X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fevents.c;h=2a858b8d60fa79a793429648b498b74afcfaf69a;hb=ef86a9fafe44eeffdda3a301ca4a2f586602f481;hp=f3a720de1421cc8e4f7b25280d4ff0e7f87bd7ab;hpb=e557b2b5d9951a4e692fd4e32a5cf45c84252c64;p=rocksndiamonds.git diff --git a/src/events.c b/src/events.c index f3a720de..2a858b8d 100644 --- a/src/events.c +++ b/src/events.c @@ -34,34 +34,40 @@ void EventLoop(void) switch(event.type) { - case Expose: - HandleExposeEvent((XExposeEvent *) &event); - break; - case UnmapNotify: - SleepWhileUnmapped(); - break; case ButtonPress: case ButtonRelease: HandleButtonEvent((XButtonEvent *) &event); break; + case MotionNotify: HandleMotionEvent((XMotionEvent *) &event); break; + case KeyPress: case KeyRelease: HandleKeyEvent((XKeyEvent *) &event); break; - case FocusIn: - case FocusOut: - HandleFocusEvent((XFocusChangeEvent *) &event); - break; - case ClientMessage: - HandleClientMessageEvent((XClientMessageEvent *) &event); - break; + default: + HandleOtherEvents(&event); break; } } + + HandleNoXEvent(); + + /* don't use all CPU time when idle; the main loop while playing + has its own synchronization and is CPU friendly, too */ + + if (game_status != PLAYING) + { + XSync(display, FALSE); + Delay(10); + } + + + +#if 0 else /* got no event, but don't be lazy... */ { HandleNoXEvent(); @@ -75,12 +81,41 @@ void EventLoop(void) Delay(10); } } +#endif + + if (game_status == EXITGAME) return; } } +void HandleOtherEvents(XEvent *event) +{ + switch(event->type) + { + case Expose: + HandleExposeEvent((XExposeEvent *) event); + break; + + case UnmapNotify: + SleepWhileUnmapped(); + break; + + case FocusIn: + case FocusOut: + HandleFocusEvent((XFocusChangeEvent *) event); + break; + + case ClientMessage: + HandleClientMessageEvent((XClientMessageEvent *) event); + break; + + default: + break; + } +} + void ClearEventQueue() { while(XPending(display)) @@ -91,26 +126,16 @@ void ClearEventQueue() switch(event.type) { - case Expose: - HandleExposeEvent((XExposeEvent *) &event); - break; - case UnmapNotify: - SleepWhileUnmapped(); - break; case ButtonRelease: button_status = MB_RELEASED; break; + case KeyRelease: key_joystick_mapping = 0; break; - case FocusIn: - case FocusOut: - HandleFocusEvent((XFocusChangeEvent *) &event); - break; - case ClientMessage: - HandleClientMessageEvent((XClientMessageEvent *) &event); - break; + default: + HandleOtherEvents(&event); break; } } @@ -118,7 +143,7 @@ void ClearEventQueue() void SleepWhileUnmapped() { - BOOL window_unmapped = TRUE; + boolean window_unmapped = TRUE; XAutoRepeatOn(display); @@ -130,22 +155,27 @@ void SleepWhileUnmapped() switch(event.type) { - case Expose: - HandleExposeEvent((XExposeEvent *) &event); - break; case ButtonRelease: button_status = MB_RELEASED; break; + case KeyRelease: key_joystick_mapping = 0; break; + case MapNotify: window_unmapped = FALSE; break; - case ClientMessage: - HandleClientMessageEvent((XClientMessageEvent *) &event); + + case UnmapNotify: + /* this is only to surely prevent the 'should not happen' case + * of recursively looping between 'SleepWhileUnmapped()' and + * 'HandleOtherEvents()' which usually calls this funtion. + */ break; + default: + HandleOtherEvents(&event); break; } } @@ -159,7 +189,7 @@ void HandleExposeEvent(XExposeEvent *event) int x = event->x, y = event->y; int width = event->width, height = event->height; - if (direct_draw_on && game_status==PLAYING) + if (setup.direct_draw && game_status==PLAYING) { int xx,yy; int x1 = (x-SX)/TILEX, y1 = (y-SY)/TILEY; @@ -176,7 +206,7 @@ void HandleExposeEvent(XExposeEvent *event) SetDrawtoField(DRAW_DIRECT); } - if (soft_scrolling_on && game_status == PLAYING) + if (setup.soft_scrolling && game_status == PLAYING) { int fx = FX, fy = FY; @@ -245,7 +275,7 @@ void HandleClientMessageEvent(XClientMessageEvent *event) { if ((event->window == window) && (event->data.l[0] == XInternAtom(display, "WM_DELETE_WINDOW", FALSE))) - game_status = EXITGAME; + CloseAllAndExit(0); } void HandleButton(int mx, int my, int button) @@ -295,27 +325,45 @@ void HandleButton(int mx, int my, int button) case MAINMENU: HandleMainMenu(mx,my,0,0,button); break; + case TYPENAME: HandleTypeName(0,XK_Return); break; + case CHOOSELEVEL: HandleChooseLevel(mx,my,0,0,button); break; + case HALLOFFAME: HandleHallOfFame(button); break; + case LEVELED: LevelEd(mx,my,button); break; + case HELPSCREEN: HandleHelpScreen(button); break; + case SETUP: HandleSetupScreen(mx,my,0,0,button); break; + + case SETUPINPUT: + HandleSetupInputScreen(mx,my,0,0,button); + break; + case PLAYING: + + /* --> NoXEvent() will follow */ + + /* HandleGameActions(0); + */ + break; + default: break; } @@ -324,6 +372,58 @@ void HandleButton(int mx, int my, int button) void HandleKey(KeySym key, int key_status) { int joy = 0; + static struct SetupKeyboardInfo custom_key; + static struct + { + KeySym *keysym_custom; + KeySym keysym_default; + byte action; + } key_info[] = + { + { &custom_key.left, DEFAULT_KEY_LEFT, JOY_LEFT }, + { &custom_key.right, DEFAULT_KEY_RIGHT, JOY_RIGHT }, + { &custom_key.up, DEFAULT_KEY_UP, JOY_UP }, + { &custom_key.down, DEFAULT_KEY_DOWN, JOY_DOWN }, + { &custom_key.snap, DEFAULT_KEY_SNAP, JOY_BUTTON_1 }, + { &custom_key.bomb, DEFAULT_KEY_BOMB, JOY_BUTTON_2 } + }; + + if (game_status == PLAYING) + { + int pnr; + + for (pnr=0; pnrdynamite = 1000; break; + + +#if 0 + case XK_x: { @@ -648,7 +784,7 @@ void HandleKey(KeySym key, int key_status) } */ - printf("direct_draw_on == %d\n", direct_draw_on); + printf("direct_draw == %d\n", setup.direct_draw); break; @@ -682,6 +818,7 @@ void HandleKey(KeySym key, int key_status) } break; +#endif #endif default: @@ -702,7 +839,8 @@ void HandleNoXEvent() return; } - HandleNetworking(); + if (options.network) + HandleNetworking(); switch(game_status) { @@ -711,8 +849,10 @@ void HandleNoXEvent() case HALLOFFAME: case HELPSCREEN: case SETUP: + case SETUPINPUT: HandleJoystick(); break; + case PLAYING: HandleJoystick(); @@ -721,27 +861,44 @@ void HandleNoXEvent() */ break; + default: break; } } -void HandleJoystick() +static int HandleJoystickForAllPlayers() { - int joystick = Joystick(); - int keyboard = key_joystick_mapping; + int i; + int result = 0; + + for (i=0; i