X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fevents.c;h=3e159dc4740db50ef0a85b3f8ca317946233a52f;hb=06234ebe7668425f2bc05b3323fae921ac3fecff;hp=c45581e549df5f0354e4a291aad9c08d059c5b54;hpb=a606b4bf796ba79cea7633dabb28484b6233b5c1;p=rocksndiamonds.git diff --git a/src/events.c b/src/events.c index c45581e5..3e159dc4 100644 --- a/src/events.c +++ b/src/events.c @@ -171,7 +171,9 @@ void EventLoop(void) has its own synchronization and is CPU friendly, too */ if (game_status == GAME_MODE_PLAYING) + { HandleGameActions(); + } else { SyncDisplay(); @@ -313,6 +315,11 @@ void HandleExposeEvent(ExposeEvent *event) void HandleButtonEvent(ButtonEvent *event) { +#if 0 + printf("::: BUTTON EVENT: button %d %s\n", event->button, + event->type == EVENT_BUTTONPRESS ? "pressed" : "released"); +#endif + motion_status = FALSE; if (event->type == EVENT_BUTTONPRESS) @@ -320,7 +327,7 @@ void HandleButtonEvent(ButtonEvent *event) else button_status = MB_RELEASED; - HandleButton(event->x, event->y, button_status); + HandleButton(event->x, event->y, button_status, event->button); } void HandleMotionEvent(MotionEvent *event) @@ -333,7 +340,7 @@ void HandleMotionEvent(MotionEvent *event) motion_status = TRUE; - HandleButton(event->x, event->y, button_status); + HandleButton(event->x, event->y, button_status, button_status); } void HandleKeyEvent(KeyEvent *event) @@ -343,6 +350,11 @@ void HandleKeyEvent(KeyEvent *event) Key key = GetEventKey(event, with_modifiers); Key keymod = (with_modifiers ? GetEventKey(event, FALSE) : key); +#if 0 + printf("::: KEY EVENT: %d %s\n", GetEventKey(event, TRUE), + event->type == EVENT_KEYPRESS ? "pressed" : "released"); +#endif + HandleKeyModState(keymod, key_status); HandleKey(key, key_status); } @@ -394,7 +406,7 @@ void HandleClientMessageEvent(ClientMessageEvent *event) CloseAllAndExit(0); } -void HandleButton(int mx, int my, int button) +void HandleButton(int mx, int my, int button, int button_nr) { static int old_mx = 0, old_my = 0; @@ -416,10 +428,18 @@ void HandleButton(int mx, int my, int button) mx = my = -32; /* force mouse event to be outside screen tiles */ } - switch(game_status) + /* do not use scroll wheel button events for anything other than gadgets */ + if (IS_WHEEL_BUTTON(button_nr)) + return; + + switch (game_status) { + case GAME_MODE_TITLE: + HandleTitleScreen(mx, my, 0, 0, button); + break; + case GAME_MODE_MAIN: - HandleMainMenu(mx,my, 0,0, button); + HandleMainMenu(mx, my, 0, 0, button); break; case GAME_MODE_PSEUDO_TYPENAME: @@ -427,11 +447,11 @@ void HandleButton(int mx, int my, int button) break; case GAME_MODE_LEVELS: - HandleChooseLevel(mx,my, 0,0, button); + HandleChooseLevel(mx, my, 0, 0, button); break; case GAME_MODE_SCORES: - HandleHallOfFame(0,0, 0,0, button); + HandleHallOfFame(0, 0, 0, 0, button); break; case GAME_MODE_EDITOR: @@ -439,11 +459,11 @@ void HandleButton(int mx, int my, int button) break; case GAME_MODE_INFO: - HandleInfoScreen(mx,my, 0,0, button); + HandleInfoScreen(mx, my, 0, 0, button); break; case GAME_MODE_SETUP: - HandleSetupScreen(mx,my, 0,0, button); + HandleSetupScreen(mx, my, 0, 0, button); break; case GAME_MODE_PLAYING: @@ -466,7 +486,7 @@ static boolean is_string_suffix(char *string, char *suffix) if (suffix_len > string_len) return FALSE; - return (strcmp(&string[string_len - suffix_len], suffix) == 0); + return (strEqual(&string[string_len - suffix_len], suffix)); } #define MAX_CHEAT_INPUT_LEN 32 @@ -544,10 +564,7 @@ static void HandleKeysSpecial(Key key) { #ifdef DEBUG if (is_string_suffix(cheat_input, ".q")) - for (i = 0; i < MAX_INVENTORY_SIZE; i++) - if (local_player->inventory_size < MAX_INVENTORY_SIZE) - local_player->inventory_element[local_player->inventory_size++] = - EL_DYNAMITE; + DEBUG_SetMaximumDynamite(); #endif } else if (game_status == GAME_MODE_EDITOR) @@ -566,7 +583,6 @@ static void HandleKeysSpecial(Key key) void HandleKey(Key key, int key_status) { - int joy = 0; boolean anyTextGadgetActiveOrJustFinished = anyTextGadgetActive(); static struct SetupKeyboardInfo custom_key; static struct @@ -583,6 +599,8 @@ void HandleKey(Key key, int key_status) { &custom_key.snap, DEFAULT_KEY_SNAP, JOY_BUTTON_1 }, { &custom_key.drop, DEFAULT_KEY_DROP, JOY_BUTTON_2 } }; + int joy = 0; + int i; if (game_status == GAME_MODE_PLAYING) { @@ -593,7 +611,6 @@ void HandleKey(Key key, int key_status) for (pnr = 0; pnr < MAX_PLAYERS; pnr++) { - int i; byte key_action = 0; if (setup.input[pnr].use_joystick) @@ -649,8 +666,6 @@ void HandleKey(Key key, int key_status) } else { - int i; - for (i = 0; i < 6; i++) if (key == key_info[i].key_default) joy |= key_info[i].action; @@ -672,12 +687,26 @@ void HandleKey(Key key, int key_status) if (key_status == KEY_RELEASED) return; + if ((key == KSYM_Return || key == KSYM_KP_Enter) && + (GetKeyModState() & KMOD_Alt) && video.fullscreen_available) + { + setup.fullscreen = !setup.fullscreen; + + ToggleFullscreenIfNeeded(); + + return; + } + if (game_status == GAME_MODE_PLAYING && AllPlayersGone && (key == KSYM_Return || key == setup.shortcut.toggle_pause)) { +#if 1 + GameEnd(); +#else CloseDoor(DOOR_CLOSE_1); game_status = GAME_MODE_MAIN; DrawMainMenu(); +#endif return; } @@ -700,6 +729,30 @@ void HandleKey(Key key, int key_status) TapeTogglePause(TAPE_TOGGLE_MANUAL); } + if (game_status == GAME_MODE_PLAYING && !network_playing) + { + int centered_player_nr_next = -999; + + if (key == setup.shortcut.focus_player_all) + centered_player_nr_next = -1; + else + for (i = 0; i < MAX_PLAYERS; i++) + if (key == setup.shortcut.focus_player[i]) + centered_player_nr_next = i; + + if (centered_player_nr_next != -999) + { + game.centered_player_nr_next = centered_player_nr_next; + game.set_centered_player = TRUE; + + if (tape.recording) + { + tape.centered_player_nr_next = game.centered_player_nr_next; + tape.set_centered_player = TRUE; + } + } + } + HandleKeysSpecial(key); if (HandleGadgetsKeyInput(key)) @@ -714,6 +767,7 @@ void HandleKey(Key key, int key_status) HandleTypeName(0, key); break; + case GAME_MODE_TITLE: case GAME_MODE_MAIN: case GAME_MODE_LEVELS: case GAME_MODE_SETUP: @@ -727,7 +781,9 @@ void HandleKey(Key key, int key_status) case KSYM_space: #endif case KSYM_Return: - if (game_status == GAME_MODE_MAIN) + if (game_status == GAME_MODE_TITLE) + HandleTitleScreen(0,0, 0,0, MB_MENU_CHOICE); + else if (game_status == GAME_MODE_MAIN) HandleMainMenu(0,0, 0,0, MB_MENU_CHOICE); else if (game_status == GAME_MODE_LEVELS) HandleChooseLevel(0,0, 0,0, MB_MENU_CHOICE); @@ -738,7 +794,9 @@ void HandleKey(Key key, int key_status) break; case KSYM_Escape: - if (game_status == GAME_MODE_LEVELS) + if (game_status == GAME_MODE_TITLE) + HandleTitleScreen(0,0, 0,0, MB_MENU_LEAVE); + else if (game_status == GAME_MODE_LEVELS) HandleChooseLevel(0,0, 0,0, MB_MENU_LEAVE); else if (game_status == GAME_MODE_SETUP) HandleSetupScreen(0,0, 0,0, MB_MENU_LEAVE); @@ -813,6 +871,7 @@ void HandleKey(Key key, int key_status) #ifdef DEBUG case KSYM_0: +#if 0 case KSYM_1: case KSYM_2: case KSYM_3: @@ -822,6 +881,7 @@ void HandleKey(Key key, int key_status) case KSYM_7: case KSYM_8: case KSYM_9: +#endif if (key == KSYM_0) { if (GameFrameDelay == 500) @@ -915,7 +975,8 @@ void HandleNoEvent() { if (button_status && game_status != GAME_MODE_PLAYING) { - HandleButton(0, 0, -button_status); + HandleButton(0, 0, -button_status, button_status); + return; } @@ -969,6 +1030,7 @@ void HandleJoystick() switch(game_status) { + case GAME_MODE_TITLE: case GAME_MODE_MAIN: case GAME_MODE_LEVELS: case GAME_MODE_SETUP: @@ -980,7 +1042,9 @@ void HandleJoystick() !DelayReached(&joystickmove_delay, GADGET_FRAME_DELAY)) newbutton = dx = dy = 0; - if (game_status == GAME_MODE_MAIN) + if (game_status == GAME_MODE_TITLE) + HandleTitleScreen(0,0,dx,dy,newbutton ? MB_MENU_CHOICE : MB_MENU_MARK); + else if (game_status == GAME_MODE_MAIN) HandleMainMenu(0,0,dx,dy,newbutton ? MB_MENU_CHOICE : MB_MENU_MARK); else if (game_status == GAME_MODE_LEVELS) HandleChooseLevel(0,0,dx,dy,newbutton ? MB_MENU_CHOICE : MB_MENU_MARK); @@ -1005,9 +1069,14 @@ void HandleJoystick() if (AllPlayersGone && newbutton) { +#if 1 + GameEnd(); +#else CloseDoor(DOOR_CLOSE_1); game_status = GAME_MODE_MAIN; DrawMainMenu(); +#endif + return; }