X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fevents.c;h=2810e84f11643b1cb09a99bde0faf69efb90dafc;hb=63ede61180a6bb7e9efa77d05dfcf5e5c5b9487e;hp=c2548e5f0e065959b917399a795faf078dbbd6b5;hpb=18643936792bd4166fb7aee3d14299a463dc9ef5;p=rocksndiamonds.git diff --git a/src/events.c b/src/events.c index c2548e5f..2810e84f 100644 --- a/src/events.c +++ b/src/events.c @@ -36,8 +36,8 @@ static boolean cursor_inside_playfield = FALSE; static int cursor_mode_last = CURSOR_DEFAULT; -static unsigned int special_cursor_delay = 0; -static unsigned int special_cursor_delay_value = 1000; +static DelayCounter special_cursor_delay = { 1000 }; +static boolean special_cursor_enabled = FALSE; static boolean stop_processing_events = FALSE; @@ -48,6 +48,11 @@ static void HandleNoEvent(void); static void HandleEventActions(void); +void SetPlayfieldMouseCursorEnabled(boolean enabled) +{ + special_cursor_enabled = enabled; +} + // event filter to set mouse x/y position (for pointer class global animations) // (this is especially required to ensure smooth global animation mouse pointer // movement when the screen is updated without handling events; this can happen @@ -205,8 +210,7 @@ void StopProcessingEvents(void) static void HandleEvents(void) { Event event; - unsigned int event_frame_delay = 0; - unsigned int event_frame_delay_value = GAME_FRAME_DELAY; + DelayCounter event_frame_delay = { GAME_FRAME_DELAY }; ResetDelayCounter(&event_frame_delay); @@ -271,7 +275,7 @@ static void HandleEvents(void) ResetDelayCounter(&event_frame_delay); // do not handle events for longer than standard frame delay period - if (DelayReached(&event_frame_delay, event_frame_delay_value)) + if (DelayReached(&event_frame_delay)) break; // do not handle any further events if triggered by a special flag @@ -324,7 +328,7 @@ static void HandleMouseCursor(void) // when showing title screens, hide mouse pointer (if not moved) if (gfx.cursor_mode != CURSOR_NONE && - DelayReached(&special_cursor_delay, special_cursor_delay_value)) + DelayReached(&special_cursor_delay)) { SetMouseCursor(CURSOR_NONE); } @@ -340,11 +344,10 @@ static void HandleMouseCursor(void) if (gfx.cursor_mode != CURSOR_PLAYFIELD && cursor_inside_playfield && - DelayReached(&special_cursor_delay, special_cursor_delay_value)) + special_cursor_enabled && + DelayReached(&special_cursor_delay)) { - if (level.game_engine_type != GAME_ENGINE_TYPE_MM || - tile_cursor.enabled) - SetMouseCursor(CURSOR_PLAYFIELD); + SetMouseCursor(CURSOR_PLAYFIELD); } } else if (gfx.cursor_mode != CURSOR_DEFAULT) @@ -524,6 +527,10 @@ void HandleButtonEvent(ButtonEvent *event) // for any mouse button event, disable playfield tile cursor SetTileCursorEnabled(FALSE); + // for any mouse button event, disable playfield mouse cursor + if (cursor_inside_playfield) + SetPlayfieldMouseCursorEnabled(FALSE); + #if defined(HAS_SCREEN_KEYBOARD) if (video.shifted_up) event->y += video.shifted_up_pos; @@ -576,7 +583,7 @@ void HandleWheelEvent(WheelEvent *event) event->y < 0 ? MB_WHEEL_DOWN : event->y > 0 ? MB_WHEEL_UP : 0); -#if defined(PLATFORM_WIN32) || defined(PLATFORM_MACOSX) +#if