X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fevents.c;h=1ae5caa917de49834af8f4cfaa5e05ba14bea906;hb=95ff39b11bc3c268d8206193bad1433ac9526c94;hp=f478a86bee482edd481952a5cee3325d92fcb776;hpb=a765d70dda7da4500e7005ffa5913e24cd32c0fa;p=rocksndiamonds.git diff --git a/src/events.c b/src/events.c index f478a86b..1ae5caa9 100644 --- a/src/events.c +++ b/src/events.c @@ -171,7 +171,9 @@ void EventLoop(void) has its own synchronization and is CPU friendly, too */ if (game_status == GAME_MODE_PLAYING) + { HandleGameActions(); + } else { SyncDisplay(); @@ -466,7 +468,7 @@ static boolean is_string_suffix(char *string, char *suffix) if (suffix_len > string_len) return FALSE; - return (strcmp(&string[string_len - suffix_len], suffix) == 0); + return (strEqual(&string[string_len - suffix_len], suffix)); } #define MAX_CHEAT_INPUT_LEN 32 @@ -544,10 +546,7 @@ static void HandleKeysSpecial(Key key) { #ifdef DEBUG if (is_string_suffix(cheat_input, ".q")) - for (i = 0; i < MAX_INVENTORY_SIZE; i++) - if (local_player->inventory_size < MAX_INVENTORY_SIZE) - local_player->inventory_element[local_player->inventory_size++] = - EL_DYNAMITE; + DEBUG_SetMaximumDynamite(); #endif } else if (game_status == GAME_MODE_EDITOR) @@ -698,14 +697,28 @@ void HandleKey(Key key, int key_status) TapeTogglePause(TAPE_TOGGLE_MANUAL); } - if (game_status == GAME_MODE_PLAYING) + if (game_status == GAME_MODE_PLAYING && !network_playing) { - if (key == KSYM_5) - game.centered_player_nr_next = -1; + int centered_player_nr_next = -999; + + if (key == setup.shortcut.focus_player_all) + centered_player_nr_next = -1; else for (i = 0; i < MAX_PLAYERS; i++) - if (key == KSYM_1 + i) - game.centered_player_nr_next = i; + if (key == setup.shortcut.focus_player[i]) + centered_player_nr_next = i; + + if (centered_player_nr_next != -999) + { + game.centered_player_nr_next = centered_player_nr_next; + game.set_centered_player = TRUE; + + if (tape.recording) + { + tape.centered_player_nr_next = game.centered_player_nr_next; + tape.set_centered_player = TRUE; + } + } } HandleKeysSpecial(key);