X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fevents.c;h=4fecf14437dd6b978217d74840d7f6fcc37734d0;hb=4dcd7afc3645fa20c7868263eb09764e68240acd;hp=cbf6e1da2fe9551137e2c827795085d4cb61e545;hpb=a5a03e15b395ba1942c180d1cd0d3a4f43b87f56;p=rocksndiamonds.git diff --git a/src/events.c b/src/events.c index cbf6e1da..4fecf144 100644 --- a/src/events.c +++ b/src/events.c @@ -19,6 +19,7 @@ #include "editor.h" #include "misc.h" #include "tape.h" +#include "joystick.h" void EventLoop(void) { @@ -39,8 +40,6 @@ void EventLoop(void) SleepWhileUnmapped(); break; case ButtonPress: - HandleButtonEvent((XButtonEvent *) &event); - break; case ButtonRelease: HandleButtonEvent((XButtonEvent *) &event); break; @@ -48,16 +47,12 @@ void EventLoop(void) HandleMotionEvent((XMotionEvent *) &event); break; case KeyPress: - HandleKeyEvent((XKeyEvent *) &event); - break; case KeyRelease: HandleKeyEvent((XKeyEvent *) &event); break; case FocusIn: - HandleFocusEvent(FOCUS_IN); - break; case FocusOut: - HandleFocusEvent(FOCUS_OUT); + HandleFocusEvent((XFocusChangeEvent *) &event); break; default: break; @@ -66,7 +61,7 @@ void EventLoop(void) else /* got no event, but don't be lazy... */ { HandleNoXEvent(); - Delay(10000); /* don't use all CPU time when idle */ + Delay(1000); /* don't use all CPU time when idle */ } XSync(display,FALSE); @@ -99,10 +94,8 @@ void ClearEventQueue() key_joystick_mapping = 0; break; case FocusIn: - HandleFocusEvent(FOCUS_IN); - break; case FocusOut: - HandleFocusEvent(FOCUS_OUT); + HandleFocusEvent((XFocusChangeEvent *) &event); break; default: break; @@ -150,21 +143,30 @@ void HandleExposeEvent(XExposeEvent *event) int x = event->x, y = event->y; int width = event->width, height = event->height; - XCopyArea(display,drawto,window,gc, x,y, width,height, x,y); - if (direct_draw_on && game_status==PLAYING) { int xx,yy; int x1 = (x-SX)/TILEX, y1 = (y-SY)/TILEY; int x2 = (x-SX+width)/TILEX, y2 = (y-SY+height)/TILEY; + SetDrawtoField(DRAW_BACKBUFFER); + for(xx=0;xx=x1 && xx<=x2 && yy>=y1 && yy<=y2) DrawScreenField(xx,yy); - DrawLevelElement(JX,JY,EL_SPIELFIGUR); + DrawPlayerField(); + + SetDrawtoField(DRAW_DIRECT); } + if (soft_scrolling_on && game_status==PLAYING) + XCopyArea(display,fieldbuffer,backbuffer,gc, + FX,FY, SXSIZE,SYSIZE, + SX,SY); + + XCopyArea(display,drawto,window,gc, x,y, width,height, x,y); + XFlush(display); } @@ -196,17 +198,18 @@ void HandleKeyEvent(XKeyEvent *event) HandleKey(key, key_status); } -void HandleFocusEvent(int focus_status) +void HandleFocusEvent(XFocusChangeEvent *event) { static int old_joystick_status = -1; - if (focus_status==FOCUS_OUT) + if (event->type == FocusOut) { XAutoRepeatOn(display); old_joystick_status = joystick_status; joystick_status = JOYSTICK_OFF; + key_joystick_mapping = 0; } - else + else if (event->type == FocusIn) { if (game_status == PLAYING) XAutoRepeatOff(display); @@ -265,9 +268,8 @@ void HandleButton(int mx, int my, int