X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fevents.c;h=000744c9e177a90e8dff21dcd2f7ffc78ae66ff1;hb=61b7f6a8c2289ed8f3e6230a2553e08f1aa53380;hp=9aad2bca87dfa837891244e5099d004c97a7d629;hpb=6dd55346a5d7a35592294313893c14e0641e15ae;p=rocksndiamonds.git diff --git a/src/events.c b/src/events.c index 9aad2bca..000744c9 100644 --- a/src/events.c +++ b/src/events.c @@ -682,6 +682,7 @@ void HandleFingerEvent_VirtualButtons(FingerEvent *event) int x = event->x * overlay.grid_xsize; int y = event->y * overlay.grid_ysize; int grid_button = overlay.grid_button[x][y]; + int grid_button_action = GET_ACTION_FROM_GRID_BUTTON(grid_button); Key key = (grid_button == CHAR_GRID_BUTTON_LEFT ? setup.input[0].key.left : grid_button == CHAR_GRID_BUTTON_RIGHT ? setup.input[0].key.right : grid_button == CHAR_GRID_BUTTON_UP ? setup.input[0].key.up : @@ -725,6 +726,11 @@ void HandleFingerEvent_VirtualButtons(FingerEvent *event) Error(ERR_DEBUG, "::: key '%s' was '%s' [fingerId: %lld]", getKeyNameFromKey(key), key_status_name, event->fingerId); + if (key_status == KEY_PRESSED) + overlay.grid_button_action |= grid_button_action; + else + overlay.grid_button_action &= ~grid_button_action; + // check if we already know this touch event's finger id for (i = 0; i < NUM_TOUCH_FINGERS; i++) { @@ -1669,6 +1675,11 @@ static void HandleKeysSpecial(Key key) { InsertSolutionTape(); } + else if (is_string_suffix(cheat_input, ":play-solution-tape") || + is_string_suffix(cheat_input, ":pst")) + { + PlaySolutionTape(); + } else if (is_string_suffix(cheat_input, ":reload-graphics") || is_string_suffix(cheat_input, ":rg")) { @@ -2412,24 +2423,38 @@ void HandleJoystick() void HandleSpecialGameControllerButtons(Event *event) { #if defined(TARGET_SDL2) + int key_status; + Key key; + switch (event->type) { case SDL_CONTROLLERBUTTONDOWN: - if (event->cbutton.button == SDL_CONTROLLER_BUTTON_START) - HandleKey(KSYM_space, KEY_PRESSED); - else if (event->cbutton.button == SDL_CONTROLLER_BUTTON_BACK) - HandleKey(KSYM_Escape, KEY_PRESSED); - + key_status = KEY_PRESSED; break; case SDL_CONTROLLERBUTTONUP: - if (event->cbutton.button == SDL_CONTROLLER_BUTTON_START) - HandleKey(KSYM_space, KEY_RELEASED); - else if (event->cbutton.button == SDL_CONTROLLER_BUTTON_BACK) - HandleKey(KSYM_Escape, KEY_RELEASED); + key_status = KEY_RELEASED; + break; + + default: + return; + } + + switch (event->cbutton.button) + { + case SDL_CONTROLLER_BUTTON_START: + key = KSYM_space; + break; + case SDL_CONTROLLER_BUTTON_BACK: + key = KSYM_Escape; break; + + default: + return; } + + HandleKey(key, key_status); #endif }