printf("direct_draw_on == %d\n", direct_draw_on); + printf("direct_draw_on == %d\n", setup.direct_draw_on); break; @@ -673,7 +697,9 @@ void HandleKey(KeySym key, int key_status) { char *color[] = { "yellow", "red", "green", "blue" }; - TestPlayer = (TestPlayer + 1) % MAX_PLAYERS; + do + TestPlayer = (TestPlayer + 1) % MAX_PLAYERS; + while(!stored_player[TestPlayer].active); printf("TestPlayer = %d (%s player)\n", TestPlayer, color[TestPlayer]); @@ -700,6 +726,9 @@ void HandleNoXEvent() return; } + if (options.network) + HandleNetworking(); + switch(game_status) { case MAINMENU: @@ -726,7 +755,7 @@ void HandleJoystick() { int joystick = Joystick(); int keyboard = key_joystick_mapping; - int joy = (tape.playing ? TapePlayAction() : (joystick | keyboard)); + int joy = (joystick | keyboard); int left = joy & JOY_LEFT; int right = joy & JOY_RIGHT; int up = joy & JOY_UP; @@ -744,7 +773,7 @@ void HandleJoystick() { static long joystickmove_delay = 0; - if (joystick && !button && !DelayReached(&joystickmove_delay,15)) + if (joystick && !button && !DelayReached(&joystickmove_delay,150)) newbutton = dx = dy = 0; if (game_status==MAINMENU) @@ -779,7 +808,7 @@ void HandleJoystick() if (tape.pausing || AllPlayersGone) joy = 0; - HandleGameActions(joy); + HandleGameActions((byte)joy); break; default: