X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fevents.c;h=2eadeee60757b0a3e7d47ef6c30e82e30dfd9e50;hb=39ea277283e3a9c633240733d553f1f1eec66f3c;hp=d2b364886627bc5412235e3f85cd260f1b63bd58;hpb=34b9fd6b89ffe8fa0637840118b43e4d36bb1798;p=rocksndiamonds.git diff --git a/src/events.c b/src/events.c index d2b36488..2eadeee6 100644 --- a/src/events.c +++ b/src/events.c @@ -1,13 +1,12 @@ /*********************************************************** * Rocks'n'Diamonds -- McDuffin Strikes Back! * *----------------------------------------------------------* -* ©1995 Artsoft Development * -* Holger Schemel * -* 33659 Bielefeld-Senne * -* Telefon: (0521) 493245 * -* eMail: aeglos@valinor.owl.de * -* aeglos@uni-paderborn.de * -* q99492@pbhrzx.uni-paderborn.de * +* (c) 1995-98 Artsoft Entertainment * +* Holger Schemel * +* Oststrasse 11a * +* 33604 Bielefeld * +* phone: ++49 +521 290471 * +* email: aeglos@valinor.owl.de * *----------------------------------------------------------* * events.c * ***********************************************************/ @@ -21,12 +20,13 @@ #include "misc.h" #include "tape.h" #include "joystick.h" +#include "network.h" void EventLoop(void) { while(1) { - if (XPending(display)) /* got an event */ + if (XPending(display)) /* got event from X server */ { XEvent event; @@ -34,34 +34,40 @@ void EventLoop(void) switch(event.type) { - case Expose: - HandleExposeEvent((XExposeEvent *) &event); - break; - case UnmapNotify: - SleepWhileUnmapped(); - break; case ButtonPress: case ButtonRelease: HandleButtonEvent((XButtonEvent *) &event); break; + case MotionNotify: HandleMotionEvent((XMotionEvent *) &event); break; + case KeyPress: case KeyRelease: HandleKeyEvent((XKeyEvent *) &event); break; - case FocusIn: - case FocusOut: - HandleFocusEvent((XFocusChangeEvent *) &event); - break; - case ClientMessage: - HandleClientMessageEvent((XClientMessageEvent *) &event); - break; + default: + HandleOtherEvents(&event); break; } } + + HandleNoXEvent(); + + /* don't use all CPU time when idle; the main loop while playing + has its own synchronization and is CPU friendly, too */ + + if (game_status != PLAYING) + { + XSync(display, FALSE); + Delay(10); + } + + + +#if 0 else /* got no event, but don't be lazy... */ { HandleNoXEvent(); @@ -75,12 +81,41 @@ void EventLoop(void) Delay(10); } } +#endif + + if (game_status == EXITGAME) return; } } +void HandleOtherEvents(XEvent *event) +{ + switch(event->type) + { + case Expose: + HandleExposeEvent((XExposeEvent *) event); + break; + + case UnmapNotify: + SleepWhileUnmapped(); + break; + + case FocusIn: + case FocusOut: + HandleFocusEvent((XFocusChangeEvent *) event); + break; + + case ClientMessage: + HandleClientMessageEvent((XClientMessageEvent *) event); + break; + + default: + break; + } +} + void ClearEventQueue() { while(XPending(display)) @@ -91,26 +126,16 @@ void ClearEventQueue() switch(event.type) { - case Expose: - HandleExposeEvent((XExposeEvent *) &event); - break; - case UnmapNotify: - SleepWhileUnmapped(); - break; case ButtonRelease: button_status = MB_RELEASED; break; + case KeyRelease: key_joystick_mapping = 0; break; - case FocusIn: - case FocusOut: - HandleFocusEvent((XFocusChangeEvent *) &event); - break; - case ClientMessage: - HandleClientMessageEvent((XClientMessageEvent *) &event); - break; + default: + HandleOtherEvents(&event); break; } } @@ -118,7 +143,7 @@ void ClearEventQueue() void SleepWhileUnmapped() { - BOOL window_unmapped = TRUE; + boolean window_unmapped = TRUE; XAutoRepeatOn(display); @@ -130,22 +155,27 @@ void SleepWhileUnmapped() switch(event.type) { - case Expose: - HandleExposeEvent((XExposeEvent *) &event); - break; case ButtonRelease: button_status = MB_RELEASED; break; + case KeyRelease: key_joystick_mapping = 0; break; + case MapNotify: window_unmapped = FALSE; break; - case ClientMessage: - HandleClientMessageEvent((XClientMessageEvent *) &event); + + case UnmapNotify: + /* this is only to surely prevent the 'should not happen' case + * of recursively looping between 'SleepWhileUnmapped()' and + * 'HandleOtherEvents()' which usually calls this funtion. + */ break; + default: + HandleOtherEvents(&event); break; } } @@ -159,7 +189,7 @@ void HandleExposeEvent(XExposeEvent *event) int x = event->x, y = event->y; int width = event->width, height = event->height; - if (direct_draw_on && game_status==PLAYING) + if (setup.direct_draw && game_status==PLAYING) { int xx,yy; int x1 = (x-SX)/TILEX, y1 = (y-SY)/TILEY; @@ -167,21 +197,21 @@ void HandleExposeEvent(XExposeEvent *event) SetDrawtoField(DRAW_BACKBUFFER); - for(xx=0;xx=x1 && xx<=x2 && yy>=y1 && yy<=y2) DrawScreenField(xx,yy); - DrawPlayerField(); + DrawAllPlayers(); SetDrawtoField(DRAW_DIRECT); } - if (soft_scrolling_on && game_status == PLAYING) + if (setup.soft_scrolling && game_status == PLAYING) { int fx = FX, fy = FY; - fx += (PlayerMovDir & (MV_LEFT|MV_RIGHT) ? ScreenMovPos : 0); - fy += (PlayerMovDir & (MV_UP|MV_DOWN) ? ScreenMovPos : 0); + fx += (ScreenMovDir & (MV_LEFT|MV_RIGHT) ? ScreenGfxPos : 0); + fy += (ScreenMovDir & (MV_UP|MV_DOWN) ? ScreenGfxPos : 0); XCopyArea(display,fieldbuffer,backbuffer,gc, fx,fy, SXSIZE,SYSIZE, @@ -245,7 +275,7 @@ void HandleClientMessageEvent(XClientMessageEvent *event) { if ((event->window == window) && (event->data.l[0] == XInternAtom(display, "WM_DELETE_WINDOW", FALSE))) - CloseAll(); + CloseAllAndExit(0); } void HandleButton(int mx, int my, int button) @@ -267,32 +297,73 @@ void HandleButton(int mx, int my, int button) HandleGameButtons(mx,my,button); } +#ifdef DEBUG + if (game_status == PLAYING && !button) + { + int sx = (mx - SX) / TILEX; + int sy = (my - SY) / TILEY; + + if (IN_VIS_FIELD(sx,sy)) + { + int x = LEVELX(sx); + int y = LEVELY(sy); + + printf("INFO: Feld[%d][%d] == %d\n", x,y, Feld[x][y]); + printf(" Store[%d][%d] == %d\n", x,y, Store[x][y]); + printf(" Store2[%d][%d] == %d\n", x,y, Store2[x][y]); + printf(" StorePlayer[%d][%d] == %d\n", x,y, StorePlayer[x][y]); + printf(" MovPos[%d][%d] == %d\n", x,y, MovPos[x][y]); + printf(" MovDir[%d][%d] == %d\n", x,y, MovDir[x][y]); + printf(" MovDelay[%d][%d] == %d\n", x,y, MovDelay[x][y]); + printf("\n"); + } + } +#endif + switch(game_status) { case MAINMENU: HandleMainMenu(mx,my,0,0,button); break; + case TYPENAME: HandleTypeName(0,XK_Return); break; + case CHOOSELEVEL: HandleChooseLevel(mx,my,0,0,button); break; + case HALLOFFAME: HandleHallOfFame(button); break; + case LEVELED: LevelEd(mx,my,button); break; + case HELPSCREEN: HandleHelpScreen(button); break; + case SETUP: HandleSetupScreen(mx,my,0,0,button); break; + + case SETUPINPUT: + HandleSetupInputScreen(mx,my,0,0,button); + break; + case PLAYING: - HandleGameActions(); + + /* --> NoXEvent() will follow */ + + /* + HandleGameActions(0); + */ + break; + default: break; } @@ -301,6 +372,68 @@ void HandleButton(int mx, int my, int button) void HandleKey(KeySym key, int key_status) { int joy = 0; + static struct SetupKeyboardInfo custom_key; + static struct + { + KeySym *keysym_custom; + KeySym keysym_default; + byte action; + } key_info[] = + { + { &custom_key.left, DEFAULT_KEY_LEFT, JOY_LEFT }, + { &custom_key.right, DEFAULT_KEY_RIGHT, JOY_RIGHT }, + { &custom_key.up, DEFAULT_KEY_UP, JOY_UP }, + { &custom_key.down, DEFAULT_KEY_DOWN, JOY_DOWN }, + { &custom_key.snap, DEFAULT_KEY_SNAP, JOY_BUTTON_1 }, + { &custom_key.bomb, DEFAULT_KEY_BOMB, JOY_BUTTON_2 } + }; + + if (game_status == PLAYING) + { + int pnr; + + for (pnr=0; pnrdynamite = 1000; break; + + +#if 0 + case XK_x: { @@ -611,6 +780,7 @@ void HandleKey(KeySym key, int key_status) break; case XK_y: + /* { printf("FX = %d, FY = %d\n", FX,FY); @@ -622,8 +792,43 @@ void HandleKey(KeySym key, int key_status) XSync(display,FALSE); Delay(1000); } + */ + + printf("direct_draw == %d\n", setup.direct_draw); + + break; + + case XK_z: + { + int i; + + for(i=0; i MoveSpeed) - PlayerFrame = 0; - } - - if (tape.playing && !tape.pausing && !joy && tape.counter= tape.pos[tape.counter].delay) - { - PlayerMovDir = next_joy; - PlayerFrame = FrameCounter % 4; - PlayerPushing = TRUE; - } - } - } - } + HandleGameActions(); break; - } + default: break; }