X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fengines.h;h=b299f3fc570200efb776319914a09b8369cbb9c3;hb=358fe8d37855c22ee5ee4e24d486757500043178;hp=f89767c644f18701548fe9f45ee9ab6cc07a12a3;hpb=d9b86b7b2ebe0b2be3926656c3bbdcd060ee5811;p=rocksndiamonds.git diff --git a/src/engines.h b/src/engines.h index f89767c6..b299f3fc 100644 --- a/src/engines.h +++ b/src/engines.h @@ -1,7 +1,7 @@ /*********************************************************** * Artsoft Retro-Game Library * *----------------------------------------------------------* -* (c) 1994-2004 Artsoft Entertainment * +* (c) 1994-2006 Artsoft Entertainment * * Holger Schemel * * Detmolder Strasse 189 * * 33604 Bielefeld * @@ -16,6 +16,11 @@ #include "libgame/libgame.h" +#include "game_em/export.h" +#include "game_sp/export.h" + +#include "game.h" + /* ========================================================================= */ /* functions and definitions exported from main program to game_em */ @@ -25,11 +30,35 @@ extern void SetBitmaps_EM(Bitmap **); extern void UpdateEngineValues(int, int); extern void DrawAllGameValues(int, int, int, int, int); +#if 1 +extern boolean getTeamMode_EM(); +#else +extern int getNumActivePlayers_EM(); +#endif extern int getGameFrameDelay_EM(int); -extern int getCenteredPlayerNr_EM(); -extern int getActivePlayers_EM(); extern void PlayLevelSound_EM(int, int, int, int); extern void InitGraphicInfo_EM(void); +extern void CheckSingleStepMode_EM(byte action[], int, boolean, boolean); + +void SetGfxAnimation_EM(struct GraphicInfo_EM *, int, int, int, int); +void getGraphicSourceObjectExt_EM(struct GraphicInfo_EM *, int, int, int, int); +void getGraphicSourcePlayerExt_EM(struct GraphicInfo_EM *, int, int, int); + + +/* ========================================================================= */ +/* functions and definitions exported from main program to game_sp */ +/* ========================================================================= */ + +#if 0 +extern void SetBitmaps_SP(Bitmap **); +#endif + +void CheckSingleStepMode_SP(boolean, boolean); + +void getGraphicSource_SP(struct GraphicInfo_SP *, int, int, int, int); +int getGraphicInfo_Delay(int); +boolean isNextAnimationFrame_SP(int, int); + #endif /* ENGINES_H */