X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fevents.c;h=92bdeef6c4b2f5c04e576cc439a18e0f501d96f9;hb=1cacebfb41c20889c904155001a5b88ace962348;hp=d0684ed3d220061fbcb3076b55b6ddd1c97054b2;hpb=823bddb0d9cc63ddda17a2cd20266aa3b82bde38;p=rocksndiamonds.git diff --git a/src/events.c b/src/events.c index d0684ed3..92bdeef6 100644 --- a/src/events.c +++ b/src/events.c @@ -20,12 +20,13 @@ #include "misc.h" #include "tape.h" #include "joystick.h" +#include "network.h" void EventLoop(void) { while(1) { - if (XPending(display)) /* got an event */ + if (XPending(display)) /* got event from X server */ { XEvent event; @@ -61,6 +62,21 @@ void EventLoop(void) break; } } + + HandleNoXEvent(); + + /* don't use all CPU time when idle; the main loop while playing + has its own synchronization and is CPU friendly, too */ + + if (game_status != PLAYING) + { + XSync(display, FALSE); + Delay(10); + } + + + +#if 0 else /* got no event, but don't be lazy... */ { HandleNoXEvent(); @@ -74,6 +90,9 @@ void EventLoop(void) Delay(10); } } +#endif + + if (game_status == EXITGAME) return; @@ -244,7 +263,7 @@ void HandleClientMessageEvent(XClientMessageEvent *event) { if ((event->window == window) && (event->data.l[0] == XInternAtom(display, "WM_DELETE_WINDOW", FALSE))) - CloseAll(); + game_status = EXITGAME; } void HandleButton(int mx, int my, int button) @@ -313,7 +332,13 @@ void HandleButton(int mx, int my, int button) HandleSetupScreen(mx,my,0,0,button); break; case PLAYING: + + /* --> NoXEvent() will follow */ + + /* HandleGameActions(0); + */ + break; default: break; @@ -701,6 +726,8 @@ void HandleNoXEvent() return; } + HandleNetworking(); + switch(game_status) { case MAINMENU: @@ -727,11 +754,6 @@ void HandleJoystick() { int joystick = Joystick(); int keyboard = key_joystick_mapping; - - /* - int joy = (tape.playing ? TapePlayAction() : (joystick | keyboard)); - */ - int joy = (joystick | keyboard); int left = joy & JOY_LEFT; int right = joy & JOY_RIGHT; @@ -785,7 +807,7 @@ void HandleJoystick() if (tape.pausing || AllPlayersGone) joy = 0; - HandleGameActions(joy); + HandleGameActions((byte)joy); break; default: