X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fevents.c;h=410c34c28864a56a07725b3acf1aef253194899e;hb=37a06df577bbfd00f4b361f92cacb0d97036ba93;hp=fdb4b6cecdb41334606fdd8669dad338f12372dc;hpb=98cdb3fce945485772ccc49741fa29051338ce0d;p=rocksndiamonds.git diff --git a/src/events.c b/src/events.c index fdb4b6ce..410c34c2 100644 --- a/src/events.c +++ b/src/events.c @@ -53,13 +53,42 @@ int FilterMouseMotionEvents(const Event *event) } /* skip mouse motion events without pressed button outside level editor */ - if (button_status == MB_RELEASED && game_status != GAME_MODE_EDITOR && - game_status != GAME_MODE_PLAYING) + if (button_status == MB_RELEASED && + game_status != GAME_MODE_EDITOR && game_status != GAME_MODE_PLAYING) return 0; else return 1; } +/* to prevent delay problems, skip mouse motion events if the very next + event is also a mouse motion event (and therefore effectively only + handling the last of a row of mouse motion events in the event queue) */ + +boolean SkipPressedMouseMotionEvent(const Event *event) +{ + /* nothing to do if the current event is not a mouse motion event */ + if (event->type != EVENT_MOTIONNOTIFY) + return FALSE; + + /* only skip motion events with pressed button outside level editor */ + if (button_status == MB_RELEASED || + game_status == GAME_MODE_EDITOR || game_status == GAME_MODE_PLAYING) + return FALSE; + + if (PendingEvent()) + { + Event next_event; + + PeekEvent(&next_event); + + /* if next event is also a mouse motion event, skip the current one */ + if (next_event.type == EVENT_MOTIONNOTIFY) + return TRUE; + } + + return FALSE; +} + /* this is only really needed for non-SDL targets to filter unwanted events; when using SDL with properly installed event filter, this function can be replaced with a simple "NextEvent()" call, but it doesn't hurt either */ @@ -68,9 +97,17 @@ static boolean NextValidEvent(Event *event) { while (PendingEvent()) { + boolean handle_this_event = FALSE; + NextEvent(event); if (FilterMouseMotionEvents(event)) + handle_this_event = TRUE; + + if (SkipPressedMouseMotionEvent(event)) + handle_this_event = FALSE; + + if (handle_this_event) return TRUE; } @@ -291,10 +328,8 @@ void HandleMotionEvent(MotionEvent *event) if (!PointerInWindow(window)) return; /* window and pointer are on different screens */ -#if 1 if (button_status == MB_RELEASED && game_status != GAME_MODE_EDITOR) return; -#endif motion_status = TRUE; @@ -347,6 +382,7 @@ void HandleFocusEvent(FocusChangeEvent *event) Delay(100); KeyboardAutoRepeatOffUnlessAutoplay(); } + if (old_joystick_status != -1) joystick.status = old_joystick_status; } @@ -399,6 +435,7 @@ void HandleButton(int mx, int my, int button) break; case GAME_MODE_EDITOR: + HandleLevelEditorIdle(); break; case GAME_MODE_INFO: @@ -520,6 +557,10 @@ static void HandleKeysSpecial(Key key) { DumpBrush(); } + else if (is_string_suffix(cheat_input, ":DDB")) + { + DumpBrush_Small(); + } } } @@ -643,19 +684,7 @@ void HandleKey(Key key, int key_status) if (game_status == GAME_MODE_MAIN && key == setup.shortcut.toggle_pause) { - if (setup.autorecord) - TapeStartRecording(); - -#if defined(NETWORK_AVALIABLE) - if (options.network) - SendToServer_StartPlaying(); - else -#endif - { - game_status = GAME_MODE_PLAYING; - StopAnimation(); - InitGame(); - } + StartGameActions(options.network, setup.autorecord, NEW_RANDOMIZE); return; } @@ -827,32 +856,6 @@ void HandleKey(Key key, int key_status) } break; -#if 0 - case KSYM_a: - if (ScrollStepSize == TILEX/8) - ScrollStepSize = TILEX/4; - else - ScrollStepSize = TILEX/8; - printf("ScrollStepSize == %d\n", ScrollStepSize); - break; -#endif - -#if 0 - case KSYM_m: - if (MoveSpeed == 8) - { - MoveSpeed = 4; - ScrollStepSize = TILEX/4; - } - else - { - MoveSpeed = 8; - ScrollStepSize = TILEX/8; - } - printf("MoveSpeed == %d\n", MoveSpeed); - break; -#endif - case KSYM_f: ScrollStepSize = TILEX/8; printf("ScrollStepSize == %d (1/8)\n", ScrollStepSize); @@ -873,25 +876,10 @@ void HandleKey(Key key, int key_status) printf("ScrollStepSize == %d (1/1)\n", ScrollStepSize); break; -#if 0 - - case KSYM_z: - { - int i; - - for (i = 0; i < MAX_PLAYERS; i++) - { - printf("Player %d:\n", i); - printf(" jx == %d, jy == %d\n", - stored_player[i].jx, stored_player[i].jy); - printf(" last_jx == %d, last_jy == %d\n", - stored_player[i].last_jx, stored_player[i].last_jy); - } - printf("\n"); - } - + case KSYM_v: + printf("::: currently using game engine version %d\n", + game.engine_version); break; -#endif #endif default: