X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fevents.c;h=17c39c0407a887342dbdca3060dcaaf5dc1af68c;hb=2486a7a849210371bb59e733e37b0271a4332d8b;hp=d261a4db45f368f1ff27c8a4f8424a5662845a4a;hpb=f58e776feec767136f4a8f4b62e0103d13c0a910;p=rocksndiamonds.git diff --git a/src/events.c b/src/events.c index d261a4db..17c39c04 100644 --- a/src/events.c +++ b/src/events.c @@ -465,9 +465,11 @@ void HandleWindowEvent(WindowEvent *event) int new_xpercent = (100 * new_window_width / video.width); int new_ypercent = (100 * new_window_height / video.height); +#if 0 printf("::: RESIZED from %d, %d to %d, %d\n", video.window_width, video.window_height, new_window_width, new_window_height); +#endif setup.window_scaling_percent = video.window_scaling_percent = MIN(MAX(MIN_WINDOW_SCALING_PERCENT, MIN(new_xpercent, new_ypercent)), @@ -476,11 +478,15 @@ void HandleWindowEvent(WindowEvent *event) video.window_width = new_window_width; video.window_height = new_window_height; +#if 0 printf("::: setup.window_scaling_percent set to %d\n", setup.window_scaling_percent); +#endif if (game_status == GAME_MODE_SETUP) RedrawSetupScreenAfterFullscreenToggle(); + + SetWindowTitle(); } #else // prevent slightly wrong scaling factor due to rounding differences @@ -533,10 +539,12 @@ void HandleFingerEvent(FingerEvent *event) static Key button_key = KSYM_UNDEFINED; static float motion_x1, motion_y1; static float button_x1, button_y1; - static SDL_FingerID motion_id = 0; - static SDL_FingerID button_id = 0; - int trigger_distance_percent = 1; // percent of touchpad width/height - float trigger_distance = (float)trigger_distance_percent / 100; + static SDL_FingerID motion_id = -1; + static SDL_FingerID button_id = -1; + int move_trigger_distance_percent = 2; // percent of touchpad width/height + int drop_trigger_distance_percent = 5; // percent of touchpad width/height + float move_trigger_distance = (float)move_trigger_distance_percent / 100; + float drop_trigger_distance = (float)drop_trigger_distance_percent / 100; float event_x = event->x; float event_y = event->y; @@ -556,7 +564,13 @@ void HandleFingerEvent(FingerEvent *event) if (game_status != GAME_MODE_PLAYING) return; - if (1) +#if 1 + if (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS)) +#else + boolean use_virtual_button_control = FALSE; + + if (use_virtual_button_control) +#endif { int key_status = (event->type == EVENT_FINGERRELEASE ? KEY_RELEASED : KEY_PRESSED); @@ -708,6 +722,8 @@ void HandleFingerEvent(FingerEvent *event) return; } + // use touch direction control + if (event->type == EVENT_FINGERPRESS) { if (event_x > 1.0 / 3.0) @@ -744,7 +760,7 @@ void HandleFingerEvent(FingerEvent *event) { if (event->fingerId == motion_id) { - motion_id = 0; + motion_id = -1; if (motion_key_x != KSYM_UNDEFINED) HandleKey(motion_key_x, KEY_RELEASED); @@ -758,7 +774,7 @@ void HandleFingerEvent(FingerEvent *event) } else if (event->fingerId == button_id) { - button_id = 0; + button_id = -1; if (button_key != KSYM_UNDEFINED) HandleKey(button_key, KEY_RELEASED); @@ -781,16 +797,16 @@ void HandleFingerEvent(FingerEvent *event) event_y > motion_y1 ? setup.input[0].key.down : KSYM_UNDEFINED); - if (distance_x < trigger_distance / 2 || + if (distance_x < move_trigger_distance / 2 || distance_x < distance_y) new_motion_key_x = KSYM_UNDEFINED; - if (distance_y < trigger_distance / 2 || + if (distance_y < move_trigger_distance / 2 || distance_y < distance_x) new_motion_key_y = KSYM_UNDEFINED; - if (distance_x > trigger_distance || - distance_y > trigger_distance) + if (distance_x > move_trigger_distance || + distance_y > move_trigger_distance) { if (new_motion_key_x != motion_key_x) { @@ -822,8 +838,8 @@ void HandleFingerEvent(FingerEvent *event) float distance_x = ABS(event_x - button_x1); float distance_y = ABS(event_y - button_y1); - if (distance_x < trigger_distance / 2 && - distance_y > trigger_distance) + if (distance_x < drop_trigger_distance / 2 && + distance_y > drop_trigger_distance) { if (button_key == setup.input[0].key.snap) HandleKey(button_key, KEY_RELEASED);