button) } } -int Gamespeed = 4; -int Movemethod = 0; -int Movespeed[2] = { 10, 3 }; +int GameSpeed = 2; +int MoveSpeed = 8; void HandleKey(KeySym key, int key_status) { @@ -354,9 +356,17 @@ void HandleKey(KeySym key, int key_status) joy |= JOY_BUTTON_1 | JOY_DOWN; break; case XK_Shift_L: /* Linker Feuerknopf */ + case XK_Control_L: + case XK_Alt_L: + case XK_Meta_L: joy |= JOY_BUTTON_1; break; case XK_Shift_R: /* Rechter Feuerknopf */ + case XK_Control_R: + case XK_Alt_R: + case XK_Meta_R: + case XK_Mode_switch: + case XK_Multi_key: case XK_B: /* (Bombe legen) */ case XK_b: joy |= JOY_BUTTON_2; @@ -373,14 +383,22 @@ void HandleKey(KeySym key, int key_status) key_joystick_mapping &= ~joy; HandleJoystick(); - - if (game_status != PLAYING) - key_joystick_mapping = 0; } + if (game_status != PLAYING) + key_joystick_mapping = 0; + if (key_status == KEY_RELEASED) return; + if (key==XK_Return && game_status==PLAYING && GameOver) + { + CloseDoor(DOOR_CLOSE_1); + game_status = MAINMENU; + DrawMainMenu(); + return; + } + if (key==XK_Escape && game_status!=MAINMENU) /* quick quit to MAINMENU */ { CloseDoor(DOOR_CLOSE_1 | DOOR_NO_DELAY); @@ -450,72 +468,114 @@ void HandleKey(KeySym key, int key_status) case XK_7: case XK_8: case XK_9: - Movespeed[Movemethod] = (Movemethod == 0 ? 4 : 0) + (key - XK_0); - printf("method == %d, speed == %d\n", - Movemethod, Movespeed[Movemethod]); + if (key == XK_0) + GameSpeed = 50; + else + GameSpeed = key - XK_0; + printf("GameSpeed == %d\n", GameSpeed); break; case XK_a: - Movemethod = !Movemethod; - printf("method == %d, speed == %d\n", - Movemethod, Movespeed[Movemethod]); + if (ScrollStepSize == TILEX/8) + ScrollStepSize = TILEX/4; + else + ScrollStepSize = TILEX/8; + printf("ScrollStepSize == %d\n", ScrollStepSize); break; case XK_f: - Gamespeed = 2; - printf("gamespeed == %d\n", Gamespeed); + ScrollStepSize = TILEX/8; + printf("ScrollStepSize == %d (1/8)\n", ScrollStepSize); break; case XK_g: - Gamespeed = 3; - printf("gamespeed == %d\n", Gamespeed); + ScrollStepSize = TILEX/4; + printf("ScrollStepSize == %d (1/4)\n", ScrollStepSize); break; case XK_h: - Gamespeed = 4; - printf("gamespeed == %d\n", Gamespeed); + ScrollStepSize = TILEX/2; + printf("ScrollStepSize == %d (1/2)\n", ScrollStepSize); break; case XK_l: - Gamespeed = 10; - printf("gamespeed == %d\n", Gamespeed); + ScrollStepSize = TILEX; + printf("ScrollStepSize == %d (1/1)\n", ScrollStepSize); break; case XK_Q: case XK_q: Dynamite = 1000; break; -#endif case XK_x: - /* + { - int i,j,k, num_steps = 4, step_size = TILEX / num_steps; + int i,j,k, num_steps = 8, step_size = TILEX / num_steps; + static long scroll_delay=0; + long scroll_delay_value = 4*4 / num_steps; - for(i=0;i<10;i++) + printf("Scroll test\n"); + + for(i=0;i<3;i++) { for(j=0;j= tape.pos[tape.counter].delay) + { + PlayerMovDir = next_joy; + PlayerFrame = FrameCounter % 4; + PlayerPushing = TRUE; + } + } + } + } break; } default: