X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fevents.c;h=0be6815b798acfd855e5644d1e745e3c721efcc9;hb=d6a1a6cb31174ac804f9ad54a919d65478da588f;hp=4c9ecc8b569b0629a879f0e41746c163f299d343;hpb=a8816d6e5319f9ec26a45346b08250f61e95c011;p=rocksndiamonds.git diff --git a/src/events.c b/src/events.c index 4c9ecc8b..0be6815b 100644 --- a/src/events.c +++ b/src/events.c @@ -24,7 +24,7 @@ #include "network.h" -#define DEBUG_EVENTS 0 +#define DEBUG_EVENTS 1 static boolean cursor_inside_playfield = FALSE; @@ -358,8 +358,10 @@ void HandleExposeEvent(ExposeEvent *event) void HandleButtonEvent(ButtonEvent *event) { #if DEBUG_EVENTS - printf("::: BUTTON EVENT: button %d %s\n", event->button, - event->type == EVENT_BUTTONPRESS ? "pressed" : "released"); + Error(ERR_DEBUG, "BUTTON EVENT: button %d %s, x/y %d/%d\n", + event->button, + event->type == EVENT_BUTTONPRESS ? "pressed" : "released", + event->x, event->y); #endif motion_status = FALSE; @@ -382,46 +384,123 @@ void HandleMotionEvent(MotionEvent *event) motion_status = TRUE; + Error(ERR_DEBUG, "MOTION EVENT: button %d moved, x/y %d/%d\n", + button_status, event->x, event->y); + HandleButton(event->x, event->y, button_status, button_status); } #if defined(TARGET_SDL2) void HandleFingerEvent(FingerEvent *event) { - // #if DEBUG_EVENTS +#if 0 + static int num_events = 0; + int max_events = 10; +#endif + +#if DEBUG_EVENTS Error(ERR_DEBUG, "FINGER EVENT: finger was %s, touch ID %lld, finger ID %lld, x/y %f/%f, dx/dy %f/%f, pressure %f", - (event->type == EVENT_FINGERPRESS ? "pressed" : - event->type == EVENT_FINGERRELEASE ? "released" : "moved"), + event->type == EVENT_FINGERPRESS ? "pressed" : + event->type == EVENT_FINGERRELEASE ? "released" : "moved", event->touchId, event->fingerId, event->x, event->y, event->dx, event->dy, event->pressure); - // #endif +#endif + +#if 0 + int x = (int)(event->x * video.width); + int y = (int)(event->y * video.height); + int button = MB_LEFTBUTTON; + + Error(ERR_DEBUG, "=> screen x/y %d/%d", x, y); +#endif + +#if 0 + if (++num_events >= max_events) + CloseAllAndExit(0); +#endif #if 1 - CloseAllAndExit(0); -#else - if (event->type == EVENT_FINGERPRESS) - button_status = event->button; +#if 0 + if (event->type == EVENT_FINGERPRESS || + event->type == EVENT_FINGERMOTION) + button_status = button; else button_status = MB_RELEASED; - HandleButton(event->x, event->y, button_status, event->button); + int max_x = SX + SXSIZE; + int max_y = SY + SYSIZE; +#endif + +#if 1 + if (game_status == GAME_MODE_PLAYING) +#else + if (game_status == GAME_MODE_PLAYING && + x < max_x) +#endif + { + int key_status = (event->type == EVENT_FINGERRELEASE ? KEY_RELEASED : + KEY_PRESSED); +#if 1 + Key key = (event->y < 1.0 / 3.0 ? setup.input[0].key.up : + event->y > 2.0 / 3.0 ? setup.input[0].key.down : + event->x < 1.0 / 3.0 ? setup.input[0].key.left : + event->x > 2.0 / 3.0 ? setup.input[0].key.right : + setup.input[0].key.drop); +#else + Key key = (y < max_y / 3 ? setup.input[0].key.up : + y > 2 * max_y / 3 ? setup.input[0].key.down : + x < max_x / 3 ? setup.input[0].key.left : + x > 2 * max_x / 3 ? setup.input[0].key.right : + setup.input[0].key.drop); +#endif + + Error(ERR_DEBUG, "=> key == %d, key_status == %d", key, key_status); + + HandleKey(key, key_status); + } + else + { +#if 0 + Error(ERR_DEBUG, "::: button_status == %d, button == %d\n", + button_status, button); + + HandleButton(x, y, button_status, button); +#endif + } #endif } #endif void HandleKeyEvent(KeyEvent *event) { - int key_status = (event->type==EVENT_KEYPRESS ? KEY_PRESSED : KEY_RELEASED); + int key_status = (event->type == EVENT_KEYPRESS ? KEY_PRESSED : KEY_RELEASED); boolean with_modifiers = (game_status == GAME_MODE_PLAYING ? FALSE : TRUE); Key key = GetEventKey(event, with_modifiers); Key keymod = (with_modifiers ? GetEventKey(event, FALSE) : key); #if DEBUG_EVENTS - printf("::: KEY EVENT: %d %s\n", GetEventKey(event, TRUE), - event->type == EVENT_KEYPRESS ? "pressed" : "released"); + Error(ERR_DEBUG, "KEY EVENT: key was %s, keysym.scancode == %d, keysym.sym == %d, resulting key == %d (%s)", + event->type == EVENT_KEYPRESS ? "pressed" : "released", + event->keysym.scancode, + event->keysym.sym, + GetEventKey(event, TRUE), + getKeyNameFromKey(key)); +#endif + +#if 0 + if (key == KSYM_Menu) + Error(ERR_DEBUG, "menu key pressed"); + else if (key == KSYM_Back) + Error(ERR_DEBUG, "back key pressed"); +#endif + +#if defined(PLATFORM_ANDROID) + // always map the "back" button to the "escape" key on Android devices + if (key == KSYM_Back) + key = KSYM_Escape; #endif HandleKeyModState(keymod, key_status); @@ -508,6 +587,8 @@ void HandleButton(int mx, int my, int button, int button_nr) if (IS_WHEEL_BUTTON(button_nr)) return; + Error(ERR_DEBUG, "::: game_status == %d", game_status); + switch (game_status) { case GAME_MODE_TITLE: @@ -593,7 +674,7 @@ static void HandleKeysSpecial(Key key) cheat_input[cheat_input_len] = '\0'; #if DEBUG_EVENTS - printf("::: '%s' [%d]\n", cheat_input, cheat_input_len); + Error(ERR_DEBUG, "SPECIAL KEY '%s' [%d]\n", cheat_input, cheat_input_len); #endif if (game_status == GAME_MODE_MAIN)