X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fevents.c;h=1866e7ae79d00373ecab208209ad6cd5765c596b;hb=370a25a79d2e8df1e6e3e4cb4be39496d0190c28;hp=f1cd50dafaa7dca21d6b7c4583d94300c0540e78;hpb=b2a0ff1ddd4430110b331129469dabb8ea7b6ba7;p=rocksndiamonds.git diff --git a/src/events.c b/src/events.c index f1cd50da..1866e7ae 100644 --- a/src/events.c +++ b/src/events.c @@ -20,6 +20,13 @@ #include "misc.h" #include "tape.h" #include "joystick.h" +#include "buttons.h" +#include "network.h" + +/* values for key_status */ +#define KEY_NOT_PRESSED FALSE +#define KEY_RELEASED FALSE +#define KEY_PRESSED TRUE void EventLoop(void) { @@ -33,53 +40,72 @@ void EventLoop(void) switch(event.type) { - case Expose: - HandleExposeEvent((XExposeEvent *) &event); - break; - case UnmapNotify: - SleepWhileUnmapped(); - break; case ButtonPress: case ButtonRelease: HandleButtonEvent((XButtonEvent *) &event); break; + case MotionNotify: HandleMotionEvent((XMotionEvent *) &event); break; + case KeyPress: case KeyRelease: HandleKeyEvent((XKeyEvent *) &event); break; - case FocusIn: - case FocusOut: - HandleFocusEvent((XFocusChangeEvent *) &event); - break; - case ClientMessage: - HandleClientMessageEvent((XClientMessageEvent *) &event); - break; + default: + HandleOtherEvents(&event); break; } } - else /* got no event, but don't be lazy... */ - { - HandleNoXEvent(); - /* don't use all CPU time when idle; the main loop while playing - has its own synchronization and is CPU friendly, too */ + HandleNoXEvent(); - if (game_status != PLAYING) - { - XSync(display, FALSE); + /* don't use all CPU time when idle; the main loop while playing + has its own synchronization and is CPU friendly, too */ + + if (game_status != PLAYING) + { + XSync(display, FALSE); + if (!XPending(display)) /* delay only if no pending events */ Delay(10); - } } + /* refresh window contents from drawing buffer, if needed */ + BackToFront(); + if (game_status == EXITGAME) return; } } +void HandleOtherEvents(XEvent *event) +{ + switch(event->type) + { + case Expose: + HandleExposeEvent((XExposeEvent *) event); + break; + + case UnmapNotify: + SleepWhileUnmapped(); + break; + + case FocusIn: + case FocusOut: + HandleFocusEvent((XFocusChangeEvent *) event); + break; + + case ClientMessage: + HandleClientMessageEvent((XClientMessageEvent *) event); + break; + + default: + break; + } +} + void ClearEventQueue() { while(XPending(display)) @@ -90,26 +116,16 @@ void ClearEventQueue() switch(event.type) { - case Expose: - HandleExposeEvent((XExposeEvent *) &event); - break; - case UnmapNotify: - SleepWhileUnmapped(); - break; case ButtonRelease: button_status = MB_RELEASED; break; + case KeyRelease: key_joystick_mapping = 0; break; - case FocusIn: - case FocusOut: - HandleFocusEvent((XFocusChangeEvent *) &event); - break; - case ClientMessage: - HandleClientMessageEvent((XClientMessageEvent *) &event); - break; + default: + HandleOtherEvents(&event); break; } } @@ -117,7 +133,7 @@ void ClearEventQueue() void SleepWhileUnmapped() { - BOOL window_unmapped = TRUE; + boolean window_unmapped = TRUE; XAutoRepeatOn(display); @@ -129,27 +145,32 @@ void SleepWhileUnmapped() switch(event.type) { - case Expose: - HandleExposeEvent((XExposeEvent *) &event); - break; case ButtonRelease: button_status = MB_RELEASED; break; + case KeyRelease: key_joystick_mapping = 0; break; + case MapNotify: window_unmapped = FALSE; break; - case ClientMessage: - HandleClientMessageEvent((XClientMessageEvent *) &event); + + case UnmapNotify: + /* this is only to surely prevent the 'should not happen' case + * of recursively looping between 'SleepWhileUnmapped()' and + * 'HandleOtherEvents()' which usually calls this funtion. + */ break; + default: + HandleOtherEvents(&event); break; } } - if (game_status==PLAYING) + if (game_status == PLAYING) XAutoRepeatOff(display); } @@ -158,7 +179,7 @@ void HandleExposeEvent(XExposeEvent *event) int x = event->x, y = event->y; int width = event->width, height = event->height; - if (direct_draw_on && game_status==PLAYING) + if (setup.direct_draw && game_status==PLAYING) { int xx,yy; int x1 = (x-SX)/TILEX, y1 = (y-SY)/TILEY; @@ -175,7 +196,7 @@ void HandleExposeEvent(XExposeEvent *event) SetDrawtoField(DRAW_DIRECT); } - if (soft_scrolling_on && game_status == PLAYING) + if (setup.soft_scrolling && game_status == PLAYING) { int fx = FX, fy = FY; @@ -196,7 +217,7 @@ void HandleButtonEvent(XButtonEvent *event) { motion_status = FALSE; - if (event->type==ButtonPress) + if (event->type == ButtonPress) button_status = event->button; else button_status = MB_RELEASED; @@ -206,16 +227,44 @@ void HandleButtonEvent(XButtonEvent *event) void HandleMotionEvent(XMotionEvent *event) { + Window root, child; + int root_x, root_y; + int win_x, win_y; + unsigned int mask; + + if (!XQueryPointer(display, window, &root, &child, &root_x, &root_y, + &win_x, &win_y, &mask)) + return; + + if (!button_status && game_status != LEVELED) + return; + motion_status = TRUE; - HandleButton(event->x, event->y, button_status); + HandleButton(win_x, win_y, button_status); } void HandleKeyEvent(XKeyEvent *event) { int key_status = (event->type == KeyPress ? KEY_PRESSED : KEY_RELEASED); - unsigned int event_state = (game_status != PLAYING ? event->state : 0); - KeySym key = XLookupKeysym(event, event_state); + KeySym key; + + if (game_status == PLAYING) + { + /* use '0' instead of 'event->state' to get the key without modifiers */ + key = XLookupKeysym(event, 0); + } + else + { + /* get the key with all modifiers */ + char buffer[10]; + int buffer_size = 10; + XComposeStatus compose; + int char_count; + + char_count = XLookupString(event, buffer, buffer_size, &key, &compose); + buffer[char_count] = '\0'; + } HandleKey(key, key_status); } @@ -226,15 +275,40 @@ void HandleFocusEvent(XFocusChangeEvent *event) if (event->type == FocusOut) { + int i; + XAutoRepeatOn(display); old_joystick_status = joystick_status; joystick_status = JOYSTICK_OFF; + + /* simulate key release events for still pressed keys */ key_joystick_mapping = 0; + for (i=0; itype == FocusIn) { + /* When there are two Rocks'n'Diamonds windows which overlap and + the player moves the pointer from one game window to the other, + a 'FocusOut' event is generated for the window the pointer is + leaving and a 'FocusIn' event is generated for the window the + pointer is entering. In some cases, it can happen that the + 'FocusIn' event is handled by the one game process before the + 'FocusOut' event by the other game process. In this case the + X11 environment would end up with activated keyboard auto repeat, + because unfortunately this is a global setting and not (which + would be far better) set for each X11 window individually. + The effect would be keyboard auto repeat while playing the game + (game_status == PLAYING), which is not desired. + To avoid this special case, we just wait 1/10 second before + processing the 'FocusIn' event. + */ + if (game_status == PLAYING) + { + Delay(100); XAutoRepeatOff(display); + } if (old_joystick_status != -1) joystick_status = old_joystick_status; } @@ -242,79 +316,94 @@ void HandleFocusEvent(XFocusChangeEvent *event) void HandleClientMessageEvent(XClientMessageEvent *event) { +#ifndef MSDOS if ((event->window == window) && (event->data.l[0] == XInternAtom(display, "WM_DELETE_WINDOW", FALSE))) - CloseAll(); + CloseAllAndExit(0); +#endif } void HandleButton(int mx, int my, int button) { static int old_mx = 0, old_my = 0; - if (mx<0 || my<0) + if (button < 0) { mx = old_mx; my = old_my; + button = -button; } else { old_mx = mx; old_my = my; - - HandleVideoButtons(mx,my,button); - HandleSoundButtons(mx,my,button); - HandleGameButtons(mx,my,button); } -#ifdef DEBUG - if (game_status == PLAYING && !button) - { - int sx = (mx - SX) / TILEX; - int sy = (my - SY) / TILEY; - - if (IN_VIS_FIELD(sx,sy)) - { - int x = LEVELX(sx); - int y = LEVELY(sy); - - printf("INFO: Feld[%d][%d] == %d\n", x,y, Feld[x][y]); - printf(" Store[%d][%d] == %d\n", x,y, Store[x][y]); - printf(" Store2[%d][%d] == %d\n", x,y, Store2[x][y]); - printf(" StorePlayer[%d][%d] == %d\n", x,y, StorePlayer[x][y]); - printf(" MovPos[%d][%d] == %d\n", x,y, MovPos[x][y]); - printf(" MovDir[%d][%d] == %d\n", x,y, MovDir[x][y]); - printf(" MovDelay[%d][%d] == %d\n", x,y, MovDelay[x][y]); - printf("\n"); - } - } -#endif + HandleGadgets(mx, my, button); switch(game_status) { case MAINMENU: - HandleMainMenu(mx,my,0,0,button); + HandleMainMenu(mx,my, 0,0, button); break; + case TYPENAME: - HandleTypeName(0,XK_Return); + HandleTypeName(0, XK_Return); break; + case CHOOSELEVEL: - HandleChooseLevel(mx,my,0,0,button); + HandleChooseLevel(mx,my, 0,0, button); break; + case HALLOFFAME: - HandleHallOfFame(button); + HandleHallOfFame(0,0, 0,0, button); break; + case LEVELED: - LevelEd(mx,my,button); break; + case HELPSCREEN: HandleHelpScreen(button); break; + case SETUP: - HandleSetupScreen(mx,my,0,0,button); + HandleSetupScreen(mx,my, 0,0, button); break; + + case SETUPINPUT: + HandleSetupInputScreen(mx,my, 0,0, button); + break; + case PLAYING: - HandleGameActions(0); +#ifdef DEBUG + if (button == MB_RELEASED) + { + int sx = (mx - SX) / TILEX; + int sy = (my - SY) / TILEY; + + if (IN_VIS_FIELD(sx,sy)) + { + int x = LEVELX(sx); + int y = LEVELY(sy); + + printf("INFO: SCREEN(%d, %d), LEVEL(%d, %d)\n", sx, sy, x, y); + + if (!IN_LEV_FIELD(x, y)) + break; + + printf(" Feld[%d][%d] == %d\n", x,y, Feld[x][y]); + printf(" Store[%d][%d] == %d\n", x,y, Store[x][y]); + printf(" Store2[%d][%d] == %d\n", x,y, Store2[x][y]); + printf(" StorePlayer[%d][%d] == %d\n", x,y, StorePlayer[x][y]); + printf(" MovPos[%d][%d] == %d\n", x,y, MovPos[x][y]); + printf(" MovDir[%d][%d] == %d\n", x,y, MovDir[x][y]); + printf(" MovDelay[%d][%d] == %d\n", x,y, MovDelay[x][y]); + printf("\n"); + } + } +#endif break; + default: break; } @@ -323,125 +412,53 @@ void HandleButton(int mx, int my, int button) void HandleKey(KeySym key, int key_status) { int joy = 0; + static struct SetupKeyboardInfo custom_key; + static