X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fevents.c;h=39a1e4e928b4ebe1b930742b6ed9b54496ac17f7;hb=9e5b242142cda73a8b1ae8ae52aa927999b5481d;hp=7a6ff377fd91440277c9db4986ad1e591c3dd430;hpb=d522e996ec9a28cd01c056764799996a4ac5474e;p=rocksndiamonds.git diff --git a/src/events.c b/src/events.c index 7a6ff377..39a1e4e9 100644 --- a/src/events.c +++ b/src/events.c @@ -36,8 +36,7 @@ static boolean cursor_inside_playfield = FALSE; static int cursor_mode_last = CURSOR_DEFAULT; -static unsigned int special_cursor_delay = 0; -static unsigned int special_cursor_delay_value = 1000; +static DelayCounter special_cursor_delay = { 1000 }; static boolean special_cursor_enabled = FALSE; static boolean stop_processing_events = FALSE; @@ -211,8 +210,7 @@ void StopProcessingEvents(void) static void HandleEvents(void) { Event event; - unsigned int event_frame_delay = 0; - unsigned int event_frame_delay_value = GAME_FRAME_DELAY; + DelayCounter event_frame_delay = { GAME_FRAME_DELAY }; ResetDelayCounter(&event_frame_delay); @@ -277,7 +275,7 @@ static void HandleEvents(void) ResetDelayCounter(&event_frame_delay); // do not handle events for longer than standard frame delay period - if (DelayReached(&event_frame_delay, event_frame_delay_value)) + if (DelayReached(&event_frame_delay)) break; // do not handle any further events if triggered by a special flag @@ -330,7 +328,7 @@ static void HandleMouseCursor(void) // when showing title screens, hide mouse pointer (if not moved) if (gfx.cursor_mode != CURSOR_NONE && - DelayReached(&special_cursor_delay, special_cursor_delay_value)) + DelayReached(&special_cursor_delay)) { SetMouseCursor(CURSOR_NONE); } @@ -347,7 +345,7 @@ static void HandleMouseCursor(void) if (gfx.cursor_mode != CURSOR_PLAYFIELD && cursor_inside_playfield && special_cursor_enabled && - DelayReached(&special_cursor_delay, special_cursor_delay_value)) + DelayReached(&special_cursor_delay)) { SetMouseCursor(CURSOR_PLAYFIELD); } @@ -585,7 +583,7 @@ void HandleWheelEvent(WheelEvent *event) event->y < 0 ? MB_WHEEL_DOWN : event->y > 0 ? MB_WHEEL_UP : 0); -#if defined(PLATFORM_WIN32) || defined(PLATFORM_MACOSX) +#if defined(PLATFORM_WINDOWS) || defined(PLATFORM_MAC) // accelerated mouse wheel available on Mac and Windows wheel_steps = (event->x ? ABS(event->x) : ABS(event->y)); #else @@ -622,6 +620,8 @@ void HandleWindowEvent(WindowEvent *event) subtype == SDL_WINDOWEVENT_FOCUS_GAINED ? "SDL_WINDOWEVENT_FOCUS_GAINED" : subtype == SDL_WINDOWEVENT_FOCUS_LOST ? "SDL_WINDOWEVENT_FOCUS_LOST" : subtype == SDL_WINDOWEVENT_CLOSE ? "SDL_WINDOWEVENT_CLOSE" : + subtype == SDL_WINDOWEVENT_TAKE_FOCUS ? "SDL_WINDOWEVENT_TAKE_FOCUS" : + subtype == SDL_WINDOWEVENT_HIT_TEST ? "SDL_WINDOWEVENT_HIT_TEST" : "(UNKNOWN)"); Debug("event:window", "name: '%s', data1: %ld, data2: %ld", @@ -1458,16 +1458,13 @@ void HandlePauseResumeEvent(PauseResumeEvent *event) void HandleKeyEvent(KeyEvent *event) { int key_status = (event->type == EVENT_KEYPRESS ? KEY_PRESSED : KEY_RELEASED); - boolean with_modifiers = (game_status == GAME_MODE_PLAYING ? FALSE : TRUE); - Key key = GetEventKey(event, with_modifiers); - Key keymod = (with_modifiers ? GetEventKey(event, FALSE) : key); + Key key = GetEventKey(event); #if DEBUG_EVENTS_KEY - Debug("event:key", "key was %s, keysym.scancode == %d, keysym.sym == %d, keymod = %d, GetKeyModState() = 0x%04x, resulting key == %d (%s)", + Debug("event:key", "key was %s, keysym.scancode == %d, keysym.sym == %d, GetKeyModState() = 0x%04x, resulting key == %d (%s)", event->type == EVENT_KEYPRESS ? "pressed" : "released", event->keysym.scancode, event->keysym.sym, - keymod, GetKeyModState(), key, getKeyNameFromKey(key)); @@ -1495,7 +1492,7 @@ void HandleKeyEvent(KeyEvent *event) } #endif - HandleKeyModState(keymod, key_status); + HandleKeyModState(key, key_status); // process all keys if not in text input mode or if non-printable keys if (!checkTextInputKey(key)) @@ -2589,8 +2586,7 @@ static int HandleJoystickForAllPlayers(void) void HandleJoystick(void) { - static unsigned int joytest_delay = 0; - static unsigned int joytest_delay_value = GADGET_FRAME_DELAY; + static DelayCounter joytest_delay = { GADGET_FRAME_DELAY }; static int joytest_last = 0; int delay_value_first = GADGET_FRAME_DELAY_FIRST; int delay_value = GADGET_FRAME_DELAY; @@ -2648,7 +2644,7 @@ void HandleJoystick(void) if (dx || dy || button) SetPlayfieldMouseCursorEnabled(TRUE); - if (joytest && !button && !DelayReached(&joytest_delay, joytest_delay_value)) + if (joytest && !button && !DelayReached(&joytest_delay)) { // delay joystick/keyboard actions if axes/keys continually pressed newbutton = dx = dy = 0; @@ -2656,7 +2652,7 @@ void HandleJoystick(void) else { // first start with longer delay, then continue with shorter delay - joytest_delay_value = + joytest_delay.value = (use_delay_value_first ? delay_value_first : delay_value); }