X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fevents.c;h=039be790270c51f9eb82c11990f3d6986d67d1be;hb=5e8d9d0308f76bb35e7578a8859d6f01977d0f69;hp=edce9a9c4ac35ae3a8026938199847e2e3f24c10;hpb=4b0f1eb4220d2dbe4cffb288f745661b32c96a5b;p=rocksndiamonds.git diff --git a/src/events.c b/src/events.c index edce9a9c..039be790 100644 --- a/src/events.c +++ b/src/events.c @@ -65,12 +65,18 @@ void EventLoop(void) else /* got no event, but don't be lazy... */ { HandleNoXEvent(); - Delay(1000); /* don't use all CPU time when idle */ - } - XSync(display,FALSE); + /* don't use all CPU time when idle; the main loop while playing + has its own synchronization and is CPU friendly, too */ + + if (game_status != PLAYING) + { + XSync(display, FALSE); + Delay(10); + } + } - if (game_status==EXITGAME) + if (game_status == EXITGAME) return; } } @@ -165,15 +171,22 @@ void HandleExposeEvent(XExposeEvent *event) for(yy=0;yy=x1 && xx<=x2 && yy>=y1 && yy<=y2) DrawScreenField(xx,yy); - DrawPlayerField(); + DrawPlayerField(JX,JY); SetDrawtoField(DRAW_DIRECT); } - if (soft_scrolling_on && game_status==PLAYING) + if (soft_scrolling_on && game_status == PLAYING) + { + int fx = FX, fy = FY; + + fx += (local_player->MovDir & (MV_LEFT|MV_RIGHT) ? ScreenMovPos : 0); + fy += (local_player->MovDir & (MV_UP|MV_DOWN) ? ScreenMovPos : 0); + XCopyArea(display,fieldbuffer,backbuffer,gc, - FX,FY, SXSIZE,SYSIZE, + fx,fy, SXSIZE,SYSIZE, SX,SY); + } XCopyArea(display,drawto,window,gc, x,y, width,height, x,y); @@ -278,16 +291,13 @@ void HandleButton(int mx, int my, int button) HandleSetupScreen(mx,my,0,0,button); break; case PLAYING: - HandleGameActions(); + HandleGameActions(0); break; default: break; } } -int GameSpeed = 2; -int MoveSpeed = 8; - void HandleKey(KeySym key, int key_status) { int joy = 0; @@ -506,10 +516,11 @@ void HandleKey(KeySym key, int key_status) case XK_8: case XK_9: if (key == XK_0) - GameSpeed = 50; + GameFrameDelay = 500; else - GameSpeed = key - XK_0; - printf("GameSpeed == %d\n", GameSpeed); + GameFrameDelay = (key - XK_0) * 10; + printf("Game speed == %d%% (%d ms delay between two frames)\n", + GAME_FRAME_DELAY * 100 / GameFrameDelay, GameFrameDelay); break; case XK_a: @@ -541,7 +552,7 @@ void HandleKey(KeySym key, int key_status) case XK_Q: #endif case XK_q: - Dynamite = 1000; + local_player->dynamite = 1000; break; case XK_x: @@ -582,15 +593,15 @@ void HandleKey(KeySym key, int key_status) } else { - Delay(1000); + Delay(1); } } /* - Delay(160000 / num_steps); + Delay(160 / num_steps); */ /* - Delay(120000 / num_steps); + Delay(120 / num_steps); */ } } @@ -609,30 +620,7 @@ void HandleKey(KeySym key, int key_status) 0,0); XFlush(display); XSync(display,FALSE); - Delay(1000000); - } - - break; - - case XK_z: - { - static int test_picture_pos = 0; - - printf("test picture %d\n", test_picture_pos); - - XCopyArea(display,test_pix[test_picture_pos],window,gc, - 0,0, 100,100, - 0,0); - /* - XCopyArea(display,test_clipmask[test_picture_pos],window,gc, - 0,0, 100,100, - 100,0); - */ - XFlush(display); - XSync(display,FALSE); - Delay(1000000); - - test_picture_pos = (test_picture_pos + 1) % test_picture_count; + Delay(1000); } break; @@ -667,7 +655,11 @@ void HandleNoXEvent() break; case PLAYING: HandleJoystick(); - HandleGameActions(); + + /* + HandleGameActions(0); + */ + break; default: break; @@ -684,15 +676,10 @@ void HandleJoystick() int up = joy & JOY_UP; int down = joy & JOY_DOWN; int button = joy & JOY_BUTTON; - int button1 = joy & JOY_BUTTON_1; - int button2 = joy & JOY_BUTTON_2; int newbutton = (JoystickButton() == JOY_BUTTON_NEW_PRESSED); int dx = (left ? -1 : right ? 1 : 0); int dy = (up ? -1 : down ? 1 : 0); - if (game_status==PLAYING && (tape.playing || keyboard)) - newbutton = ((joy & JOY_BUTTON) != 0); - switch(game_status) { case MAINMENU: @@ -712,15 +699,18 @@ void HandleJoystick() HandleSetupScreen(0,0,dx,dy,newbutton ? MB_MENU_CHOICE : MB_MENU_MARK); break; } + case HALLOFFAME: HandleHallOfFame(!newbutton); break; + case HELPSCREEN: HandleHelpScreen(!newbutton); break; + case PLAYING: - { - BOOL moved = FALSE, snapped = FALSE, bombed = FALSE; + if (tape.playing || keyboard) + newbutton = ((joy & JOY_BUTTON) != 0); if (GameOver && newbutton) { @@ -733,58 +723,9 @@ void HandleJoystick() if (tape.pausing || PlayerGone) joy = 0; - if (joy) - { - if (button1) - snapped = SnapField(dx,dy); - else - { - if (button2) - bombed = PlaceBomb(); - moved = MoveFigure(dx,dy); - } - - if (tape.recording && (moved || snapped || bombed)) - { - if (bombed && !moved) - joy &= JOY_BUTTON; - TapeRecordAction(joy); - } - else if (tape.playing && snapped) - SnapField(0,0); /* stop snapping */ - } - else - { - DigField(0,0,0,0,DF_NO_PUSH); - SnapField(0,0); - PlayerFrame = 0; - } - - if (tape.playing && !tape.pausing && !joy && tape.counter= tape.pos[tape.counter].delay) - { - PlayerMovDir = next_joy; - PlayerFrame = FrameCounter % 4; - PlayerPushing = TRUE; - } - } - } - } + HandleGameActions(joy); break; - } + default: break; }