X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fevents.c;h=3e159dc4740db50ef0a85b3f8ca317946233a52f;hb=06234ebe7668425f2bc05b3323fae921ac3fecff;hp=d78ff4a9439738cbed3df5234bb28c7d33085765;hpb=d109a83b1b41088e536efa0788d5cb33382bbe18;p=rocksndiamonds.git diff --git a/src/events.c b/src/events.c index d78ff4a9..3e159dc4 100644 --- a/src/events.c +++ b/src/events.c @@ -315,6 +315,11 @@ void HandleExposeEvent(ExposeEvent *event) void HandleButtonEvent(ButtonEvent *event) { +#if 0 + printf("::: BUTTON EVENT: button %d %s\n", event->button, + event->type == EVENT_BUTTONPRESS ? "pressed" : "released"); +#endif + motion_status = FALSE; if (event->type == EVENT_BUTTONPRESS) @@ -345,6 +350,11 @@ void HandleKeyEvent(KeyEvent *event) Key key = GetEventKey(event, with_modifiers); Key keymod = (with_modifiers ? GetEventKey(event, FALSE) : key); +#if 0 + printf("::: KEY EVENT: %d %s\n", GetEventKey(event, TRUE), + event->type == EVENT_KEYPRESS ? "pressed" : "released"); +#endif + HandleKeyModState(keymod, key_status); HandleKey(key, key_status); } @@ -419,7 +429,7 @@ void HandleButton(int mx, int my, int button, int button_nr) } /* do not use scroll wheel button events for anything other than gadgets */ - if (button_nr > 3) + if (IS_WHEEL_BUTTON(button_nr)) return; switch (game_status) @@ -677,12 +687,26 @@ void HandleKey(Key key, int key_status) if (key_status == KEY_RELEASED) return; + if ((key == KSYM_Return || key == KSYM_KP_Enter) && + (GetKeyModState() & KMOD_Alt) && video.fullscreen_available) + { + setup.fullscreen = !setup.fullscreen; + + ToggleFullscreenIfNeeded(); + + return; + } + if (game_status == GAME_MODE_PLAYING && AllPlayersGone && (key == KSYM_Return || key == setup.shortcut.toggle_pause)) { +#if 1 + GameEnd(); +#else CloseDoor(DOOR_CLOSE_1); game_status = GAME_MODE_MAIN; DrawMainMenu(); +#endif return; } @@ -1045,9 +1069,14 @@ void HandleJoystick() if (AllPlayersGone && newbutton) { +#if 1 + GameEnd(); +#else CloseDoor(DOOR_CLOSE_1); game_status = GAME_MODE_MAIN; DrawMainMenu(); +#endif + return; }