X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fevents.c;h=564f647d396ff52c1f8d230a848fba4b1a2c9ae9;hb=f1f974498c1691431a5755d917f674c7cf56eb53;hp=d9104aa1be04172a8d64bc8be39b3afd8c57fb46;hpb=b2c07ef9208b06f07e8d45fdddbffd8db721a02d;p=rocksndiamonds.git diff --git a/src/events.c b/src/events.c index d9104aa1..564f647d 100644 --- a/src/events.c +++ b/src/events.c @@ -19,7 +19,7 @@ #include "editor.h" #include "files.h" #include "tape.h" -#include "cartoons.h" +#include "anim.h" #include "network.h" @@ -289,9 +289,6 @@ void HandleMouseCursor() void EventLoop(void) { - unsigned int sync_frame_delay = 0; - unsigned int sync_frame_delay_value = GAME_FRAME_DELAY; - while (1) { if (PendingEvent()) @@ -308,11 +305,11 @@ void EventLoop(void) if (game_status == GAME_MODE_PLAYING) HandleGameActions(); - /* refresh window contents from drawing buffer, if needed */ + /* always copy backbuffer to visible screen for every video frame */ BackToFront(); - if (game_status != GAME_MODE_PLAYING) - WaitUntilDelayReached(&sync_frame_delay, sync_frame_delay_value); + /* reset video frame delay to default (may change again while playing) */ + SetVideoFrameDelay(GAME_FRAME_DELAY); if (game_status == GAME_MODE_QUIT) return; @@ -463,10 +460,13 @@ void HandleWindowEvent(WindowEvent *event) event_name, event->data1, event->data2); #endif +#if 0 + // (not needed, as the screen gets redrawn every 20 ms anyway) if (event->event == SDL_WINDOWEVENT_SIZE_CHANGED || event->event == SDL_WINDOWEVENT_RESIZED || event->event == SDL_WINDOWEVENT_EXPOSED) SDLRedrawWindow(); +#endif if (event->event == SDL_WINDOWEVENT_RESIZED && !video.fullscreen_enabled) { @@ -480,8 +480,10 @@ void HandleWindowEvent(WindowEvent *event) int new_xpercent = (100 * new_window_width / video.width); int new_ypercent = (100 * new_window_height / video.height); - setup.window_scaling_percent = video.window_scaling_percent = - MIN(MAX(MIN_WINDOW_SCALING_PERCENT, MIN(new_xpercent, new_ypercent)), + // (extreme window scaling allowed, but cannot be saved permanently) + video.window_scaling_percent = MIN(new_xpercent, new_ypercent); + setup.window_scaling_percent = + MIN(MAX(MIN_WINDOW_SCALING_PERCENT, video.window_scaling_percent), MAX_WINDOW_SCALING_PERCENT); video.window_width = new_window_width; @@ -1159,6 +1161,7 @@ static void HandleKeysSpecial(Key key) void HandleKey(Key key, int key_status) { boolean anyTextGadgetActiveOrJustFinished = anyTextGadgetActive(); + static boolean ignore_repeated_key = FALSE; static struct SetupKeyboardInfo ski; static struct SetupShortcutInfo ssi; static struct @@ -1326,12 +1329,18 @@ void HandleKey(Key key, int key_status) key_joystick_mapping = 0; if (key_status == KEY_RELEASED) + { + // reset flag to ignore repeated "key pressed" events after key release + ignore_repeated_key = FALSE; + return; + } if ((key == KSYM_F11 || ((key == KSYM_Return || key == KSYM_KP_Enter) && (GetKeyModState() & KMOD_Alt))) && - video.fullscreen_available) + video.fullscreen_available && + !ignore_repeated_key) { setup.fullscreen = !setup.fullscreen; @@ -1340,6 +1349,9 @@ void HandleKey(Key key, int key_status) if (game_status == GAME_MODE_SETUP) RedrawSetupScreenAfterFullscreenToggle(); + // set flag to ignore repeated "key pressed" events + ignore_repeated_key = TRUE; + return; } @@ -1611,15 +1623,6 @@ void HandleNoEvent() { case GAME_MODE_MAIN: DrawPreviewLevelAnimation(); - DoAnimation(); - break; - - case GAME_MODE_LEVELS: - case GAME_MODE_LEVELNR: - case GAME_MODE_SETUP: - case GAME_MODE_INFO: - case GAME_MODE_SCORES: - DoAnimation(); break; case GAME_MODE_EDITOR: