X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fevents.c;h=2aa963e352b3ebb9ae07e5c9fc606fe8eee4dee8;hb=5bc457a755a2cd99ac689da3205cce06b3e40e68;hp=4bbd8a523c37a5913c49d466111d3757c99b862b;hpb=68d1418be737276c8214780106399c0dae588d1c;p=rocksndiamonds.git diff --git a/src/events.c b/src/events.c index 4bbd8a52..2aa963e3 100644 --- a/src/events.c +++ b/src/events.c @@ -206,9 +206,15 @@ void EventLoop(void) playfield_cursor_set = FALSE; } +#if 0 HandleNoEvent(); +#endif } +#if 1 + HandleNoEvent(); +#endif + /* don't use all CPU time when idle; the main loop while playing has its own synchronization and is CPU friendly, too */ @@ -403,6 +409,7 @@ void HandleMotionEvent(MotionEvent *event) #if defined(TARGET_SDL2) void HandleWindowEvent(WindowEvent *event) { +#if DEBUG_EVENTS int subtype = event->event; char *event_name = @@ -424,8 +431,11 @@ void HandleWindowEvent(WindowEvent *event) Error(ERR_DEBUG, "WINDOW EVENT: '%s', %ld, %ld", event_name, event->data1, event->data2); +#endif - if (event->event == SDL_WINDOWEVENT_EXPOSED) + if (event->event == SDL_WINDOWEVENT_SIZE_CHANGED || + event->event == SDL_WINDOWEVENT_RESIZED || + event->event == SDL_WINDOWEVENT_EXPOSED) SDLRedrawWindow(); #if 0 @@ -448,10 +458,6 @@ void HandleWindowEvent(WindowEvent *event) int new_window_width = event->data1; int new_window_height = event->data2; - printf("::: RESIZED from %d, %d to %d, %d\n", - video.window_width, video.window_height, - new_window_width, new_window_height); - // if window size has changed after resizing, calculate new scaling factor if (new_window_width != video.window_width || new_window_height != video.window_height) @@ -459,6 +465,10 @@ void HandleWindowEvent(WindowEvent *event) int new_xpercent = (100 * new_window_width / video.width); int new_ypercent = (100 * new_window_height / video.height); + printf("::: RESIZED from %d, %d to %d, %d\n", + video.window_width, video.window_height, + new_window_width, new_window_height); + setup.window_scaling_percent = video.window_scaling_percent = MIN(MAX(MIN_WINDOW_SCALING_PERCENT, MIN(new_xpercent, new_ypercent)), MAX_WINDOW_SCALING_PERCENT); @@ -468,6 +478,9 @@ void HandleWindowEvent(WindowEvent *event) printf("::: setup.window_scaling_percent set to %d\n", setup.window_scaling_percent); + + if (game_status == GAME_MODE_SETUP) + RedrawSetupScreenAfterFullscreenToggle(); } #else // prevent slightly wrong scaling factor due to rounding differences @@ -508,6 +521,7 @@ void HandleFingerEvent(FingerEvent *event) int max_events = 10; #endif +#if 0 #if DEBUG_EVENTS Error(ERR_DEBUG, "FINGER EVENT: finger was %s, touch ID %lld, finger ID %lld, x/y %f/%f, dx/dy %f/%f, pressure %f", event->type == EVENT_FINGERPRESS ? "pressed" : @@ -518,6 +532,7 @@ void HandleFingerEvent(FingerEvent *event) event->dx, event->dy, event->pressure); #endif +#endif #if 0 int x = (int)(event->x * video.width); @@ -598,12 +613,13 @@ void HandleTextEvent(TextEvent *event) Key key = getKeyFromKeyName(text); #if DEBUG_EVENTS - Error(ERR_DEBUG, "TEXT EVENT: text == '%s' [%d byte(s), '%c'/%d], resulting key == %d (%s)", + Error(ERR_DEBUG, "TEXT EVENT: text == '%s' [%d byte(s), '%c'/%d], resulting key == %d (%s) [%04x]", text, strlen(text), text[0], (int)(text[0]), key, - getKeyNameFromKey(key)); + getKeyNameFromKey(key), + GetKeyModState()); #endif // if (game_status != GAME_MODE_PLAYING && GetKeyModState() != KMOD_None) @@ -1092,9 +1108,11 @@ void HandleKey(Key key, int key_status) { setup.fullscreen = !setup.fullscreen; +#if 0 printf("::: %d\n", setup.window_scaling_percent); +#endif - ToggleFullscreenIfNeeded(); + ToggleFullscreenOrChangeWindowScalingIfNeeded(); if (game_status == GAME_MODE_SETUP) RedrawSetupScreenAfterFullscreenToggle(); @@ -1103,7 +1121,7 @@ void HandleKey(Key key, int key_status) } if ((key == KSYM_minus || key == KSYM_plus || key == KSYM_0) && - (GetKeyModState() & KMOD_Control) && video.window_scaling_available && + (GetKeyModState() & KMOD_Alt) && video.window_scaling_available && !video.fullscreen_enabled) { if (key == KSYM_0) @@ -1117,7 +1135,7 @@ void HandleKey(Key key, int key_status) else if (setup.window_scaling_percent > MAX_WINDOW_SCALING_PERCENT) setup.window_scaling_percent = MAX_WINDOW_SCALING_PERCENT; - ToggleFullscreenIfNeeded(); + ToggleFullscreenOrChangeWindowScalingIfNeeded(); if (game_status == GAME_MODE_SETUP) RedrawSetupScreenAfterFullscreenToggle(); @@ -1406,7 +1424,13 @@ void HandleNoEvent() { HandleButton(0, 0, -button_status, button_status); +#if 0 return; +#endif + } + else + { + HandleJoystick(); } #if defined(NETWORK_AVALIABLE) @@ -1414,7 +1438,28 @@ void HandleNoEvent() HandleNetworking(); #endif - HandleJoystick(); + switch (game_status) + { + case GAME_MODE_MAIN: + DrawPreviewLevelAnimation(); + DoAnimation(); + break; + + case GAME_MODE_LEVELS: + case GAME_MODE_LEVELNR: + case GAME_MODE_SETUP: + case GAME_MODE_INFO: + case GAME_MODE_SCORES: + DoAnimation(); + break; + + case GAME_MODE_EDITOR: + HandleLevelEditorIdle(); + break; + + default: + break; + } } static int HandleJoystickForAllPlayers() @@ -1491,18 +1536,20 @@ void HandleJoystick() HandleHallOfFame(0, 0, dx, dy, !newbutton); break; +#if 0 case GAME_MODE_EDITOR: HandleLevelEditorIdle(); break; +#endif case GAME_MODE_PLAYING: if (tape.playing || keyboard) newbutton = ((joy & JOY_BUTTON) != 0); #if 0 - if (local_player->LevelSolved_GameEnd && newbutton) + if (newbutton && local_player->LevelSolved_GameEnd) #else - if (AllPlayersGone && newbutton) + if (newbutton && AllPlayersGone) #endif { GameEnd();