struct + { + KeySym *keysym_custom; + KeySym keysym_default; + byte action; + } key_info[] = + { + { &custom_key.left, DEFAULT_KEY_LEFT, JOY_LEFT }, + { &custom_key.right, DEFAULT_KEY_RIGHT, JOY_RIGHT }, + { &custom_key.up, DEFAULT_KEY_UP, JOY_UP }, + { &custom_key.down, DEFAULT_KEY_DOWN, JOY_DOWN }, + { &custom_key.snap, DEFAULT_KEY_SNAP, JOY_BUTTON_1 }, + { &custom_key.bomb, DEFAULT_KEY_BOMB, JOY_BUTTON_2 } + }; + + if (game_status == PLAYING) + { + int pnr; + + for (pnr=0; pnrdynamite = 1000; break; - case XK_x: - - { - int i,j,k, num_steps = 8, step_size = TILEX / num_steps; - static long scroll_delay=0; - long scroll_delay_value = 4*4 / num_steps; - - printf("Scroll test\n"); - for(i=0;i<3;i++) - { - for(j=0;j= 4 && nread >= 4 + readbuf[3]) + if (button_status && game_status != PLAYING) { - len = readbuf[3]; - if (readbuf[0] || readbuf[1] || readbuf[2]) - fatal("Wrong server line length"); - - memcpy(buf, &readbuf[4], len); - nread -= 4 + len; - copydown(readbuf, readbuf + 4 + len, nread); - - switch(buf[1]) - { - case OP_YOUARE: - printf("OP_YOUARE: %d\n", buf[0]); - break; - - case OP_NEW: - printf("OP_NEW: %d\n", buf[0]); - sprintf(msgbuf, "new client %d connected", buf[0]); - sysmsg(msgbuf); - break; - - case OP_GONE: - printf("OP_GONE: %d\n", buf[0]); - sprintf(msgbuf, "client %d disconnected", buf[0]); - sysmsg(msgbuf); - break; - - case OP_BADVERS: - { - static char tmpbuf[128]; - - sprintf(tmpbuf, "Protocol version mismatch: server expects %d.%d.x instead of %d.%d.%d\n", buf[2], buf[3], PROT_VERS_1, PROT_VERS_2, PROT_VERS_3); - fatal(tmpbuf); - } - break; - - case OP_PLAY: - printf("OP_PLAY: %d\n", buf[0]); - sprintf(msgbuf, "client %d starts game", buf[0]); - sysmsg(msgbuf); - break; - - case OP_PAUSE: - printf("OP_PAUSE: %d\n", buf[0]); - sprintf(msgbuf, "client %d pauses game", buf[0]); - sysmsg(msgbuf); - break; - - case OP_CONT: - printf("OP_CONT: %d\n", buf[0]); - sprintf(msgbuf, "client %d continues game", buf[0]); - sysmsg(msgbuf); - break; - - case OP_WON: - printf("OP_WON: %d\n", buf[0]); - sprintf(msgbuf, "client %d wins the game", buf[0]); - sysmsg(msgbuf); - break; - - case OP_ZERO: - printf("OP_ZERO: %d\n", buf[0]); - sprintf(msgbuf, "client %d resets game counters", buf[0]); - sysmsg(msgbuf); - break; - - case OP_NICK: - printf("OP_NICK: %d\n", buf[0]); - sprintf(msgbuf, "client %d calls itself %s", buf[0], &buf[2]); - sysmsg(msgbuf); - break; - - case OP_MSG: - printf("OP_MSG: %d\n", buf[0]); - sprintf(msgbuf, "client %d sends message", buf[0]); - break; - - case OP_LOST: - printf("OP_MSG: %d\n", buf[0]); - sprintf(msgbuf, "client %d has lost", buf[0]); - break; - - case OP_LEVEL: - printf("OP_MSG: %d\n", buf[0]); - sprintf(msgbuf, "client %d sets level to %d", buf[0], buf[2]); - break; - } + HandleButton(0, 0, -button_status); + return; } - fflush(stdout); -} +#ifndef MSDOS + if (options.network) + HandleNetworking(); +#endif + HandleJoystick(); + if (game_status == PLAYING) + HandleGameActions(); +} -static void HandleNetworking() +static int HandleJoystickForAllPlayers() { - static struct timeval tv = { 0, 0 }; - fd_set rfds; - int r = 0; + int i; + int result = 0; - if (standalone) - return; - - flushbuf(); - - FD_ZERO(&rfds); - FD_SET(sfd, &rfds); - - r = select(sfd + 1, &rfds, NULL, NULL, &tv); - - if (r < 0 && errno != EINTR) + for (i=0; i