X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fevents.c;h=146689f614be357b1d1f6687d9bc1d5331103bd7;hb=b3be19debfe6a782dced04fe3ee4406b7d8a2135;hp=9aad2bca87dfa837891244e5099d004c97a7d629;hpb=6dd55346a5d7a35592294313893c14e0641e15ae;p=rocksndiamonds.git diff --git a/src/events.c b/src/events.c index 9aad2bca..146689f6 100644 --- a/src/events.c +++ b/src/events.c @@ -682,6 +682,7 @@ void HandleFingerEvent_VirtualButtons(FingerEvent *event) int x = event->x * overlay.grid_xsize; int y = event->y * overlay.grid_ysize; int grid_button = overlay.grid_button[x][y]; + int grid_button_action = GET_ACTION_FROM_GRID_BUTTON(grid_button); Key key = (grid_button == CHAR_GRID_BUTTON_LEFT ? setup.input[0].key.left : grid_button == CHAR_GRID_BUTTON_RIGHT ? setup.input[0].key.right : grid_button == CHAR_GRID_BUTTON_UP ? setup.input[0].key.up : @@ -725,6 +726,11 @@ void HandleFingerEvent_VirtualButtons(FingerEvent *event) Error(ERR_DEBUG, "::: key '%s' was '%s' [fingerId: %lld]", getKeyNameFromKey(key), key_status_name, event->fingerId); + if (key_status == KEY_PRESSED) + overlay.grid_button_action |= grid_button_action; + else + overlay.grid_button_action &= ~grid_button_action; + // check if we already know this touch event's finger id for (i = 0; i < NUM_TOUCH_FINGERS; i++) { @@ -1548,16 +1554,16 @@ void HandleButton(int mx, int my, int button, int button_nr) strEqual(setup.touch.control_type, TOUCH_CONTROL_FOLLOW_FINGER)); #endif - if (handle_gadgets && HandleGadgets(mx, my, button)) + if (HandleGlobalAnimClicks(mx, my, button)) { /* do not handle this button event anymore */ - mx = my = -32; /* force mouse event to be outside screen tiles */ + return; /* force mouse event not to be handled at all */ } - if (HandleGlobalAnimClicks(mx, my, button)) + if (handle_gadgets && HandleGadgets(mx, my, button)) { /* do not handle this button event anymore */ - return; /* force mouse event not to be handled at all */ + mx = my = -32; /* force mouse event to be outside screen tiles */ } if (button_hold && game_status == GAME_MODE_PLAYING && tape.pausing) @@ -1669,6 +1675,11 @@ static void HandleKeysSpecial(Key key) { InsertSolutionTape(); } + else if (is_string_suffix(cheat_input, ":play-solution-tape") || + is_string_suffix(cheat_input, ":pst")) + { + PlaySolutionTape(); + } else if (is_string_suffix(cheat_input, ":reload-graphics") || is_string_suffix(cheat_input, ":rg")) { @@ -1749,6 +1760,15 @@ static void HandleKeysSpecial(Key key) DumpBrush_Small(); } } + + /* special key shortcuts for all game modes */ + if (is_string_suffix(cheat_input, ":dump-event-actions") || + is_string_suffix(cheat_input, ":dea") || + is_string_suffix(cheat_input, ":DEA")) + { + DumpGadgetIdentifiers(); + DumpScreenIdentifiers(); + } } void HandleKeysDebug(Key key) @@ -2412,24 +2432,38 @@ void HandleJoystick() void HandleSpecialGameControllerButtons(Event *event) { #if defined(TARGET_SDL2) + int key_status; + Key key; + switch (event->type) { case SDL_CONTROLLERBUTTONDOWN: - if (event->cbutton.button == SDL_CONTROLLER_BUTTON_START) - HandleKey(KSYM_space, KEY_PRESSED); - else if (event->cbutton.button == SDL_CONTROLLER_BUTTON_BACK) - HandleKey(KSYM_Escape, KEY_PRESSED); - + key_status = KEY_PRESSED; break; case SDL_CONTROLLERBUTTONUP: - if (event->cbutton.button == SDL_CONTROLLER_BUTTON_START) - HandleKey(KSYM_space, KEY_RELEASED); - else if (event->cbutton.button == SDL_CONTROLLER_BUTTON_BACK) - HandleKey(KSYM_Escape, KEY_RELEASED); + key_status = KEY_RELEASED; + break; + + default: + return; + } + switch (event->cbutton.button) + { + case SDL_CONTROLLER_BUTTON_START: + key = KSYM_space; break; + + case SDL_CONTROLLER_BUTTON_BACK: + key = KSYM_Escape; + break; + + default: + return; } + + HandleKey(key, key_status); #endif }