defined(PLATFORM_WINDOWS) || defined(PLATFORM_MAC) // accelerated mouse wheel available on Mac and Windows wheel_steps = (event->x ? ABS(event->x) : ABS(event->y)); #else @@ -613,6 +620,8 @@ void HandleWindowEvent(WindowEvent *event) subtype == SDL_WINDOWEVENT_FOCUS_GAINED ? "SDL_WINDOWEVENT_FOCUS_GAINED" : subtype == SDL_WINDOWEVENT_FOCUS_LOST ? "SDL_WINDOWEVENT_FOCUS_LOST" : subtype == SDL_WINDOWEVENT_CLOSE ? "SDL_WINDOWEVENT_CLOSE" : + subtype == SDL_WINDOWEVENT_TAKE_FOCUS ? "SDL_WINDOWEVENT_TAKE_FOCUS" : + subtype == SDL_WINDOWEVENT_HIT_TEST ? "SDL_WINDOWEVENT_HIT_TEST" : "(UNKNOWN)"); Debug("event:window", "name: '%s', data1: %ld, data2: %ld", @@ -1449,16 +1458,13 @@ void HandlePauseResumeEvent(PauseResumeEvent *event) void HandleKeyEvent(KeyEvent *event) { int key_status = (event->type == EVENT_KEYPRESS ? KEY_PRESSED : KEY_RELEASED); - boolean with_modifiers = (game_status == GAME_MODE_PLAYING ? FALSE : TRUE); - Key key = GetEventKey(event, with_modifiers); - Key keymod = (with_modifiers ? GetEventKey(event, FALSE) : key); + Key key = GetEventKey(event); #if DEBUG_EVENTS_KEY - Debug("event:key", "key was %s, keysym.scancode == %d, keysym.sym == %d, keymod = %d, GetKeyModState() = 0x%04x, resulting key == %d (%s)", + Debug("event:key", "key was %s, keysym.scancode == %d, keysym.sym == %d, GetKeyModState() = 0x%04x, resulting key == %d (%s)", event->type == EVENT_KEYPRESS ? "pressed" : "released", event->keysym.scancode, event->keysym.sym, - keymod, GetKeyModState(), key, getKeyNameFromKey(key)); @@ -1486,7 +1492,7 @@ void HandleKeyEvent(KeyEvent *event) } #endif - HandleKeyModState(keymod, key_status); + HandleKeyModState(key, key_status); // process all keys if not in text input mode or if non-printable keys if (!checkTextInputKey(key)) @@ -1691,6 +1697,7 @@ void HandleButton(int mx, int my, int button, int button_nr) static int old_mx = 0, old_my = 0; boolean button_hold = FALSE; boolean handle_gadgets = TRUE; + int game_status_last = game_status; if (button_nr < 0) { @@ -1709,9 +1716,11 @@ void HandleButton(int mx, int my, int button, int button_nr) // when playing, only handle gadgets when using "follow finger" controls // or when using touch controls in combination with the MM game engine // or when using gadgets that do not overlap with virtual buttons + // or when touch controls are disabled (e.g., with mouse-only levels) handle_gadgets = (game_status != GAME_MODE_PLAYING || level.game_engine_type == GAME_ENGINE_TYPE_MM || + strEqual(setup.touch.control_type, TOUCH_CONTROL_OFF) || strEqual(setup.touch.control_type, TOUCH_CONTROL_FOLLOW_FINGER) || (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS) && !CheckVirtualButtonPressed(mx, my, button))); @@ -1733,8 +1742,12 @@ void HandleButton(int mx, int my, int button, int button_nr) if (handle_gadgets && HandleGadgets(mx, my, button)) { - // do not handle this button event anymore + // do not handle this button event anymore with position on screen mx = my = -32; // force mouse event to be outside screen tiles + + // do not handle this button event anymore if game status has changed + if (game_status != game_status_last) + return; } if (button_hold && game_status == GAME_MODE_PLAYING && tape.pausing) @@ -1772,7 +1785,11 @@ void HandleButton(int mx, int my, int button, int button_nr) break; case GAME_MODE_SCORES: - HandleHallOfFame(0, 0, 0, 0, button); + HandleHallOfFame(mx, my, 0, 0, button); + break; + + case GAME_MODE_SCOREINFO: + HandleScoreInfo(mx, my, 0, 0, button); break; case GAME_MODE_EDITOR: @@ -2091,6 +2108,8 @@ void HandleKey(Key key, int key_status) { key_action |= key_info[i].action | JOY_BUTTON_SNAP; key_snap_action |= key_info[i].action; + + tape.property_bits |= TAPE_PROPERTY_TAS_KEYS; } } } @@ -2154,6 +2173,10 @@ void HandleKey(Key key, int key_status) // for MM style levels, handle in-game keyboard input in HandleJoystick() if (level.game_engine_type == GAME_ENGINE_TYPE_MM) joy |= key_action; + + // for any keyboard event, enable playfield mouse cursor + if (key_action && key_status == KEY_PRESSED) + SetPlayfieldMouseCursorEnabled(TRUE); } } else @@ -2263,12 +2286,26 @@ void HandleKey(Key key, int key_status) return; } + if (game_status == GAME_MODE_MAIN && + (setup.internal.info_screens_from_main || + leveldir_current->info_screens_from_main) && + (key >= KSYM_KP_1 && key <= KSYM_KP_9)) + { + DrawInfoScreen_FromMainMenu(key - KSYM_KP_1 + 1); + + return; + } + if (game_status == GAME_MODE_MAIN || game_status == GAME_MODE_PLAYING) { if (key == setup.shortcut.save_game) TapeQuickSave(); else if (key == setup.shortcut.load_game) TapeQuickLoad(); + else if (key == setup.shortcut.restart_game) + TapeRestartGame(); + else if (key == setup.shortcut.pause_before_end) + TapeReplayAndPauseBeforeEnd(); else if (key == setup.shortcut.toggle_pause) TapeTogglePause(TAPE_TOGGLE_MANUAL | TAPE_TOGGLE_PLAY_PAUSE); @@ -2276,6 +2313,11 @@ void HandleKey(Key key, int key_status) HandleSoundButtonKeys(key); } + if (game_status == GAME_MODE_SCOREINFO) + { + HandleScreenGadgetKeys(key); + } + if (game_status == GAME_MODE_PLAYING && !network_playing) { int centered_player_nr_next = -999; @@ -2305,6 +2347,14 @@ void HandleKey(Key key, int key_status) if (HandleGadgetsKeyInput(key)) return; // do not handle already processed keys again + // special case: on "space" key, either continue playing or go to main menu + if (game_status == GAME_MODE_SCORES && key == KSYM_space) + { + HandleHallOfFame(0, 0, 0, 0, MB_MENU_CONTINUE); + + return; + } + switch (game_status) { case GAME_MODE_PSEUDO_TYPENAME: @@ -2320,6 +2370,7 @@ void HandleKey(Key key, int key_status) case GAME_MODE_SETUP: case GAME_MODE_INFO: case GAME_MODE_SCORES: + case GAME_MODE_SCOREINFO: if (anyTextGadgetActiveOrJustFinished && key != KSYM_Escape) break; @@ -2344,6 +2395,8 @@ void HandleKey(Key key, int key_status) HandleInfoScreen(0, 0, 0, 0, MB_MENU_CHOICE); else if (game_status == GAME_MODE_SCORES) HandleHallOfFame(0, 0, 0, 0, MB_MENU_CHOICE); + else if (game_status == GAME_MODE_SCOREINFO) + HandleScoreInfo(0, 0, 0, 0, MB_MENU_CHOICE); break; case KSYM_Escape: @@ -2364,6 +2417,8 @@ void HandleKey(Key key, int key_status) HandleInfoScreen(0, 0, 0, 0, MB_MENU_LEAVE); else if (game_status == GAME_MODE_SCORES) HandleHallOfFame(0, 0, 0, 0, MB_MENU_LEAVE); + else if (game_status == GAME_MODE_SCOREINFO) + HandleScoreInfo(0, 0, 0, 0, MB_MENU_LEAVE); break; case KSYM_Page_Up: @@ -2379,6 +2434,8 @@ void HandleKey(Key key, int key_status) HandleInfoScreen(0, 0, 0, -1 * SCROLL_PAGE, MB_MENU_MARK); else if (game_status == GAME_MODE_SCORES) HandleHallOfFame(0, 0, 0, -1 * SCROLL_PAGE, MB_MENU_MARK); + else if (game_status == GAME_MODE_SCOREINFO) + HandleScoreInfo(0, 0, 0, -1 * SCROLL_PAGE, MB_MENU_MARK); break; case KSYM_Page_Down: @@ -2394,6 +2451,8 @@ void HandleKey(Key key, int key_status) HandleInfoScreen(0, 0, 0, +1 * SCROLL_PAGE, MB_MENU_MARK); else if (game_status == GAME_MODE_SCORES) HandleHallOfFame(0, 0, 0, +1 * SCROLL_PAGE, MB_MENU_MARK); + else if (game_status == GAME_MODE_SCOREINFO) + HandleScoreInfo(0, 0, 0, +1 * SCROLL_PAGE, MB_MENU_MARK); break; default: @@ -2494,14 +2553,14 @@ static void HandleTileCursor(int dx, int dy, int button) { int old_xpos = tile_cursor.xpos; int old_ypos = tile_cursor.ypos; - int new_xpos = old_xpos; - int new_ypos = old_ypos; + int new_xpos = tile_cursor.xpos + dx; + int new_ypos = tile_cursor.ypos + dy; - if (IN_LEV_FIELD(old_xpos + dx, old_ypos)) - new_xpos = old_xpos + dx; + if (!IN_LEV_FIELD(new_xpos, old_ypos)) + new_xpos = old_xpos; - if (IN_LEV_FIELD(old_xpos, old_ypos + dy)) - new_ypos = old_ypos + dy; + if (!IN_LEV_FIELD(old_xpos, new_ypos)) + new_ypos = old_ypos; SetTileCursorTargetXY(new_xpos, new_ypos); } @@ -2542,8 +2601,7 @@ static int HandleJoystickForAllPlayers(void) void HandleJoystick(void) { - static unsigned int joytest_delay = 0; - static unsigned int joytest_delay_value = GADGET_FRAME_DELAY; + static DelayCounter joytest_delay = { GADGET_FRAME_DELAY }; static int joytest_last = 0; int delay_value_first = GADGET_FRAME_DELAY_FIRST; int delay_value = GADGET_FRAME_DELAY; @@ -2597,7 +2655,11 @@ void HandleJoystick(void) SetTileCursorEnabled(TRUE); } - if (joytest && !button && !DelayReached(&joytest_delay, joytest_delay_value)) + // for any joystick event, enable playfield mouse cursor + if (dx || dy || button) + SetPlayfieldMouseCursorEnabled(TRUE); + + if (joytest && !button && !DelayReached(&joytest_delay)) { // delay joystick/keyboard actions if axes/keys continually pressed newbutton = dx = dy = 0; @@ -2605,7 +2667,7 @@ void HandleJoystick(void) else { // first start with longer delay, then continue with shorter delay - joytest_delay_value = + joytest_delay.value = (use_delay_value_first ? delay_value_first : delay_value); } @@ -2621,6 +2683,7 @@ void HandleJoystick(void) case GAME_MODE_SETUP: case GAME_MODE_INFO: case GAME_MODE_SCORES: + case GAME_MODE_SCOREINFO: { if (anyTextGadgetActive()) break; @@ -2641,6 +2704,8 @@ void HandleJoystick(void) HandleInfoScreen(0,0,dx,dy, newbutton ? MB_MENU_CHOICE : MB_MENU_MARK); else if (game_status == GAME_MODE_SCORES) HandleHallOfFame(0,0,dx,dy, newbutton ? MB_MENU_CHOICE : MB_MENU_MARK); + else if (game_status == GAME_MODE_SCOREINFO) + HandleScoreInfo(0,0,dx,dy, newbutton ? MB_MENU_CHOICE : MB_MENU_MARK); break; }